wnieves1
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: wnieves1
PSN: WILFREDONIEVESJR
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Post by wnieves1 on Jun 23, 2017 15:56:43 GMT
My primary weapon is considered as a side arm.
Spam powers with some characters and use my weapon for fill in on cool downs.
H.E. and H.S. kits.
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Post by auronio on Jun 23, 2017 16:04:35 GMT
Depending on character and map. Usually I always arm a second weapon. E.g. Icebreaker (sniper map) I am taking a sniper rifle for long distance and either a pistol or shotgun for short distance. Or often (regardless of map) a gun with high fire rate/lower damage plus a low fire rate/high damage one. Offering more flexibility and most characters can carry the weight or at least offer some decent combination possibilities.
Also I like to run around decorated like a Christmas tree.
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Post by Scathane on Jun 23, 2017 16:11:04 GMT
But Bioware failed to make weapon classes different enough to matter. This...
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Post by phazael on Jun 23, 2017 18:20:38 GMT
These days when I play, I am generally just pugging on random/random, so I nearly always pack whatever the most encumbrance friendly sniper rifle and SMG combo will fit on each character. This usually ends up being Shadow/Equalizer, to get around the reload crap.
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Post by poultrymancer on Jun 23, 2017 18:35:11 GMT
I generally equip a second weapon when weight allows, but I very rarely use it.
The Hornet is my go-to when I'm using another weapon as a primary that I haven't used since before a recent patch or similar circumstance. It's so good and so light that if I hit wave 4 and decide I'm sick of what I'm using, I can switch without handicapping myself even absent amps/gear.
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rtrnofdmax
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: rtrnofdmax
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Post by rtrnofdmax on Jun 23, 2017 18:40:15 GMT
If you can consider a Crusader a sidearm, then ya, my Kroguard does. It's for the things that I can't headbutt into submission (Fiends, Ascendants w/ Orb, Destroyers).
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Post by phazael on Jun 23, 2017 18:46:03 GMT
Hornet is not a bad sidearm, actually. Nice and light and does good damage, with great capacity. Frankly, I wish more of the three bullet burst without insane kick back type guns existed in this game like it, especially in the AR class. The irony being that burst fire guns in the real world exist to limit the effects of recoil and yet (with the exception of the Hornet and one or two others) the burst guns in this game have outright unplayable levels of recoil, compared to their full rock and roll counterparts. Plus, lets face it, I am to lazy to pull the trigger repeatedly I think what happened with a lot of vets is that we were so used to building around the 200% cooldown mechanic that we played the game with one gun builds. MEA they really want you to use two guns, but the one gun gear makes that less potent. On short range guys I sometimes carry two SMGs as a way to haul extra ammunition and I tend to take one long and one short range weapon on everyone, just to address sync killers vs dogs, but really a decent sniper or SMG is about all you need to get by. I confess I miss the days of putting a Carnifex on my Asari Adept to hit 200% with a semi viable gun, but even if you returned the wt mechanics to what they were (which would make power only kits more viable) the lack of mele attack options still makes the one pistol power spammer less viable, especially with all of the interrupt happy mele critter spam. Instead, the Adept with a sniper is a thing and even desirable, in this game.
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Post by killabkilledb on Jun 23, 2017 19:08:08 GMT
Am I the only one that cringed when OP mentioned using the vanquisher?
April called and said they want their gun back.
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rtrnofdmax
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: rtrnofdmax
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Post by rtrnofdmax on Jun 23, 2017 19:14:55 GMT
Hornet is not a bad sidearm, actually. Nice and light and does good damage, with great capacity. Frankly, I wish more of the three bullet burst without insane kick back type guns existed in this game like it, especially in the AR class. The irony being that burst fire guns in the real world exist to limit the effects of recoil and yet (with the exception of the Hornet and one or two others) the burst guns in this game have outright unplayable levels of recoil, compared to their full rock and roll counterparts. Plus, lets face it, I am to lazy to pull the trigger repeatedly I think what happened with a lot of vets is that we were so used to building around the 200% cooldown mechanic that we played the game with one gun builds. MEA they really want you to use two guns, but the one gun gear makes that less potent. On short range guys I sometimes carry two SMGs as a way to haul extra ammunition and I tend to take one long and one short range weapon on everyone, just to address sync killers vs dogs, but really a decent sniper or SMG is about all you need to get by. I confess I miss the days of putting a Carnifex on my Asari Adept to hit 200% with a semi viable gun, but even if you returned the wt mechanics to what they were (which would make power only kits more viable) the lack of mele attack options still makes the one pistol power spammer less viable, especially with all of the interrupt happy mele critter spam. Instead, the Adept with a sniper is a thing and even desirable, in this game. The sweeper is amazing. Give it a go.
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Post by phazael on Jun 23, 2017 20:17:54 GMT
Its ok, just underwhelming on the damage front. But yeah that was one of the low recoil ones I was talking about. Honestly if they stopped designing guns around vital shots (which are a pipe dream for offhost and not exactly consistent even when you ARE the host) when deciding on damage outputs, it would open up a lot of the lesser used guns for play.
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Post by killabkilledb on Jun 23, 2017 20:21:12 GMT
Hornet is not a bad sidearm, actually. Nice and light and does good damage, with great capacity. Frankly, I wish more of the three bullet burst without insane kick back type guns existed in this game like it, especially in the AR class. The irony being that burst fire guns in the real world exist to limit the effects of recoil and yet (with the exception of the Hornet and one or two others) the burst guns in this game have outright unplayable levels of recoil, compared to their full rock and roll counterparts. Plus, lets face it, I am to lazy to pull the trigger repeatedly I think what happened with a lot of vets is that we were so used to building around the 200% cooldown mechanic that we played the game with one gun builds. MEA they really want you to use two guns, but the one gun gear makes that less potent. On short range guys I sometimes carry two SMGs as a way to haul extra ammunition and I tend to take one long and one short range weapon on everyone, just to address sync killers vs dogs, but really a decent sniper or SMG is about all you need to get by. I confess I miss the days of putting a Carnifex on my Asari Adept to hit 200% with a semi viable gun, but even if you returned the wt mechanics to what they were (which would make power only kits more viable) the lack of mele attack options still makes the one pistol power spammer less viable, especially with all of the interrupt happy mele critter spam. Instead, the Adept with a sniper is a thing and even desirable, in this game. The sweeper is amazing. Give it a go. I wouldn't use the word "amazing" to describe a non-hurricane gun. The sweeper is pretty good now. Amazing is a gross exaggeration.
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rtrnofdmax
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: rtrnofdmax
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Post by rtrnofdmax on Jun 23, 2017 20:28:33 GMT
I wouldn't use the word "amazing" to describe a non-hurricane gun. The sweeper is pretty good now. Amazing is a gross exaggeration. Fine, I can accept that. I called the Incisor amazing the other day too, where it is, like the Sweeper, just a solid gun. I am, admittedly, surprised when I go back at find that trash tier guns are now not trash anymore.
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Post by poultrymancer on Jun 23, 2017 20:35:30 GMT
I wouldn't use the word "amazing" to describe a non-hurricane gun. The sweeper is pretty good now. Amazing is a gross exaggeration. Fine, I can accept that. I called the Incisor amazing the other day too, where it is, like the Sweeper, just a solid gun. I am, admittedly, surprised when I go back at find that trash tier guns are now not trash anymore. Did they ever fix the graphical issues with the Incisor? I've literally never used it.
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: rtrnofdmax
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Post by rtrnofdmax on Jun 23, 2017 20:40:19 GMT
poultrymancerYes, fixed on Xbox at least. Felt like a zoomed in and much more powerful Hornet. Fires slower and has a much smaller clip. Good headshot gun imo.
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Ares
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Games: Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
XBL Gamertag: Ares87GoW
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Post by Ares on Jun 23, 2017 21:44:56 GMT
With reload cancel gone there might be a reason to pick sidearm for single shot snipers, but for the said reason I don't use single shot snipers in this game (did in me3 and never had sidearms). Long story short, I only ever carry one gun.
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coldsteelblue
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
PSN: coldsteelblue
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Post by coldsteelblue on Jun 24, 2017 0:25:06 GMT
Depends on what character I'm using & what they're got equipped, but generally, most only have one, did for a time keep switching weapons at the start of each wave, but that just got annoying.
Just my thoughts.
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Post by capn233 on Jun 24, 2017 0:43:21 GMT
I take two weapons whenever I can fit them in under the weight limit. There no reason not to really.
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Gya
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Gya on Jun 24, 2017 13:40:27 GMT
I normally carry the hornet as a sidearm if weight allows. Most of the time I won't ever switch to it except accidentally (stupid mousewheel dodge), but on occasion it's handy. It's the perfect weapon for the ascendant orb when I don't have the dhan equipped, for example. Or if I'm using an equaliser on the Hadept, but there's a sharpshooter running away at 100m/s after engaging "pussy mode".
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treoir
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by treoir on Jun 24, 2017 19:31:52 GMT
sidearm because sometimes reloading is not the best tactic.
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Post by CHRrOME on Jun 26, 2017 3:08:41 GMT
In ME3 it was situational. Equipping a good CQB gun with heaps of DPS like the Reegar or the Piranha and another weapon for medium to longish range on specific kits, usually weapon platforms like the N7 Destroyer. Acolyte was a great sidearm to anyone really to strip shields/barriers pretty quickly. Even then, the concept of sidearm was meh most of the time. Here in MEA though, no real point most of the times because apparently there's not a single weapon that has some good multiplier against something specific (shields, armor, etc). Also game goes way to fast and the moment you stop to do anything (like switching guns) is the moment you get killed by something that spawned on your back. It's basically point and shoot, you either have good DPS or don't, there's nothing more to it in this game... may as well equip the best you have.
TL;DR ME3 had it uses for sidearms. MEA doesn't.
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mushroomtagger
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Hail to pyjak and space hamster
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by mushroomtagger on Jun 26, 2017 5:42:13 GMT
Yes? If my Disciple counts as a sidearm. Or secondary weapon.
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mushroomtagger
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Hail to pyjak and space hamster
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by mushroomtagger on Jun 26, 2017 5:43:03 GMT
Depending on character and map. Usually I always arm a second weapon. E.g. Icebreaker (sniper map) I am taking a sniper rifle for long distance and either a pistol or shotgun for short distance. Or often (regardless of map) a gun with high fire rate/lower damage plus a low fire rate/high damage one. Offering more flexibility and most characters can carry the weight or at least offer some decent combination possibilities. Also I like to run around decorated like a Christmas tree. I saw "icebreaker".....then my mind switched to Destiny immediately.
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Post by auronio on Jun 26, 2017 6:04:24 GMT
Depending on character and map. Usually I always arm a second weapon. E.g. Icebreaker (sniper map) I am taking a sniper rifle for long distance and either a pistol or shotgun for short distance. Or often (regardless of map) a gun with high fire rate/lower damage plus a low fire rate/high damage one. Offering more flexibility and most characters can carry the weight or at least offer some decent combination possibilities. Also I like to run around decorated like a Christmas tree. I saw "icebreaker".....then my mind switched to Destiny immediately. Never played Destiny. Need to ask my son who top scored destiny then whether icebreaker rings a bell as well with him.
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kalil
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Post by kalil on Jun 26, 2017 7:29:44 GMT
No, never equip second weapon slot. Serves no particular purpose.
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Hail to pyjak and space hamster
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by mushroomtagger on Jun 27, 2017 1:56:23 GMT
I saw "icebreaker".....then my mind switched to Destiny immediately. Never played Destiny. Need to ask my son who top scored destiny then whether icebreaker rings a bell as well with him. He will know!! Lol. It was my favorite sniper in PVE in Destiny, not so much in PvP though
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