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Obsidian Gryphon
10,118
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Vampyr
Aug 29, 2018 1:48:26 GMT
Post by Obsidian Gryphon on Aug 29, 2018 1:48:26 GMT
Beta Notice
Hello everyone,
Today, we’re very happy to announce the launch of a beta for Vampyr’s third update, before it launches in the near future.
This beta will help us ensure that the patch addresses the issues that we'd like it to address, as well as let us know that there aren't any other more esoteric issues that need to be dealt with.
This beta introduces the Story and Hard mode difficulty options, which will be available to players when they start a new game. You won’t be able to change the difficulty you’re playing on mid-game.
It also introduces Nvidia Ansel support for taking high-quality screenshots.
To enter this beta, you will need to right-click Vampyr in your Steam Library, and select "Properties". Then, click "Betas" and finally, select "Public_Beta" in the dropdown menu. This will download the patch to your PC. Should you want to go back to the previous version of the game, you will simply need to select "none" in the same dropdown menu.
Please find the changelog below:
New Features: Introduced New Difficulty Modes (Story Mode and Hard Mode) Introduced Nvidia Ansel
Fixes: An issue where the key to Morgue was missing has been fixed (Mission 21) Fixed an issue where there was a wall missing collisions in Aloysius’ mansion Fixed an issue that would occur with two-handed weapon skills Fixed an issue with Simplified Chinese achievements appearing in English Various other fixes
If you encounter any issues with this update, please don't hesitate to let us know!
Thanks,
The Vampyr Team.
*****
I think I'll try out the beta and see how it goes.
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
Posts: 4,444 Likes: 7,936
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269
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7,936
bshep
We destroy them or they destroy us.
4,444
August 2016
bshep
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
MasterDassJennir
1876
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Post by bshep on Feb 18, 2019 0:28:31 GMT
gravedigging but since i just finished this game.
I liked this game.
Elaborated story with a heavy focus on dialogue cutscenes and also being teeming with choices and their consequences, chiefly in the main quests. Graphics are decent and the scenarios really give the feeling of a early twenty century London with all its buildings and old cars, however some npcs seems to suffer from low details in their models when compared to others.
The only downside is the gameplay mechanics. Combat is clumsy, the target lock camera sometimes hinders more than help, stealth is way to simplified and the stamina bar is way to low (this last one may be a nitpick on my part).
8/10. Definitelly worth it.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,671 Likes: 6,650
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Agent 46
177
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Apr 19, 2024 19:12:21 GMT
6,650
Gileadan
Clearance Level Ultra
2,671
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Aug 18, 2020 13:42:51 GMT
Necromancery! But it's a game about undead people anyway, so what the hell.
I bought this during a Steam sale a while ago and finally got around to playing it after coming back from my vacation. I did a "Not even once" playthrough on medium difficulty, meaning that I didn't kill a single citizen for XP and suffered the consequences. Oh boy.
The good: I found Vampyr a very atmospheric game and really felt the grittiness of London at the end of WW1 as the Spanish flu sweeps through it. The different districts each had a unique look and feel to them, including the people I met there. The story intrigued me and kept me going even when the game's less appealing qualities gave me a really hard time, and I really appreciated how much effort was put into the ending, which had an entire map dedicated to it and was a nice change from the rushed endings some story driven games are plagued by. Being a doctor turned vampire in the middle of an epidemic was an interesting take on vampire stories.
The bad: the combat is awfully clunky, and there's too much of it. I don't mind combat heavy games at all if the combat is enjoyable, but here I often groaned when I rounded a corner and found that another bunch of Priwen guards had respawned, complete with a chaplain and two fire executioners. Boss battles inevitably turned out to be long attrition affairs of chipping away a few hitpoints here and there while dodging the incoming attacks that would kill me in mere seconds. And the busy work required to keep the districts healthy. Each night I would check the citizen lists for illnesses, craft the appropropriate medicines and make a distribution run. This actually made me dread leveling up since that always meant that a day passed and more people would get infected that I would have to cure. I really felt like a doctor on graveyard shift, heh.
The ugly: the morality system. Who thought that this was a good idea? Essentially a large chunk of available XP could be gained from killing citizens for their blood, ideally after talking to them or doing them favours and getting to know them better. Since I did a "Not even once" playthrough, I did not kill anyone. As a result, everything outleveled me and I basically could only buy the most essential vampiric upgrades like better bite, better healing and increased life/stamina/blood. After that I could only afford one or two low level offensive powers. The only thing I fully leveled was the blood barrier defensive.
This led to the sad fact that the only viable offensive tools for me were melee weapons. Guns were only a kind of panic / CBA option to be used sparingly due to how scarce ammunition was and how little of it I could carry. Ranged combat felt like an afterthought - there wasn't even a reload button. Low level offensive powers on the other hand were a waste of blood when comparing cost and effect. For all the nice powers I could have picked up from my skill tree if only I had been a murderous bloodsucker, I essentially played the game as a guy with a mace and a healing spell who got his "mana" from biting enemies.
And enemy scaling/difficulty was all over the place. I don't know whether it was linked to advancing in story chapters or to days passing after leveling up, but everything outleveled me all the time. Some bosses were pretty frustrating, and then to my surprise the final enemy was a complete pushover that I killed at the first attempt. Why was everyone so worried that this thing would escape? The first random squad of McCullum's goons would have wiped the floor with it.
Anyway... a good atmospheric story, buried under clunky combat and questionable game design choices.
EDIT: got the best ending for my trouble though. Happy vampire couple tours the world. Whee!
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Apr 19, 2024 21:49:39 GMT
8,385
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,364
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Aug 18, 2020 18:41:58 GMT
EDIT: got the best ending for my trouble though. Happy vampire couple tours the world. Whee! Would it spoil your victory to know that you can get the best ending even if you kill a bunch of people? My BF didn't kill anybody. I killed two people who deserved it. Which spared me the trouble of having to heal one entire district. And we both got the same ending ahahaha. Gosh, he was SO pissed off! I researched the ending conditions afterwards and apparently 3 kills are fine for the best romantic ending. So I could have killed another asshole, damn... Oh well. Btw I agree with your review 100%. Good narrative and atmosphere, I enjoyed the game, but gameplay was a major pain in the ass and I almost rage quit within the first five hours. Almost didn't make it past some of the early game goons. Combat was way too difficult for this type of game imo.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,671 Likes: 6,650
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Agent 46
177
0
Apr 19, 2024 19:12:21 GMT
6,650
Gileadan
Clearance Level Ultra
2,671
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Aug 18, 2020 19:16:20 GMT
EDIT: got the best ending for my trouble though. Happy vampire couple tours the world. Whee! Would it spoil your victory to know that you can get the best ending even if you kill a bunch of people? My BF didn't kill anybody. I killed two people who deserved it. Which spared me the trouble of having to heal one entire district. And we both got the same ending ahahaha. Gosh, he was SO pissed off! I researched the ending conditions afterwards and apparently 3 kills are fine for the best romantic ending. So I could have killed another asshole, damn... Oh well. Btw I agree with your review 100%. Good narrative and atmosphere, I enjoyed the game, but gameplay was a major pain in the ass and I almost rage quit within the first five hours. Almost didn't make it past some of the early game goons. Combat was way too difficult for this type of game imo. Hahaha Apparently, the "no killing anyone" specifically refers to sucking all the blood from people. So you CAN kill Dorothy Crane by mesmerizing her (boy did that cheese me off), Aloysius Dawson by talking him into accepting death, and Dr. Swansea by just watching him die, and still get the best ending. Lucky that the hundreds of Priwen guards didn't count. "I vowed to never take a life again and I succeeded". Yeah... not counting self defense and talking people in dying and frying someone's brain and watching an old friend die. But other than that... yep.
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1817
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Apr 19, 2024 21:49:39 GMT
8,385
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,364
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Aug 18, 2020 19:24:43 GMT
Ahaha, yeahhhh. That's always the jarring thing about playing the "good" guy. The enemy body count doesn't matter because evil people aren't people apparently. *g*
If combat wasn't so not fun I would perhaps have done a second PT killing everyone. Should have opened up a bunch of different dialogue scenarios. Finally a game that felt like choices mattered and then the gameplay killed replayability. Shame!
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,875 Likes: 49,330
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402
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Dec 21, 2018 17:35:11 GMT
49,330
Iakus
20,875
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Vampyr
Aug 25, 2020 13:25:34 GMT
Post by Iakus on Aug 25, 2020 13:25:34 GMT
Ahaha, yeahhhh. That's always the jarring thing about playing the "good" guy. The enemy body count doesn't matter because evil people aren't people apparently. *g* If combat wasn't so not fun I would perhaps have done a second PT killing everyone. Should have opened up a bunch of different dialogue scenarios. Finally a game that felt like choices mattered and then the gameplay killed replayability. Shame! I haven't played it in a while, but wasn't there a plan to put a "Story"-level difficulty with much easier combat?
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,382 Likes: 6,964
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2719
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Apr 19, 2024 20:23:58 GMT
6,964
saandrig
3,382
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Aug 25, 2020 13:34:51 GMT
Ahaha, yeahhhh. That's always the jarring thing about playing the "good" guy. The enemy body count doesn't matter because evil people aren't people apparently. *g* If combat wasn't so not fun I would perhaps have done a second PT killing everyone. Should have opened up a bunch of different dialogue scenarios. Finally a game that felt like choices mattered and then the gameplay killed replayability. Shame! I haven't played it in a while, but wasn't there a plan to put a "Story"-level difficulty with much easier combat? I think that was added with a patch.
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