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Post by Walter Black on May 28, 2017 11:25:24 GMT
Two problems with this scenario:
1. It's not just that we're being introduced to the world, but the player character and their specific history. A new hero raised in the Imperium gives us new story and roleplaying opportunities that the Warden, Hawke or Inquisitor just can't have.
2. Given the changing console generations, Dragon Age 4 could easily be many players introduction to the series. Sure, having played the previous games should help, but ideally DA4 shouldn't punish players who didn't.
The new protagonist will probably be from Orlais, it 's the pattern. Origins was set in Ferelen and Hawke was a Fereldan, DA2 was set in Free Marches, Inquisitor is a Marcher and Inquisition is set in Orlais so... But who says the writers will follow that pattern? Or force Thedas' faux- French accent on human PCs ?
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Post by Absafraginlootly on May 28, 2017 12:47:02 GMT
Two problems with this scenario:
1. It's not just that we're being introduced to the world, but the player character and their specific history. A new hero raised in the Imperium gives us new story and roleplaying opportunities that the Warden, Hawke or Inquisitor just can't have.
2. Given the changing console generations, Dragon Age 4 could easily be many players introduction to the series. Sure, having played the previous games should help, but ideally DA4 shouldn't punish players who didn't.
The new protagonist will probably be from Orlais, it 's the pattern. Origins was set in Ferelen and Hawke was a Fereldan, DA2 was set in Free Marches, Inquisitor is a Marcher and Inquisition is set in Orlais so... Twice isn't really a pattern, you need at least three. And Inquisition is as much in Fereldan as Orlais anyway. Which is not to say that an Orlesian pc in Tevinter isn't perfectly possible, I just don't think it's anymore likely than a Tevinter pc at this point (we've had a native pc aswell after all). Then there's the outside chance that the Inquisitor will return in which case it'll be a Free Marcher . As to the argument that we don't need to be introduced to the setting again, true. We don't need six intense walk throughs of each of those cultures. But we could benefit from three new personal stories showing elements of a country we haven't seen before. Getting to play the events leading up to the shit hitting the fan, to establish my character and who they are before the crisis is great for role playing and immersion (at least for me). Not to mention the replayablility factor, I do multiple playthroughs and origins made a big difference. I hope that even if they don't do playable backgrounds, and start everybody at the same point, they at least make that point an actual beginning - as opposed to the in medias res middle of the crisis nonsense of DA2, or worse, the post crisis garbage that was DAI start. I enjoyed both of those games but those were terrible beginnings. I know that they're trying to start with something exciting to try and get people engaged right away but is has the opposite effect with me, I'd care a lot more about being driven from my hometown or the conclave getting blown up if I'd actually had a chance to see them, and have names and faces to put to the death count. And, again, being able to play your character and establish what they/how they feel about things before you get hit by the main plot anvil really immerses me in the story and the character.
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Post by gervaise21 on May 28, 2017 13:02:01 GMT
I think the logic behind being a Freemarcher in DAI was that it would make you neutral so far as the two nation states were concerned with which we would chiefly be involved, Ferelden and Orlais. Also a Freemarcher would likely be fairly neutral with regard to other issues, like the conflict between Tevinter and Nevarra. I don't think it had anything much to do with the fact that the previous game was set in Kirkwall considering none of our backgrounds were linked with that city and all the Freemarcher city states are different in character from one another.
With DA2 Hawke was essentially a Freemarcher in background, that is why our mother coerced us into going to Kirkwall. We may have been born and raised in Ferelden but our ancestral ties were to Kirkwall. Beyond seeing the blighted outskirts of Lothering and the odd letter from former acquaintances, any fleshing out of our history was done with reference to Kirkwall.
So the pattern, if any, that can be found in previous games (DAO & DA2) is that the protagonist does have some major connection with the area/state in which the main action is taking place. That would suggest our new PC will have a connection with Tevinter if that is indeed where the majority of the story is going to take place. If that is the case then it is likely that we may be a liberati, no matter what our race, or they will have the usual split between human noble (Altus/Laetans for mage or non-mage Altus) and commoner/slave for every other race (possible dwarven noble from the Ambassadoria or non-noble overseer). I'd really like them to make the human from a non-noble background for once, which would be interesting given the status of Soporati, but the writers do seem to have a fixation with making the human PC from the upper echelons of society.
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Post by Deleted on May 28, 2017 14:28:41 GMT
The new protagonist will probably be from Orlais, it 's the pattern. Origins was set in Ferelen and Hawke was a Fereldan, DA2 was set in Free Marches, Inquisitor is a Marcher and Inquisition is set in Orlais so... Twice isn't really a pattern, you need at least three. And Inquisition is as much in Fereldan as Orlais anyway. Which is not to say that an Orlesian pc in Tevinter isn't perfectly possible, I just don't think it's anymore likely than a Tevinter pc at this point (we've had a native pc aswell after all). Then there's the outside chance that the Inquisitor will return in which case it'll be a Free Marcher . As to the argument that we don't need to be introduced to the setting again, true. We don't need six intense walk throughs of each of those cultures. But we could benefit from three new personal stories showing elements of a country we haven't seen before. Getting to play the events leading up to the shit hitting the fan, to establish my character and who they are before the crisis is great for role playing and immersion (at least for me). Not to mention the replayablility factor, I do multiple playthroughs and origins made a big difference. I hope that even if they don't do playable backgrounds, and start everybody at the same point, they at least make that point an actual beginning - as opposed to the in medias res middle of the crisis nonsense of DA2, or worse, the post crisis garbage that was DAI start. I enjoyed both of those games but those were terrible beginnings. I know that they're trying to start with something exciting to try and get people engaged right away but is has the opposite effect with me, I'd care a lot more about being driven from my hometown or the conclave getting blown up if I'd actually had a chance to see them, and have names and faces to put to the death count. And, again, being able to play your character and establish what they/how they feel about things before you get hit by the main plot anvil really immerses me in the story and the character. I want to play as a native Tevinter as much as anyone here, I just thought I saw a pattern maybe it's true or maybe it's not there. I don't think İnquisitor will be count as a PC in the next game though . I feel like the original intention for DAI is to have a part you play before the explosion at the conclave but was cut out, though I strongly believe that the origin stories will be returning
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Post by simit on May 28, 2017 14:53:12 GMT
If we going to Tevinter i can see two possibilities of the top of my head.
1. Back to a more personal story, son/daughter of a magister who's house gets betrayed your the lone survivor bla blah blah.
2, They keep the DA:I formula, but add the personal touch of Origins to it, somein like a tal vasoth prisoner , elf slave, dwarf fae kal ma pal, an a human fae low house or somein, all stories converge at a qunari offensive.
Idont think a game where you are part of the qun will ever be done tbh, if anything more a origin tale of how and why u left.
meh watever they di o i'll be there 😆😆 i do sometimes wish for a hark back to a more personal story like DA2 though, i think with the move to FB3 an the experience gleamed fae both DA2 an DA:I they could make on of there best games to date
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Post by midnight tea on May 28, 2017 15:55:54 GMT
...the Inquisition IS basically the 'backstory' of a protagonist - especially the part prior to Haven, before they actually become Inquisitor. I say so especially in light of hints and rumors that DA4 may indeed be 2nd part of Inquisition. Regarding this point - Inquisition *starts out* with the Inquisitor being praised as an almighty snowflake. Although all RPG protagonists have been "special" from the get-go, the Inquisitor/Herald was just way, way too much. You must have played a different game then I did, because I distinctly remember Inquisition starting with the Herald NOT being Inquisitor... No, the Inquisition starts out only with some people proclaiming Herald as "almighty snowflake" and our PC is staying with Inquisition mostly out of necessity - they likely won't survive otherwise; that much is stated by Cass and Leliana. It's also pretty apparent that at the start the Herald is hardly more for Inquisition than a mascot - this is why, aside from PR stuff with Giselle and later in Val Royeaux, we only get to do some meager assignments first, like feeding and clothing people at Crossroads, getting horses from Master Dennet (an assignment first given to Harding), saving Inquisition soldiers lost in plague-infested muck or searching for Wardens (something no one from the Inner Circle aside from Leliana has initially treated as a serious concern). It's only after Hushed Whispers/Champions of the Just and destruction of Haven that they prove their worth enough to become Inquisitor. So their prologue, or 'origin story', from relative useful tool to becoming actual leader is actually longer than Warden's, but unlike Warden's it trots alongside the main story from the start. Oh, and also - DAO starts with people around future HoF often proclaiming that they're special in one way or another, sometimes literally gushing about how talented, skilled or resilient they are. By contrast, there are mentions about how the Herald is capable here and there, but nowhere near the ego-massaging the player and underlining how special their character is, as there was in DAO. In fact, I find it ironic how much more balanced it is in Inquisition, considering that it's a much bigger story - we start with an enormous responsibility suddenly hoisted at our back, but with awareness that what's made us special for others was a matter of circumstance rather than 'inherent badassery', and we have keep proving throughout entirety of Inquisition that we're capable of carrying that burden... and it's not obvious yet that Inquisitors can carry it to the end, given where the story has ended. I'm sorry, but no amount of you trying to downplay it changes the fact that pretty mych everybody around Warden quickly accepted their leadership. Even prior to Ostagar it's obvious that it's not Alistair that plays more important role. We actually never follow his lead, or anybody's lead other than ours, when we're sent to retrieve Gray Warden treaties or when we meet with Morrigan or Flemeth. Addictress... you have to accept that DAO and DAI are different stories, hence you can't have 1:1 comparisons at all times. The camaraderie in DAO is different than in DAI, because it's a markedly different story. In fact, the occasional feeling of disconnect or loneliness at the top for Inquisitor is there for a purpose and is directly or indirectly addressed multiple times. They can have strong bonds with their companions, but ultimately those bonds will be different than those in DAO or DAI, because those are not the same circumstances. Not only because majority of companions in DAI is noticeably older, not only because they're part of big organization, rather than more or less a group of ragtags - more importantly, nothing and nobody has officially marked HoF as the only one capable of stopping the Breach, become a holy person for some or become de-facto leader of whole South for a time being. That is impossible not to affect relationships, which is fairly quickly pointed out by Varric once we get enough of his approval. So ultimately their relationships and heir stories will be different and hard to compare. Also... what does Alistair slaying Arch-demon has to do with anything? (and it's ironic that the 'hole in the sky' is too Michael Bay, but slo-mo monster slaying and giant explosion when Archdemon's annihilated.... isn't). ...this is officially reaching "bending over backwards" territory. False equivalences aside, saying stuff like "the Joining, while also magical and able to instill people with unique powers, is a consistent piece of furniture in Thedas lore"... I'm sorry, but there are so many levels of weird in this, it'll take me a little to deconstruct it. You sound like you want to say that since the Joining was introduced in DAO, somehow it's a more legitimate piece of lore than anything introduced later (even if it was planned from the start). That's like saying "Archdemons are a consistent piece of furniture in Thedas lore that could fit any installment in the series... unlike these pesky Evanuris we find about later, same with this Solas guy". Btw... do you know what is another consistent piece of furniture in the lore? The Veil and the mystery of ancient past. And in Inquisition we're slowly starting to unravel their secrets, unlike DAO, which has barely touched those issues... because so much time has been spent on introducing the setting and focusing on Warden'y stuff (and that's WITHOUT going as close as scratching the surface of what the heck the Archdemon even is and where they come from). Also - the Joining is not something what makes Warden special for purposes of story in DAO - it's that they're the last few Wardens left in Ferelden, they're saved by Felmeth and given "cheap", special treaties which main purpose lasts for one game that let them create an army. What's more, these treaties basically bypass much of what has to be done in Inquisition in order to secure favors and influence across the continent that lets Inquisitor build an army against Corypheus. There's no better illustration of that when Warden goes to Orzammar - they just flash treaties and are let in, while Loghain's people are comically stuck outside. I won't be really getting into personal tastes, but I can't help to find gratuitous comparisons to Michael Bay or Avengers as a desperate attempt to de-legitimize stuff you don't like, even if it means ignoring lore, story or logic. The Fade and the Veil have been pretty much consistently linked with sky and air since days of DAO, so the "hole in the sky" isn't just some sort of creative shortcoming made on the fly, but something that is perfectly in-line with what's been established so far (btw. expect MORE sky-related stuff in the future... "the shadows will part and the skies will open wide", as certain character has said). It also amuses me that you try and paint the Anchor (the brain-child of your beloved Solas, btw) as "random crap" (that is all-powerful? Wut?) when this stuff has been foreshadowed and built towards since Origins. Sorry, but if the Anchor/Breach is random crap, then so is the Joining. Also... how are exactly 'Joining and songs a far more mature (???) idea touching on the very nature of the Blight', when we actually don't learn that much about the Blight through Joining or Wardens? In fact, it is established solidly in the story that Grey Wardens don't really know a terrible much about nature of the very thing they're fighting, oftentimes toy with powers they don't really understand and the Joining is a mere band-aid on a gaping wound that is the Blight and whatever it does to the world in long term. We won't really know much about the nature of the Blight through Joining or Wardens... which is why the focus on Grey Wardens lasted only for one game, with no indication that they'll be returning to spotlight.
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Post by phoray on May 28, 2017 16:32:09 GMT
@midnight_tea
I really like your post. I'd never thought of everything up to Haven as being a Origin/Prologue that matches alongside the story. So I didn't get why I was dissatisfied.
And I think the difference is simply that I didn't get to establish who I was before I "got the job". All of the prologue and act 1 of DA2 got to establish who I was before I "got the job" of being a noble. Add Act 2 for establishment of who I was before Hawke got the title "Champion". This also marched along the narrative of the Story. And the Origins of DAO let me figure who I was before the job of being Warden as well.
DAI prologue origin, as you call it, was like "figure out who you are now that you have a glowing hand everyone needs or they'd kill you." The first thing reg asks us to do is decide how to react about the Conclave explosion. My first PT, I was like, "Um? Don't even know what the Conclave is?" And I'd literally just marathoned through Origins and DA2 for the first time right before starting DAI
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Post by midnight tea on May 28, 2017 16:38:41 GMT
You're right - it could be argued that we need an introduction to Thedas in each game, but... why waste time to introduce us to the basics of the setting all over again? DAII doesn't. Inquisition doesn't - and if they introduce or remind people the basics of the story, they do so along the way. Besides, it's not like the next game will start with a clean slate, especially if the next game continues from where Inquisition ended. We're not in Ferelden anymore and there's a lot more content there ever was in DAO. Personally, I think there may not simply be enough space for origin stories... at least how there were in DAO. I think it's possible we may be thrown into the narrative fairly quickly, and any sort of 'prologue' or 'origin' story will be likely way more directly tied to the story proper - it may be that the 'origin story' may be a period shortly after recruitment or something, of course if we assume that PC will be recruited by Inquisition or some other organization. Two problems with this scenario:
1. It's not just that we're being introduced to the world, but the player character and their specific history. A new hero raised in the Imperium gives us new story and roleplaying opportunities that the Warden, Hawke or Inquisitor just can't have.
2. Given the changing console generations, Dragon Age 4 could easily be many players introduction to the series. Sure, having played the previous games should help, but ideally DA4 shouldn't punish players who didn't.
1. None of what you said requires a prologue the like of we had in DAO, which is my main point. Specifically because character's story is predominantly the main story of the game. 2. All of Dragon Age chapters must in some way serve as introduction to new players, since most of playerbase is new or just casually returns to the long-running series - as it happens, Dragon Age Inquisition was my introduction to the franchise. It's not "punishment" however to not waste much time for elaborate series re-introductions in subsequent chapters - nobody requires this from Avengers movies or 2nd or 3rd part of "Lord of the Rings" trilogy, so why from 3rd or 4th part of the game? I certainly knew I wouldn't be getting all the info when I began playing DAI, since I knew there were previous chapters - and since I wanted to know more, I had to grab those. That's how it works and how it's always been and I don't see the reason why it shouldn't be, especially if we don't want to waste anymore time for reiterating old information - and with the amount of plots introduced to DA at this point, I'd say it's time for them to move forward, rather than stall or even move backwards. ...That doesn't mean of course that they can't cleverly craft character origins that are more directly ties to the main story - but this is why I am cautioning against 1:1 comparisons of them with Origins, because if they decide to craft origins for DA4 PC's, it likely won't be the same. DAO started really slow, because it could. We didn't know about what awaited us - either in DAO itself or in series as a whole. We could take our time to mess around. With start of DA4, as a player (not necessarily as character) it's highly unlikely most of us - even new players - will begin the game without knowledge that there are great challenges ahead of us, especially IF the game starts where Inquisition has ended.
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Post by midnight tea on May 28, 2017 17:15:16 GMT
You're right - it could be argued that we need an introduction to Thedas in each game, but... why waste time to introduce us to the basics of the setting all over again? DAII doesn't. Inquisition doesn't - and if they introduce or remind people the basics of the story, they do so along the way. Besides, it's not like the next game will start with a clean slate, especially if the next game continues from where Inquisition ended. We're not in Ferelden anymore and there's a lot more content there ever was in DAO. Personally, I think there may not simply be enough space for origin stories... at least how there were in DAO. I think it's possible we may be thrown into the narrative fairly quickly, and any sort of 'prologue' or 'origin' story will be likely way more directly tied to the story proper - it may be that the 'origin story' may be a period shortly after recruitment or something, of course if we assume that PC will be recruited by Inquisition or some other organization. Yeah, I certainly wasn't implying that they need to give us exact copies of the DAO style origin stories for future games, just that I wanted to know more about our protagonists' backgrounds than Inquisition gave us. DA2 told us about the Hawke family specifically without it also serving as a basic lore rundown like DAO, so it can be done in a similar way in future (Not same. Big emphasis here. Putting as much into each individual race/history as Hawke's would be a liiiittle overkill and may indeed take away from the main game). And like you said, this backstory doesn't even need to be in the beginning of the game - the protagonist could start off as somewhat vague and/or mysterious, but as the story progresses, more about them can be revealed or uncovered. They did this in Andromeda with Ryder (Again, not saying it needs to be exactly like this) having a couple personal quests of their own. I would be absolutely content with this as well. DA2 also differed significantly from both DAO and DAI in that it was a much more personal and much smaller story (of only human protagonist), that actually began as expansion for DAO and is now thought of as intermediate chapter between DAO and DAI. It only really hovered on the outskirts of overarching plot and served as means to flesh out and set up things rather than moving them significantly forward. So I don't think we'd be going back to something similar to that, even if we're scaling down from "build a powerful organization" to something more covert, considering the challenges we know are coming, and are likely coming fast (full-scale Qunari invasion and potential end of the world).
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Post by midnight tea on May 28, 2017 17:35:19 GMT
@midnight_tea I really like your post. I'd never thought of everything up to Haven as being a Origin/Prologue that matches alongside the story. So I didn't get why I was dissatisfied. And I think the difference is simply that I didn't get to establish who I was before I "got the job". All of the prologue and act 1 of DA2 got to establish who I was before I "got the job" of being a noble. Add Act 2 for establishment of who I was before Hawke got the title "Champion". This also marched along the narrative of the Story. And the Origins of DAO let me figure who I was before the job of being Warden as well. DAI prologue origin, as you call it, was like "figure out who you are now that you have a glowing hand everyone needs or they'd kill you." The first thing reg asks us to do is decide how to react about the Conclave explosion. My first PT, I was like, "Um? Don't even know what the Conclave is?" And I'd literally just marathoned through Origins and DA2 for the first time right before starting DAI Comparing DA2 to DAI is... a little pointless. They're like, the opposite of themselves, in terms of what they aimed at, theme for the character or even the scope of the game. And the whole point of Inquisition starting pretty abruptly was that our character begins as relative nobody who is suddenly catapulted into center of world-endangering events, and they have to move from there. Their past doesn't really matter - either for the story, or for people surrounding Inquisitor, only what they do with power and responsibility they found themselves burdened with; and the question whether they manage to go the full distance actually remains open at this point. I get some people may not find such story less compelling perhaps, but for me this is no no less interesting (nor the question or situation posed is less interesting), while I actually appreciate that my character isn't really railroaded into specific past, so there's enough room to fill the details there myself.
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Post by phoray on May 29, 2017 15:49:08 GMT
midnight tea I find it a bit frustrating that, in using DAO and DA2 as comparisons to illustrate the point of what I want, you come back with I wasn't there as each installment came out. I view DA2 from the perspective of someone who played all three games in a row 1-8 years after they came out. DA2 was never the prologue/introduction of Hawke to become the Inquisitor. It was itself, in it's own special little way, a chapter of Thedas. With no references to any other games, even in it's own series, is that I like starting as a nobody as well. To me, nobodies have previous neighbors, "friends", family members and I want in game dialogue, such as what was briefly found with Josephine and Cass in Haven, to support any narrative I may wish to write myself. If I'm a rabid mage hater who believes the Qun has good tenets and therefore have a hugely rocky relationship with my parents and two brothers as a result, I want to the game, via it's characters, to argue with me for hating mages, liking the Qun, and even have a traditionalist family person tell me to try to make amends with my family. Then be able to send a letter to my parents and two siblings in apology, have them write one back, and have them show up at the end game celebration. I also want someone to have the freedom to say they're an orphan and have NO one show up at the end game celebration. As a DA fan, I've "seen" Kirkwall, Orlais, and Fereldan. They made the Inquisitor a character from a country I'd never been to, and then no one, least of all the Inquisitor, even spoke of their homeland. Why? Why can't I choose dialogue to wax homesick? Was it humid with a crap ton of mosquitoes so I can hate on it? or will I embrace those flaws to say the high water content allowed for a paradise of greenery? I want to feel like my character was part of the world before they were thrust to the forefront of it. And I don't want the part I was taking in the world, even as a nobody, to be so completely ignored that it may as well be a huge blanking hole of nothing. And have that hole be filled in with my imagination.
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Post by Sartoz on May 29, 2017 17:57:42 GMT
-(_ DA4_)-
My preference is a reboot of sorts. (A) I like to see Griffons flown by Wardens and by Wardens only... none of this shyte about the team also flying. ( A story during the height of the TI = wardens + Griffons + Quanri invasions + church + Templar + Sekker conflicts. (C) A Magister of the Imperium should be our PC. An Origins prologue of our chosen char isn't bad either. (D) This reboot allows Bio to clean the slate and start fresh. What's in DA4 (opinion)A sequel is probably in the works. Our Quizzy, now a powerful force, is requested by the TI to help them out against the Quanari invasion. The Eluvian Network makes traveling long distances easy. Bio better up their game with the writing and character faces/animations.... well, if the reaction to MEA's ugliness failed to wake the studio to certain "realities", then nothing will. Expect emphasis on MP (this is the cash cow) and SP combat will reflect the MP requirements. Mages in combat will not only twirl their staff, and chew gum but also jumping somersaults at the same time. There will be no PAUSE because = "fluid" combat. Plus, their "new" and much better AI will have our long range fighters believe they are tanks as well. Maps will look awesome and audio sound superb as always. However, there better not be any bunny hopping requirements in the maps. Story, char development, quests = on par with MEA = bug fest at launch. On romance, I look at MEA for hints. On the subject of possible "lots of banging" in DA4, don't believe everything Bio has to say regarding this subject. The game failed to deliver (which is normal for Bio, imo). Six or seven chars (max) will be in the game. No modding allowed and minimal casual /armour gear allowance for all. Plus, if it is a sequel, we can import our quizzy. BTW, I like Scout Harding. maybe we can catch her skinny dipping. Drop Cullen, Solas, Bull, Cole. Keep Cassandra, Dorian and Varric + three new characters. About the CC.... I'll wait until patch 1.08 in MEA to comment. Crafting and menu navigation will retain the overly complex and confusing mechanics as in DA:I. Hopefully the ping and Elf Root + resource acquisitions will get an overhaul so that the All Powerful Quizzy does not have to stoop so low.
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Post by midnight tea on May 29, 2017 18:07:28 GMT
midnight tea I find it a bit frustrating that, in using DAO and DA2 as comparisons to illustrate the point of what I want, you come back with I wasn't there as each installment came out. I view DA2 from the perspective of someone who played all three games in a row 1-8 years after they came out. DA2 was never the prologue/introduction of Hawke to become the Inquisitor. It was itself, in it's own special little way, a chapter of Thedas. You can't ignore that DA2 is a very different and very differently constructed story (in many ways because of lack of budget - David Gaider speaks of that in one of his interviews) from both DAO and DAI, hence it was only natural for me to point out that making direct comparisons has its issues. Also - I wasn't there when DAO/DA2 came out as well. I began my journey with Inquisition. Plus, I don't think I've ever mentioned Hawke being "prologue/introduction to Hawke becoming Inquisitor" so where did that come from? We have clues to suppose that this is where Bioware may have been going, but never once in this thread I've spoken of DA2 being 'prologue to Inquisition'. What I said that it's an intermediate chapter between DAO and DAI that set things up for further story, rather than significantly moving that forward. And this is not just me saying that, the devs think so as well (If I recall, in the same interview with Gaider mentioned above). Also - where did I deny that DA2 is not a chapter? Of course is a chapter... just not one that they'd likely ever repeat. Hey, I wish we could have a variety of different responses and reactions as well, but I think what you're proposing is generally unrealistic to achieve at this point in big RPG development. For me, so long as I have approximations with responses and choices I have, I can 'write in' details of the story myself. ... you can? Cassandra directly asks you if you're missing home and if you're planning to go back. Also - you realize that adding such specific options for custom characters like 'it was humid with crap ton of mosquitoes and I hate it' would naturally require to write in about a zillion other options? Not all people are you. Not all of them will play a Qunari. They'd want their responses as well. And in a game with WORD BUDGET, where every word counts, characters talking about stuff like that takes away from somewhere else. And then people would start complaining where are all those memorable side quests or amusing banter - well sorry, we had to sacrifice our word budget because players wanted for their character to mention detailed specifics of where they lived Yeah... I can't see that happening anytime soon, and I'd rather have a funny one-liner to react to a dire situation before them that will underline that my character has a sense of humor even in face of adversity, or an additional interaction with a companion, than stuff I can fairly easily headcanon. ...Gawd, the more I think about it, the more I pity/admire Bioware writers, this stuff seems insane to write (Kennedy also mentions just how goddamn hard it is). A huge blanking hole of nothing? Come on, you and I both know that this is an entirely unwarranted over-exaggeration. All in all, it comes to personal preferences, which is a topic that is futile to discuss. You want games with more hand-holding through character's backstory and it being more visible in the game - depending on game or story, I either prefer or don't mind more room to breathe to yes: actually use my imagination. That's sort of what I play RPGs for.
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Post by simit on May 29, 2017 18:25:40 GMT
Griffons are extinct, sorry to say 😢 Personally i wouldn't look towards ME for any romance help I've personally felt the DA series has always had better arcs in this department, especially in DA:O where i felt Morrigan and Alistair heightened the story of my warden, not since have i felt any romance arc has done the same. I'd rather a full new crew with perhaps AI part played by Dorian if indeed we are in Tevinter, varric should not be in any more DA games outside a cameo, same with cass cosidering she could be divine. Crafting was/is simple in DA:I, ido apologise u find it hard and confusing but it really isnt an im a simpleton 🙂
edit typing on a console is annoying, my reply was in reply to sartoz post i belive, damn console limitations 😆
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Post by phoray on May 29, 2017 23:15:23 GMT
simitThey aren't extint. Book canon found 13 eggs. I think WOT followed up with their hatching, and that's where we are in the timeline of them come Trespasser I believe.
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Post by simit on May 29, 2017 23:25:40 GMT
yeah after i posted this a seen that post 😆 shoulda edited after i read that tbh 🙂
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Post by wickedcool on Jun 1, 2017 13:18:18 GMT
Based on Alexis previous work and hints that his role is related to this can we surmise that his input has to do with water, horror and maybe player wealth?
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Post by midnight tea on Jun 1, 2017 13:56:38 GMT
Based on Alexis previous work and hints that his role is related to this can we surmise that his input has to do with water, horror and maybe player wealth? Well... all three things are available in Dragon Age. On the other hand, while The Last Court circled around player wealth (and influence), it had very little to do with water (there was mysterious forest in its stead) and had only some horror elements from time to time. "Uneasiness" is probably more accurate word to describe it.
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Post by PhroX on Jun 1, 2017 15:16:21 GMT
Yeah, "uneasiness" describes Kennedy's stuff in general pretty well. It's not always horror (though it certainly is at times), but there's definitely a sense that things are not quite right...
What was shall be, what shall be was
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Post by simit on Jun 1, 2017 15:37:54 GMT
Is it any good though? bit embarrassed to admit that before i read this topic i never heard of him.
Unease type thriller type horror i could really get into if done right 😆
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Post by theblackadder13 on Jun 1, 2017 18:51:45 GMT
Is it any good though? bit embarrassed to admit that before i read this topic i never heard of him. Unease type thriller type horror i could really get into if done right 😆 I would definitely recommend The Last Court! It was fun and introduced some interesting new tidbits of lore in a location of Thedas we haven't really seen before. I'm pretty sure the Forgotten Ones will play more of a role going forward given recent events...
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Post by Warrick on Jun 2, 2017 0:54:08 GMT
I like the part where he says voiced lines force you to write tighter lines. Sunless Sea and Fallen London are florid to a degree that even feels self-indulgent at times.
Regarding the storyline, yeah Kal Sharok makes sense. I've read the wikia page and it reminded me of Innsmouth.
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Post by wright1978 on Jun 2, 2017 7:55:08 GMT
The line about him being given considerable autonomy to work on a storyline bit of lore segregated from other parts of game intrigued me The author leaps to view of it being Qunari but i wondered if it might be something isolated like Kalsharok.
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Post by Hrungr on Jun 2, 2017 15:25:05 GMT
The line about him being given considerable autonomy to work on a storyline bit of lore segregated from other parts of game intrigued me The author leaps to view of it being Qunari but i wondered if it might be something isolated like Kalsharok. That and him having said it's a bit of lore that hasn't been addressed much in DA (and something we wouldn't be surprised to see from him) makes me think it won't be anything like the Qunari or the Evanuris. So yeah... Kal Sharok, the Felicisima Armada maybe, or...?
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Post by Rascoth on Jun 2, 2017 15:30:16 GMT
The line about him being given considerable autonomy to work on a storyline bit of lore segregated from other parts of game intrigued me The author leaps to view of it being Qunari but i wondered if it might be something isolated like Kalsharok. That and him having said it's a bit of lore that hasn't been addressed much in DA (and something we wouldn't be surprised to see from him) makes me think it won't be anything like the Qunari or the Evanuris. So yeah... Kal Sharok, the Felicisima Armada or...? *whispers* Executors. Though Kal-Sharok is my biggest dream.
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