Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 10, 2017 12:22:47 GMT
Hi good folks. I've never really felt like playing DAIMP, because it's too much like a dungeon & gearing is nuts, so the game is pretty much a non-starter for a latecomer, but I was wondering if they are going to put an MP in DA4 & make it as accessible as ME versions of it?
|
|
LukeBarrett
N3
BioWare Dev
Game Systems Director for Dragon Age
Posts: 254 Likes: 3,448
inherit
BioWare Dev
324
0
3,448
LukeBarrett
Game Systems Director for Dragon Age
254
August 2016
lukebarrett
|
Post by LukeBarrett on Jul 10, 2017 20:53:02 GMT
Hi good folks. I've never really felt like playing DAIMP, because it's too much like a dungeon & gearing is nuts, so the game is pretty much a non-starter for a latecomer, but I was wondering if they are going to put an MP in DA4 & make it as accessible as ME versions of it? What specifically do you consider makes MEMP accessible compared to DAIMP? (I'm not disagreeing at all, I'm just curious about your specific examples)
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 10, 2017 21:09:59 GMT
Hi good folks. I've never really felt like playing DAIMP, because it's too much like a dungeon & gearing is nuts, so the game is pretty much a non-starter for a latecomer, but I was wondering if they are going to put an MP in DA4 & make it as accessible as ME versions of it? What specifically do you consider makes MEMP accessible compared to DAIMP? (I'm not disagreeing at all, I'm just curious about your specific examples) I came to both games late, in late 2016. I had never played a coop before, but have some (small) experience in objective based PvP (SWTOR) and dungeons (SWTOR, BnS), about a couple of years combined.
In MET, I quickly read through the intro guides on the net, grabbed a Human character with powers, loaded a Bronze game, and was able to play through no problems, and ended up logging in 150 hours with fast pugs and even got as far as gold with friends, tried a bunch of chars and just started Andromeda MP after I tore myself from SP.
In DA:I, I started reading to prep to try to load into an MP game, and while the game was newer, the following put me off even trying to pug once:
I was told the pugging is very slow, and I am normally a pug-player.
1. It appeared that unlike MET, the promotion system really made my starter character into a non-participant compared to the old-timers 2. Crafting gear system in DA. Which means you have to know what stats you want on your gear on which character, and work for each armor set or sword, while in MET it just unlocks levels no-brainer style 3. Looting system that involved loot sharing more like in raids, that also necessitated characters of particular class to open the doors. 4. Dungeon crawl style, that meant that this late in the game the old-timers will be rushing through the dungeons at a neck-breaking speed while I am lost somewhere in the beginning (meaning a kick probably) 5. Repeat drops in loot extending the gear grind by unknown time 6. The estimated length of an entry level match is 15 min in MET, 30 min in DAI:MP, so if you don't like it, you'll be done sooner in MET 7. Between 1 through 6, I felt that DAIMP is designed for people with 4+ hrs a day to play, rather than 1-2 hrs, and that it is extremely new player unfriendly. And there was no tutorial that I could see or explanation of what I would be doing (props to Andromeda for including one). 8. Finally, DAI:MP relies on trinity, rather than an all-out DPS style of MET/MEA crazy adrenaline-rush faceroll which tbh is more to my liking at this point of my life
EDIT: I also did not make it that far in a study of what you get in the DAIMP character wise, but my understanding was it was not 3 abilities like in MET/MEA MP, and I prefer everything to be easily thumbed through on my mouse & DAIMP chars are pre-named or something like that, unlike the blank slate in ME
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
6208
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 11, 2017 17:14:37 GMT
Hi good folks. I've never really felt like playing DAIMP, because it's too much like a dungeon & gearing is nuts, so the game is pretty much a non-starter for a latecomer, but I was wondering if they are going to put an MP in DA4 & make it as accessible as ME versions of it? What specifically do you consider makes MEMP accessible compared to DAIMP? (I'm not disagreeing at all, I'm just curious about your specific examples) Not that person, but here's my input: - Lackluster customization: no in-depth gear customization (rings, necklace, belt), one huge ass armor slot that only provides a minor advantage to anyone who uses it, and an optional booster system that only the pros use. No complex crafting/materials, salvaging, etc. Just pick a kit, any gun of your liking and you're good to go. In other words, low variance. - Retard-proof ability system: You can't go wrong. You either pick Evolution A or B and both chains are balanced. Low variance for any kit / not a lot of build stuff to talk about. - No complex gameplay mechanics: You don't need to care about status effects like in DAIMP, or debuffs / buffs (and if they do exist, aren't shown anywhere in the HUD). Combo system is superficial at best. - It's a fast-paced shooter. Headshotting stuff / aiming at weakpoints is easier for most people than to come up with build/numbers talk. Player skills are more valued than they could ever be in DAIMP. A badly-geared player with good aiming skills could easily solo Gold, while the best geared-up theorycrafter with bad aiming skills would have just as much trouble. - No need for a tutorial on how to open doors since the only thing you got to know is how to camp one spot for 7 waves. In conclusion, you don't need to use your brain. You don't need to care about the game's mechanics. Everything is so streamlined that even a 10 y-o could pick up the game, select a kit with any gun and be ready to shoot up enemies at the highest level of play. That's what makes it accessible IMO
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
6208
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 11, 2017 17:32:58 GMT
I guess another way I could put it, is that none of the systems are intimidating. When I first launched DAIMP a few years back and looked at the ability trees I actually got scared. Thinking what could go wrong if I were to pick the wrong abilities/passives. I had to study the game a bit before knowing how to dive in. It's the opposite in MEAMP. hop in and hop out.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 11, 2017 17:40:56 GMT
I guess another way I could put it, is that none of the systems are intimidating. When I first launched DAIMP a few years back and looked at the ability trees I actually got scared. Thinking what could go wrong if I were to pick the wrong abilities/passives. I had to study the game a bit before knowing how to dive in. It's the opposite in MEAMP. hop in and hop out. Yes, "intimidating" is how I would describe the materials I've looked at to try to sort out the DAI:MP & when I loaded it to take a look at characters to see what they are talking about. While both ME modules were welcoming, and it just kindda pushed you to "hey, try it, try it, try it!" when you load it and start clicking around. There is no warm feel in DA:IMP, no immediate coolness factor to make you take that risk of being a newb, noob and a pug three years too late, give you patience to wait out the queue, etc. All I saw was obstacles, rather than a welcoming carpet.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
6208
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 11, 2017 17:48:03 GMT
I guess another way I could put it, is that none of the systems are intimidating. When I first launched DAIMP a few years back and looked at the ability trees I actually got scared. Thinking what could go wrong if I were to pick the wrong abilities/passives. I had to study the game a bit before knowing how to dive in. It's the opposite in MEAMP. hop in and hop out. "hey, try it, try it, try it!" when you load it and start clicking around. There is no warm feel in DA:IMP, no immediate coolness factor to make you take that risk of being a newb, noob and a pug three years too late, give you patience to wait out the queue, etc. exactly! when I first played MEAMP I was actually kinda surprised at how low the entry bar is. the systems are approachable, easy to learn, very hard to master. while in DAIMP it's super hard to learn and super hard to master aswell. anyone can dive into MEAMP not knowing anything about the game and still come up top the scoreboard and feel awesome. everything is built upon a welcoming foundation
|
|
inherit
410
0
Apr 19, 2024 10:10:53 GMT
2,852
Sartoz
6,014
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Jul 13, 2017 13:10:23 GMT
[object Object]
|
|
Silversmurf
N3
PSN: Silversmurf
Posts: 593 Likes: 1,165
inherit
824
0
Dec 27, 2022 14:02:07 GMT
1,165
Silversmurf
593
August 2016
silversmurf
Silversmurf
|
Post by Silversmurf on Jul 14, 2017 0:44:51 GMT
So more accessible = easier?
No thanks. Hard as it was in the beginning it really makes you appreciate the game.
Id be happy if DA4 was same gameplay as DA3. The gameplay is excellent.
Just add about 10 more maps and have more challenges etc.
|
|
LukeBarrett
N3
BioWare Dev
Game Systems Director for Dragon Age
Posts: 254 Likes: 3,448
inherit
BioWare Dev
324
0
3,448
LukeBarrett
Game Systems Director for Dragon Age
254
August 2016
lukebarrett
|
Post by LukeBarrett on Jul 14, 2017 0:52:10 GMT
So more accessible = easier? No thanks. Hard as it was in the beginning it really makes you appreciate the game. Id be happy if DA4 was same gameplay as DA3. The gameplay is excellent. Just add about 10 more maps and have more challenges etc. I think there is a lot more leeway in ME due to it being a shooter so a lot of the skill curve is relative to how well you can aim which pulls weight off of the general progression aspect of it. There are definitely other examples of working co-op MP that either fall in between DA and ME mp modes or go in a completely different direction. This is of course based on a hypothetical mode in a hypothetical game
|
|
Minuos
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Origin: Minuos
Prime Posts: Yes
Prime Likes: No
Posts: 187 Likes: 523
inherit
1341
0
Dec 13, 2017 18:52:33 GMT
523
Minuos
187
Aug 29, 2016 12:59:09 GMT
August 2016
minuos
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Minuos
Yes
No
|
Post by Minuos on Jul 14, 2017 11:54:25 GMT
I'd like something inbetween the two, I think. As accessible as Andromeda's multiplayer is, the kits tend to feel too similar to me (have gun, can melee). Inquisition beats it for class and build variety, but Andromeda beat Inquisition's loot just by making it possible to eliminate items from the loot pool...well, maybe it did until they doubled character ranks and almost quadrupled the weapon pool with unnecessary trash. Not sure which loot system I prefer at this point. But I think DAI had more staying power even despite a lack of map variety and heavy reliance on luck. Still not a fan of the promotion system enabling you to force your way to easy mode. Would rather have high level caps, diminishing returns and stat bonuses from challenges instead (as for ability point overflow, this DA2 mod is a mainstay for me). This would allow for more fine-tuned balance control anyway, since there'd be a calculable cap to player stats. Make weapons scale with character level like DA2 Bianca and wading through trash becomes a thing of the past. You can actually use what you find if you prefer the effects (which may even encourage spending), and new players can simply find a kit they like and main it to catch up to older players, closing that rift. Two cents and all that. But please... Skill-based Arcane Warrior next time.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 15, 2017 19:51:48 GMT
So more accessible = easier? No thanks. Hard as it was in the beginning it really makes you appreciate the game. Id be happy if DA4 was same gameplay as DA3. The gameplay is excellent. Just add about 10 more maps and have more challenges etc. (Shrug) made me to never even try it, because it's so hard to start. At least include the Tutorial you can solo like in Andromeda, so you don't have to queue and wait for a match for half an hour only to screw up and get yelled at and kicked out b/c you have no idea what's going to happen. If it's just like DA3, then a new person is even more behind because everyone who managed to get in early enough to actually play DA3 while it lasted, will be even further ahead, so there is no chance to do anything at all.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 15, 2017 19:54:06 GMT
I'd like something inbetween the two, I think. As accessible as Andromeda's multiplayer is, the kits tend to feel too similar to me (have gun, can melee). Inquisition beats it for class and build variety, but Andromeda beat Inquisition's loot just by making it possible to eliminate items from the loot pool...well, maybe it did until they doubled character ranks and almost quadrupled the weapon pool with unnecessary trash. Not sure which loot system I prefer at this point. But I think DAI had more staying power even despite a lack of map variety and heavy reliance on luck. Still not a fan of the promotion system enabling you to force your way to easy mode. Would rather have high level caps, diminishing returns and stat bonuses from challenges instead (as for ability point overflow, this DA2 mod is a mainstay for me). This would allow for more fine-tuned balance control anyway, since there'd be a calculable cap to player stats. Make weapons scale with character level like DA2 Bianca and wading through trash becomes a thing of the past. You can actually use what you find if you prefer the effects (which may even encourage spending), and new players can simply find a kit they like and main it to catch up to older players, closing that rift. Two cents and all that. But please... Skill-based Arcane Warrior next time. What staying power? My understanding is, it's pretty much impossible to get a match in DA3MP, while you can play both ME MPs to your heart's content. I mean, it took over a week for someone who apparently still plays DA3MP to even respond to the thread....
|
|
Minuos
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Origin: Minuos
Prime Posts: Yes
Prime Likes: No
Posts: 187 Likes: 523
inherit
1341
0
Dec 13, 2017 18:52:33 GMT
523
Minuos
187
Aug 29, 2016 12:59:09 GMT
August 2016
minuos
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Minuos
Yes
No
|
Post by Minuos on Jul 15, 2017 20:23:43 GMT
What staying power? My understanding is, it's pretty much impossible to get a match in DA3MP, while you can play both ME MPs to your heart's content. I mean, it took over a week for someone who apparently still plays DA3MP to even respond to the thread.... Past tense. It had staying power. It was fun. Went downhill towards the end when content clearly wasn't coming. MEAMP still has a course to run, so of course you can still find people playing it.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 15, 2017 22:08:14 GMT
What staying power? My understanding is, it's pretty much impossible to get a match in DA3MP, while you can play both ME MPs to your heart's content. I mean, it took over a week for someone who apparently still plays DA3MP to even respond to the thread.... Past tense. It had staying power. It was fun. Went downhill towards the end when content clearly wasn't coming. MEAMP still has a course to run, so of course you can still find people playing it. Both Andromeda and ME3MP are very active. And folks kindda not happy about the new content in Andromeda. Providing DA3MP debuted after ME3MP, its life expectancy should be compared more to ME3MP rather than the newer game. Again, when I stared playing both games, in 2016, playing ME3MP was not problems whatsoever, while DA3MP was too late to the party. While there are other factors contributing to longevity of a game module, I think that being incredibly new user repelling is part of why DA3MP did not really attract much love.
|
|
Minuos
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Origin: Minuos
Prime Posts: Yes
Prime Likes: No
Posts: 187 Likes: 523
inherit
1341
0
Dec 13, 2017 18:52:33 GMT
523
Minuos
187
Aug 29, 2016 12:59:09 GMT
August 2016
minuos
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Minuos
Yes
No
|
Post by Minuos on Jul 16, 2017 3:04:35 GMT
Both Andromeda and ME3MP are very active. And folks kindda not happy about the new content in Andromeda. Providing DA3MP debuted after ME3MP, its life expectancy should be compared more to ME3MP rather than the newer game. Again, when I stared playing both games, in 2016, playing ME3MP was not problems whatsoever, while DA3MP was too late to the party. While there are other factors contributing to longevity of a game module, I think that being incredibly new user repelling is part of why DA3MP did not really attract much love. ME3MP did a lot right. A few things wrong, but mostly right. DAIMP missed the mark with its completely random loot system and over-reliance on promotions, which leaves a huge rift between new and old players that can only be closed by no-lifing it and being lucky in loot. It had a lot of potential, but didn't live up to it. If not for friends, I'd have ditched it much sooner. I'd prefer something like I already suggested, to preserve some progression and lessen the disparity between players, but if MEAMP is anything to go by, biower don't give a damn about their players or progression, so expect an unrewarding, tacked-on attempt at grabbing you by the money, regardless of accessibility.
|
|
Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,671 Likes: 6,650
inherit
Agent 46
177
0
Apr 19, 2024 19:12:21 GMT
6,650
Gileadan
Clearance Level Ultra
2,671
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
|
Post by Gileadan on Jul 16, 2017 7:50:37 GMT
The first thing you need for a strong MP component is a core combat system that is fun to play - enjoyable enough to make people play it even without any progression element to motivate them. The act of playing itself must be so good that it makes players wanting more. As I type this, more than 18,000 people are playing Left4Dead2 (2009). Just a thought. Secondly, all things that split up the playerbase are to be avoided like the frigging plague, whether it's paid DLC maps or a progression system that makes it boring / almost impossible to play with your friends, depending on which side of the power curve you're located. And third, have good match making and net code. This should be self-evident, but I remember the mess DAMP was at release, so there you go. As far as accessibility goes, that's what difficulty levels are for.
|
|
Silversmurf
N3
PSN: Silversmurf
Posts: 593 Likes: 1,165
inherit
824
0
Dec 27, 2022 14:02:07 GMT
1,165
Silversmurf
593
August 2016
silversmurf
Silversmurf
|
Post by Silversmurf on Jul 16, 2017 11:58:55 GMT
So more accessible = easier? No thanks. Hard as it was in the beginning it really makes you appreciate the game. Id be happy if DA4 was same gameplay as DA3. The gameplay is excellent. Just add about 10 more maps and have more challenges etc. (Shrug) made me to never even try it, because it's so hard to start. At least include the Tutorial you can solo like in Andromeda, so you don't have to queue and wait for a match for half an hour only to screw up and get yelled at and kicked out b/c you have no idea what's going to happen. If it's just like DA3, then a new person is even more behind because everyone who managed to get in early enough to actually play DA3 while it lasted, will be even further ahead, so there is no chance to do anything at all. Yes.....maybe you should just get everything handed to you for logging in. Routine exists for a reason. People just want everything immediately. Game isnt that hard to figure out. People are the problem. Noone wants to work for anything anymore.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 16, 2017 16:12:32 GMT
(Shrug) made me to never even try it, because it's so hard to start. At least include the Tutorial you can solo like in Andromeda, so you don't have to queue and wait for a match for half an hour only to screw up and get yelled at and kicked out b/c you have no idea what's going to happen. If it's just like DA3, then a new person is even more behind because everyone who managed to get in early enough to actually play DA3 while it lasted, will be even further ahead, so there is no chance to do anything at all. Yes.....maybe you should just get everything handed to you for logging in. Routine exists for a reason. People just want everything immediately. Game isnt that hard to figure out. People are the problem. Noone wants to work for anything anymore. Actually, what I am saying is the opposite. I want to be relevant when I start playing and I want a lot of games going on on low levels where I can play. Never getting everything unlocked or that better players can play high level games with high level gear does not bother me. Working for unlocks is not a problem, not being able to play/learn at appropriate level and without soliciting anger from other players is. I do not want to spend 6 months of sitting for 10-20 min in a queue to get a match only to have to just run behind someone undergeared as fast as I can and try not to die, because anything else from me is unnecessary. Hence, I suggested Tutorial, easier to get in rulset and easy to make contribution gearing system. And no crafting for the sake of all that is holy.
|
|
SassaMFG
N5
N7 Beagle
Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: SassaMFG
Prime Posts: 339
Prime Likes: 493
Posts: 2,764 Likes: 7,261
inherit
N7 Beagle
464
0
Apr 19, 2024 21:30:14 GMT
7,261
SassaMFG
Enemies Everywhere!
2,764
August 2016
sassamfg
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
SassaMFG
339
493
|
Post by SassaMFG on Jul 16, 2017 17:43:24 GMT
I started to play one year after release and didn't had much hard time. When Andromeda came out I was 14th on PC leaderboards. I still play for pure pleasure and there are lots of new people, at least in Europe. As far as crafting go, if you played singleplayer for at least few hours you shouldn't have any problems. Grind is painfull, but not worse than ME3 and Andromeda.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 16, 2017 18:20:26 GMT
I started to play one year after release and didn't had much hard time. When Andromeda came out I was 14th on PC leaderboards. I still play for pure pleasure and there are lots of new people, at least in Europe. As far as crafting go, if you played singleplayer for at least few hours you shouldn't have any problems. Grind is painfull, but not worse than ME3 and Andromeda. Aww, but you are by no means a player that can judge a normal player experience, heh. I didn't craft in SP, I just played with whatever dropped & I normally prefer to not craft anything ever. My understanding was if I loaded DA3MP right now, I will be waiting on a match forever. I played through the Proving Grounds, and it did not feel good, it felt clunky and disorienting. Then they gave me chests with tons of junk in it for different characters & I can only play 3, or 4 if there was one unlock in the chest. When DA4 comes out, if it has an MP module, I would rather see something like ME3/MEA MPs if the Proving Grounds are representative of the actual MP mode in DA3.
|
|
SassaMFG
N5
N7 Beagle
Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: SassaMFG
Prime Posts: 339
Prime Likes: 493
Posts: 2,764 Likes: 7,261
inherit
N7 Beagle
464
0
Apr 19, 2024 21:30:14 GMT
7,261
SassaMFG
Enemies Everywhere!
2,764
August 2016
sassamfg
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
SassaMFG
339
493
|
Post by SassaMFG on Jul 16, 2017 20:31:07 GMT
How I'm not? I came later than most and my stats were at 0 like yours were; I had same shitty weapons that you had. I just wasn't whining and played the game; learned how to build my agents so they can survive at the start, then when I had better stats I started to build them to deal more damage, how to craft better armor and weapon upgrades. Every skill and crafting material have good description. Only thing you need to craft in MP are weapon upgrades and color variants of armor anyways. And from what you said above, I think that RPG games aren't for you since you failed to understand basic game mechanic. ME games are more action oriented with basic RPG mechanics; you have 3 active skills and 2 passives, not much choice, while in DAI you can build same agent in many different ways. If you need any help on how to build your agents don't hesitate to ask. Everyone here will be happy to pass their knowledge.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 16, 2017 22:33:59 GMT
How I'm not? I came later than most and my stats were at 0 like yours were; I had same shitty weapons that you had. I just wasn't whining and played the game; learned how to build my agents so they can survive at the start, then when I had better stats I started to build them to deal more damage, how to craft better armor and weapon upgrades. Every skill and crafting material have good description. Only thing you need to craft in MP are weapon upgrades and color variants of armor anyways. And from what you said above, I think that RPG games aren't for you since you failed to understand basic game mechanic. ME games are more action oriented with basic RPG mechanics; you have 3 active skills and 2 passives, not much choice, while in DAI you can build same agent in many different ways. If you need any help on how to build your agents don't hesitate to ask. Everyone here will be happy to pass their knowledge. Well, you are not an average player, you are one of the guys who are able to do top difficulties, which is by definition above average. I am not whining, I am simply not going to play if I can't figure it out by myself & it's too hard for me. I've played all the Bio's RPGs, but I like how DA2, ME2/3 and Andromeda better (shrug). I like intuitive/on the fly vs have to study a bunch of things. Well, if it's gonna be like DA3, so be it, I'll pass on it. No big loss, and no harm in asking, right?
|
|
SassaMFG
N5
N7 Beagle
Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: SassaMFG
Prime Posts: 339
Prime Likes: 493
Posts: 2,764 Likes: 7,261
inherit
N7 Beagle
464
0
Apr 19, 2024 21:30:14 GMT
7,261
SassaMFG
Enemies Everywhere!
2,764
August 2016
sassamfg
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
SassaMFG
339
493
|
Post by SassaMFG on Jul 16, 2017 23:46:17 GMT
I didn't played hardest difficulties when I started, but with right builds I played them with lower stats that some people recommended, yes. You can figure out by your self, the only thing you need to do is read the descriptions and if you played all those games that are below your avatar then you shouldn't have any problems, because BG and NWN especially are all about descriptions of what do what. And I hope that new DAI MP will be the same as this one, with capped about reading stats of course.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 17, 2017 1:39:45 GMT
I didn't played hardest difficulties when I started, but with right builds I played them with lower stats that some people recommended, yes. You can figure out by your self, the only thing you need to do is read the descriptions and if you played all those games that are below your avatar then you shouldn't have any problems, because BG and NWN especially are all about descriptions of what do what. And I hope that new DAI MP will be the same as this one, with capped about reading stats of course. Well, I played and enjoyed them twenty years ago, but as I said, I like the newer games better, particularly the MP modes in me3/Andromeda. Well, we'll see what happens.
|
|