Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
Posts: 5,572 Likes: 12,621
inherit
∯ Interjector in Chief
279
0
1
Mar 28, 2024 19:58:54 GMT
12,621
Heimdall
5,572
August 2016
heimdall
Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
HeimdallX
|
Post by Heimdall on Jun 9, 2017 18:47:31 GMT
thats1evildudeRascothSo, initially I thought it was Kal Sharok that traded with Tevinter. Then I get corrected that it is, in fact, Orzamaar. but how the hell are they managing this? WE've been to Orzamaar and the only entrance to the Deep Roads is guarded. And all the roads we traverse and thaigs we encounter are abandoned to the Darkspawn. The Deep Roads map we see are under the Frostback Mountains and about half or all of Orlais. Which made me think, all along, that Orzamaar was cut off from everyone and really did depend on the surface dwarves to bring in trade goods while spitting on them when it otherwise suited them. But apparently they have a very lucrative trade for all the Lyrium they mine (where are these mines?) to Tevinter via the below ground Ambassadoriship located there that I thought was Kal Sharok. So, somehow, there is enough cleared out safe Deep Roads ALL THE WAY TO TEVINTER. Uh, what? I'd like to see the source for that information. My assumption was that the Ambassadoria were actually descendants of the dwarves stranded there a thousand years ago and the lyrium trade was on the surface.
|
|
inherit
168
0
13,827
Rascoth
4,149
August 2016
rascoth
|
Post by Rascoth on Jun 9, 2017 18:47:48 GMT
thats1evildude Rascoth So, initially I thought it was Kal Sharok that traded with Tevinter. Then I get corrected that it is, in fact, Orzamaar. but how the hell are they managing this? WE've been to Orzamaar and the only entrance to the Deep Roads is guarded. And all the roads we traverse and thaigs we encounter are abandoned to the Darkspawn. The Deep Roads map we see are under the Frostback Mountains and about half or all of Orlais. Which made me think, all along, that Orzamaar was cut off from everyone and really did depend on the surface dwarves to bring in trade goods while spitting on them when it otherwise suited them. But apparently they have a very lucrative trade for all the Lyrium they mine (where are these mines?) to Tevinter via the below ground Ambassadoriship located there that I thought was Kal Sharok. So, somehow, there is enough cleared out safe Deep Roads ALL THE WAY TO TEVINTER. Uh, what? There are no safe Deep Roads connections. So they rely on the surfacers. And since most dwarves in the Imperium are surfaces, they surely have enough hands to do the job. As to where they mine lyrium... anywhere they can find rather safe Deep Roads entrance? Edit: I'd like to see the source for that information. My assumption was that the Ambassadoria were actually descendants of the dwarves stranded there a thousand years ago and the lyrium trade was on the surface. Yup, that's my assumption as well. I must admit I never understood the claim that Tevinter would not have dwarven slaves for fear of antagonising the Ambassadoria and I would like to know where the Wiki got their information from. The dwarves of Orzammar actually brand their castles so they can never be anything else (shades of the Evanuris marking their slaves?), so why would they be offended if these dwarves ended up being used as slaves by Tevinter? Surface dwarves are also castles and whilst some make a good living for themselves as merchants, etc, there are going to be others who struggle to survive. Whether selling themselves into slavery or simply being preyed on by slavers, why wouldn't they be found in the slave markets of Tevinter? I'd also point out that when we wake up Corypheus in Legacy, among his other ramblings he asks whether we are slaves of the dwarves? So dwarves clearly had slaves in his time and since at least one member of our party could be a dwarf then presumably it was possible for them to enslave their own. Exactly my thoughts. The only reason that could possibly work is dwarves' noncitizen status in Tevinter. But even that's a stretch.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 9, 2017 18:49:59 GMT
I, again, emphatically say "no" to dual protagonist. One protagonist is hard enough to build, manage and gear up. I would hate to keep switching up between the two. Not to mention, it makes the story really scripted, and eliminates any sort of choices one can make, because the two characters have to pick up the thread from one another.
Either bring back the Inquisitor, or start anew. No compromises.
And if it's a Human or Elf only, ewwww....
|
|
Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
Posts: 5,572 Likes: 12,621
inherit
∯ Interjector in Chief
279
0
1
Mar 28, 2024 19:58:54 GMT
12,621
Heimdall
5,572
August 2016
heimdall
Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
HeimdallX
|
Post by Heimdall on Jun 9, 2017 18:58:27 GMT
I, again, emphatically say "no" to dual protagonist. One protagonist is hard enough to build, manage and gear up. I would hate to keep switching up between the two. Not to mention, it makes the story really scripted, and eliminates any sort of choices one can make, because the two characters have to pick up the thread from one another. Either bring back the Inquisitor, or start anew. No compromises. And if it's a Human or Elf only, ewwww.... In my scenario, the Inquisitor has no combat and thus no need for gear. I get that such a thing would be a hassle.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 9, 2017 19:07:39 GMT
I, again, emphatically say "no" to dual protagonist. One protagonist is hard enough to build, manage and gear up. I would hate to keep switching up between the two. Not to mention, it makes the story really scripted, and eliminates any sort of choices one can make, because the two characters have to pick up the thread from one another. Either bring back the Inquisitor, or start anew. No compromises. And if it's a Human or Elf only, ewwww.... In my scenario, the Inquisitor has no combat and thus no need for gear. I get that such a thing would be a hassle. I don't understand why I need a protagonist to just do the talking. I just want to play one character. The one who decides and does ALL the stuff. Make Inquisitor into an Antagonist or a Mentor, but I have no interest in getting a new character just to talk about stuff. Inquisition had to much talking as is, without enough good action story sequences.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,181
phoray
Dreadnaw Rising
12,570
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Jun 9, 2017 19:32:53 GMT
In my scenario, the Inquisitor has no combat and thus no need for gear. I get that such a thing would be a hassle. I don't understand why I need a protagonist to just do the talking. I just want to play one character. The one who decides and does ALL the stuff. Make Inquisitor into an Antagonist or a Mentor, but I have no interest in getting a new character just to talk about stuff. Inquisition had to much talking as is, without enough good action story sequences. What do you mean by this? Like at the end of Origins where we see all the armies we've gathered mass with an epic voice over? Or even the attack on Earth at the start or the Citadel towards the end in ME3? Or that stupid fight with the asian dude (KEi?) on the Liara planet? and I pretty much hated the whole bit with getting blown off a tower with magical air, which should have killed both of us from the fall, but somehow only cracked a single helmet in MEA. I can't tell if I agree with you or not, based off your definition. I do remember the first time of playing DAI that I seemed to settle in for an hour of talking as I made the rounds, and that is a bit much even if I liked all of it.
|
|
inherit
813
0
Jun 26, 2019 23:40:38 GMT
5,054
thats1evildude
2,478
August 2016
thats1evildude
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by thats1evildude on Jun 9, 2017 20:05:23 GMT
thats1evildude Rascoth So, initially I thought it was Kal Sharok that traded with Tevinter. Then I get corrected that it is, in fact, Orzamaar. but how the hell are they managing this? WE've been to Orzamaar and the only entrance to the Deep Roads is guarded. And all the roads we traverse and thaigs we encounter are abandoned to the Darkspawn. The Deep Roads map we see are under the Frostback Mountains and about half or all of Orlais. Which made me think, all along, that Orzamaar was cut off from everyone and really did depend on the surface dwarves to bring in trade goods while spitting on them when it otherwise suited them. But apparently they have a very lucrative trade for all the Lyrium they mine (where are these mines?) to Tevinter via the below ground Ambassadoriship located there that I thought was Kal Sharok. So, somehow, there is enough cleared out safe Deep Roads ALL THE WAY TO TEVINTER. Presumably the lyrium is shipped overland. Since only the dwarves can handle lyrium somewhat safely, I imagine they don't have to worry much about bandits and pirates and such.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 9, 2017 20:13:36 GMT
I don't understand why I need a protagonist to just do the talking. I just want to play one character. The one who decides and does ALL the stuff. Make Inquisitor into an Antagonist or a Mentor, but I have no interest in getting a new character just to talk about stuff. Inquisition had to much talking as is, without enough good action story sequences. What do you mean by this? Like at the end of Origins where we see all the armies we've gathered mass with an epic voice over? Or even the attack on Earth at the start or the Citadel towards the end in ME3? Or that stupid fight with the asian dude (KEi?) on the Liara planet? and I pretty much hated the whole bit with getting blown off a tower with magical air, which should have killed both of us from the fall, but somehow only cracked a single helmet in MEA. I can't tell if I agree with you or not, based off your definition. I do remember the first time of playing DAI that I seemed to settle in for an hour of talking as I made the rounds, and that is a bit much even if I liked all of it. I loved the different crazy fight sequences in MET, like on the chase on the moving elevators and the trams, most of the companions' Loyalty missions both in the OT and in Andromeda, or the big set-up on Tuchanka with the Maw, or the final battle in Legacy or fighting Arishok, or in DA2, that demon in Deep Roads commanding the what's their name, or playing through a particular city in Andromeda (trying to be vague here). That sort of stuff, when cutscenes intersperse with actual fighting through to a boss fight, I am so game.
In Inquisition, an invitation to a quest too often resulted with just sitting and talking and talking, and then just, you know, knock off something small in a shallow cave. Not to mention when you came back to Skyhold if you have the full cast, you had to visit all 13 locations AND do War table AND there were judgments.
I don't really remember a memorable combat mission in Inquisition.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,181
phoray
Dreadnaw Rising
12,570
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on Jun 9, 2017 20:22:36 GMT
@careful
I liked Haven, Adamant, the Arbor Wilds up until you entered the Shrine, and if you fight Gaspard's sister in the Gardens at the Winter Palace. I also remember liking the battle with the Saarbass in Trespasser as being, finally, more difficult than whacking endlessly with great music to support it. JoH had a fun infiltration war bit as well. Descent had an interesting but frustrating Darkspawn element in the middle. The best fight scenes, to me, were the ones with an immediate build up to them, usually in the form of dialogue or cutscenes.
No random encounter was ever memorable so if the bad guy wasn't in a cut scene long enough to make me want to kill them, meh
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 9, 2017 20:30:23 GMT
@careful I liked Haven, Adamant, the Arbor Wilds up until you entered the Shrine, and if you fight Gaspard's sister in the Gardens at the Winter Palace. I also remember liking the battle with the Saarbass in Trespasser as being, finally, more difficult than whacking endlessly with great music to support it. JoH had a fun infiltration war bit as well. Descent had an interesting but frustrating Darkspawn element in the middle. The best fight scenes, to me, were the ones with an immediate build up to them, usually in the form of dialogue or cutscenes. No random encounter was ever memorable so if the bad guy wasn't in a cut scene long enough to make me want to kill them, meh Haven was Okay, but I found there was way, way, way too much momentum lost on rotating the wheels. All I did was to cloak and rotate, and the companions fought on. Adamant I remember as the biggest disappointment in the game, because I did not get to kill anyone, can't remember what was in Arbour Wilds, and Winter Palace is high on my "yeah, do you really want to do this boring s**t again?" when I think of doing Inquisition. Gods, climbing that trellis million times while the nobles approval timer tickled down and searching for whatever idiotic thing that was there... I can't remember any fighting in WP tbh at all, just halla collecting BS and how insanely anachronistic and terrible Duchess looked.
|
|
Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
Posts: 5,572 Likes: 12,621
inherit
∯ Interjector in Chief
279
0
1
Mar 28, 2024 19:58:54 GMT
12,621
Heimdall
5,572
August 2016
heimdall
Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
HeimdallX
|
Post by Heimdall on Jun 9, 2017 20:51:50 GMT
In my scenario, the Inquisitor has no combat and thus no need for gear. I get that such a thing would be a hassle. I don't understand why I need a protagonist to just do the talking. I just want to play one character. The one who decides and does ALL the stuff. Make Inquisitor into an Antagonist or a Mentor, but I have no interest in getting a new character just to talk about stuff. Inquisition had to much talking as is, without enough good action story sequences. I like the talking. Besides which, my idea is that the Inquisitor would be making some War table like decisions that impact the new PC's gameplay. There would also be puzzles, riddles, and other opportunities to diversify the gameplay.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 9, 2017 21:00:33 GMT
I don't understand why I need a protagonist to just do the talking. I just want to play one character. The one who decides and does ALL the stuff. Make Inquisitor into an Antagonist or a Mentor, but I have no interest in getting a new character just to talk about stuff. Inquisition had to much talking as is, without enough good action story sequences. I like the talking. Besides which, my idea is that the Inquisitor would be making some War table like decisions that impact the new PC's gameplay. There would also be puzzles, riddles, and other opportunities to diversify the gameplay. Vaults in Andromeda were the best zones I have seen with puzzles, and they were not rated high. Also, I looked up solutions for all puzzles on the internet, because I cannot do but the simplest Sudoku on my own, nor anything that is not a simple pattern matching. I liked platforming puzzles in ANdormeda, but hated them with passion in SWTOR. At a guess, the DA crowd would likely hate it.
And War Table wants me want to throw heavy objects at my screen, because of the boring mechanics and having to read walls of text. War Table is my least favored part of
If you add this all as a non-optional component a lot of folks will hate it, and it will detract hugely from replayability. Even the Vaults as fun as they are the first time around are boring the second time. Any puzzle is once you know the answer.
And I still don't understand why I need Inquisitor for it. I got my new toy, new protagonist. I want to get to know him/her and do stuff with him/her, not to go back to Inquisitor and go through the whole separation anxiety all over again. And multiple times during the game? Just no. Seeing Hawke was bad enough.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2148
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 9, 2017 21:23:15 GMT
I want to help May and Dorian fight the corruption in Tevinter, and I hope there is a significant storyline regarding this subject hopefully involving the Black Divine. Also, add me to the list of people who would like to help start a slave rebellion while in Tevinter, this would weaken Tevinter as a whole and make them even more vulnerable to qunari attacks possibly requiring Tevinter to ally with Orlais, Ferelden, etc., when the Qunari inevitably attack.
As far as Solas' storyline, I'm hoping somehow at least some of the Evanuris find their way to Thedas because they sound like they would be the absolute best antagonists, both terrifying and intriguing.
I would also like to see some griffons. I don't need to ride one because only Wardens should ride a griffon, but I would love to see one up close.
|
|
inherit
2703
0
2,011
Lazarillo
1,025
January 2017
lazarillo
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, SWTOR
|
Post by Lazarillo on Jun 9, 2017 21:28:54 GMT
As far as Solas' storyline, I'm hoping somehow at least some of the Evanuris find their way to Thedas because they sound like they would be the absolute best antagonists, both terrifying and intriguing. If we have to have more Evanuris, I'd rather they actually be pretty swell people. Finding out Solas greatly embellished the truth behind their darker aspects fits in with his role as a trickster, and his rather egotistical portrayal. Plus it avoids the series falling into the trite "the 'good' gods were actually evil gods!" RPG cliche.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2148
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 9, 2017 21:37:02 GMT
As far as Solas' storyline, I'm hoping somehow at least some of the Evanuris find their way to Thedas because they sound like they would be the absolute best antagonists, both terrifying and intriguing. If we have to have more Evanuris, I'd rather they actually be pretty swell people. Finding out Solas greatly embellished the truth behind their darker aspects fits in with his role as a trickster, and his rather egotistical portrayal. Plus it avoids the series falling into the trite "the 'good' gods were actually evil gods!" RPG cliche. I would like for the Evanuris to be more complicated than one note good or bad, and ideally, have a few stick around in order to provide a pantheon of deeper dremora style "gods" to provide players with cool quests in future games.
|
|
Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
Posts: 5,572 Likes: 12,621
inherit
∯ Interjector in Chief
279
0
1
Mar 28, 2024 19:58:54 GMT
12,621
Heimdall
5,572
August 2016
heimdall
Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
HeimdallX
|
Post by Heimdall on Jun 9, 2017 21:49:50 GMT
I like the talking. Besides which, my idea is that the Inquisitor would be making some War table like decisions that impact the new PC's gameplay. There would also be puzzles, riddles, and other opportunities to diversify the gameplay. Vaults in Andromeda were the best zones I have seen with puzzles, and they were not rated high. Also, I looked up solutions for all puzzles on the internet, because I cannot do but the simplest Sudoku on my own, nor anything that is not a simple pattern matching. I liked platforming puzzles in ANdormeda, but hated them with passion in SWTOR. At a guess, the DA crowd would likely hate it.
And War Table wants me want to throw heavy objects at my screen, because of the boring mechanics and having to read walls of text. War Table is my least favored part of
If you add this all as a non-optional component a lot of folks will hate it, and it will detract hugely from replayability. Even the Vaults as fun as they are the first time around are boring the second time. Any puzzle is once you know the answer.
And I still don't understand why I need Inquisitor for it. I got my new toy, new protagonist. I want to get to know him/her and do stuff with him/her, not to go back to Inquisitor and go through the whole separation anxiety all over again. And multiple times during the game? Just no. Seeing Hawke was bad enough.
I don't think your dislike of puzzles and reading is typical of the DA crowd. I liked the war table in principle, it just need to have an actual impact on the world instead of just text. Keeping the Inquisitor under player control is for story purposes, so they can get closure for the Solas storyline, especially Lavellans. Trespasser set them up for an important role, so i want a way to keep them under player control without stealing the thunder of the new PC. (in terms of gameplay time, think 15% Inquisitor and 85% new PC)
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2726
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 9, 2017 22:01:34 GMT
I, again, emphatically say "no" to dual protagonist. One protagonist is hard enough to build, manage and gear up. I would hate to keep switching up between the two. Not to mention, it makes the story really scripted, and eliminates any sort of choices one can make, because the two characters have to pick up the thread from one another. Either bring back the Inquisitor, or start anew. No compromises. And if it's a Human or Elf only, ewwww.... It would be really hard to fight as a handless person
|
|
inherit
2703
0
2,011
Lazarillo
1,025
January 2017
lazarillo
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, SWTOR
|
Post by Lazarillo on Jun 9, 2017 22:31:33 GMT
It would be really hard to fight as a handless person I don't see why. Especially since Quizzie gets to keep his/her dominant hand. Sword and Shield - Hold the sword in the right, strap a shield to the left arm, just like it is by default. Two-Handed Weapon - Okay this one wouldn't really work. Dual Daggers - Prosthetic blade/pirate hook hand over the end of the left arm. Archery - Red Jenny ending has a prosthetic crossbow already. Mage - Only people in the setting who ever claimed magic needed two hands were two dumb thugs that got fricasseed by an Abomination. That said, I don't want Quizzie back in person. Maybe one brief scene for those that romanced Solas once his story gets wrapped up. But having the Inquisitor take a direct hand in things defeats the whole purpose of the "work-by-proxy" declaration at the end of Trespasser. Quizzie's presence should be felt, but needs not actually appear, and better if s/he doesn't. However, that's all story-based. In terms of whether s/he can fight, it's totally doable.
|
|
Melcara
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 241 Likes: 399
inherit
6862
0
Sept 15, 2018 15:37:27 GMT
399
Melcara
241
April 2017
melcara
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by Melcara on Jun 9, 2017 22:38:52 GMT
As far as Solas' storyline, I'm hoping somehow at least some of the Evanuris find their way to Thedas because they sound like they would be the absolute best antagonists, both terrifying and intriguing. If we have to have more Evanuris, I'd rather they actually be pretty swell people. Finding out Solas greatly embellished the truth behind their darker aspects fits in with his role as a trickster, and his rather egotistical portrayal. Plus it avoids the series falling into the trite "the 'good' gods were actually evil gods!" RPG cliche. If Trespasser and Abelas's comments on the downfall of the elves are anything to go by, the Evanuris are definitely not swell people. And it has already fallen into that cliche, I'm afraid. However, it's more of a grey and less of a black and white situation.
|
|
inherit
2703
0
2,011
Lazarillo
1,025
January 2017
lazarillo
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, SWTOR
|
Post by Lazarillo on Jun 9, 2017 22:57:26 GMT
And it has already fallen into that cliche, I'm afraid. However, it's more of a grey and less of a black and white situation. True, but not in a way it can't worm its way back out of by going "unreliable sources!". So that's my hope. Not my expectation (I hate to say it, but those are somewhat low for DA4), but it would help start to fix the problems I have with the plot as it currently stands.
|
|
Melcara
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 241 Likes: 399
inherit
6862
0
Sept 15, 2018 15:37:27 GMT
399
Melcara
241
April 2017
melcara
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by Melcara on Jun 9, 2017 22:59:57 GMT
And it has already fallen into that cliche, I'm afraid. However, it's more of a grey and less of a black and white situation. True, but not in a way it can't worm its way back out of by going "unreliable sources!". So that's my hope. Not my expectation (I hate to say it, but those are somewhat low for DA4), but it would help start to fix the problems I have with the plot as it currently stands. Meh. I thought it was a good twist. Fen'Harel being an actual evil trickster would not only retcon Solas's entire personality, but also be kind of boring. But that's just my opinion.
|
|
inherit
2703
0
2,011
Lazarillo
1,025
January 2017
lazarillo
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, SWTOR
|
Post by Lazarillo on Jun 9, 2017 23:06:07 GMT
Meh. I thought it was a good twist. Fen'Harel being an actual evil trickster would not only retcon Solas's entire personality, but also be kind of boring. But that's just my opinion. I feel like it kind of fits him. Solas has more than a little bit of an ego to him. He knows what's best and what's right and if you disagree with him, he won't necessarily argue until the end or anything, but he'll roll his eyes at you for being a silly mortal who doesn't understand the world like he does. Even the way he takes responsibility is rather self-centered. As far as he's concerned, it was his action, and only his, that "doomed" the world. Everything is the fault of the Veil. So him seeing the other Evanuris as "evil", simply because he disagreed with them, is rather apropos to him, I think. What an incredible god of deception, to have convinced himself of something that isn't true, as well!
|
|
Melcara
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 241 Likes: 399
inherit
6862
0
Sept 15, 2018 15:37:27 GMT
399
Melcara
241
April 2017
melcara
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by Melcara on Jun 9, 2017 23:24:27 GMT
Meh. I thought it was a good twist. Fen'Harel being an actual evil trickster would not only retcon Solas's entire personality, but also be kind of boring. But that's just my opinion. I feel like it kind of fits him. Solas has more than a little bit of an ego to him. He knows what's best and what's right and if you disagree with him, he won't necessarily argue until the end or anything, but he'll roll his eyes at you for being a silly mortal who doesn't understand the world like he does. Even the way he takes responsibility is rather self-centered. As far as he's concerned, it was his action, and only his, that "doomed" the world. Everything is the fault of the Veil. So him seeing the other Evanuris as "evil", simply because he disagreed with them, is rather apropos to him, I think. What an incredible god of deception, to have convinced himself of something that isn't true, as well! Oh, Solas definitely has a huge ego and is incredibly stubborn, way more than he'd like to admit. Those are some of his major character flaws which make him Solas. And perhaps he did view them in a worse light simply because they were his enemies, but that doesn't necessarily make them good people. All the codex entries imply that the Evanuris were incredibly conceited and obsessed with power. Solas says that Mythal was the best of them, but I think that his perception of her might be a little skewed, and it would be interesting if she somehow turned out to be the real threat. Which I think she will. Another thing is that Solas isn't actually the god of deception, he's the god of rebellion. I think he started to be regarded as the god of deception after he went into uthenera because of a mistranslation, I think. So, I agree that he isn't a 100 % reliable source on what the Evanuris were like, but there's other evidence. I think the Evanuris might have been essentially good at the beginning, when they were just war generals, but became slowly corrupted with power and started oppressing their people with it. I think that the setup for the next game is pretty good, and I can't wait to see where they go with it.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
172
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 9, 2017 23:32:21 GMT
I, again, emphatically say "no" to dual protagonist. One protagonist is hard enough to build, manage and gear up. I would hate to keep switching up between the two. Not to mention, it makes the story really scripted, and eliminates any sort of choices one can make, because the two characters have to pick up the thread from one another. Either bring back the Inquisitor, or start anew. No compromises. And if it's a Human or Elf only, ewwww.... It would be really hard to fight as a handless person I find your lack of imagination disturbing.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 9, 2017 23:59:57 GMT
I, again, emphatically say "no" to dual protagonist. One protagonist is hard enough to build, manage and gear up. I would hate to keep switching up between the two. Not to mention, it makes the story really scripted, and eliminates any sort of choices one can make, because the two characters have to pick up the thread from one another. Either bring back the Inquisitor, or start anew. No compromises. And if it's a Human or Elf only, ewwww.... It would be really hard to fight as a handless person Golems are part of the lore, and since we have departed way away from the Middle Ages anyways, Dwarves of whatever place can serve as Gnomes the Artificers and rig up a Magic Cyborg Arm. Or we can have a Bao-Dur style Ghostly Arm. It's DA, where the lore is bent, and history is being treated like a rubber band.
|
|