inherit
1189
0
Feb 29, 2024 18:57:41 GMT
267
lucidae
125
August 2016
lucidae
|
Post by lucidae on Jun 1, 2017 9:42:56 GMT
I think DAI did it best. The relationships have never felt more genuine to me. Not having a bar that I could see made it so when Dorian told me I was his friend I just gushed with happiness. I WAS HIS FRIEND. He told me that. Not a meter :] Just as Morrigan, Zevran, Fenris for example. Its just a measurement, good to see it. In the real life you also don't see quantifying how much damage caused by your pounce. I really like having it not be visible. Just because other characters have similar scenes doesn't mean it feels as organic. I can tell how all the characters in previous games felt about me just by bringing up the meter before talking to them. Relationships felt the most organic and realistic in DAI because there is no meter. And that creates greater immersion for me. The biggest reason why I play this franchise is the characters and then the lore so having the characters feel realistic is really important to me. And without any visible number crunching/statistics/meter present makes the characters feel just that much more real. Besides the truth is the game still uses a meter system it is just hidden from us and they replaced the numbers with Likert scale style responses. "Greatly Approves" probably equals +5 for example, we just aren't 100% sure the actual numerical value of it and nor can we keep record of the total approval. The approval system is still truly there, it is just hidden from us and uses phrases like "slightly approves" instead of +1. That change in language alone makes the characters feel more organic vs. programmed responses.
|
|
wright1978
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Prime Posts: 8,116
Prime Likes: 2073
Posts: 1,629 Likes: 2,468
inherit
1492
0
Feb 14, 2024 21:33:25 GMT
2,468
wright1978
1,629
Sept 8, 2016 12:06:29 GMT
September 2016
wright1978
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
8,116
2073
|
Post by wright1978 on Jun 1, 2017 12:54:28 GMT
No. The Friendship/Rivalry from DA2 should, however. At least in my opinion. Yep i'd vastly prefer something along those lines than the approach from DAI.
|
|
LordGunSmith90
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 109 Likes: 90
inherit
684
0
90
LordGunSmith90
109
August 2016
lordgunsmith90
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by LordGunSmith90 on Jun 2, 2017 1:27:27 GMT
Yes
|
|
inherit
376
0
Oct 17, 2016 19:19:36 GMT
3,474
opuspace
2,129
August 2016
opuspace
|
Post by opuspace on Jun 2, 2017 2:51:28 GMT
I really liked the approval system compared to say the way Mass Effect dealt with teammates' regard for the protagonist. Sure, there was dialogue for decisions they weren't happy with, but there was never fear of having them say anything stronger than, "I am unhappy with what you did" before they went back to following you quietly and acting like you're best friends by the next cutscene. What's more was that I liked how the approval system can affect our decisions instead of it just being entirely bent to our will. It's telling as to what I would not bend on when it came to talking to companions and I really, really like knowing that if I don't like a character, they will know it and respond appropriately.
|
|
inherit
60
0
628
Warrick
454
August 2016
warrick
|
Post by Warrick on Jun 2, 2017 21:16:51 GMT
I would like the system to exist internally, transparent to users. It's one of the good parts of ME3, your relationship with the VS. They can join your crew or work for Udina; and in that case they can be convinced to stand down or you're forced to kill them. Throughout this arc, your conversations may become more distant.
I would also like it less granular. Fewer steps with more weight, like ME3. This way you avoid the artifact of being able to kill a guy with no effect because you did 100 good things earlier.
What I like about the ME3 way is that everything is so natural, it's like the system isn't there. You don't need a notification to remind you. The way the character speaks tells you where the two of you stand. When done right, having this system hidden gives characters a great deal of life.
|
|
inherit
♨ Retired
24
0
24,146
themikefest
14,765
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jun 2, 2017 21:26:07 GMT
I chose yes.
|
|
inherit
98
0
Feb 18, 2020 17:11:03 GMT
3,042
Steelcan
2,078
August 2016
steelcan
|
Post by Steelcan on Jun 2, 2017 21:53:27 GMT
I think they should keep the system largely intact, but maybe even remove the "X approves" to discourage people going for those responses
|
|
Sah291
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
Prime Posts: 1,240
Prime Likes: 1340
Posts: 862 Likes: 1,935
inherit
306
0
1,935
Sah291
862
August 2016
sah291
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
1,240
1340
|
Post by Sah291 on Jun 9, 2017 17:44:30 GMT
DAI still had an approval system, it was just hidden, which was kind of frustrating at times, even though the intent was to supposed to shift focus away from grinding approval.
I'd like to see them maybe dump it altogether for the regular dialogues, like with the advisors, and then just have approval be tied to important plot points and character quests/missions. I liked how in Inquisition we got to see what each companion thought about our choices...and then would sometimes comment on it or react later. I think that's more the direction they should go.
|
|
alihou
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Posts: 257 Likes: 460
inherit
1790
0
Oct 18, 2021 23:46:30 GMT
460
alihou
257
Oct 13, 2016 19:08:08 GMT
October 2016
alihou
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
|
Post by alihou on Jun 9, 2017 22:05:48 GMT
Approval System should definitely return. With extra layers. Approval, disapproval, some form of actual rivalry, more chances for your choices to actually go against their morals and they abandon you. Or if you kill someone for them, they don't leave you no matter what. "Blood brothers" as you will. There should even be some people who treat you differently based on your declared political and religious association (Cass should NOT like you if you've been a rabid atheist or Dalish Pantheon thumper) and/or political faction. I am super looking forward to political mage factions in Tevinter, and that one guy needs to treat me icy like the political rival I am to him. Or, embrace me as the growing power ally they've always wanted- then backstab me when I get to be too powerful unless I really commit in some "blood brother" fashion. Like blood sacrificing a slave. There should also be more racism in Tevinter. No polite off hand "rabbit." I want someone to get me in a corner and really let me know they think I'm at the bottom of their shoe and that they'll make sure everyone realizes I'm not a power player so I can fade back to the alienage like the trash I am. I disagree, I thought Cassandra was handled beautifully. She respected me regardless of my faith, she acknowledged it, but her respect was there. I think it'd do a disservice to her character because she's very compassionate. The player still has ways to shape her character, I don't faith should be a factor. Also to answer op, approval was fine in DAI. I'd like updates in the codex how people generally feel about me. I think Andromeda handled that relatively well.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,181
phoray
Dreadnaw Rising
12,570
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Jun 9, 2017 22:16:23 GMT
Approval System should definitely return. With extra layers. Approval, disapproval, some form of actual rivalry, more chances for your choices to actually go against their morals and they abandon you. Or if you kill someone for them, they don't leave you no matter what. "Blood brothers" as you will. There should even be some people who treat you differently based on your declared political and religious association (Cass should NOT like you if you've been a rabid atheist or Dalish Pantheon thumper) and/or political faction. I am super looking forward to political mage factions in Tevinter, and that one guy needs to treat me icy like the political rival I am to him. Or, embrace me as the growing power ally they've always wanted- then backstab me when I get to be too powerful unless I really commit in some "blood brother" fashion. Like blood sacrificing a slave. There should also be more racism in Tevinter. No polite off hand "rabbit." I want someone to get me in a corner and really let me know they think I'm at the bottom of their shoe and that they'll make sure everyone realizes I'm not a power player so I can fade back to the alienage like the trash I am. I disagree, I thought Cassandra was handled beautifully. She respected me regardless of my faith, she acknowledged it, but her respect was there. I think it'd do a disservice to her character because she's very compassionate. The player still has ways to shape her character, I don't faith should be a factor. Also to answer op, approval was fine in DAI. I'd like updates in the codex how people generally feel about me. I think Andromeda handled that relatively well. Right off the bat, she asks my guy to "make room for one more. " She backs off and To my face she said my belief in the creators was fine and loved me anyway. Then she came with me to the Temple of Mythal, made a disgusted noise, and said "The Dalish believe in this nonsense?!" No. That is not compassion, that is a woman hoping her magical love will help me find God/Maker. First romance I ever did where I honestly wanted the break up option for real reasons of breaking up: religious differences
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5909
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 10, 2017 5:20:52 GMT
Indeed it should, it was awfully difficult to know if i was getting anywhere with my buddies because i couldn't see it...
|
|
inherit
3439
0
9,073
alanc9
Old Scientist Contrarian
7,791
February 2017
alanc9
|
Post by alanc9 on Jun 10, 2017 18:35:37 GMT
Indeed it should, it was awfully difficult to know if i was getting anywhere with my buddies because i couldn't see it... Why do you need to know that?
|
|
rapscallioness
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Posts: 731 Likes: 1,531
inherit
223
0
1,531
rapscallioness
731
August 2016
rapscallioness
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
|
Post by rapscallioness on Jun 11, 2017 4:30:12 GMT
I would love to see the friendship/rivalry system return. It allowed freedom without worry of losing a battlehand. It was also very interesting to see it play out, and hear the different lines.
I would like to see it hidden though. Like maybe show the meter on the companion's profile page or something. So, when I needed, or wanted to check it, I could. What I would like to see them drop is the scrolling approvals/disapprovals on the side of the screen after decisions. It looks like little credits are running. I don't need to see all that everytime. I don;t want to see it.
I think they do that so you can get a better idea of what stuff your companions may like or dislike, but if talk to them, or know them at all, you have a pretty good idea what's going to set them off.
|
|
inherit
Wanted Apostate
127
0
18,241
Catilina
11,030
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Catilina on Jun 11, 2017 20:39:52 GMT
I would love to see the friendship/rivalry system return. It allowed freedom without worry of losing a battlehand. It was also very interesting to see it play out, and hear the different lines. I would like to see it hidden though. Like maybe show the meter on the companion's profile page or something. So, when I needed, or wanted to check it, I could. What I would like to see them drop is the scrolling approvals/disapprovals on the side of the screen after decisions. It looks like little credits are running. I don't need to see all that everytime. I don;t want to see it. I think they do that so you can get a better idea of what stuff your companions may like or dislike, but if talk to them, or know them at all, you have a pretty good idea what's going to set them off. Agree. An improved friendship/rivalry system would be nice. ___ I didn't found Inquisition's system more believable than the Origins' or DA2's, because the Inquisition counts the approvals as well, but it's annoying, that you can't see the results.
|
|
inherit
1587
0
Mar 27, 2024 19:41:04 GMT
1,671
Walter Black
1,253
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
|
Post by Walter Black on Jun 12, 2017 13:32:39 GMT
My preferred method would be a hybrid of the two: Loved at 1 to 10%, Liked at 11 to 39%, Rival at 40 to 89%, Hated at 90 to 100%. Every Companion has certain lines that will cause them leave if you cross them, whereas the player can dismiss anyone at any time.
|
|
inherit
Wanted Apostate
127
0
18,241
Catilina
11,030
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Catilina on Jun 12, 2017 14:51:40 GMT
Come to think of it, the approval system in DAI was the best one really, it was more natural. But I wouldn't be against the addition of gifts again Not first time I see that opinion, and I don't understand, why. We know, that the system counts the approvals, only we cant see the results, and this is really annoying. For example I didn't get Mother Giselle's scene in Dorian romance, and I didn't know, why, and when I could get it... so: that system only was annoying, rather than more believable.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2726
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 12, 2017 14:58:54 GMT
Come to think of it, the approval system in DAI was the best one really, it was more natural. But I wouldn't be against the addition of gifts again Not first time I see that opinion, and I don't understand, why. We know, that the system counts the approvals, only we cant see the results, and this is really annoying. For example I didn't get Mother Giselle's scene in Dorian romance, and I didn't know, why, and when I could get it... so: that system only was annoying, rather than more believable. Exactly, just like in real life. You don't really know how people feel about you and it's annoying. It feels more organic rather than having to fill a bar or something. Although if there were more indications about where you're at in a relationship it would've been better, but in conversations, like the way they speak to you.
|
|
inherit
Wanted Apostate
127
0
18,241
Catilina
11,030
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Catilina on Jun 12, 2017 15:08:53 GMT
Not first time I see that opinion, and I don't understand, why. We know, that the system counts the approvals, only we cant see the results, and this is really annoying. For example I didn't get Mother Giselle's scene in Dorian romance, and I didn't know, why, and when I could get it... so: that system only was annoying, rather than more believable. Exactly, just like in real life. You don't really know how people feel about you and it's annoying. It feels more organic rather than having to fill a bar or something. Although if there were more indications about where you're at in a relationship it would've been better, but in conversations, like the way they speak to you. So: is that believable, that Mother Giselle doesn't appear, because Dorian's not so much satisfied, as need for Mother Giselle's appear... This is just a game. IRL you even can't see, exactly how strong was your punch.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2726
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 12, 2017 16:08:06 GMT
Exactly, just like in real life. You don't really know how people feel about you and it's annoying. It feels more organic rather than having to fill a bar or something. Although if there were more indications about where you're at in a relationship it would've been better, but in conversations, like the way they speak to you. So: is that believable, that Mother Giselle doesn't appear, because Dorian's not so much satisfied, as need for Mother Giselle's appear... This is just a game. IRL you even can't see, exactly how strong was your punch. You need a certain point of approval to trigger a quest that's normal and was like this in every game, you just can't see where you're at. Games should be unrealistic in a realistic way imo
|
|
inherit
Wanted Apostate
127
0
18,241
Catilina
11,030
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Catilina on Jun 12, 2017 16:30:42 GMT
So: is that believable, that Mother Giselle doesn't appear, because Dorian's not so much satisfied, as need for Mother Giselle's appear... This is just a game. IRL you even can't see, exactly how strong was your punch. You need a certain point of approval to trigger a quest that's normal and was like this in every game, you just can't see where you're at. Games should be unrealistic in a realistic way imo But that doesn't seems to me more realistic, just more annoying. (Ofc, to me...)
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2726
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 12, 2017 16:38:35 GMT
You need a certain point of approval to trigger a quest that's normal and was like this in every game, you just can't see where you're at. Games should be unrealistic in a realistic way imo But that doesn't seems to me more realistic, just more annoying. (Ofc, to me...) What doesn't seem realistic? Not seeing how people feel about you?
|
|
xerrai
N3
Posts: 839 Likes: 1,155
inherit
1451
0
1,155
xerrai
839
September 2016
xerrai
|
Post by xerrai on Jun 15, 2017 15:50:54 GMT
The system we have now seems pretty fine to me, but they can always improve upon it. Add rivalry for some characters while others don't. Have them react more to optional side quests. Etc.
That being said, while i'm not saying there should be a meter or anything, there does need to be some sort of visual method of knowing--or at least estimating--how other characters feel about my current PC. With 8 characters to juggle and several world states to keep track of, its sort of jarring to return to an old game save after several months not knowing how my companions feel about me. All I have to go on are conversational cues and sometimes that's just not enough.
Player character: Oh hey how ya doin'? Companion: Oh I'm doing just fine ! Peachy actually! (super duper heavy sarcasm dripping with venom) Me:....Sooo...what did I do to you? I legit can't remember.
Can I get a few codex/journal entries about how they reacted to some of my actions? Like clues I can refer to? Or a little sheet that shows how I reacted to certain quests? And not a little pamphlet on the side of the stairs at Skyhold either, but like a legit codex entry I can find on my menu.
|
|
inherit
7929
0
2
mariposa
4
Apr 22, 2017 18:09:25 GMT
April 2017
mariposa
|
Post by mariposa on Jun 15, 2017 17:33:53 GMT
Friendship and Rivaly was good in da 2. DAI approval system is good too. Origins is fun but the gifts are a tiny bit like cheating I guess, but do I imagen this or did the approval rise slower in origins?
I don't ever make big choices just to get approval. The fun for me is role-playing a character that I make. On my first play throug no one even hated me, some were neutral. With dialog there is usually one slight disapproval option and those really don't do much damage at all in comparison to the big decisions. I did the one were you take more disapproval and approval as normal too, its fun.
I don't care if I see it or not, characters using different lines towards you is kind of nicer though, maybe both?
And in realiation to the decision about the well of sorrows, I don't want to be mean but do what your character would do or if you just play as yourself, do what you would do. Just take the disapproval. Don't stress about it, the game should be fun.
|
|
brandoftime
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 577 Likes: 938
inherit
5665
0
Mar 10, 2018 14:56:09 GMT
938
brandoftime
577
Mar 23, 2017 14:26:49 GMT
March 2017
brandoftime
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by brandoftime on Jun 17, 2017 13:58:47 GMT
The approval system felt a bit more natural as opposed to the giving gifts and make them like you thing in DAO.
|
|
midnightwolf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
Posts: 945 Likes: 1,228
inherit
2174
0
Nov 26, 2022 23:43:04 GMT
1,228
midnightwolf
945
November 2016
midnightwolf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
BlackSassyWolf
BlackSassyWolf
|
Post by midnightwolf on Jun 20, 2017 17:22:49 GMT
No. The Friendship/Rivalry from DA2 should, however. At least in my opinion. ^This^. I've been playing DA2 alot lately, and find the Friend/Rivalry system to be much better than the approval system.
|
|