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Pathfinder
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February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
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Post by Revan Reborn on Jul 18, 2017 18:37:04 GMT
Since we know next to nothing about this game, other than we'll have exosuits known as "Javelins" that we can use to explore a large open world with friends, what do you want to see in Anthem?
My list goes as follows:
1. Fully voiced protagonist with the BioWare dialogue wheel 2. The ability to seamlessly leave and enter the Javelin in the open world 3. Great companions with great romance options 4. Fully-integrated cooperative play to bring your friends along in the main story 5. Large-scale open world PvP to compete against other Javelin pilots
I'm skeptical that number two or number five will happen, but a guy can dream! What does everybody else want Anthem to feature?
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,875 Likes: 49,330
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Jul 18, 2017 21:13:02 GMT
1) An actual solo-able (and balanced as such) main story
2) Bioware-style companions
3) Internal consistency
4) Access to more than a small handful of powers at once.
5) Story choices that lead to tangible divergence.
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February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Jul 18, 2017 21:29:47 GMT
1) An actual solo-able (and balanced as such) main story 2) Bioware-style companions 3) Internal consistency 4) Access to more than a small handful of powers at once. 5) Story choices that lead to tangible divergence. I'm hoping the main story will be able to accommodate single player and multiplayer. Rumor has it Cyberpunk 2077 is doing something similar as well. That seems to be the direction these traditionally single player RPGs are going as they are becoming more multiplayer-driven. We better have companions. That's all I can say. What is a BioWare game without companions? I understand Anthem is meant to be service-based and a social experience, but that should not eliminate what has always been one of the cornerstones of BioWare RPGs. Even SWTOR has companions, so I see no reason for BioWare to not continue that tradition. What exactly do you mean by "internal consistency"? I'm assuming our powers are going to be largely tied to the Javelin we pilot. I know we'll be able to own numerous Javelins, and each have their own specializations. Some will be tanks, damage, and likely support as well. It will be interesting to see how expansive the customization options are for Javelins. Choices that matter is always something I want in every BioWare game. It's also one thing BioWare consistently struggles with, largely because it's so hard and expensive to pull off. Hopefully, there will be a substantial amount of major choices we can make that truly set our own personal stories apart from others. That will all depend on how many branches BioWare can allow and how they structure the story, of course.
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Post by thesnailman on Jul 19, 2017 2:04:11 GMT
1. Exploration to the max, I want to be able to find hidden bosses/rare creatures that provide you with epic drops
2. A support role Jav
3. Assassinations, basically if I see a poor scar in my LZ I want to dive into him, or beable to land on the backs of larger beast to deal some crit damage.
4. Clans/guilds
5. Intelligent AI, one thing I can't stand at all is when the enemies in a game are just plan stupid, I want to be afraid to fight higher level guys and feel the need to out maneuver/smart them if I want to take them down efficiently.
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Pathfinder
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Jul 19, 2017 6:16:21 GMT
1. Exploration to the max, I want to be able to find hidden bosses/rare creatures that provide you with epic drops 2. A support role Jav 3. Assassinations, basically if I see a poor scar in my LZ I want to dive into him, or beable to land on the backs of larger beast to deal some crit damage. 4. Clans/guilds 5. Intelligent AI, one thing I can't stand at all is when the enemies in a game are just plan stupid, I want to be afraid to fight higher level guys and feel the need to out maneuver/smart them if I want to take them down efficiently. The world we saw looked incredibly beautiful, so I'm hoping there's going to be plenty to find. I don't want it to feel stagnant and empty like DAI was and to a lesser extent MEA. I think a support role Javelin is a sure bet. I don't know if that type of Javelin will necessarily have healing abilities, but perhaps buffing? I'd love to see finisher moves, in general. Of course, I think those kinds of abilities would probably be linked towards damage-oriented Javelins that prioritize damage and speed over everything else. I'd say clans and guilds are a sure bet. This isn't BioWare first service-based game and guilds are a staple for any social-oriented experience. Intelligent AI is a hard thing to accomplish, especially in an online game. Truth be told, I don't know if I'd ever claim to have witnessed "intelligent AI" in any MMO or online experience. However, I hope they are dynamic and tactical enough to keep us on our toes and force us to collaborate and work with friends or companions to achieve success.
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Post by Deleted on Jul 19, 2017 14:44:30 GMT
1. Incredibly interesting questlines ALL of which designed to be done with either 1, 2, 3 or 4 players 2. Instead of permanent companions, a number of recurring awesome characters that join you to do specific quests and you can have an option of getting to know 3. NO CRAFTING!!!! 4. Healer role or Buffer Support class 5. No OW PvP
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Shinrai
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
Posts: 188 Likes: 355
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August 2016
shinrai
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by Shinrai on Jul 19, 2017 18:26:25 GMT
- No Microtransactions and/or DLCs/Expansions that complete the main story (In my opinion in a game that costs over 60 or 100 bucks at least you should have the complete main story without lots of damn plotholes *look at you ME:A*)
- If you want to run solo: intelligent optional companions that you can recruit for missions (like the system in Guild Wars 1)in safe hubs. Maybe they can have usable inventory slots etc. and bring crappy loot for you in cities, sale or store them and come back to you while you are roaming the wilds a la Torchlight 2.
- Dialogue and story that makes actual sense, feels natural, let's you learn about the lore of specific areas, npcs and so on without you as the player get the feel of "Man, that's kind of 50 shades of info dump" & isn't broken because of weird pacing issues thanks to open world systems
- A functional ingame clan/guild management menu (maybe with clan war/guild pvp areas)
- Optional PvP Zones/functions and/or different arenas (1 on 1, 3 vs 3 etc.). Not a big fan of forced open world pvp.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Heero the pilot
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Post by Revan Reborn on Jul 19, 2017 23:43:47 GMT
1. Incredibly interesting questlines ALL of which designed to be done with either 1, 2, 3 or 4 players 2. Instead of permanent companions, a number of recurring awesome characters that join you to do specific quests and you can have an option of getting to know 3. NO CRAFTING!!!! 4. Healer role or Buffer Support class 5. No OW PvP I'm definitely hoping that the story will be set up in such a way that it accommodates whatever size party you have. That sounds interesting, but I think I'd still prefer permanent companions myself. What you are talking about sounds more like henchmen from Guild Wars, which were essentially cannon fodder if you needed somebody. A BioWare game that doesn't have crafting? I wouldn't hold my breath on that one, especially with the variety of Javelins we'll have and the customization options. There definitely better be a support role of some kind. It would lead to far more dynamic and interesting gameplay. I love open world PvP, so I hope you are wrong there!
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Jul 19, 2017 23:51:17 GMT
- No Microtransactions and/or DLCs/Expansions that complete the main story (In my opinion in a game that costs over 60 or 100 bucks at least you should have the complete main story without lots of damn plotholes *look at you ME:A*) - If you want to run solo: intelligent optional companions that you can recruit for missions (like the system in Guild Wars 1)in safe hubs. Maybe they can have usable inventory slots etc. and bring crappy loot for you in cities, sale or store them and come back to you while you are roaming the wilds a la Torchlight 2. - Dialogue and story that makes actual sense, feels natural, let's you learn about the lore of specific areas, npcs and so on without you as the player get the feel of "Man, that's kind of 50 shades of info dump" & isn't broken because of weird pacing issues thanks to open world systems - A functional ingame clan/guild management menu (maybe with clan war/guild pvp areas) - Optional PvP Zones/functions and/or different arenas (1 on 1, 3 vs 3 etc.). Not a big fan of forced open world pvp. So essentially, don't do what Destiny 1 did? Lol. That would be nice if BioWare gives us the entire story right off the bat. Considering there have been suggestions that EA wants to support this game for 10 years, I'm not so sure that will happen. I will say I did not like how the quality in story dropped in SWTOR due to the paid expansions. Hopefully, the story we receive will remain high quality and keep players engaged. Henchmen could work, although the way companions work in SWTOR makes soloing largely sufficient without help. I wouldn't mind if they could be used as an obligatory pack mule! One thing I really hope the story accommodates is all of the other players that you'll see in social hubs. It would be silly if the story is focused on us being the hero, yet there are dozens of other players that we see in social hubs doing the same stuff. We don't even know if the open world will be instanced (like GW1) or if it will be a zone all players can roam in together. I think instancing would probably be a better idea to avoid kill stealing and things of that nature. Guild wars would be a fantastic idea! It would be great if there was some sort of tournament where different groups could compete against one another in their Javelins. I never really cared for arena PvP myself, but I do like having options. If there was going to be open world PvP opportunities, BioWare could do what they've done in SWTOR where you have to flag yourself to participate. That would allow those who want to PvP at anytime to do it and those who don't can avoid it.
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Eleonora
N1
Go for the eyes ( ͡° ͜ʖ ͡°)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 48 Likes: 184
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Eleonora
Go for the eyes ( ͡° ͜ʖ ͡°)
48
Jul 18, 2017 12:03:17 GMT
July 2017
eleonora
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by Eleonora on Jul 19, 2017 23:53:35 GMT
Romances :amirite: Or at least some good character interactions/stories/friendships/rivalries. It's still a bioware game, after all
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Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Jul 20, 2017 7:25:12 GMT
Romances :amirite: Or at least some good character interactions/stories/friendships/rivalries. It's still a bioware game, after all I think I speak for all BioWare fans when I say great companions and great romances are absolutely mandatory in all BioWare games!
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Shinrai
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
Posts: 188 Likes: 355
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355
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August 2016
shinrai
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by Shinrai on Jul 20, 2017 7:59:11 GMT
So essentially, don't do what Destiny 1 did? Lol. That would be nice if BioWare gives us the entire story right off the bat. Considering there have been suggestions that EA wants to support this game for 10 years, I'm not so sure that will happen. I will say I did not like how the quality in story dropped in SWTOR due to the paid expansions. Hopefully, the story we receive will remain high quality and keep players engaged. Henchmen could work, although the way companions work in SWTOR makes soloing largely sufficient without help. I wouldn't mind if they could be used as an obligatory pack mule! One thing I really hope the story accommodates is all of the other players that you'll see in social hubs. It would be silly if the story is focused on us being the hero, yet there are dozens of other players that we see in social hubs doing the same stuff. We don't even know if the open world will be instanced (like GW1) or if it will be a zone all players can roam in together. I think instancing would probably be a better idea to avoid kill stealing and things of that nature. Guild wars would be a fantastic idea! It would be great if there was some sort of tournament where different groups could compete against one another in their Javelins. I never really cared for arena PvP myself, but I do like having options. If there was going to be open world PvP opportunities, BioWare could do what they've done in SWTOR where you have to flag yourself to participate. That would allow those who want to PvP at anytime to do it and those who don't can avoid it. Hm can be, I never played Destiny 1 because I don't own a console nor did I research about the game so I can't say anything about the franchise. I don't want to break a discussions off the fence about DLC politics in AAA-Game-Companies (we all know how most of them handle things and why - not all which I really appreciate -but most of them) and that these kinds of politics sadden me is no suprise I think. But the first reason I wrote it in the first place ist just my personal bitterness about the Mainstory/50 shades of plothole debacle in ME:A (yeah I know I'm annoying because nowadays is most of my posts I tend to throw mud into ME:As face and I'm sorry, but that was at least for me a trauma in that game which I really wanted to love.) And yes I know about all the problems they had and the devs really have my respect for what they accomplished in such a short development time/heavy crunch and with all the awful mental stress. And no I don't want to discuss this point any further because I know lots of others have other opinions about all that and there are 872437891298 threads about it in this forum already (which I all read and appreciate). If they plan expansions/dlcs than I hope they will build on the main story they already have established like new lands/continets with new challenges and that they are not say "Oh, our game is half finished. But hey we need the money and we have a lot of peeps that buy that half baked game anyway so just let us throw it out and be happy about the spring of income we'll have. The rest we can save later through patches with minimal content - and if they want stronger weapons or closure why the protag in the first place is the protag in the main campaign they have to wait at least the first 5 years while it is out." Yeah, I know I exagerate now But you know what I mean, right? *sigh* I'm salty >.< *throws herself out the airlock* The NPCs in GW 1 (if I remember correctly) where there in the first place to help the pure solo players. You are right - I played SWToR after beta a lot,paused and came back 1 year or so ago for a few days just to see how singleplayerish it went. Was very surprised but it was not that I hated it completely. I still could run around with the peeps I like and do things or decide to run solo to everything was what main campaign - which was good because a lot opf my friends weren't active anymore. The NPCs in GW were always optional and you could ignore them completely if you wanted - they just stood there in the cities and - if I remember correctly - they were not as strong as normal players would be so you had it easier if you brought other players with you. But I liked that optional part very much. And it helped if you were in need of a healer or tank - the npcs were nice to have in emergencies (so not that reliable in the beginning - I think I remember the first few weeks if you chose a healer npc to come with you that thing wanted to do single player tanking >.< I was happy they fixed that) So if they plan something like implementing henchmen that they make sure that the KI doesn't suck (though it would be very funny and frustrating at the same time). Like you I'm very interested if it will be open world or instanced (but I have the feeling that it will be a bit like in DA:I and ME:A given the Frostbite engine and the showed portal in the trailer, that we well have massive chunks of landmass that is kind of instanced but can be explored very well. But that is just my personal gut feeling and especially with BW games I tend to be wrong anyways ) Sorry for my bad english grammer, tried my best.
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Post by Deleted on Jul 20, 2017 10:26:26 GMT
Romances :amirite: Or at least some good character interactions/stories/friendships/rivalries. It's still a bioware game, after all I think I speak for all BioWare fans when I say great companions and great romances are absolutely mandatory in all BioWare games! Heeeeeeeeeeeeell no
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Post by Deleted on Jul 20, 2017 12:16:23 GMT
1. Incredibly interesting questlines ALL of which designed to be done with either 1, 2, 3 or 4 players 2. Instead of permanent companions, a number of recurring awesome characters that join you to do specific quests and you can have an option of getting to know 3. NO CRAFTING!!!! 4. Healer role or Buffer Support class 5. No OW PvP I'm definitely hoping that the story will be set up in such a way that it accommodates whatever size party you have. That sounds interesting, but I think I'd still prefer permanent companions myself. What you are talking about sounds more like henchmen from Guild Wars, which were essentially cannon fodder if you needed somebody. A BioWare game that doesn't have crafting? I wouldn't hold my breath on that one, especially with the variety of Javelins we'll have and the customization options. There definitely better be a support role of some kind. It would lead to far more dynamic and interesting gameplay. I love open world PvP, so I hope you are wrong there! I hope I am right, because I have only been able to have an up to date gear set in one game, with all other ones I've tried it being impossible alongside with all the other lockouts on skills, progression, bonus levels etc, and I have had it being one-shot or being worried about it in a game when trying to do a frigging daily to get the frigging better gear to stop being one-shot. I already have a job and a family, I want my games to be fun, bad stress-free and without the list of chores & never-ever forcing me to play each day every day doing stuff I don't really want doing because I need gear. And I need more rather than less negativity associated with guys who can do the hardest difficulty stuff for 10 hours per day straight. and, no, I am not talking about henchmen. I am talking about characters with lives and personalities of their own like Numen Brock in SWTOR or Reyes in Andromeda. They do not sit in your stable, and have targeted content for specific quests making them interesting & and NOT a pc's underling. They won't always be available, but they would return with more stories and quests, not be one quest-line deal.
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Eleonora
N1
Go for the eyes ( ͡° ͜ʖ ͡°)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 48 Likes: 184
inherit
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May 13, 2019 19:31:13 GMT
184
Eleonora
Go for the eyes ( ͡° ͜ʖ ͡°)
48
Jul 18, 2017 12:03:17 GMT
July 2017
eleonora
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by Eleonora on Jul 20, 2017 13:13:25 GMT
Romances :amirite: Or at least some good character interactions/stories/friendships/rivalries. It's still a bioware game, after all I think I speak for all BioWare fans when I say great companions and great romances are absolutely mandatory in all BioWare games! Well I certainly agree I can get why people might want something different for a change, and romances might not be as easy to execute in this kind of game, but character interactions are Bioware's strong point and we've seen from the beginning of the Anthem teaser that they're going to play a part in the game. I just like having buddies in combat, fighting together and bonding with my team (or kicking their asses), that sort of stuff.
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Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Jul 20, 2017 17:00:30 GMT
Hm can be, I never played Destiny 1 because I don't own a console nor did I research about the game so I can't say anything about the franchise. I don't want to break a discussions off the fence about DLC politics in AAA-Game-Companies (we all know how most of them handle things and why - not all which I really appreciate -but most of them) and that these kinds of politics sadden me is no suprise I think. But the first reason I wrote it in the first place ist just my personal bitterness about the Mainstory/50 shades of plothole debacle in ME:A (yeah I know I'm annoying because nowadays is most of my posts I tend to throw mud into ME:As face and I'm sorry, but that was at least for me a trauma in that game which I really wanted to love.) And yes I know about all the problems they had and the devs really have my respect for what they accomplished in such a short development time/heavy crunch and with all the awful mental stress. And no I don't want to discuss this point any further because I know lots of others have other opinions about all that and there are 872437891298 threads about it in this forum already (which I all read and appreciate). If they plan expansions/dlcs than I hope they will build on the main story they already have established like new lands/continets with new challenges and that they are not say "Oh, our game is half finished. But hey we need the money and we have a lot of peeps that buy that half baked game anyway so just let us throw it out and be happy about the spring of income we'll have. The rest we can save later through patches with minimal content - and if they want stronger weapons or closure why the protag in the first place is the protag in the main campaign they have to wait at least the first 5 years while it is out." Yeah, I know I exagerate now But you know what I mean, right? *sigh* I'm salty >.< *throws herself out the airlock* The NPCs in GW 1 (if I remember correctly) where there in the first place to help the pure solo players. You are right - I played SWToR after beta a lot,paused and came back 1 year or so ago for a few days just to see how singleplayerish it went. Was very surprised but it was not that I hated it completely. I still could run around with the peeps I like and do things or decide to run solo to everything was what main campaign - which was good because a lot opf my friends weren't active anymore. The NPCs in GW were always optional and you could ignore them completely if you wanted - they just stood there in the cities and - if I remember correctly - they were not as strong as normal players would be so you had it easier if you brought other players with you. But I liked that optional part very much. And it helped if you were in need of a healer or tank - the npcs were nice to have in emergencies (so not that reliable in the beginning - I think I remember the first few weeks if you chose a healer npc to come with you that thing wanted to do single player tanking >.< I was happy they fixed that) So if they plan something like implementing henchmen that they make sure that the KI doesn't suck (though it would be very funny and frustrating at the same time). Like you I'm very interested if it will be open world or instanced (but I have the feeling that it will be a bit like in DA:I and ME:A given the Frostbite engine and the showed portal in the trailer, that we well have massive chunks of landmass that is kind of instanced but can be explored very well. But that is just my personal gut feeling and especially with BW games I tend to be wrong anyways ) Sorry for my bad english grammer, tried my best. Destiny 1 had a paid DLC model that would release an expansion every other year I believe? $60 for a decent chunk of new content and story. Many who seemed to play Destiny 1 were rather critical of the model from what I could tell. As far as MEA, lets just say how things played out were unfortunate. I really enjoyed the game, myself, irrespective of its faults. However, there were more questions than answers in the story and it doesn't seem like any of those will be addressed in the foreseeable future. I definitely understand what you mean. That's essentially what BioWare did with SWTOR. The class stories at launch were all pretty good (some better than others). Unfortunately, it took BioWare four years to really continue those stories in any meaningful way, and they arguably still aren't on par with the original stories. I'm hoping BioWare has learned a lot from their lessons with SWTOR and that they will better approach storytelling in Anthem. Would it be reasonable to want adequate story updates every year? Perhaps it's just me, but I think all of us probably care about the story most in BioWare games. I understand Anthem is meant to provide more of a social-oriented experience, but story is still paramount for its success. Henchmen, at least in GW1, were pretty terrible. I didn't play GW2 all that much, but I'm fairly certain they are in it as well. They were poor substitutes for actual players, but you could still manage to do a lot with them. I certainly wouldn't be opposed to that, if that's all we had, but I'd definitely prefer more traditional BioWare companions. Whether it's just one we can bring along in SWTOR, or more in ME or DA, whatever works best for Anthem I suppose. Having options in this kind of game is essential though. Whether you want to play with friends or just play by yourself, the game should be able to accommodate a large variety of play styles. I suspect only the social hubs will have other random players and that more open worlds may be instanced. I could be completely wrong about that, but I think it might be better for the game that way. It's why I'm still skeptical of calling this an MMO, because I'm still not convinced it really is one. If it's heavily instanced and you only see your friends in the open world, that really isn't an MMO to me, and I'd be 100% fine with that. Your grammar was fine! Thanks for sharing!
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Jul 20, 2017 17:01:14 GMT
I think I speak for all BioWare fans when I say great companions and great romances are absolutely mandatory in all BioWare games! Heeeeeeeeeeeeell no Well, you can't please everyone?
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Jul 20, 2017 17:08:10 GMT
I hope I am right, because I have only been able to have an up to date gear set in one game, with all other ones I've tried it being impossible alongside with all the other lockouts on skills, progression, bonus levels etc, and I have had it being one-shot or being worried about it in a game when trying to do a frigging daily to get the frigging better gear to stop being one-shot. I already have a job and a family, I want my games to be fun, bad stress-free and without the list of chores & never-ever forcing me to play each day every day doing stuff I don't really want doing because I need gear. And I need more rather than less negativity associated with guys who can do the hardest difficulty stuff for 10 hours per day straight. and, no, I am not talking about henchmen. I am talking about characters with lives and personalities of their own like Numen Brock in SWTOR or Reyes in Andromeda. They do not sit in your stable, and have targeted content for specific quests making them interesting & and NOT a pc's underling. They won't always be available, but they would return with more stories and quests, not be one quest-line deal. I definitely hope the grind is not never-ending. Even if you had all the time in the world, doing tedious tasks just to get adequate gear is not fun nor has it ever been fun. BioWare doesn't have to give us everything on a silver platter, but make sure that everything we do is fun and feels like a valuable use of our time. That's an interesting idea, although I'm not sure how easily manageable it would be. I suppose depending on how long the main story is and how often BioWare would want to use a particular character, would determine how many of these characters they would need. I wouldn't necessarily be against that approach, if it were executed well. That being said, it is always nice and convenient having your own stable of companions ready to go at any time.
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Revan Reborn
Pathfinder
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Jul 20, 2017 17:09:13 GMT
I think I speak for all BioWare fans when I say great companions and great romances are absolutely mandatory in all BioWare games! Well I certainly agree I can get why people might want something different for a change, and romances might not be as easy to execute in this kind of game, but character interactions are Bioware's strong point and we've seen from the beginning of the Anthem teaser that they're going to play a part in the game. I just like having buddies in combat, fighting together and bonding with my team (or kicking their asses), that sort of stuff. Agreed. It's one of the things that make BioWare RPGs stand out from the rest. Losing that would take away from the experience significantly, in my opinion.
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Sylvius the Mad
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
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740
Sylvius the Mad
686
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sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Jul 20, 2017 19:04:43 GMT
1. Blank slate protagonist - let me decide literally everything about my character.
2. Robust statistical system allowing diverse character/javelin builds.
3. Full documentation - if there's a thing that can be done, I want the mechanics fully described. With math. How is damage calculated? How does armour work? Everything.
4. Non-combat abilities, and non-combat reasons to use them.
5. The game should be 100% soloable.
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Post by Deleted on Jul 20, 2017 19:47:32 GMT
I hope I am right, because I have only been able to have an up to date gear set in one game, with all other ones I've tried it being impossible alongside with all the other lockouts on skills, progression, bonus levels etc, and I have had it being one-shot or being worried about it in a game when trying to do a frigging daily to get the frigging better gear to stop being one-shot. I already have a job and a family, I want my games to be fun, bad stress-free and without the list of chores & never-ever forcing me to play each day every day doing stuff I don't really want doing because I need gear. And I need more rather than less negativity associated with guys who can do the hardest difficulty stuff for 10 hours per day straight. and, no, I am not talking about henchmen. I am talking about characters with lives and personalities of their own like Numen Brock in SWTOR or Reyes in Andromeda. They do not sit in your stable, and have targeted content for specific quests making them interesting & and NOT a pc's underling. They won't always be available, but they would return with more stories and quests, not be one quest-line deal. I definitely hope the grind is not never-ending. Even if you had all the time in the world, doing tedious tasks just to get adequate gear is not fun nor has it ever been fun. BioWare doesn't have to give us everything on a silver platter, but make sure that everything we do is fun and feels like a valuable use of our time. That's an interesting idea, although I'm not sure how easily manageable it would be. I suppose depending on how long the main story is and how often BioWare would want to use a particular character, would determine how many of these characters they would need. I wouldn't necessarily be against that approach, if it were executed well. That being said, it is always nice and convenient having your own stable of companions ready to go at any time. BioWare wrote lots and lots of underlings sitting at the stable. I just want the field to open up to more powerful and independent characters with more content and that allows them to be more ambiguous in terms of their relationship with pc, proper rivalry, antagonism, etc. Some of the most memorable chars in the last games were like that. Skavak, Aristocra, Hunter, Numen Brock and Reyes were way, way better than most of the companions. Even the characters with their own agency like Solas and Anders would have even benefited from being free agents, and more mysterious, and not only having one flip of the role in the story imo. Anyways, as I said, i would be interested in seeing them try a different approach to NPCs and PvE solo content than a stable and a hardcoded party size, and more flexibility in mixing real players, henchmen and important Realm Personalities. And, yeah, not knowing where you stand with a lot of important and interesting characters. In other words, less predictability and "just like BG2 with a tweak" i want bio make me yearn to see the char again, and have this yarning satisfied once in a while, instead of having a cool intro, then put him in the allotted stable, and check on any new dialogue once in a while. i am also opened to the idea that story is not all available at one big linear sequence, but opens up many short stories to explore as you gather gear/power and the DLC is sold to you every 6 months with another short story if you care to continue. So more along the lines of the missions in ME2, but you don't park the comps in your stable after it.
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Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Jul 20, 2017 20:24:24 GMT
1. Blank slate protagonist - let me decide literally everything about my character. 2. Robust statistical system allowing diverse character/javelin builds. 3. Full documentation - if there's a thing that can be done, I want the mechanics fully described. With math. How is damage calculated? How does armour work? Everything. 4. Non-combat abilities, and non-combat reasons to use them. I don't have a fifth one yet. That's always a struggle for BioWare to accomplish with a voiced protagonist, which seems to be confirmed by that gameplay demo of Anthem. The Inquisitor was probably their best attempt at what you want, but even then he/she came across as good by default. It sounds like you essentially want to be able to min/max and have some sort of parcer in order to calculate stats and variables. If this was a traditional MMO with a focus on raid content, that might be likely. I'm still not convinced this is really an MMO and I'm not sure how detailed BioWare will get in that regard. That also brings in the matter of crafting and whether or not we'll be able to completely customize stats and how we build our Javelins. I wouldn't mind quality of life activities outside of just the looter shooter experience. Perhaps BioWare could consider player housing, and if crafting is an integral part of the game, then perhaps we can also have a player-driven economy.
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Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Jul 20, 2017 20:31:15 GMT
BioWare wrote lots and lots of underlings sitting at the stable. I just want the field to open up to more powerful and independent characters with more content and that allows them to be more ambiguous in terms of their relationship with pc, proper rivalry, antagonism, etc. Some of the most memorable chars in the last games were like that. Skavak, Aristocra, Hunter, Numen Brock and Reyes were way, way better than most of the companions. Even the characters with their own agency like Solas and Anders would have even benefited from being free agents, and more mysterious, and not only having one flip of the role in the story imo. Anyways, as I said, i would be interested in seeing them try a different approach to NPCs and PvE solo content than a stable and a hardcoded party size, and more flexibility in mixing real players, henchmen and important Realm Personalities. And, yeah, not knowing where you stand with a lot of important and interesting characters. In other words, less predictability and "just like BG2 with a tweak" i want bio make me yearn to see the char again, and have this yarning satisfied once in a while, instead of having a cool intro, then put him in the allotted stable, and check on any new dialogue once in a while. i am also opened to the idea that story is not all available at one big linear sequence, but opens up many short stories to explore as you gather gear/power and the DLC is sold to you every 6 months with another short story if you care to continue. So more along the lines of the missions in ME2, but you don't park the comps in your stable after it. I definitely understand where you are coming from. I think it's a fascinating idea and it could lead to some unique story opportunities. My only concern is BioWare being able to determine how many of these characters you'd need, because there should always be one available that you can bring along on your mission. It's definitely something that would be easier to accomplish in a game that's not built around a party system, which is literally every BioWare game in recent memory. We still don't know anything regarding companions or occasional tag-along characters in Anthem, but obvious an emphasis will be on playing with other gamers. That's an interesting idea with regard to short story expansions. My only potential issue with that would be pacing and having the feeling that things are dragging on too long. It ultimately depends on what the story is and the sense of urgency in the plot, but I'd probably want whatever the main obstacle is in Anthem to be resolved in the base game. After that, BioWare could potentially experiment, similar to what they did with the DAI DLC (Jaws of Hakkon, The Descent, and Trespasser).
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Post by Deleted on Jul 20, 2017 20:53:04 GMT
BioWare wrote lots and lots of underlings sitting at the stable. I just want the field to open up to more powerful and independent characters with more content and that allows them to be more ambiguous in terms of their relationship with pc, proper rivalry, antagonism, etc. Some of the most memorable chars in the last games were like that. Skavak, Aristocra, Hunter, Numen Brock and Reyes were way, way better than most of the companions. Even the characters with their own agency like Solas and Anders would have even benefited from being free agents, and more mysterious, and not only having one flip of the role in the story imo. Anyways, as I said, i would be interested in seeing them try a different approach to NPCs and PvE solo content than a stable and a hardcoded party size, and more flexibility in mixing real players, henchmen and important Realm Personalities. And, yeah, not knowing where you stand with a lot of important and interesting characters. In other words, less predictability and "just like BG2 with a tweak" i want bio make me yearn to see the char again, and have this yarning satisfied once in a while, instead of having a cool intro, then put him in the allotted stable, and check on any new dialogue once in a while. i am also opened to the idea that story is not all available at one big linear sequence, but opens up many short stories to explore as you gather gear/power and the DLC is sold to you every 6 months with another short story if you care to continue. So more along the lines of the missions in ME2, but you don't park the comps in your stable after it. I definitely understand where you are coming from. I think it's a fascinating idea and it could lead to some unique story opportunities. My only concern is BioWare being able to determine how many of these characters you'd need, because there should always be one available that you can bring along on your mission. It's definitely something that would be easier to accomplish in a game that's not built around a party system, which is literally every BioWare game in recent memory. We still don't know anything regarding companions or occasional tag-along characters in Anthem, but obvious an emphasis will be on playing with other gamers. That's an interesting idea with regard to short story expansions. My only potential issue with that would be pacing and having the feeling that things are dragging on too long. It ultimately depends on what the story is and the sense of urgency in the plot, but I'd probably want whatever the main obstacle is in Anthem to be resolved in the base game. After that, BioWare could potentially experiment, similar to what they did with the DAI DLC (Jaws of Hakkon, The Descent, and Trespasser). No, I don't want it to be like Trespasser that continued the story and serves as a link into the next chapter. I am looking for experience like the stand-alone modular stories as in ME2 with each companion recruitment and loyalty missions - they each tell an interesting story that does not move the overall plot forward. The legacy does the same thing. It's just adventuring.
Also, you will always have someone to take on a quest with you because the characters are built into the quest. I have no problems combining that with the "mules"/"mercs" type of characters like in the later versions of SWTOR, but overall, I'd rather the difficulty scale up if you bring extra players along for the quest, and the character narrates to as many players as it takes, with an ability to have a "personal" conversation later or between the stages of each adventure individually (if desired).
Ideally, what I would like the game to be like, is to drop into the game with my husband, put the suits on, and go pursue a particular quest together. A well written quest, but not a save the world saga about one hero that goes for 40 hours, and then you grind Dailies. I guess, I want Dailies mixed in from the beginning with the pursuit of story quests, and quests suitable for "just mercs". Interesting, but not world changing.
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Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
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Jul 17, 2019 20:15:37 GMT
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Sylvius the Mad
686
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sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Jul 20, 2017 21:44:53 GMT
Right, the game should be 100% soloable. If I wanted to interact with people I wouldn't hide in games. That's #5. That's always a struggle for BioWare to accomplish with a voiced protagonist, which seems to be confirmed by that gameplay demo of Anthem. The Inquisitor was probably their best attempt at what you want, but even then he/she came across as good by default. The Inquisitor is by far the best I've seen done with a voiced protagonist. Silent is still better. I want to be able to plan builds in advance, and make tactical decisions based on something more than guesses. Min/maxing isn't usually my thing - I tend to roleplay stat assignment - but min/maxing should absolutely be possible. I don't have a lot of MMO experience. I want the level of information I would have in a tabletop game. But without the need for other players.
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