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Post by Fogg on Jun 13, 2017 15:48:34 GMT
This game is supposed to be a lot like Destiny (it fits the genre, at least) but I've never played that game. I'm sure others haven't either, but some have! So, how about a thread in which we can ask those who have played some questions.
For example!
- Is there one difficulty? Or like multiple? How does that work? Is it not too easy for those who want a challenge, or too hard for casual gamers?
- Will you miss out on event only stuff if you don't play for a while?
- How often do you actually have PUG's that conversate by voicechat? Like, no yelling, no open mics in which you hear people ramming their keyboards and screaming to their mothers, or like you join up with two people that are playing together speaking another language?
- Is it common to do the same missions over and over again? For loot and xp? Or can you just do every mission just the once?
- I guess grinding is part of the game, but how slow does it go?
- I can imagine being happy with a new gun, but how quickly is each new gun/armor outdated? In SWTOR (before 4.0) I could still use an acquired weapon for days/weeks, in Borderlands more like one or two hours.
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Post by PillarBiter on Jun 13, 2017 15:51:42 GMT
I'm currently panicking because of stuff I heard from the internet, which are completely unverified by any official source. Should I continue to rightfully panick or swallow these here 3 valiums?
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Post by ShadowAngel on Jun 13, 2017 16:05:31 GMT
1,200 hours in destiny
1. Destiny had a variety of difficulties from normal, heroic and then they'd add modifiers to certain missions/strikes. I'm not entirely sure if difficulty adjusts if you get into a group or not however, I tended to run with the best group where we speed ran stuff cause we were that good, knew all the short cuts and had the best gear for it.
2. This one strictly depends on how bioware wants to do it. Destiny has redone Christmas, halloween events as well as a few others if that's what you mean, if you're talking things like public events they ran all day everyday on a time period.
3. Destiny itself had an opt-in voice chat. Meaning unless you select public chat you wasn't going to hear any randoms so it wasn't mandatory for you to listen to people whining or bitching about certain things. It also works the same way for it's pvp and pve matchmaking. In short, it was optional if you partook in chatting with people and you could cut them off if they were an annoyance.
4.destiny was a grind, you were repeatedly doing the same missions, strikes, and raids for certain loot. If you want the best, you're going to be grinding, if you want to compete at higher level content, you're going to grind, "if" they add a pvp mode where restrictions aren't in place, you're going to grind if you want to compete cause others will have better gear.
5. Grinding progression depends how bioware sets it. Destiny had it where you progressed by levels till you maxed out, then you advanced into light level where each gear upgrade was generally only a few light levels better and you grinder till you maxed out, then at that point you stocked up on supplies and continued upgrading what you currently had perk wise or grounded for more weapons that were better suited for specific situations I.E. burn weapon for burn modifiers, void for void modifiers, arc for arc, etc etc. destiny was a heavy loot based game where you were constantly upgrading/exchanging weapons in and out.
6. I imagine at first you'll progress through them really quickly(you ditched a lot of weapons early on in destiny till you got near end game content and was near maxed out), later on you hit a wall where you'll slowly progress and have the same weapons for weeks, maybe even a month depending on your luck +playtime. I'd expect the same here if they use an RNG system (which the trailer showed with the chick praying for a good weapon).
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Post by Heimdall on Jun 13, 2017 16:27:25 GMT
I've been an on and off again Destiny player, so I'll answer the questions as best I can: - Is there one difficulty? Or like multiple? How does that work? Is it not too easy for those who want a challenge, or too hard for casual gamers? Specific missions have difficulty settings, some of them anyway. The baseline is designed for whatever level the devs expect you to be at, while the hard mode is designed for a higher level character, sometimes with additonal challenging conditions.Not really, most events that will get you specific loot are recurring every few weeks. So if you miss it there will be an opportunity to get it again.On strikes (3 person missions with matchmaking) I usually get silence. The only time I've encountered players with mics consistently was in some of the pvp events and Raids, where it's pretty much a necessity due to the level of coordination required. Occasionally you get a lot of noise, but my last Raid was blessedly quiet.Doing the same missions over is pretty much a necessity for grinding, although they're thankfully short for the most part so it isn't too bad. You need to do it for loot mostly, especially the weekly featured strikes and story missions. Although you don't really need to grind much if you're only interested in the single player content. I'm not really sure how the grind compares, but I know that when you get to high level it slows down dramatically. You go through weapons and armor pretty quick in the early game, but once you get to the late game they added the ability to sacrifice weapons to strengthen others, so you can actually hold onto equipment for a very long time.
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Post by lennybusker on Jun 13, 2017 18:39:36 GMT
- Will you miss out on event only stuff if you don't play for a while?
The thing about this is that there will almost certainly be daily/weekly missions for rewards. Missing one here and there might not matter in the long run, but would put you at a short-term disadvantage for getting the best gear.
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Post by Fogg on Jun 13, 2017 19:34:09 GMT
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Post by Amirit on Jun 13, 2017 22:00:38 GMT
Could you please tell how the story (plot?) looks like in Destiny?
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Post by Heimdall on Jun 13, 2017 22:17:01 GMT
Could you please tell how the story (plot?) looks like in Destiny? I'm not sure what you mean.
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Post by lennybusker on Jun 13, 2017 22:24:21 GMT
Could you please tell how the story (plot?) looks like in Destiny? I put in a couple hundred-ish hours on launch and didn't go back for DLCs. I heard that the later DLCs, especially TTK, were much better on story, but the base game's story was almost nonexistent. They did some pretty nice world and lore building but then locked it all away on "grimoire cards" that you could only see using the companion app or website. If they had put that in the game, even in the form of codexes like Mass Effect, it would have been much better received.
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Post by ShadowAngel on Jun 13, 2017 23:13:53 GMT
- Will you miss out on event only stuff if you don't play for a while? The thing about this is that there will almost certainly be daily/weekly missions for rewards. Missing one here and there might not matter in the long run, but would put you at a short-term disadvantage for getting the best gear. Depends on how they want to do it. Destiny Doesnt do specific event items anymore but there was at one point where you got extra things from a DLC events. Dark below dropped the crux (used to get an exotic weapon) till they made all events just drop normal in game stuff and added the special items to missions or raids (now you get crux in Crota raid). id imagine bioware would do events where a specific thing is from said event, makes it more special even if not everyone can get it if they miss out on the time that event was there. Some games do it, others don't. Overwatch has a lot of salty players cause they had items from past events that they're not doing again so they pretty much will never see those items. All on how bioware wants to do them, you either make it player friendly or you can make those items actually special where unfortunately some will miss out on it.
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Post by ShadowAngel on Jun 13, 2017 23:22:07 GMT
Could you please tell how the story (plot?) looks like in Destiny? "I could tell" (speaker voice). hinestly destinys story in game was absolutely awful, no interest and not why I kept playing. It's plot was pretty much put in cards out of game (like another poster said). in short- you are a chosen warrior (guardians) who guard the very last city on earth after the golden age passsed (which expanded to various planets)and the darkness came and wiped everything out. The traveler (sits above last city on earth) gives the guardians the power (light) to use their abilities and fight back vs the darkness. You kill lots of aliens, machines, etc etc but ultimately you never really even learn what drives the darkness or who people in the game even are, why the traveler is there, etc etc. "I don't have time to explain why I don't even have time to explain" (Exo stranger). The DLC did at least show some chance of that changing and destiny 2 so far is really showing an actual story to it. thats all by game, there could be more explanation with the grimiore but I've no interest in outside media(my biggest peeve ever with games, seriously, don't rely on books, movies, internet, etc etc to tell the story of a game, very few are going to actually do that, its why lore nerds are a minority) to tell the story of a game so I never bothered.
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Post by Heimdall on Jun 13, 2017 23:22:48 GMT
Could you please tell how the story (plot?) looks like in Destiny? Well, I guess I'll try to describe it. The base game's story is really thin. You are a Guardian, a resurrected immortal imbued with power to defend mankind. Through some very tangentially related missions, you become aware of something called the Black Garden, which is protected and worshipped by the Vex (A machine race who, according to the grimoire, want to write themselves into the fabric of the universe somehow... Their storyline in particular is incomprehensible, they mess with space time a lot). Anyway, the Black Garden poses a threat to the Traveler, the giant spherical space god hovering over the last city, so you break into the Black Garden and you kill everything you find... that's it. In the first minor expansion, you go up against Crota, a god of the Hive, who worship the Darkness (turns out the Black Garden was actually a piece of the Darkness) and you kill his generals, then him... that's pretty much it. The second minor expansion has a somewhat more interesting plot. In the vanilla game you briefly deal with the Awoken, a kingdom of wreckage and space stations in the asteroid belt. The House of Wolves, a faction of the Fallen alien group, had sworn to serve the Awoken queen after she defeated them. Now they are in rebelion thanks to Skolas (their former leader who escaped his prison) and you have to stop Skolas' plans and ultimately defeat him. It's a somewhat more interesting story than the previous expansion, still not great. The first major expansion is easily the best story and content Destiny has to offer: The Taken King. This time we're set against the Taken King, Oryx, father of Crota, who has arrived with a massive fleet to avenge his son. This story is also basically about finding a way to get to and kill the Big Bad, but it features a lot more charm and humor in its characters, and works in part because it doesn't take its melodrama too seriously. The last expansion, Rise of Iron, unfortunately returned to the dull dourness of the old content. The House of Devils, another Fallen faction, has discovered ancient human nanotechnology called SIVA and is using it to augment themselves, so you get recruited by Lord Saladin, one of the Iron Lords (basically the oldest of the Guardians) who sealed away SIVA long ago, to stop it... and that's it. And that's the story of Destiny.
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Post by lennybusker on Jun 13, 2017 23:47:00 GMT
- Will you miss out on event only stuff if you don't play for a while? The thing about this is that there will almost certainly be daily/weekly missions for rewards. Missing one here and there might not matter in the long run, but would put you at a short-term disadvantage for getting the best gear. Depends on how they want to do it. Destiny Doesnt do specific event items anymore but there was at one point where you got extra things from a DLC events. Dark below dropped the crux (used to get an exotic weapon) till they made all events just drop normal in game stuff and added the special items to missions or raids (now you get crux in Crota raid). id imagine bioware would do events where a specific thing is from said event, makes it more special even if not everyone can get it if they miss out on the time that event was there. Some games do it, others don't. Overwatch has a lot of salty players cause they had items from past events that they're not doing again so they pretty much will never see those items. All on how bioware wants to do them, you either make it player friendly or you can make those items actually special where unfortunately some will miss out on it. Yeah I wasn't sure if they meant events like that or dailies. It kinda chaps me that you had (like I said, haven't played since...what was the first official mission added? Something about the Queen or whatever) to do dailies/weeklies to get coins for Xur or else you'd get left behind on the gear grind. I work hard enough at my real job, I don't want to feel like I'm on the clock for a game when I get home. There needs to be a balance between "doing dailies gives you a nice bonus" and "doing dailies every single day is the absolute quickest way to get BiS items"
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Post by Amirit on Jun 14, 2017 12:18:40 GMT
Thank you all for the answer. Sounds scary and sad and as far from BW traditions as one can imagine. Well, youtube is our friend, as usual - will see if they can bring anything "Bioware-ish" into that sessions-game.
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Post by Heimdall on Jun 14, 2017 12:49:32 GMT
Thank you all for the answer. Sounds scary and sad and as far from BW traditions as one can imagine. Well, youtube is our friend, as usual - will see if they can bring anything "Bioware-ish" into that sessions-game. The setting itself is actually interesting, if you read the grimoire pages which you can't actually do in game (One of the most maligned parts of the experience). My hope is that Bioware's attention to story is exactly why EA wanted them in particular to make this game. Destiny was roundly criticized for its lackluster story, which is something the devs seem intent on improving in Destiny 2. I think EA wanted Bioware's story approach to give them a competitive advantage.
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Post by Deleted on Jun 14, 2017 13:07:57 GMT
So, the only method of story and lore delivery in Destiny was through the cards on the external web-site?
You actually never had any characters in the game you talked to to get their stories, initiate quests or progress through a series of related quests to a culmination?
You just get dailies to go and kill stuff through a Pop-up and journal page and markers on the maps? Each quest their own thing, no connections between them?
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Post by Heimdall on Jun 14, 2017 13:17:06 GMT
So, the only method of story and lore delivery in Destiny was through the cards on the external web-site?
You actually never had any characters in the game you talked to to get their stories, initiate quests or progress through a series of related quests to a culmination?
You just get dailies to go and kill stuff through a Pop-up and journal page and markers on the maps? Each quest their own thing, no connections between them? There were cutscenes for some missions and narrated intros before all story missions. There were also some quest text to talk to quest givers in the towers, but hat was usually only partially voiced. There were connections, just not terribly engaging ones.
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Post by Deleted on Jun 14, 2017 13:19:02 GMT
So, the only method of story and lore delivery in Destiny was through the cards on the external web-site?
You actually never had any characters in the game you talked to to get their stories, initiate quests or progress through a series of related quests to a culmination?
You just get dailies to go and kill stuff through a Pop-up and journal page and markers on the maps? Each quest their own thing, no connections between them? There were cutscenes for some missions and narrated intros before all story missions. There were also some quest text to talk to quest givers in the towers, but hat was usually only partially voiced. There were connections, just not terribly engaging ones. That's sort of what I imagine for Anthem, only everything is voiced & maybe more links between the quests, sort of having a Main Story and a bunch of repetitive side-missions. Thoughm tbh, I doubt it's going be exactly like Destiny.
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Post by Heimdall on Jun 14, 2017 14:39:17 GMT
There were cutscenes for some missions and narrated intros before all story missions. There were also some quest text to talk to quest givers in the towers, but hat was usually only partially voiced. There were connections, just not terribly engaging ones. That's sort of what I imagine for Anthem, only everything is voiced & maybe more links between the quests, sort of having a Main Story and a bunch of repetitive side-missions. Thoughm tbh, I doubt it's going be exactly like Destiny. To go over it in more detail, there are basically 4 types of missions in Destiny. Story - Designed with a single player in mind and adjusted for the level the devs expect the player to be at when they complete the previous mission. Patrol - These are small busywork tasks with vague story justification you can access when you set down in an open world area. These are repeatable, but don't offer much value except as required by some quests. Strikes - Three person missions, with matchmaking. These are available starting at low level, with story ties to the main single player missions but they're sidequests really. Raids - Complicated six person events that are technically story relevant but can be safely ignored since it functionally makes little difference. For example, you kill Oryx in the single player story, but he actually retreats to a pocket dimension, which is the Raid. One of the more annoying aspects of these is that they lack matchmaking (Something Bungie is apparently looking to fix in Destiny 2), so you either need five friends who play Destiny and can coordinate schedules or you have to try your luck with third party websites.
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Post by Deleted on Jun 14, 2017 14:45:22 GMT
That's sort of what I imagine for Anthem, only everything is voiced & maybe more links between the quests, sort of having a Main Story and a bunch of repetitive side-missions. Thoughm tbh, I doubt it's going be exactly like Destiny. To go over it in more detail, there are basically 4 types of missions in Destiny. Story - Designed with a single player in mind and adjusted for the level the devs expect the player to be at when they complete the previous mission. Patrol - These are small busywork tasks with vague story justification you can access when you set down in an open world area. These are repeatable, but don't offer much value except as required by some quests. Strikes - Three person missions, with matchmaking. These are available starting at low level, with story ties to the main single player missions but they're sidequests really. Raids - Complicated six person events that are technically story relevant but can be safely ignored since it functionally makes little difference. For example, you kill Oryx in the single player story, but he actually retreats to a pocket dimension, which is the Raid. One of the more annoying aspects of these is that they lack matchmaking (Something Bungie is apparently looking to fix in Destiny 2), so you either need five friends who play Destiny and can coordinate schedules or you have to try your luck with third party websites. Yeah, it's pretty much what all the three MMOs I played had, xpt different number of peep for dungs and raids in different games. Sometimes they also have solo challenge progression dungeons too, when you keep climbing levels of boss fights on your own with a timer ticking to see how far you can get
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Post by Heimdall on Jun 14, 2017 14:51:48 GMT
My main hope is that, aside from just having more and higher quality story, Anthem will maintain Bioware staples like dialogue trees and building relationships with NPCs.
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Post by ShadowAngel on Jun 14, 2017 15:02:25 GMT
That's sort of what I imagine for Anthem, only everything is voiced & maybe more links between the quests, sort of having a Main Story and a bunch of repetitive side-missions. Thoughm tbh, I doubt it's going be exactly like Destiny. To go over it in more detail, there are basically 4 types of missions in Destiny. Story - Designed with a single player in mind and adjusted for the level the devs expect the player to be at when they complete the previous mission. Patrol - These are small busywork tasks with vague story justification you can access when you set down in an open world area. These are repeatable, but don't offer much value except as required by some quests. Strikes - Three person missions, with matchmaking. These are available starting at low level, with story ties to the main single player missions but they're sidequests really. Raids - Complicated six person events that are technically story relevant but can be safely ignored since it functionally makes little difference. For example, you kill Oryx in the single player story, but he actually retreats to a pocket dimension, which is the Raid. One of the more annoying aspects of these is that they lack matchmaking (Something Bungie is apparently looking to fix in Destiny 2), so you either need five friends who play Destiny and can coordinate schedules or you have to try your luck with third party websites. Matchmaking for raids will fall on its face every time. 9/10 randoms playing with randoms on a mode that needs coordination will not play out well. So many things that can go wrong. D2 is adding a matchmaking type of thing for raids far as I heard as well. I wouldn't count on Anthem having one just by people's comedic outrage over it being multiplayer focused. Seeing those comments already tells me pug grouping will suck in Anthem if that's how people want to be. Thank god ive got my own group.
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Post by Heimdall on Jun 14, 2017 15:10:28 GMT
Matchmaking for raids will fall on its face every time. 9/10 randoms playing with randoms on a mode that needs coordination will not play out well. So many things that can go wrong. D2 is adding a matchmaking type of thing for raids far as I heard as well. I wouldn't count on Anthem having one just by people's comedic outrage over it being multiplayer focused. Seeing those comments already tells me pug grouping will suck in Anthem if that's how people want to be. Thank god ive got my own group. I've heard that Bungie is looking to create some sort of system so the matchmaking isn't entirely random to help that, but I don't know how that would work. I think Bioware will need some sort of Raid or other group endgame content in order to keep the Destiny/Division players they hope to draw in.
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Post by Deleted on Jun 14, 2017 15:11:39 GMT
My main hope is that, aside from just having more and higher quality story, Anthem will maintain Bioware staples like dialogue trees and building relationships with NPCs. I am hoping to see some new approaches to forming attachments to your protagonist. I think the idea that you only play one character changing suits is good, because you do everything with him/her, but what if you want to see different options in the dialogues and see different quest outcomes? Or even change your appearance and gender for different VA? I assume you cannot replay with an alt? Or will all voicing for the Freelancer will be your own voice, so you have to self-insert? Can you create alts in Destiny or is it strictly one player = one character game? The only game were pugs were a good experience was ME3MP.
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Post by Heimdall on Jun 14, 2017 15:14:10 GMT
My main hope is that, aside from just having more and higher quality story, Anthem will maintain Bioware staples like dialogue trees and building relationships with NPCs. I am hoping to see some new approaches to forming attachments to your protagonist. I think the idea that you only play one character changing suits is good, because you do everything with him/her, but what if you want to see different options in the dialogues and see different quest outcomes? Or even change your appearance and gender for different VA? I assume you cannot replay with an alt? Or will all voicing for the Freelancer will be your own voice, so you have to self-insert? Can you create alts in Destiny or is it strictly one player = one character game? You can have up to three characters on your account in Destiny. I don't see Bioware restricting us to a single character, nor will they suddenly drop the voiced protagonist. Even the player characters in Destiny have spoken lines, though they speak seldomly.
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