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Post by Andrew Waples on May 27, 2017 14:24:17 GMT
When conversing with the advisors in DAI, I found myself choosing replies that my Inquisitor would genuinely say based on their beliefs and upbringings as opposed to what reply would make the companion not hate me. I found that more freeing and believable then, trying to get to this cutscene because this character likes me. Personally, I think it's unnecessary and kind of annoying when conversing with a companion because on the lower left hand corner of the screen you just see who hates or likes you because of your actions, especially in critical cutscenes like the Well of Sorrows choice. I should have been more focused the moment instead of looking at the lower left hand of the screen to see who liked or disliked that action. Anyway, I think facial animation tech should be good enough that the player should understand that the character likes or hates you based on your actions, and not needing the game to tell you that this character liked or hate you.
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Pokemario
N3
First of the Dalish
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
XBL Gamertag: Pokemario
Posts: 311 Likes: 540
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Post by Pokemario on May 27, 2017 14:40:20 GMT
No. The Friendship/Rivalry from DA2 should, however. At least in my opinion.
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Post by phoray on May 27, 2017 15:25:06 GMT
Approval System should definitely return. With extra layers.
Approval, disapproval, some form of actual rivalry, more chances for your choices to actually go against their morals and they abandon you. Or if you kill someone for them, they don't leave you no matter what. "Blood brothers" as you will.
There should even be some people who treat you differently based on your declared political and religious association (Cass should NOT like you if you've been a rabid atheist or Dalish Pantheon thumper) and/or political faction. I am super looking forward to political mage factions in Tevinter, and that one guy needs to treat me icy like the political rival I am to him. Or, embrace me as the growing power ally they've always wanted- then backstab me when I get to be too powerful unless I really commit in some "blood brother" fashion. Like blood sacrificing a slave.
There should also be more racism in Tevinter. No polite off hand "rabbit." I want someone to get me in a corner and really let me know they think I'm at the bottom of their shoe and that they'll make sure everyone realizes I'm not a power player so I can fade back to the alienage like the trash I am.
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Post by Deleted on May 27, 2017 15:41:23 GMT
No. The Friendship/Rivalry from DA2 should, however, at least in my opinion. This.
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Post by Lazarillo on May 27, 2017 15:52:18 GMT
No. The Friendship/Rivalry from DA2 should, however. At least in my opinion. I want to see both this and Approval. The DA2 system had a tendency to substitute approval for friendship and vice-versa because there was only one line. Make it more of an axis. It should be possible to have a low-approval "friend" who agrees with most of what my character has to say, but thinks my character is an ass anyway for personal reasons, and vice-versa, a high-approval rival who respects my character, maybe even has a fondness for them, but doesn't agree with their position or goals.
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Post by Deleted on May 27, 2017 16:53:01 GMT
I have said this before but changing the iconic things about games have never resulted good before Plus if we are going to have more of a personal story (I hope we will), Friendship/Rivalary should be the one returning. I don't see it working on a large scale games but it fit perfectly to DA2
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Post by Fredward on May 27, 2017 17:29:25 GMT
I still pine for the friend/rival mechanic but definitely some form of approval should return, yah.
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Post by thats1evildude on May 27, 2017 21:33:40 GMT
I liked Friendship/Rivalry but I recognize that a lot of people didn't understand it and interpreted Rivalry as "bad." Hence why so many gamers thought DA2 was penalizing you for not flirting with Anders. So I'd be in favour of keeping the current Approval system.
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Post by Deleted on May 27, 2017 21:47:34 GMT
No. The Friendship/Rivalry from DA2 should, however. At least in my opinion. I want to see both this and Approval. The DA2 system had a tendency to substitute approval for friendship and vice-versa because there was only one line. Make it more of an axis. It should be possible to have a low-approval "friend" who agrees with most of what my character has to say, but thinks my character is an ass anyway for personal reasons, and vice-versa, a high-approval rival who respects my character, maybe even has a fondness for them, but doesn't agree with their position or goals. That's one of the ideas which will be just perfect if done right, but is hard as fuck to do properly
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"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
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Post by Absafraginlootly on May 27, 2017 22:41:16 GMT
I definitely think some form of the approval system should be in it, it's too useful for tracking how companions should be reacting to you to drop. But whether it should change is another kettle of fish. I'm not sure myself. In DAI they made the status bar of approval/disapproval invisible but you got the '<insert name> approves/disapproves' alerts in convos, they could do the opposite in DA4, no alerts to distract you in cutscenes but you can check your progress on the status bar in character menu? Perhaps just words representing your position like 'Like''Friendly' instead of seeing the bare numbers? Or they could make the whole system invisible, still present and plugging away determining how your companions react to you but behind the scenes. Then there's the tracking metric. Approval/Disapproval is a bit simplistic, but Friendship/Rivalry doesn't really allow for a companion to just straight up despise you. Maybe we should have two tracking bars as others have suggested eg. Affection and Respect - Dislike <<<<<<<<<<<<<<<-Start->>>>>>>>>>>>>>> Affection + - Disrespect <<<<<<<<<<<<<<<-Start->>>>>>>>>>>>>>> Respect + With it being impossible to get max Affection and Respect with every companion (eg. what you'd have to do to get max in both bars for (a) would stop you getting max respect from ( and max affection from (c) ) I'm just spit balling, I'm not sure what the best way to go would be.
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Ser Barksalot - Hiatus
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Post by shechinah on May 27, 2017 23:13:22 GMT
In DAI they made the status bar of approval/disapproval invisible but you got the '<insert name> approves/disapproves' alerts in convos, they could do the opposite in DA4, no alerts to distract you in cutscenes but you can check your progress on the status bar in character menu? Perhaps just words representing your position like 'Like''Friendly' instead of seeing the bare numbers? Or they could make the whole system invisible, still present and plugging away determining how your companions react to you but behind the scenes. I've been wanting these but as options like being able to select an option to make approval/disapproval messages invisible or visible. It'd give the option of keeping track for those that want to, gives the option of turning it off for those who feel it is distracting and so on. The same kind of option for making disapproval/approval meter invisible or visible. Of course, it could simply be avaliable for viewing in the menu. I'd just like the option to have it visible again since I missed it in Inquisition: it would have been very useful when I wanted to see if I was missing a sliver of Sera's approval or if I couldn't trigger her last conversation because of a glitch.
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Post by isaidlunch on May 28, 2017 4:56:05 GMT
Approval systems have always been distracting and metagamey. DAI was a great improvement because you could find out how your companions felt about you from talking to them instead of a meter and the approval system was loose enough that it didn't feel like you were arbitrarily punished e.g. DA2 romances never progressing.
I'd be happy if the notifications went away and instead companions would tell you if they disagree with a decision, even if it's just a line or two.
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Post by phoray on May 28, 2017 16:13:18 GMT
^^^^
Wouldn't that encroach on the voice acting budget when a quick approve/disapproval would suffice? By the time they had each character tell you all that, one of their character building dialogue scenes would have to have been cut entirely.
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Post by Catilina on May 28, 2017 16:16:14 GMT
I liked Friendship/Rivalry but I recognize that a lot of people didn't understand it and interpreted Rivalry as "bad." Hence why so many gamers thought DA2 was penalizing you for not flirting with Anders. So I'd be in favour of keeping the current Approval system. Rather they should avoid the idiot answers/reactions. Hawke's response is unreasonably cruel, not a simple rejection. (By the way, Anders reaction was understandable, he was disappointed and angry, rather on himself than Hawke, I suppose...) ___ I like approval system, and the friendship/rivalry was fun, even if had many flaws. I didn't like DAI's approval system. So: I voted: YES.
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Post by Lazarillo on May 28, 2017 16:33:52 GMT
Wouldn't that encroach on the voice acting budget when a quick approve/disapproval would suffice? By the time they had each character tell you all that, one of their character building dialogue scenes would have to have been cut entirely. Not necessarily. A lot of the big decisions in DAI already had scenes with the individual companions reacting to your biggest decisions. Not every little one, granted, but the big story mission decisions, at least. So it's nothing they haven't budgeted for in the past, unless I'm misunderstanding the idea here.
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Wulfram
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: wulfram77
Posts: 489 Likes: 837
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Wulfram on May 28, 2017 16:48:21 GMT
I think approval is valuable, but I don't think it should pay attention to inconsequential dialogue. Give (dis)approval for freeing mages, not for saying that mages should be free.
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Post by Deleted on May 28, 2017 16:53:45 GMT
Come to think of it, the approval system in DAI was the best one really, it was more natural. But I wouldn't be against the addition of gifts again
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eriador117
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 285 Likes: 464
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Post by eriador117 on May 28, 2017 17:02:03 GMT
I'd like the approval or friend/rivalry system to be accessed on the character record or something. Not announcements during cutscenes etc. which were a bit distracting. My husband jokes I can't go past anything with words on without reading it, LOL! So I'd like some sort of system, but you have to go looking for the information rather than bits popping onscreen now and then.
I liked DA2's systems the best, as you could still get personal quests for your companions, even if you were on a rival path. You had to be friends with them to get their quests in DAI and if you didn't have high enough approval, you don't even know about them.
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Post by Iddy on May 31, 2017 13:16:40 GMT
I want someone to get me in a corner and really let me know they think I'm at the bottom of their shoe and that they'll make sure everyone realizes I'm not a power player so I can fade back to the alienage like the trash I am.
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mmoblitz
N3
USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
Posts: 515 Likes: 590
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Post by mmoblitz on May 31, 2017 13:27:15 GMT
No. The Friendship/Rivalry from DA2 should, however. At least in my opinion. This
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Post by phoray on May 31, 2017 13:33:43 GMT
I want someone to get me in a corner and really let me know they think I'm at the bottom of their shoe and that they'll make sure everyone realizes I'm not a power player so I can fade back to the alienage like the trash I am. That's strangely arousing. uh...point is. I hated Arl Howe, Loghain, Sister PEtrice and Meredith because they had nasty personalities. But I also appreciated that not everyone thought I wa awesome or that NPCs were incapable of double cross. SO, more of that.
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Post by Iddy on May 31, 2017 13:37:58 GMT
That's strangely arousing. uh...point is. I hated Arl Howe, Loghain, Sister PEtrice and Meredith because they had nasty personalities. But I also appreciated that not everyone thought I wa awesome or that NPCs were incapable of double cross. SO, more of that. I know. I just hate seeing potential innuendo going to waste!
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Dabrikishaw
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Post by Dabrikishaw on May 31, 2017 14:46:09 GMT
I don't care if Approval stays or is replaced by ]['s Friendship/Rivalry system. All I ask is that I can game it however I please.
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Post by lucidae on Jun 1, 2017 8:15:52 GMT
I think DAI did it best. The relationships have never felt more genuine to me. Not having a bar that I could see made it so when Dorian told me I was his friend I just gushed with happiness. I WAS HIS FRIEND. He told me that. Not a meter :]
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Post by Catilina on Jun 1, 2017 9:07:33 GMT
I think DAI did it best. The relationships have never felt more genuine to me. Not having a bar that I could see made it so when Dorian told me I was his friend I just gushed with happiness. I WAS HIS FRIEND. He told me that. Not a meter :] Just as Morrigan, Zevran, Fenris for example. Its just a measurement, good to see it. In the real life you also don't see quantifying how much damage caused by your pounce.
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