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Post by darkway1 on Feb 8, 2018 17:22:31 GMT
Can some one please educate me......I'm under the impression that Anthem is NOT a regular Bioware game.....it's more like Destiny or Ubisoft's the Division,these games are nothing like standard Bioware game's,there are no companions,there is no role play,these game are about loot and shooting shit. Has Bioware hinted of Anthem being anything other than a Destiny/Division clone????? Nope. Fast response,thank you.
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Post by ShadowAngel on Feb 8, 2018 17:55:17 GMT
Can some one please educate me......I'm under the impression that Anthem is NOT a regular Bioware game.....it's more like Destiny or Ubisoft's the Division,these games are nothing like standard Bioware game's,there are no companions,there is no role play,these game are about loot and shooting shit. Has Bioware hinted of Anthem being anything other than a Destiny/Division clone????? Not much is known about it yet. Bioware hasn't said what their influence is for Anthem so it could be anything. All we really know is they want it to be a live service game that lasts years. So my own assumption is companions in the sense of AI won't play a big part or at all in this game when it comes to them following you around and establishing relationships. i also doubt it'll be your typical Bioware game as it appears they're wanting to try something entirely new. So if people are expecting a dragon age/mass effect but with a different skin, I think they'll find themselves disappointed or turned off from it. as for your last part: no, they haven't hinted at it being anything different from destiny or the division but they also haven't hinted that anthem is meant to be like them either.
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Post by PapaCharlie9 on Feb 8, 2018 20:46:50 GMT
Maybe the name of this thread should be changed to Necromance? But since the dead have already risen, I might as well take advantage and pile on. My question is this: What are the demographic advantages and disadvantages to featuring romance in an action game? Bioware already has demographic data that shows that romance content alone isn't sufficient to attract males or females to their games. Using Reddit demographics (because they are handy, not because they necessarily are as accurate as Bioware numbers), we can see that the male/female split for r/dragonage is close to 50/50, with females having the single largest population. While for r/masseffect, the male/female split is closer to 80/20 (using the 2016 survey to avoid any variance that MEA might have introduced), with males holding the single largest population, by a lot. Both games had romance content, and if romance was the most significant influence on the male/female ratio, we'd see more females playing ME. It's possible that there was just something about the ME romances that really attracted males way more than females: maybe there's an Ashley Effect? But, it's more likely there is some other significant influencer. On the flip side, having romances doesn't seem to be a disadvantage to attracting males, to either franchise. So there should be no argument against having romances in Anthem, on the basis that it might deter male gamers from playing the game.
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Post by Link"Guess"ski on Feb 9, 2018 2:53:22 GMT
Romances should be a bonus that I appreciate once I know it's covered under the umbrella of an excellent plot, core game-design and fun mechanics. I don't even know what to expect of the narrative premise yet, I don't get how people can be so excited about romances in a new IP that doesn't even seem similar to previous BioWare-type products. If you give me a game without a plot and just romances that would stink.
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Post by Superhik on Feb 9, 2018 2:55:23 GMT
This time only over the mic chatter.
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N3
USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
Posts: 515 Likes: 590
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Post by mmoblitz on Feb 9, 2018 11:06:16 GMT
Do I think they will? No. Do I care if it does? No. If they confirmed it was going to have them would that give me more interest in playing it? If I were to list the top five reasons why I enjoy(ed) Bioware games, romances would be number 6.
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Post by dropzofcrimzon on Feb 9, 2018 12:48:41 GMT
Add I said in other threads....a shard world experience if implemented like Destiny will likely preclude ANY meaningful character driven, choice/ consequences based sub plot.... including romances. Here's to hoping they are handling differently.
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Post by KaiserShep on Feb 9, 2018 15:54:23 GMT
Add I said in other threads....a shard world experience if implemented like Destiny will likely preclude ANY meaningful character driven, choice/ consequences based sub plot.... including romances. Here's to hoping they are handling differently. I think it's perfectly feasible to create a strong narrative with options, albeit more limited than a normal SP game, and have a shared world integrated. Problem is that examples like Destiny show what little to no effort in doing that really looks like. Like, for certain primary missions, the game could lock out fireteams to permit the player to have certain options, be it dialogue or story, unencumbered by co-op. Whether or not they'll even do anything like that is anyone's guess, and I'd say they probably won't, but who knows. I really hope they do something to get away from the Destiny clone fears. I don't need another multiplayer game that just has a bare bones sort-of plot about aliens that are nothing more than babbling monsters we shoot in the wilds.
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Feb 9, 2018 16:20:46 GMT
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Post by dropzofcrimzon on Feb 9, 2018 16:20:46 GMT
Add I said in other threads....a shard world experience if implemented like Destiny will likely preclude ANY meaningful character driven, choice/ consequences based sub plot.... including romances. Here's to hoping they are handling differently. I think it's perfectly feasible to create a strong narrative with options, albeit more limited than a normal SP game, and have a shared world integrated. Problem is that examples like Destiny show what little to no effort in doing that really looks like. Like, for certain primary missions, the game could lock out fireteams to permit the player to have certain options, be it dialogue or story, unencumbered by co-op. Whether or not they'll even do anything like that is anyone's guess, and I'd say they probably won't, but who knows. I really hope they do something to get away from the Destiny clone fears. I don't need another multiplayer game that just has a bare bones sort-of plot about aliens that are nothing more than babbling monsters we shoot in the wilds. world state altering choice well likely not exist. Character development through conversation will likely be possible but romances and other team bonding experiences with YOUR crew will be less likely unless EVERY SINGLE FREELANCER IN THE WORLD has the exact same crew, which would make no sense. Of course if Bioware split the campaign experience and the shared world experience this would NOT be an issue but EA wants a Destiny even tho games like, say, dying light have done this perfectly in the past
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simit
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
Posts: 790 Likes: 1,042
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by simit on Feb 9, 2018 18:22:53 GMT
Do i want them? no i don't, but there is ppl who do like them an i wouldn't deny them it if they could get them.
All we know is BioWare saying to expect there "traditional" story telling, well to alot of folks im guessing that means companion story.
Wee also know your a freelancer so whats not to say there is like a freelance hq? where you meet npc freelancer's an instead of grouping with friends you have option to take these npc who all have dialogue/story/quest an even romance.
We dont know much an i dont want romance or companions at all simply because instead of focusing on the co-op an adding dungeons/raids etc the focus will undoubtedly end up on companions an sp.
I am not buying Anthem for a sp experience an dont want one, romance should not be in this game an ultimately the resources spent could've been another dungeon or raid but at end of day what will be will be, i'll still buy an play an wont begrudge those who get what they enjoy
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Post by PapaCharlie9 on Feb 9, 2018 20:15:16 GMT
Add I said in other threads....a shard world experience if implemented like Destiny will likely preclude ANY meaningful character driven, choice/ consequences based sub plot.... including romances. For the record, Destiny isn't sharded. Details here (PDF of GDC slide deck). "A typical Destiny player is Host Migrating between different PS4’s once every 160 seconds, without noticing any discontinuity in their simulation." I think it's perfectly feasible to create a strong narrative with options, albeit more limited than a normal SP game, and have a shared world integrated. Problem is that examples like Destiny show what little to no effort in doing that really looks like. Like, for certain primary missions, the game could lock out fireteams to permit the player to have certain options, be it dialogue or story, unencumbered by co-op. Whether or not they'll even do anything like that is anyone's guess, and I'd say they probably won't, but who knows. I really hope they do something to get away from the Destiny clone fears. I don't need another multiplayer game that just has a bare bones sort-of plot about aliens that are nothing more than babbling monsters we shoot in the wilds. world state altering choice well likely not exist. That's a good thing, particularly with respect to romances. Romances that changed the course of history are so fifteenth century. The shared world will force the story to be a personal and intimate one, which is a good thing in my book. There's no lack of Chosen One epics in other games, let's have something new. Why do you say that? Why not have relationships with NPCs be persistent in the shared world? If some random user from Wichita manages to set up an exclusive romance, or for that matter, an exclusive Javelin maintenance contract, with the hottest mechanic at the Hub, why can't the shared world reflect that? That same NPC, when you approach her, will tell you she's not available -- at least for now. The relationship will progress, Wichita will tire of her or vice versa, and then she'll be available again. Even more likely, not to mention realistic, would be relationships that are not strictly exclusive.
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Post by The Biotic Trebuchet on Feb 10, 2018 20:00:08 GMT
So, this game will have more pew pew Or bang bang ?
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N3
What a horrible night to have a curse.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Xesthan
Posts: 939 Likes: 809
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Post by Xesthan on Feb 12, 2018 0:39:47 GMT
If there's no romance, you can all marry each other like they do in some MMOs.Problem solved.
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Proud Sponsor of Swingin' Seamen Charter Fishing: My Live Bait Will Catch Your Fish Every Time!
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Post by The Hype Himself on Feb 12, 2018 1:59:56 GMT
Less romance, more sex.
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N3
What a horrible night to have a curse.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Xesthan
Posts: 939 Likes: 809
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I'll give it to anyone who asks as long as we've actually talked a bit first.
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Post by Xesthan on Feb 12, 2018 4:33:48 GMT
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N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Feb 12, 2018 16:17:37 GMT
via mobile
Post by Heimdall on Feb 12, 2018 16:17:37 GMT
Why do you say that? Why not have relationships with NPCs be persistent in the shared world? If some random user from Wichita manages to set up an exclusive romance, or for that matter, an exclusive Javelin maintenance contract, with the hottest mechanic at the Hub, why can't the shared world reflect that? That same NPC, when you approach her, will tell you she's not available -- at least for now. The relationship will progress, Wichita will tire of her or vice versa, and then she'll be available again. Even more likely, not to mention realistic, would be relationships that are not strictly exclusive. A more likely scenario is that, like Destiny, there will only be one THE Freelancer. Sure there will be many freelancers OUT THERE, somewhere, and sometimes they help you out, but as far as the story and characters are concerned there is only one doing the important stuff and that characters will develop relationships with. In short, the shared world is for gameplay, not story or characters.
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Post by dropzofcrimzon on Feb 12, 2018 16:22:58 GMT
Why do you say that? Why not have relationships with NPCs be persistent in the shared world? If some random user from Wichita manages to set up an exclusive romance, or for that matter, an exclusive Javelin maintenance contract, with the hottest mechanic at the Hub, why can't the shared world reflect that? That same NPC, when you approach her, will tell you she's not available -- at least for now. The relationship will progress, Wichita will tire of her or vice versa, and then she'll be available again. Even more likely, not to mention realistic, would be relationships that are not strictly exclusive. A more likely scenario is that, like Destiny, there will only be one THE Freelancer. Sure there will be many freelancers OUT THERE, somewhere, and sometimes they help you out, but as far as the story and characters are concerned there is only one doing the important stuff and that characters will develop relationships with. In short, the shared world is for gameplay, not story or characters. which is what I was getting at with the separation of the story VS MP activities and whatnot....
but hey Papacharlie seems to believe Bioware would be willing to independently voice act and write and differentiate millions of possible romance options for millions of possible player base unique users because everyone should have a romance right? or should I be insanely penalized that way because I got into the game late?
come on....some time I wonder if some people here actively TRY to be unreasonable.
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Post by PapaCharlie9 on Feb 12, 2018 17:31:09 GMT
A more likely scenario is that, like Destiny, there will only be one THE Freelancer. Sure there will be many freelancers OUT THERE, somewhere, and sometimes they help you out, but as far as the story and characters are concerned there is only one doing the important stuff and that characters will develop relationships with. In short, the shared world is for gameplay, not story or characters. which is what I was getting at with the separation of the story VS MP activities and whatnot....
but hey Papacharlie seems to believe Bioware would be willing to independently voice act and write and differentiate millions of possible romance options for millions of possible player base unique users because everyone should have a romance right? or should I be insanely penalized that way because I got into the game late?
come on....some time I wonder if some people here actively TRY to be unreasonable.
I'll meet your actively unreasonable and raise you actively obtuse. First, you start from your own assumption -- absurd on the face of it. Then, based on that assumption, you call my ideas unreasonable. It's your assumption that's unreasonable. Nobody said anything about independently scripting VO and unique relationships between every NPC and every possible player combination. That's absurd. If Wichita's relationship with NPC1 looks exactly like Toledo's relationship with NPC234, so what? Unless they compare notes, they'd be none the wiser. You could even insure that NPC1's never repeated the same relationship template, by having that NPC remember which template it used last. Once all templates had been run through for that NPC1, it could either refuse further relationships, or be retired and a new NPC takes it's place. > there will only be one THE Freelancer That's certainly possible, and sure makes writing the main quest easier, but as we've discussed in the "seamless co-op story" thread, that has it's own problems. When you invite a friend to join on you, who is THE Freelancer in their own simulation state, what happens? Destiny dodges the entire problem by limiting join on friend to non-campaign scenarios only. Anthem might do that too, but there goes "seamless" out the window. Sure, it could just be PR speak, but given no information to the contrary, how about let's imagine how something better could work?
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Post by crashsuit on Feb 12, 2018 22:59:04 GMT
Can't wait till they announce that the only available romance option is kissing the backside of a mech-suit while getting tea-bagged. Not my usual thing, but I'll take it
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
Posts: 5,574 Likes: 12,623
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Post by Heimdall on Feb 12, 2018 23:37:22 GMT
which is what I was getting at with the separation of the story VS MP activities and whatnot....
but hey Papacharlie seems to believe Bioware would be willing to independently voice act and write and differentiate millions of possible romance options for millions of possible player base unique users because everyone should have a romance right? or should I be insanely penalized that way because I got into the game late?
come on....some time I wonder if some people here actively TRY to be unreasonable. > there will only be one THE Freelancer That's certainly possible, and sure makes writing the main quest easier, but as we've discussed in the "seamless co-op story" thread, that has it's own problems. When you invite a friend to join on you, who is THE Freelancer in their own simulation state, what happens? Destiny dodges the entire problem by limiting join on friend to non-campaign scenarios only. Anthem might do that too, but there goes "seamless" out the window. Sure, it could just be PR speak, but given no information to the contrary, how about let's imagine how something better could work? I don’t really see the problem. The group leader would be THE freelancer for a given campaign scenario. I don’t think finagling around that to make it “seamless” actually benefits the game in any way.
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I hunt, therefore I am
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Post by BamBam the Destroyer on Feb 13, 2018 0:51:38 GMT
They should have a slut-prude scale in the game.
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Feb 13, 2018 12:52:49 GMT
via mobile
Post by dropzofcrimzon on Feb 13, 2018 12:52:49 GMT
> there will only be one THE Freelancer That's certainly possible, and sure makes writing the main quest easier, but as we've discussed in the "seamless co-op story" thread, that has it's own problems. When you invite a friend to join on you, who is THE Freelancer in their own simulation state, what happens? Destiny dodges the entire problem by limiting join on friend to non-campaign scenarios only. Anthem might do that too, but there goes "seamless" out the window. Sure, it could just be PR speak, but given no information to the contrary, how about let's imagine how something better could work? I don’t really see the problem. The group leader would be THE freelancer for a given campaign scenario. I don’t think finagling around that to make it “seamless” actually benefits the game in any way. no it does not and it dilutes even more what we like about Bioware games hence why until Bioware becomes much MUCH more transparent about how this game actually works in the solo/campaign department I am not giving them the benefit of the doubt.
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Feb 13, 2018 12:58:58 GMT
via mobile
Post by dropzofcrimzon on Feb 13, 2018 12:58:58 GMT
which is what I was getting at with the separation of the story VS MP activities and whatnot....
but hey Papacharlie seems to believe Bioware would be willing to independently voice act and write and differentiate millions of possible romance options for millions of possible player base unique users because everyone should have a romance right? or should I be insanely penalized that way because I got into the game late?
come on....some time I wonder if some people here actively TRY to be unreasonable.
I'll meet your actively unreasonable and raise you actively obtuse. First, you start from your own assumption -- absurd on the face of it. Then, based on that assumption, you call my ideas unreasonable. It's your assumption that's unreasonable. Nobody said anything about independently scripting VO and unique relationships between every NPC and every possible player combination. That's absurd. If Wichita's relationship with NPC1 looks exactly like Toledo's relationship with NPC234, so what? Unless they compare notes, they'd be none the wiser. You could even insure that NPC1's never repeated the same relationship template, by having that NPC remember which template it used last. Once all templates had been run through for that NPC1, it could either refuse further relationships, or be retired and a new NPC takes it's place. > there will only be one THE Freelancer That's certainly possible, and sure makes writing the main quest easier, but as we've discussed in the "seamless co-op story" thread, that has it's own problems. When you invite a friend to join on you, who is THE Freelancer in their own simulation state, what happens? Destiny dodges the entire problem by limiting join on friend to non-campaign scenarios only. Anthem might do that too, but there goes "seamless" out the window. Sure, it could just be PR speak, but given no information to the contrary, how about let's imagine how something better could work? uh you are aware I am taking about BIOWARE story driven romances not random romances with unimportant NPCs (like the crap one found in Skyrim). You know like your campaign crew? Of course random NPC romances would be possible but that is so not I was talking about. Why the hell does EVERYTHING have to be shared and seamless? It just cheapens the entire thing. That is what I meant by the two game templates being incompatible
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Feb 13, 2018 15:55:32 GMT
I don’t really see the problem. The group leader would be THE freelancer for a given campaign scenario. I don’t think finagling around that to make it “seamless” actually benefits the game in any way. Well, by that exact same logic, there was no reason for Destiny to finagle a more seamless campaign into the everything-else coop game, because COD MW, Battlefield and Halo type MP FPS games were fine just bolting the SP campaign on the side. You went to the main menu, selected Single or Multiplayer, and that's it, never the twain shall meet. That's all the integration we would ever need, is what you're saying? There's no value in progress. Then, why did Destiny do it? no it does not and it dilutes even more what we like about Bioware games hence why until Bioware becomes much MUCH more transparent about how this game actually works in the solo/campaign department I am not giving them the benefit of the doubt. Okay, I'm starting to understand what you guys are afraid of. You think that "more seamless" has to mean "more diluted". I get it. I don't necessarily agree, in the same way that I don't agree "larger open world" means a more diluted story, but now at least I understand what the core objection is. So let me put one more consideration out there: if it's a choice between a seamless story campaign or no story campaign at all, which would you prefer? It's possible that SP campaigns bolted on the side of MP games are no longer economically feasible. It may be that the reason we're seeing this drive to more and more seamless integration is because dev studios aren't willing to make two games for the price of one any more. If that feels too much like dilution to you, well then, you better hope I'm wrong and that there's no economic obstacle to AAA games being more like the ME and DA model, that are primarily a story-driven SP game, with MP bolted on the side.
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Heimdall
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Post by Heimdall on Feb 13, 2018 16:21:19 GMT
I don’t really see the problem. The group leader would be THE freelancer for a given campaign scenario. I don’t think finagling around that to make it “seamless” actually benefits the game in any way. Well, by that exact same logic, there was no reason for Destiny to finagle a more seamless campaign into the everything-else coop game, because COD MW, Battlefield and Halo type MP FPS games were fine just bolting the SP campaign on the side. You went to the main menu, selected Single or Multiplayer, and that's it, never the twain shall meet. That's all the integration we would ever need, is what you're saying? There's no value in progress. Then, why did Destiny do it? They didn’t? Destiny’s story cohabits the same locations as the multiplayer content, but that’s as far as the connection goes. The story and characters treat your character as THE Guardian.
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