Ponendus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Ponendus on May 29, 2017 2:52:10 GMT
So this is just something I noticed, and it's complete speculation at best. But it appears one of the Edmonton jobs is advertising 'experience with open-world games an asset'. I was kind of hoping that Bioware was going to retreat back away from open world for the next DA4 - but possibly not if having people on staff with that experience is an asset. However, this could be an advert for the New IP which I believe Edmonton is providing some support on? Either way, one of the upcoming games looks to be open-world at least... shame. Link to Job Description
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Prince
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Post by Prince on May 29, 2017 3:09:49 GMT
Who knows you could be right. BioWare created open worlds assets for the environments with Frostbite years ago,and some of them they have decided to switch between MEA and DAI.It is possible that they will use these assets for DA4 in order to spare money.Making a "tunnel game" (ala DA2 and DAO)so to speak,will at this point probably cost to them more.
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Post by ShadowAngel on May 29, 2017 5:25:53 GMT
While I prefer dragon age to not have it, I do think they can make it better compared to last time just by experience. Open world isn't bad "if done right" if you get what I'm saying. Inquisitions issue was so much back and forth traveling and having to traverse so much open land to reach an objective. If they can narrow that down it'll play out much better next game.
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Kabraxal
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Post by Kabraxal on May 29, 2017 5:37:07 GMT
Hope they continue with the open world. Inquisition is the best designed world in gaming with how they let lore and even current events shape it. Just walking through those huge areas was enough to tell the story of the ages and put most games to shame.
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Post by Deleted on May 29, 2017 6:38:10 GMT
I don't mind huge open zones, but i hope they scale back a bit. Do 5 instead of 10, and focus on filling them with more Interesting things. Make sure the main quest takes you the given zones atleast once.
To be honest i don't think they'll ever go away from the open world formula for either Dragon Age or Mass Effect at this point. The next linear game we'll see from Bioware is probably the new IP.
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Post by Deleted on May 29, 2017 7:48:23 GMT
Dragon age has always had hub areas which were kind of open world in their own right. Open world is not the problem, the real question is what they do with it. If they will have quality quests in them, a DAI style world is a good idea I feel as if DA section is becoming like MEA, please don't I already have enough toxicity in my life please don't make this fandom another MEA
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Post by gervaise21 on May 29, 2017 8:40:13 GMT
As others have said, there is nothing wrong with open world but what you do with it. Put at least one main plot relevant quest in each area or make at least some of the sub-quests have relevance either to the main story or yourself or your companions. The Hissing Wastes was a huge area, taking ages to cross on foot (which you had to do or miss companion banter) and yet had absolutely no connection to the main story other than the fact that the Venatori were there too. We never even found out why they considered it so important. May be it had some relevance to the other half of the plot that has yet to be told but whilst I found the dwarf history interesting, at the time it just seemed an unnecessary diversion.
What I didn't enjoy about DAI was things like the bottle collections and the fact that what seemed an exciting search indicator kept turning up something so mundane. How much effort was expended on writing those bottle descriptions? There should have at least been some reward in game for collecting them, for example being able to open a new inn or simply throw an impromptu party. Then the mosaic pieces, which actually had some intriguing aspects of history hinted at in their description, were much harder to find and no guide as to how near you were to them.
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Post by Deleted on May 29, 2017 10:06:42 GMT
If they do it like Andromeda, with a strong story in each area, and 5 instead of 10 areas, and dust way less filler & cut back on companion overload, I'll be okay with it.
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Post by Zemgus on May 29, 2017 10:38:22 GMT
I had no problem with DAI's open world. I liked to explore those places even though some of the side content could have been better done. JOH I thought had the best open world area in the game, filled with lore, history, interesting people and quests, so I hope they continue to improve from there. One thing I do hope is better and bigger cities. Val Royeaux felt very disappointing especially when compared to Denerim or Kirkwall.
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Post by Deleted on May 29, 2017 11:07:58 GMT
I had no problem with DAI's open world. I liked to explore those places even though some of the side content could have been better done. JOH I thought had the best open world area in the game, filled with lore, history, interesting people and quests, so I hope they continue to improve from there. One thing I do hope is better and bigger cities. Val Royeaux felt very disappointing especially when compared to Denerim or Kirkwall. JoH was made after hearing the compains (I think), so I'm sure we won't get another place like the Hissing Wastes
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danaxe
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Post by danaxe on May 29, 2017 11:48:51 GMT
I wasnt thrilled with Inquisition's "open world". But at least it was pretty. Now if they could "populate" and make it seem more interactive and alive, their open world would be great.
Doesn't bother me at all that DA4 is open world tho. They have improved in MEA, so I'm sure DA4 will have even better open world. Cant say this is gonna be it, but at some point they'll have to nail down Open World in their games right? Fingers crossed it happens in DA4.
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kumazan
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Post by kumazan on May 29, 2017 12:20:00 GMT
BioWare is not moving away from open world any time soon, if you guys didn't like how it worked in DA:I or ME:A, all you can do is hope they get better. I think they did get better from DA:I to ME:A, so there is that.
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leadintea
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Post by leadintea on May 29, 2017 12:46:47 GMT
I dislike open world, especially how it was handled in both DAI and MEA, however I can deal with it as long as we don't get a single desert. Seriously. Bioware has abused and misused deserts in both DAI and MEA and I pray they never include them or their snowy variations in an open world game ever again.
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Post by Deleted on May 29, 2017 13:02:29 GMT
I dislike open world, especially how it was handled in both DAI and MEA, however I can deal with it as long as we don't get a single desert. Seriously. Bioware has abused and misused deserts in both DAI and MEA and I pray they never include them or their snowy variations in an open world game ever again. With you on snow. I am a bit better at desert tolerance, but snow... I'd rather they did early spring landscape like on Alderaan. I like my grass and flowers. I guess the textures for it kill the frame rate or something. whatever they do, I hope they give us upgradable mounts and jump abilities like in Andromeda so criss-crossing the map does not take forever, and you don't have to ride away from the quest marker etc. Honestly, if we are playing in Tevinter, I hope they are as good as Romans at building frigging roads. Wide, well marked roads that lead directly from point A to point B for those of us who do not relish making endless circles through the frigging wilderness. And if they lock out parts of maps again behind ops, that's just wrong.
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Post by Iddy on May 29, 2017 13:22:25 GMT
As it should be.
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Staff Mini-Profile Theme: Heimdall
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Post by Heimdall on May 29, 2017 13:30:04 GMT
I'm not opposed to open world on principle, as long as they populate it better and make a living world out of it, with more quality over quantity sidequests.
Instead of 10 huge areas, I think they should shoot for 5 with a big urban hub a bit like Kirkwall.
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mmoblitz
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by mmoblitz on May 29, 2017 13:40:31 GMT
Biowares last two releases has proven to me, they can't do open world without compromising story and characters. You know, the things that gave them their fame.
I know this is subjective, but I didn't like the road they went down with DAI and the design decisions. I felt it was even worse with MEA. I have already washed my hands of the ME series. Just waiting to see what they do with the next DA game. I have a feeling though that you will see more emphasis on shoehorning the MP into the SP game, putting more focus on combat, and world building at the expense of story and characters.
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Post by Deleted on May 29, 2017 13:40:37 GMT
Heh, this is not a serious observation, I just find it peculiar that we are all going for 5. Dat arithmetic they drilled into us! Honestly, 3, 4, 6 or 7 might not be bad either, depending on how they are used for the plot, and how many dungeons are intergrated into the canvas. But eight, no way.
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Kabraxal
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Post by Kabraxal on May 29, 2017 18:07:23 GMT
I had no problem with DAI's open world. I liked to explore those places even though some of the side content could have been better done. JOH I thought had the best open world area in the game, filled with lore, history, interesting people and quests, so I hope they continue to improve from there. One thing I do hope is better and bigger cities. Val Royeaux felt very disappointing especially when compared to Denerim or Kirkwall. JoH was made after hearing the compains (I think), so I'm sure we won't get another place like the Hissing Wastes Nut thr Hissing Wastes is the best zone in the game. Why would they not want to repeat that success?
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Post by sjsharp2010 on May 29, 2017 18:31:26 GMT
If they do it like Andromeda, with a strong story in each area, and 5 instead of 10 areas, and dust way less filler & cut back on companion overload, I'll be okay with it. Yeah DAI I think went over the top by making things a bit too open without filling it with as many interesting quests whereas MEA managed this much better. Because I don't think there's much wrong with MEA it's more the technical glitches and bugs for me that is holding MEA back. Let's not forget that DAI did well for itself so it makes sense for it to continue in that vain. Yes the open world was for the most part maybe too open. But I think it's more they need to find the right balance and given how MEA ended up if they can strike a similar balance to what they did with MEA I think things will work out OK. If they can make the game run as relatively smooth as DAI does and provide zones and things that are similar to MEA's then hopefully they'll be on a winner
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Post by Deleted on May 29, 2017 18:41:41 GMT
If they do it like Andromeda, with a strong story in each area, and 5 instead of 10 areas, and dust way less filler & cut back on companion overload, I'll be okay with it. Yeah DAI I think went over the top by making things a bit too open without filling it with as many interesting quests whereas MEA managed this much better. Because I don't think there's much wrong with MEA it's more the technical glitches and bugs for me that is holding MEA back. Let's not forget that DAI did well for itself so it makes sense for it to continue in that vain. Yes the open world was for the most part maybe too open. But I think it's more they need to find the right balance and given how MEA ended up if they can strike a similar balance to what they did with MEA I think things will work out OK. If they can make the game run as relatively smooth as DAI does and provide zones and things that are similar to MEA's then hopefully they'll be on a winner MEA actually runs far better for me than DAI. Load times are far shorter, and it does not randomly crash. But, I did install mods on DAI, so that's probably that. overall though, what I want to be like in MEA is: less big areas areas easier to navigate/good mounts/freedom of movement spelled out, easy to follow story in each area that is fully voiced companion banter saturation, 'cause, OMG it's frigging sweet to always have comps chatting in Nomad, even as you finish the game, and comment on what's going on like it's a DLC! less companions
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Exile Isan
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You must gather your party before venturing forth.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Exile Isan on May 29, 2017 18:52:13 GMT
I'm fine with open world. What I really want though is, if we are moving this story to Tevinter, to have an "open world" city. Minrathus with four or five districts, kind of like Kirkwall only bigger, and better, and a hell of a lot prettier. And maybe a couple of surrounding countryside areas.
Val Royeaux was a big let down, now is the time for Bioware to make up for that.
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Post by arvaarad on May 29, 2017 19:03:19 GMT
I'm fine with open world. What I really want though is, if we are moving this story to Tevinter, to have an "open world" city. Minrathus with four or five districts, kind of like Kirkwall only bigger, and better, and a hell of a lot prettier. And maybe a couple of surrounding countryside areas. Val Royeaux was a big let down, now is the time for Bioware to make up for that. I think the Jade Empire "a couple cities, each with their own wilderness" style could be a good model. Having more than one city/wilderness palette goes a long way toward breaking up the feeling of confinement, even though JE's total area was actually quite small. I'm even thinking back to how much better DA2 felt with just a couple new DLC environments. The area doesn't need to be that big, as long as there's some variation in the foliage and building styles.
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You must gather your party before venturing forth.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Exile Isan on May 29, 2017 19:14:56 GMT
I think the Jade Empire "a couple cities, each with their own wilderness" style could be a good model. Having more than one city/wilderness palette goes a long way toward breaking up the feeling of confinement, even though JE's total area was actually quite small. I'm even thinking back to how much better DA2 felt with just a couple new DLC environments. The area doesn't need to be that big, as long as there's some variation in the foliage and building styles. That's the thing about Minrathous, it could have more than one building style. Dorian says there's parts of the city that were not built in the modern ages. You could have a sections that are pre-Andraste old, sections that are new, sections that even look elven or even date back to the Neromenians. Minrathous is also big. It's the largest city in Thedas. On the southern side you could have plains like those you see in Trespasser and in the north it could be more rain forest like the Arbor Wilds.
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Post by simit on May 29, 2017 19:20:04 GMT
I keep hoping for a "layered" map/area, after the descent dlc i been pineing for more deep roads, would love a map with a fully explorable surface but also a extensive deep road network
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