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Post by bmwcrazy on Aug 27, 2016 17:41:42 GMT
Additionally, the lip sync is off and body animations stiff during dialogues.... I supposed the protag has a personality, I just didn't see it. Just like the original Deus Ex then.
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yourfunnyuncle
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Post by yourfunnyuncle on Aug 28, 2016 0:00:22 GMT
I thought I'd play through Human Revolution again before getting the new one. This happened...
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Post by Deleted on Aug 28, 2016 0:58:46 GMT
Finally started it today. I have the freezing issue with Breach Apart from that, i love it. Not taking it too seriously so comedy body piles and silly shenaniganz are taken at every opportunity Will post pics and a short vid tmw
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Post by LFS on Aug 28, 2016 2:46:21 GMT
Apart from that, i love it. Not taking it too seriously so comedy body piles and silly shenaniganz are taken at every opportunity I spent more time than I like to admit arranging this, because I am Jensen is completely serious and mature.What happens in Prague, stays in Prague.
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Post by HowlingSiren on Aug 28, 2016 8:45:54 GMT
Finished the game a couple of days ago, and I must admit I was disappointed. The stealth and combat mechanics are excellent and the level design is top notch (many paths to a same place, depending on playstyle). I also thought the side missions (only 12 though) were well fleshed out. But I personally find it does not hold a candle to HR. The story is far less engaging, and Jensen involvement in the story is lacking. It never packed an emotional punch for me, which I enjoy in games like Witcher 3 or the BW games or the previous DX. And I did not find Prague that interesting or visually striking, so having to spend the bulk of the game there was a bit of a bore. Felt a bit like DA2, Prague by day, Prague by night. I wish they'd added more locations like Golem City, which I enjoyed a lot more. And there's the animations, where it felt like a 5-year old game. So yeah, sad to report it was meh for me. Really great gameplay, but not an engaging story or emotional experience. Also PSA on PC: do NOT quicksave while in cover - when you reload, it will make you dash straight out of cover. Which usually ends in ouch and rage.
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Post by razrblck ☯ on Aug 28, 2016 9:56:13 GMT
Got some time today to benchmark this game, since so many say they have issues with performance. I'm running the game at 1080p fullscreen (NOT exclusive) with Vsync off. My CPU is a Core i5 2500K overclocked to 4.0GHz stable (it actually runs at 4082MHz on cores 0 and 1 in game), with 8GB of DDR3-1333 in dual channel (2x4GB). My GPU is a MSI GTX970 Gaming 4G, which comes slightly overclocked out of the box. I pushed it with +150Mhz on core and +500MHz on memory. In game with boost on it runs at an effective 1491MHz core and 8GHz memory. I'm using the latest drivers. The game has been fully patched, but I didn't notice any performance changes. These are my quality settings: I then run the in game benchmark (it's under Extras in the main menu). The minimum framerate happens only in the first second of the benchmark as it's still loading the scene. I have tried with Tessellation and Contact Hardening Shadows to off, but there is only a 1fps difference on the max and less than 1fps difference in the average so I leave them on. The benchmark runs a scene that id designed to stress the system and simulate the most complex scene possible in the game, though actual in game performance will be much higher as most scenes are not that complex. As I said before, I not only have good enough performance to play without issues but I'm streaming at the same time at 1080p and 60fps using OBS with NVENC set to 3500KBps and High Quality preset. My hardware is definitely not new, with a CPU that is now more than 5 years old (going for 6 in a few months) and a GPU that has been released in 2014 and was not even top of the line at the time.
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Post by Deleted on Aug 28, 2016 10:20:27 GMT
Apart from that, i love it. Not taking it too seriously so comedy body piles and silly shenaniganz are taken at every opportunity I spent more time than I like to admit arranging this, because I am Jensen is completely serious and mature.What happens in Prague, stays in Prague.
And here are my favourites so far And also wtf?
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Post by Deleted on Aug 28, 2016 11:16:29 GMT
Finally started it today. I have the freezing issue with Breach Omg there's a breach in the sky and it's frozen???? Oh no wait wrong game.
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Post by Deleted on Aug 28, 2016 11:17:30 GMT
Finished the game a couple of days ago, and I must admit I was disappointed. The stealth and combat mechanics are excellent and the level design is top notch (many paths to a same place, depending on playstyle). I also thought the side missions (only 12 though) were well fleshed out. But I personally find it does not hold a candle to HR. The story is far less engaging, and Jensen involvement in the story is lacking. It never packed an emotional punch for me, which I enjoy in games like Witcher 3 or the BW games or the previous DX. And I did not find Prague that interesting or visually striking, so having to spend the bulk of the game there was a bit of a bore. Felt a bit like DA2, Prague by day, Prague by night. I wish they'd added more locations like Golem City, which I enjoyed a lot more. And there's the animations, where it felt like a 5-year old game. So yeah, sad to report it was meh for me. Really great gameplay, but not an engaging story or emotional experience. Also PSA on PC: do NOT quicksave while in cover - when you reload, it will make you dash straight out of cover. Which usually ends in ouch and rage. That's the impression I've been getting from reviews and I'm really bummed out about it. Now I'm definitely waiting for the sales.
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Innocent Bystander
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wsdswsaswwasdawwI can't move!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: Loyza
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Post by Innocent Bystander on Aug 28, 2016 12:49:14 GMT
So on my GeForce 760Ti, in 3400x1440, it barely moves. Everything on low, what can be switched off, switched off and 16 fps. Switching to 1920x1080 increased fps to 42, still on minimum setting.
Considering this card is at least 30% more powerful than what consoles have, how exactly do developers optimise games on PC? Not complaining, I was expecting piss poor performance, just wondering.
Currently installing Win 10 on my new PC with 980Ti, will see how that will work out.
Edit: 10 minutes in and I already don't like Win 10: Please change password -> Next -> enter password. That is not security, that is harassment. Also it's bullshit.
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yourfunnyuncle
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by yourfunnyuncle on Aug 28, 2016 14:34:16 GMT
A console's exact hardware specs are known and can be optimised for. A windows PC has myriad different possible hardware/software combinations, so you couldn't possibly optimise a PC game to the same degree. Of course, different developers do better and worse jobs of both...
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Post by Voluptuous Volus on Aug 28, 2016 14:42:55 GMT
A console's exact hardware specs are known and can be optimised for. A windows PC has myriad different possible hardware/software combinations, so you couldn't possibly optimise a PC game to the same degree. Of course, different developers do better and worse jobs of both... Thing is - the developers programmed the game of some kind of preset system, say an i7 and a Titan (although Deus Ex is sponsored by AMD, so they probably used an AMD system) anyway, it's not optimized even on their rigs.
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Post by razrblck ☯ on Aug 28, 2016 16:48:53 GMT
Regarding optimizations, consoles not only have one single hardware specification, but they are now pretty much standardized across the board (with the PS4 and XB1 being both AMD chips based on the same architecture). The fact that they are x86 systems (and the XB1 even uses DirectX) makes porting a lot easier.
Still, supporting multiple platforms means that your rendering subsystem in the engine has to be independent from the engine itself (for the most part anyway), so you already lose a tiny bit of performance by abstracting it.
There are still things that can be done, like conditional optimizations that activate when specific hardware is detected. Mankind Divided seems to be more optimized for AMD cards and may be using some tricks of the GCN architecture to run better on them. This means that nVidia cards have to compare mostly on brute force rendering performance (especially because on PC it's using a DX11 based renderer). With a mix of low level optimizations in the game code and the proper driver profiles, that's how optimization is usually implemented.
DX12 should change that, as most optimizations are going to move away from drivers and into the game developers' hands. This may be very good, but also catastrophic if not enough care is put into this (which is probably why DX12 support has been postponed).
As for the consoles, they do run at 1080p (900p for the Xbox One), but they also run at a maximum on 30fps and some people have reported lower performance in certain parts of the game. They also use slightly different API than what is used on the PC: the Xbox One is using a DirectX version with features from DX12 that is optimized for the underlying hardware; the PS4 has it's own OpenGL implementation (and probably will support Vulkan as well).
PCs implementation of DirectX and OpenGL is actually in the video driver, with the library DLLs being part of the operating system instead. Driver optimization is even more important when we talk about DirectX 11 and OpenGL, because that is where all the magic actually happens (and also where the biggest gains can be had from proper optimization). This is why AMD suffers a lot in DX11 and OpenGL titles, and it's also why in DOOM until very recently they still didn't support OpenGL 4.5 (which nVidia had for months).
AMD and nVidia have to cooperate with developers on getting driver profiles and other low level optimizations correct in the drivers, because there is little that can be done in the code. Things do change a lot when we talk about Vulkan and DirectX 12 that are very thin layers in the drivers and let developers have more direct access to resources. There is still software in between the game and the hardware, but it's a lot less than before and is designed to be properly multithreaded.
By the way, the GTX760/760Ti were great 1080p gaming cards, but not for the games today. Even if it has more power on paper, it loses a lot in Mankind Divided because of the low amount of VRAM and its low bandwidth. Modern titles are starting to be optimized for 4GB+ of video RAM, so cards with less than that are going to struggle no matter what.
Speaking of video RAM, keep in mind that on consoles data in memory (especially textures) is often compressed to save space at the expense of some quality. Usually on PC they disable lossless compression to improve visual quality (especially when showing the game), so it can take a bit more performance even at the same perceived visual settings.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: Loyza
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Post by Innocent Bystander on Aug 29, 2016 12:11:57 GMT
razrblck ☯ Yup, pretty much what I thought. A console's exact hardware specs are known and can be optimised for. A windows PC has myriad different possible hardware/software combinations, so you couldn't possibly optimise a PC game to the same degree. Of course, different developers do better and worse jobs of both... You're right. BUT.I have (had, it's officially retired as of this Sunday) Alienware Aurora 4 with GF 760Ti. Fallout 4, 1440p, everything max, godrays low, shadows medium, 45 average fps. XCOM 2, 1440p, medium, 35 fps and no performance issues a lot of people had. DOOM, 1440p, medium, mostly above 40 fps, with infrequent dips below 25 fps. And now DX:MD that on lowest settings runs at 16 fps. I don't believe this is entirely on the up and up. But it doesn't matter. My new PC: MB Asus Z170, i5 6600k, 16GB DDR4 2400MHz, GeForce 980Ti 6GB, OC only standard settings in provided software and it runs better than expected. Everything on, settings high, textures ultra and in 3440x1440 benchmark showed 39.8 fps average, ingame it's mostly over 50. In 1080p it showed 78 fps. Tried DOOM and in 3440x1440, using Vulcan API, everything maxed and constant 60 fps. So I'm happy with results. Also, that awesome feeling when PC you just built didn't burst into flames when switched on.
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Post by razrblck ☯ on Aug 29, 2016 16:53:15 GMT
DOOM is an incredible game. The way id optimized its code reminded me of the old days of pushing hardware to the max but keeping things playable (and DOOM at anything less than 60fps is not the right experience)!
I've been watching my playthroughs again on YouTube and frankly they don't do the game justice. The volumetric fog wreaks havoc on the video compression, but while in game everything feels so good. And while fog and shadows hide a lot of things from view, I've noticed that the game is rendering an incredible amount of fine details everywhere. It's LOD implementation is also very lax, so it keeps higher resolution models (and textures) for as long as it can and does very smooth transitions between lower res variants.
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Post by Blast Processor on Aug 29, 2016 17:40:17 GMT
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Post by Babar Guy on Aug 29, 2016 18:02:30 GMT
I don't have a screenshot, but I spotted what I think is a Breaking Bad reference, though it could also just be a generic gangster thing. In the Dvali controlled apartment complex there's a bathroom where there's a ton of containers and jugs of what I assume is some kind of acid and the bathtub is filled with the red, gooey remains of a dissolved corpse.
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Post by Skelly on Aug 29, 2016 18:06:29 GMT
I saw a movie poster in one of the metro stations that is basically an ad for Ghost in the Shell. Not hidden or subtle, but still a nice tip of the hat to a major influence.
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Post by masterwarderz on Aug 29, 2016 18:16:06 GMT
I saw a movie poster in one of the metro stations that is basically an ad for Ghost in the Shell. Not hidden or subtle, but still a nice tip of the hat to a major influence. The original movie?
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Post by Skelly on Aug 29, 2016 18:27:04 GMT
I saw a movie poster in one of the metro stations that is basically an ad for Ghost in the Shell. Not hidden or subtle, but still a nice tip of the hat to a major influence. The original movie? More general. It's a human/machine mash-up portrait of a woman who looks a lot like the Major; can't remember what the title is but I remember it jumped out at me (real helpful, I know). Personally, I see a lot of Stand Alone Complex in the new games, not just original movie influence.
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Post by razrblck ☯ on Aug 29, 2016 18:57:18 GMT
There's a lot of Blade Runner too in the visuals, though that was mostly prominent in HR with the megastructure at Hengsha. Prague takes a lot visually from the intro of Half Life 2 (the first few minutes in City 17 after you get out of the train). City 17 was also inspired by the real Prague, so it's quite interesting. One thing I said to Skelly the other day is that the floorplan of Jensen new apartment is the same as his one in Detroit in HR! It even has the cool blinds.
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Post by Skelly on Aug 29, 2016 19:59:21 GMT
That moment when you accidentally overwrite a save filed you meant to load instead... ...twice. I did it twice before I realized what I was doing. The "previous autosave" feature just saved me a lot of grief.
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Post by Deleted on Aug 29, 2016 20:14:56 GMT
I completed Dues Ex yesterday. I'd say that in most fronts it's better than HR. JC also had some golden dialogue
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Post by Blast Processor on Aug 29, 2016 21:08:34 GMT
"Well since that makes you my new boss take a long look at Manderley's dead body, consider that my resignation. I didn't have time to write a letter." LOL. I really wish I killed Manderley in my playthroughs now. Plus, I didn't know you could save Jock.
"It wasn't me. He was dead when I got here." Haha.
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Post by masterwarderz on Aug 29, 2016 21:44:52 GMT
"Well since that makes you my new boss take a long look at Manderley's dead body, consider that my resignation. I didn't have time to write a letter." LOL. I really wish I killed Manderley in my playthroughs now. Plus, I didn't know you could save Jock.
"It wasn't me. He was dead when I got here." Haha. What did you run away or something?
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