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Post by Heimdall on May 25, 2017 14:34:57 GMT
I'd go for Kal Sharok and Seheron as the area Kennedy was probably working on. He talked about it being not dissimilar from his previous work, which seems to indicate we can expect oddities and weirdness. Both those seem isolated enough from established lore that he could pull it off.
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Post by simit on May 25, 2017 14:38:30 GMT
U think he could be writing a origin story? a mean if we going to tevinter bringing origins bak could make sense 😆
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Post by Heimdall on May 25, 2017 14:42:32 GMT
" It's very difficult to put the player's name in dialogue - which is why you have the names Shepard and Ryder in Mass Effect, or the title of Inquisitor." But not impossible, considering that Fallout 4 did it. Granted was on a much smaller scale and not everyone said the players name, but it can be done. I think a teaser trailer at EA Play has certainly gone up in odds, at least to me. Actually, it's shit easy. It's shit easy to build the support for that into the dialogue system from the start. And even if it's not basically supported, it's still possible to make a band-aid gizmo that interferes before the output... ... Text output! You know, I remember this game Baten Kaitos I played on the GameCube way back when. It had voiced dialogue, but the player created name was in the script. So whenever they spoke a line with the player-name in it, they would pause for two seconds when they got to it and then continue the line. ...It was very awkward.
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Post by Deleted on May 25, 2017 14:44:19 GMT
I'd go for Kal Sharok and Seheron as the area Kennedy was probably working on. He talked about it being not dissimilar from his previous work, which seems to indicate we can expect oddities and weirdness. Both those seem isolated enough from established lore that he could pull it off. Okay, bringing Dwarves to the forefront (along with making playing one more appealing) would be one other thing that would attract me to DA4.
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Post by Deleted on May 25, 2017 15:10:24 GMT
If the games came out every year I would agree but they come out every 4 or 5 years it would not be ok +1 I was fine w/o romance in Awakening, as it is short, and came on the heels of Origins. The only reason I finished Inquisition on the other hand is a romance. As DA4 is such a dicey proposition for me personally after Inquisition, AND given the state of the World and the plot cornered into a very tight corner with very low probability to be particularly engaging and not disappointing for me personally, it not having a romance would leave me questioning if it is worse even bothering with rather than be jubilant that they have dedicated resources to something else. I just fail to see where the resources may have an impact on anything that I like about the games. Inquisition imo left the franchise in tatters, and the only direction that would please me, will cause the rest of the fanbase to hate the installment, so I would not expect the DA4 to be anything that I personally would like in terms of plot/protagonist, so finding a character I like to romance might be the only thing that would work for me. I have no idea what made you hate Inquisition so much really
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Post by Deleted on May 25, 2017 15:38:10 GMT
+1 I was fine w/o romance in Awakening, as it is short, and came on the heels of Origins. The only reason I finished Inquisition on the other hand is a romance. As DA4 is such a dicey proposition for me personally after Inquisition, AND given the state of the World and the plot cornered into a very tight corner with very low probability to be particularly engaging and not disappointing for me personally, it not having a romance would leave me questioning if it is worse even bothering with rather than be jubilant that they have dedicated resources to something else. I just fail to see where the resources may have an impact on anything that I like about the games. Inquisition imo left the franchise in tatters, and the only direction that would please me, will cause the rest of the fanbase to hate the installment, so I would not expect the DA4 to be anything that I personally would like in terms of plot/protagonist, so finding a character I like to romance might be the only thing that would work for me. I have no idea what made you hate Inquisition so much really Well, I am not going to respond to any "yes, but..." because what other people think and feel is not what I think & feel, but if you really want to know, and not just argue over my personal tastes and impressions, I did not like the following list:
Game premise of creating something called Inquisition Choice of a time period too close to DA2 ending to make DA2 events to be more epic/matter Morrigan coming back as a forced character, and dragging other old characters back in Depressing Trespasser Ending Trespasser setting up the next game for a disappointment because what I want is to be able to make an epic choice that will change Thedas radically, which means DA4 should be the last game and I doubt they’d do it Avatars artwork (not enough diversity of faces/skin tones, terrible hair, eyebrows, eyelashes, no scars for females, body type for elves) Most of the Team Inquisition Cast Re-imaging, re-branding and re-writing of Wardens, Hawke and Elves Absence of a strong main story-line Having to collect OW points to progress the main story No voicing in the sidequests Only one branching Quest Same old, same old with Mages vs Templars Absence of distinctive breadcrumb trails in ALL areas for some sort of a strong Area Story Way too many areas without plot or purpose to start with to just view landscapes No dungeons of any distinctive length Anticlimactic quest-important battles that look just like another mob battle Absence of named, at least somewhat developed and voiced mid-level bosses throughout Bosses “judged” instead of killed in cool, epic battles Crafting Wartable missions, accessing wartable, locked out portions of the areas and wartable unlocks for them No Healers/healing spells Locked out specialization skill trees Combat Presentation, Field of Vision Problems Long periods of complete silence, not nearly enough dialogues for the length of the game The Design of Skyhold and Haven, way too large and convoluted for hubs Absence of Dwarven storyline and further neglect for them Absence of a Qunari storyline Way too large Team Inquisition with too many underdeveloped and pointless characters Returning characters being old news and boring Orlais costuming and time period Excessive romance gating by species (Qunari and Dwarves excluded) Male romantic interests for female PCs of all species and them not being visually attractive to me Romances having no integration into the plot Varric stealing Kirkwall from Hawke Boring mounts
What I did like…
Dorian Quanari protagonist Two Vas to choose from for each gender
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Post by shechinah on May 25, 2017 15:53:26 GMT
God, I hope we still have multiple races as playable character in the next game. In my opinion, it feels more right for the setting and it averts that trope I so hate of one race being the savior one.
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Post by Deleted on May 25, 2017 15:54:08 GMT
I have no idea what made you hate Inquisition so much really Well, I am not going to respond to any "yes, but..." because what other people think and feel is not what I think & feel, but if you really want to know, and not just argue over my personal tastes and impressions, I did not like the following list:
Game premise of creating something called Inquisition Choice of a time period too close to DA2 ending to make DA2 events to be more epic/matter Morrigan coming back as a forced character, and dragging other old characters back in Depressing Trespasser Ending Trespasser setting up the next game for a disappointment because what I want is to be able to make an epic choice that will change Thedas radically, which means DA4 should be the last game and I doubt they’d do it Avatars artwork (not enough diversity of faces/skin tones, terrible hair, eyebrows, eyelashes, no scars for females, body type for elves) Most of the Team Inquisition Cast Re-imaging, re-branding and re-writing of Wardens, Hawke and Elves Absence of a strong main story-line Having to collect OW points to progress the main story No voicing in the sidequests Only one branching Quest Same old, same old with Mages vs Templars Absence of distinctive breadcrumb trails in ALL areas for some sort of a strong Area Story Way too many areas without plot or purpose to start with to just view landscapes No dungeons of any distinctive length Anticlimactic quest-important battles that look just like another mob battle Absence of named, at least somewhat developed and voiced mid-level bosses throughout Bosses “judged” instead of killed in cool, epic battles Crafting Wartable missions, accessing wartable, locked out portions of the areas and wartable unlocks for them No Healers/healing spells Locked out specialization skill trees Combat Presentation, Field of Vision Problems Long periods of complete silence, not nearly enough dialogues for the length of the game The Design of Skyhold and Haven, way too large and convoluted for hubs Absence of Dwarven storyline and further neglect for them Absence of a Qunari storyline Way too large Team Inquisition with too many underdeveloped and pointless characters Returning characters being old news and boring Orlais costuming and time period Excessive romance gating by species (Qunari and Dwarves excluded) Male romantic interests for female PCs of all species Terrifyingly bad looking male characters on Team Inquisition save for Dorian Romances having no integration into the plot Varric stealing Kirkwall from Hawke Boring mounts
What I did like…
Dorian Quanari protagonist Two Vas to choose from for each gender
Lol that's quite a list but you don't want me to try to persuade you to think otherwise, I understand although I don't agree. If I did try I couldn't succeed anyhow it's a list made of your preferances no one can change that
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Post by blighted on May 25, 2017 16:34:54 GMT
Visiting Kal-Sharok would be absolutely amazing. "The Stone lives beneath Orlais (*or a bit further North. That's exactly how the quote goes, I swear )" hmm? Regardless, think of all that lore and lost history on top of meeting the dwarves that live there :D8: Want. U think he could be writing a origin story? a mean if we going to tevinter bringing origins bak could make sense 😆 Judging by the article and Alexis' comments, I doubt that's what he's writing, but oh boy do I really hope that they bring origin stories back for DA4. Others are likely to disagree, but even looking back now, the origins/backstories are some of the most emotionally meaningful parts of the first two games for myself and a lot of others, so I hope that Inquisition didn't start a new tradition of prologues and story without much backstory on the protagonist.
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Post by Deleted on May 25, 2017 16:40:16 GMT
Visiting Kal-Sharok would be absolutely amazing. "The Stone lives beneath Orlais", hmm? Regardless, think of all that lore and lost history on top of meeting the dwarves that live there :D8: Want. U think he could be writing a origin story? a mean if we going to tevinter bringing origins bak could make sense 😆 Judging by the article and Alexis' comments, I doubt that's what he's writing, but oh boy do I really hope that they bring origin stories back for DA4. Others are likely to disagree, but even looking back now, the origins/backstories are some of the most emotionally meaningful parts of the first two games for myself and a lot of others, so I hope that Inquisition didn't start a new tradition of prologues and story without much backstory on the protagonist. Oh, I totally agree. Even if it is fewer backgrounds than in Origins, those intro chapters by either chars' class or species would be very, very welcome. Or, if it is tevinter specific, so you can pick something out of like three potential backgrounds that can more or less fit all the different races, that's still be better than Inquisition.
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Post by Hrungr on May 25, 2017 16:59:23 GMT
Visiting Kal-Sharok would be absolutely amazing. "The Stone lives beneath Orlais", hmm? Regardless, think of all that lore and lost history on top of meeting the dwarves that live there :D8: Want. Judging by the article and Alexis' comments, I doubt that's what he's writing, but oh boy do I really hope that they bring origin stories back for DA4. Others are likely to disagree, but even looking back now, the origins/backstories are some of the most emotionally meaningful parts of the first two games for myself and a lot of others, so I hope that Inquisition didn't start a new tradition of prologues and story without much backstory on the protagonist. Oh, I totally agree. Even if it is fewer backgrounds than in Origins, those intro chapters by either chars' class or species would be very, very welcome. Or, if it is tevinter specific, so you can pick something out of like three potential backgrounds that can more or less fit all the different races, that's still be better than Inquisition. +1 for new Origins, even though I know the likelihood of that actually happening is very low. But as the Origin stories helped show us what life was like in the south, it'd be a good opportunity to bring them back to show how life is different in the north.
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Post by Deleted on May 25, 2017 17:05:09 GMT
Oh, I totally agree. Even if it is fewer backgrounds than in Origins, those intro chapters by either chars' class or species would be very, very welcome. Or, if it is tevinter specific, so you can pick something out of like three potential backgrounds that can more or less fit all the different races, that's still be better than Inquisition. +1 for new Origins, even though I know the likelihood of that actually happening is very low. But as the Origin stories helped show us what life was like in the south, it'd be a good opportunity to bring them back to show how life is different in the north. Yes, and well, I hope it would be a touch more creative than walking through the wrong door stratagem. As a resolution of the great mystery and visions in the beginning of the game the "well, you just sort of stood there, and caught that fated ball..." was decidedly underwhelming.
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Post by Deleted on May 25, 2017 17:15:18 GMT
Some much needed good news! Thanks Hrungr
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Post by Link"Guess"ski on May 26, 2017 15:20:42 GMT
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Post by Sartoz on May 26, 2017 15:44:20 GMT
I'd go for Kal Sharok and Seheron as the area Kennedy was probably working on. He talked about it being not dissimilar from his previous work, which seems to indicate we can expect oddities and weirdness. Both those seem isolated enough from established lore that he could pull it off. -(_ DA4_)-
Nailing down Qunari lore (as seen in DA2) is more to my liking. It could be an opportune time to do it to erase the atrocity of the BULL character. No way Jose was this guy raised in Qunari land. Not after you listen to the Arishok from DA2. To me Bio's explanation has too many holes.
It would be cool if the game switched us from a human main character to a Quanri main character's point of view (say in chapter 2) as in the new Star Wars game. That outcome should affect the ending.
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Post by Deleted on May 26, 2017 16:29:47 GMT
I don't want the game forecefully switching me into anything. I just want to create my own character from the selection of 4 DA species, and play it. Beginning to end. If it's too much to ask for, I am out. BioWARE is the only company left making great games with user-created protagonist, allowing for the co-creation process while playing, and every time I fire up a game, I fervently hope they will continue to do so.
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Post by midnight tea on May 27, 2017 0:00:01 GMT
Visiting Kal-Sharok would be absolutely amazing. "The Stone lives beneath Orlais (*or a bit further North. That's exactly how the quote goes, I swear )" hmm? Regardless, think of all that lore and lost history on top of meeting the dwarves that live there :D8: Want. ... Does it really matter if it lies beneath Orlais or further North? With eluvian network open, I don't think it will really matter how remote or far away from Tevinter some locations are - and we do know from Trespasser that there were eluvians in some sections of Deep Roads That remains to be seen. Origins weren't in DAO solely for 'emotionally meaningful' reasons - their main purpose was introducing us to Thedas. That part is done. That doesn't mean, of course, that something akin to origin stories CAN'T happen, but I'd caution against 1:1 comparisons. We may be venturing to parts of Thedas we've only heard about, yet it's not like we're starting from a scratch, like we did with DAO. The world right now is fairly well-established, and the time and effort spent to create origin stories could be used to develop the main story and characters alongside the main story, rather than before it. TBH I personally don't really have a horse in this race, though I don't think that 'origin stories' are really that necessary to attach ourselves to characters, especially that...: ...the Inquisition IS basically the 'backstory' of a protagonist - especially the part prior to Haven, before they actually become Inquisitor. I say so especially in light of hints and rumors that DA4 may indeed be 2nd part of Inquisition.
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Post by LordGunSmith90 on May 27, 2017 23:48:28 GMT
I except we'll get official conformation for DA4 in August and that Alexis Kennedy will reveal what he's writing in November.
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Post by AlleluiaElizabeth on May 28, 2017 1:59:34 GMT
That remains to be seen. Origins weren't in DAO solely for 'emotionally meaningful' reasons - their main purpose was introducing us to Thedas. That part is done. That doesn't mean, of course, that something akin to origin stories CAN'T happen, but I'd caution against 1:1 comparisons. We may be venturing to parts of Thedas we've only heard about, yet it's not like we're starting from a scratch, like we did with DAO. The world right now is fairly well-established, and the time and effort spent to create origin stories could be used to develop the main story and characters alongside the main story, rather than before it.TBH I personally don't really have a horse in this race, though I don't think that 'origin stories' are really that necessary to attach ourselves to characters, especially that...: ...the Inquisition IS basically the 'backstory' of a protagonist - especially the part prior to Haven, before they actually become Inquisitor. I say so especially in light of hints and rumors that DA4 may indeed be 2nd part of Inquisition. Well, on the other hand, you can argue that we'll need an introduction to Thedas in general in each game for new players so an origin prologue can provide that. And I think Tevinter might be different enough of a society, depending on the background choices available, to warrant a background-specific prologue. I'm completely on the bandwagon for the Inquisitor character to continue this story and be the protagonist. But if we do end up with a Tevinter "native" (of some kind) instead, a set of origin-style prologues would be cool.
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Post by midnight tea on May 28, 2017 2:45:24 GMT
That remains to be seen. Origins weren't in DAO solely for 'emotionally meaningful' reasons - their main purpose was introducing us to Thedas. That part is done. That doesn't mean, of course, that something akin to origin stories CAN'T happen, but I'd caution against 1:1 comparisons. We may be venturing to parts of Thedas we've only heard about, yet it's not like we're starting from a scratch, like we did with DAO. The world right now is fairly well-established, and the time and effort spent to create origin stories could be used to develop the main story and characters alongside the main story, rather than before it.TBH I personally don't really have a horse in this race, though I don't think that 'origin stories' are really that necessary to attach ourselves to characters, especially that...: ...the Inquisition IS basically the 'backstory' of a protagonist - especially the part prior to Haven, before they actually become Inquisitor. I say so especially in light of hints and rumors that DA4 may indeed be 2nd part of Inquisition. Well, on the other hand, you can argue that we'll need an introduction to Thedas in general in each game for new players so an origin prologue can provide that. And I think Tevinter might be different enough of a society, depending on the background choices available, to warrant a background-specific prologue. I'm completely on the bandwagon for the Inquisitor character to continue this story and be the protagonist. But if we do end up with a Tevinter "native" (of some kind) instead, a set of origin-style prologues would be cool. You're right - it could be argued that we need an introduction to Thedas in each game, but... why waste time to introduce us to the basics of the setting all over again? DAII doesn't. Inquisition doesn't - and if they introduce or remind people the basics of the story, they do so along the way. Besides, it's not like the next game will start with a clean slate, especially if the next game continues from where Inquisition ended. We're not in Ferelden anymore and there's a lot more content there ever was in DAO. Personally, I think there may not simply be enough space for origin stories... at least how there were in DAO. I think it's possible we may be thrown into the narrative fairly quickly, and any sort of 'prologue' or 'origin' story will be likely way more directly tied to the story proper - it may be that the 'origin story' may be a period shortly after recruitment or something, of course if we assume that PC will be recruited by Inquisition or some other organization.
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Post by Addictress on May 28, 2017 3:42:26 GMT
...the Inquisition IS basically the 'backstory' of a protagonist - especially the part prior to Haven, before they actually become Inquisitor. I say so especially in light of hints and rumors that DA4 may indeed be 2nd part of Inquisition. Regarding this point - Inquisition *starts out* with the Inquisitor being praised as an almighty snowflake. Although all RPG protagonists have been "special" from the get-go, the Inquisitor/Herald was just way, way too much. Cousland starts out noble but is knocked down to a warden with a limited lifespan who is trumped in seniority by Alistair. Alistair 'follows' the warden but this is limited to a remark here and there with morrigan snidely commenting on it, and Alistair quickly saying, "lead on." But he isn't grovelling on the ground, and much of the positioning of our PC in relation to our companions feels more like comrades, on equal footing - especially toward the end when Alistair can just as well take the final heroic blow. Even the slow-mo kill-cam for slaying the arch demon can feature Alistair. By comparison, the Inquisitor is slapped with a rather cheap 'mark' on their hand - something whose purpose only lasts for one game. The joining, while also magical and able to instill people with unique powers, is a consistent piece of furniture in Thedas lore, that could fit in any installment of the series. The 'mark' and the "hole in the sky" are just way too Michael-Bay. Like some Hollywood Blockbuster introducing random fantasy magic crap - I mean it's like when every single Avengers movie has some new "all-powerful" device or immensely powerful being and the movie artists churn out "standard mystical artifact design #45,678." What insane evil is Spider-man gonna battle THIS week? Oh, Corypheus. The joining and the songs are far more mature ideas touching on the very nature of the blight itself.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Addictress on May 28, 2017 3:44:38 GMT
Dragon Age shouldn't become a cheap weekly comic book series. Like Marvel or DC Comics in the 50's.
Yeah, they're geeky, but they're also meant to be rapidly-changing universes that just throws a new weakly-developed enemy at the reader every single week.
And I never really wanted Dragon Age to become like that.
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blighted
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by blighted on May 28, 2017 6:42:54 GMT
Well, on the other hand, you can argue that we'll need an introduction to Thedas in general in each game for new players so an origin prologue can provide that. And I think Tevinter might be different enough of a society, depending on the background choices available, to warrant a background-specific prologue. I'm completely on the bandwagon for the Inquisitor character to continue this story and be the protagonist. But if we do end up with a Tevinter "native" (of some kind) instead, a set of origin-style prologues would be cool. You're right - it could be argued that we need an introduction to Thedas in each game, but... why waste time to introduce us to the basics of the setting all over again? DAII doesn't. Inquisition doesn't - and if they introduce or remind people the basics of the story, they do so along the way. Besides, it's not like the next game will start with a clean slate, especially if the next game continues from where Inquisition ended. We're not in Ferelden anymore and there's a lot more content there ever was in DAO. Personally, I think there may not simply be enough space for origin stories... at least how there were in DAO. I think it's possible we may be thrown into the narrative fairly quickly, and any sort of 'prologue' or 'origin' story will be likely way more directly tied to the story proper - it may be that the 'origin story' may be a period shortly after recruitment or something, of course if we assume that PC will be recruited by Inquisition or some other organization. Yeah, I certainly wasn't implying that they need to give us exact copies of the DAO style origin stories for future games, just that I wanted to know more about our protagonists' backgrounds than Inquisition gave us. DA2 told us about the Hawke family specifically without it also serving as a basic lore rundown like DAO, so it can be done in a similar way in future (Not same. Big emphasis here. Putting as much into each individual race/history as Hawke's would be a liiiittle overkill and may indeed take away from the main game). And like you said, this backstory doesn't even need to be in the beginning of the game - the protagonist could start off as somewhat vague and/or mysterious, but as the story progresses, more about them can be revealed or uncovered. They did this in Andromeda with Ryder (Again, not saying it needs to be exactly like this) having a couple personal quests of their own. I would be absolutely content with this as well.
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Post by Walter Black on May 28, 2017 11:12:17 GMT
Well, on the other hand, you can argue that we'll need an introduction to Thedas in general in each game for new players so an origin prologue can provide that. And I think Tevinter might be different enough of a society, depending on the background choices available, to warrant a background-specific prologue. I'm completely on the bandwagon for the Inquisitor character to continue this story and be the protagonist. But if we do end up with a Tevinter "native" (of some kind) instead, a set of origin-style prologues would be cool. You're right - it could be argued that we need an introduction to Thedas in each game, but... why waste time to introduce us to the basics of the setting all over again? DAII doesn't. Inquisition doesn't - and if they introduce or remind people the basics of the story, they do so along the way. Besides, it's not like the next game will start with a clean slate, especially if the next game continues from where Inquisition ended. We're not in Ferelden anymore and there's a lot more content there ever was in DAO. Personally, I think there may not simply be enough space for origin stories... at least how there were in DAO. I think it's possible we may be thrown into the narrative fairly quickly, and any sort of 'prologue' or 'origin' story will be likely way more directly tied to the story proper - it may be that the 'origin story' may be a period shortly after recruitment or something, of course if we assume that PC will be recruited by Inquisition or some other organization. Two problems with this scenario:
1. It's not just that we're being introduced to the world, but the player character and their specific history. A new hero raised in the Imperium gives us new story and roleplaying opportunities that the Warden, Hawke or Inquisitor just can't have.
2. Given the changing console generations, Dragon Age 4 could easily be many players introduction to the series. Sure, having played the previous games should help, but ideally DA4 shouldn't punish players who didn't.
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Post by Deleted on May 28, 2017 11:18:37 GMT
You're right - it could be argued that we need an introduction to Thedas in each game, but... why waste time to introduce us to the basics of the setting all over again? DAII doesn't. Inquisition doesn't - and if they introduce or remind people the basics of the story, they do so along the way. Besides, it's not like the next game will start with a clean slate, especially if the next game continues from where Inquisition ended. We're not in Ferelden anymore and there's a lot more content there ever was in DAO. Personally, I think there may not simply be enough space for origin stories... at least how there were in DAO. I think it's possible we may be thrown into the narrative fairly quickly, and any sort of 'prologue' or 'origin' story will be likely way more directly tied to the story proper - it may be that the 'origin story' may be a period shortly after recruitment or something, of course if we assume that PC will be recruited by Inquisition or some other organization. Two problems with this scenario:
1. It's not just that we're being introduced to the world, but the player character and their specific history. A new hero raised in the Imperium gives us new story and roleplaying opportunities that the Warden, Hawke or Inquisitor just can't have.
2. Given the changing console generations, Dragon Age 4 could easily be many players introduction to the series. Sure, having played the previous games should help, but ideally DA4 shouldn't punish players who didn't.
The new protagonist will probably be from Orlais, it 's the pattern. Origins was set in Ferelen and Hawke was a Fereldan, DA2 was set in Free Marches, Inquisitor is a Marcher and Inquisition is set in Orlais so...
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