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Pathfinder
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
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Post by Revan Reborn on Jul 23, 2017 22:57:02 GMT
The identity crisis isn't explicitly in the game, either, I would argue. We're always required to headcanon motivation, which is the beauty of BioWare's silent protagonists. Either way, it's an interesting discussion. Not really relevant to Anthem, unless Drew decides to use the same story methods again. While the plot twist in KOTOR was amazing for its time, I'd rather have full ownership and customization over my character. Since David was apparently the lead writer before he left BioWare, assuming he did anything other than world building, hopefully he created another voiced protagonist like the Inquisitor. I think that kind of approach to a protagonist would suit this game perfectly. I don't really understand how the SP is going to work in Anthem. The footage we've seen had voice-actors doing the MP chatter. I don't even know to what extent Anthem will have a central narrative. It's not necessarily one of the main driving forces of the plot, but it's definitely not headcanon. Several of your companions question your identity and various discussions with them can even allow you to make choices addressing it. There are conversations with Jolee, HK-47, Carth, Canderous, and Bastila that all focus on the issue of you being Revan and what that means. Even Malak addresses Revan's dilemma in their final confrontation on the Star Forge. At the very start of the Anthem demo (the first minute), the VO that we heard was the voiced protagonist and not the staged MP chatter (different female VA if you pay close attention). I'm not certain, but if I had to guess, the voice actor of the female protagonist is Jennifer Hale. It certainly sounded a lot like her. Given her long history with BioWare, I wouldn't be surprised to see her involved on this project. I'm not sure whether or not the mission we receive at the beginning is a main story mission or side story mission, but I definitely felt the sense of a narrative structure in place.
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xrayspex73
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 285 Likes: 502
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by xrayspex73 on Jul 27, 2017 23:28:09 GMT
My number 1 wish is that Bioware NOT copy Destiny. (It might be too late for this one though).
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Jul 28, 2017 5:38:29 GMT
My number 1 wish is that Bioware NOT copy Destiny. (It might be too late for this one though). That depends on how you define "copy." Destiny does not have exosuits. Destiny is not a 3rd person shooter. Destiny does not allow Guardians to fly. Destiny's environments are also rather linear and not actually open world. The only commonalities that we can definitely say both share is that they are service-based, support character progression, and support multiplayer. Other than that, I'm not really seeing any similarities at all.
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UEG ShadowAngel
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Post by ShadowAngel on Jul 28, 2017 17:30:47 GMT
My number 1 wish is that Bioware NOT copy Destiny. (It might be too late for this one though). That depends on how you define "copy." Destiny does not have exosuits. Destiny is not a 3rd person shooter. Destiny does not allow Guardians to fly. Destiny's environments are also rather linear and not actually open world. The only commonalities that we can definitely say both share is that they are service-based, support character progression, and support multiplayer. Other than that, I'm not really seeing any similarities at all. I don't take the comment seriously that Anthem is a destiny copy yet. That 7 minute trailer isn't enough, we haven't seen anything on progression, mission structure, etc etc to really judge what it even is. Besides having a wall and being hyped up as party/co-op focused, I don't see any correlation to destiny.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Jul 28, 2017 18:28:51 GMT
I don't take the comment seriously that Anthem is a destiny copy yet. That 7 minute trailer isn't enough, we haven't seen anything on progression, mission structure, etc etc to really judge what it even is. Besides having a wall and being hyped up as party/co-op focused, I don't see any correlation to destiny. Indeed. Many are simply jumping to conclusions because it appears to be another online cooperative looter shooter. While it wouldn't be surprising if EA wanted to get in on this new genre that Activision began and Ubisoft joined, Anthem seems vastly different from anything offered in Destiny or The Division. Regardless of the first impressions many have of Anthem, I'm still expecting this to be a BioWare game. Offering a cooperative experience in which friends can join you is merely a evolution of the BioWare RPG model.
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Post by BamBam the Destroyer on Jul 29, 2017 2:12:08 GMT
1.) Interesting and involving hub areas They should be more than 'a place to not get shot' with a few shops and quest givers. (Destiny's hub was a snorefest) Mini games, auction houses, in-town questlines, player properties, shooting ranges, maybe even a brothel or bar ...Stuff to do besides leave. And a sense of personality. 2.) Useful vehicles or no vehicles. If they are there, they better be good, and good for something. Again, I was when I found out the "ships" in Destiny were only loadscreens. Personally, I would like a chopper to 'hot-drop' a bunch of my boys off. 3.) Some sort of visual customization. If everyone looks the same in combat... FAIL 4.) Some sort of 'friend bonus' that is helpful but not required Like 10% bonus cash or something. 5.) Various suits with various roles If we have 3 suits that are all DPSers, I will not be happy
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Jul 29, 2017 4:45:37 GMT
1.) Interesting and involving hub areas They should be more than 'a place to not get shot' with a few shops and quest givers. (Destiny's hub was a snorefest) Mini games, auction houses, in-town questlines, player properties, shooting ranges, maybe even a brothel or bar ...Stuff to do besides leave. And a sense of personality. 2.) Useful vehicles or no vehicles. If they are there, they better be good, and good for something. Again, I was when I found out the "ships" in Destiny were only loadscreens. Personally, I would like a chopper to 'hot-drop' a bunch of my boys off. 3.) Some sort of visual customization. If everyone looks the same in combat... FAIL 4.) Some sort of 'friend bonus' that is helpful but not required Like 10% bonus cash or something. 5.) Various suits with various roles If we have 3 suits that are all DPSers, I will not be happy I definitely agree that Destiny had one of the most generic and boring social hubs I've ever seen in a game. Anthem, hopefully, will be a lot more dynamic, interesting, and provide a wide assortment of activities. It shouldn't just be a safe zone to collect new quests. Considering Javelins can fly, I don't think we'd need any vehicles besides our exosuits. Do you mean customizing the Javelins? I have a feeling paint jobs, at the very least, should be in. I'm expecting something similar to Andromeda's customization for armor. You mean additional experience for grouping? I suppose that could be possible. It's rather standard in various MMORPGs. We know for a fact that there will be DPS suits and tank suits. I'm assuming we'll also have support suits to complete the holy trinity.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,671 Likes: 6,651
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Clearance Level Ultra
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Jul 30, 2017 7:11:24 GMT
1) A good matchmaking system. Ideally contains both quick match, which finds you matches with a preference for joinable low-ping lobbies, and a lobby browser that shows the host's location and ping and level/area they're playing in.
2) A loadout and upgrade system that allows for a variety of offensive and defensive builds for each javelin.
3) Skins and other visual customization, purchasable by in-game credits with a few rare ones being earned through in-game achievements.
4) A system that lets you make a dedicated effort to obtain a specific item you want instead of having to hope for RNG to finally be nice to you.
5) Easy to learn, hard to master combat system that is enjoyable and challenging to play (please no units that are obviously designed to annoy the player like Adhi).
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Heero the pilot
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Post by Revan Reborn on Jul 31, 2017 3:43:25 GMT
1) A good matchmaking system. Ideally contains both quick match, which finds you matches with a preference for joinable low-ping lobbies, and a lobby browser that shows the host's location and ping and level/area they're playing in. 2) A loadout and upgrade system that allows for a variety of offensive and defensive builds for each javelin. 3) Skins and other visual customization, purchasable by in-game credits with a few rare ones being earned through in-game achievements. 4) A system that lets you make a dedicated effort to obtain a specific item you want instead of having to hope for RNG to finally be nice to you. 5) Easy to learn, hard to master combat system that is enjoyable and challenging to play (please no units that are obviously designed to annoy the player like Adhi). Are you referring to a competitive multiplayer, such as team deathmatch? Or do you mean a group-finder for activities such as dungeons or raids? Especially with regard to the latter, random players are incredibly unreliable when it comes to doing group content. I can understand why some want the feature, but it's honestly easier to just rely on friends. I'm actually wondering how customizable each Javelin will be. We already know that they will support certain roles, so I can't see BioWare allowing a damage-type Javelin to spec as a tank. That would break the trinity they seem to be creating for this game. That's fair, although I guarantee you customization will be largely through the cash shop that's inevitable. I don't mind having to do a dungeon a few times to earn something, but it definitely should not be completely random. How RNG is implemented is always incredibly important in games. With the ability to fly, as well as the variety in Javelins, I'm expecting all sorts of interesting and creative gameplay in Anthem.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,671 Likes: 6,651
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Agent 46
177
0
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Gileadan
Clearance Level Ultra
2,671
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Jul 31, 2017 6:26:20 GMT
Are you referring to a competitive multiplayer, such as team deathmatch? Or do you mean a group-finder for activities such as dungeons or raids? Especially with regard to the latter, random players are incredibly unreliable when it comes to doing group content. I can understand why some want the feature, but it's honestly easier to just rely on friends. I strongly doubt that there will be competitive multiplayer, but any peer to peer game benefits greatly from good match making, since it saves you from a lot of connection related grief. I have played and still play co op games with great match making, and the advantages are obvious. While it's certainly more fun to play with friends - every game is, unless it's a complete trainwreck - sometime random players are really good. I've made quite a few new online friends in other games just by playing with random people who know their stuff. I'm actually wondering how customizable each Javelin will be. We already know that they will support certain roles, so I can't see BioWare allowing a damage-type Javelin to spec as a tank. That would break the trinity they seem to be creating for this game. Well, customization doesn't need to change their role. An offensive javelin could be armed with a rail gun, a gatling cannon or a scattergun, which would provide different gameplay while keeping its role intact. A tank could have heavy armor or directional shields or EMP to mess with the enemy's aim, and its role would be the same. Some upgrades like increased movement speed or different sensor packages might not affect its role at all. That's fair, although I guarantee you customization will be largely through the cash shop that's inevitable. That's unfortunately most likely true...
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Pathfinder
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Jul 31, 2017 21:18:11 GMT
I strongly doubt that there will be competitive multiplayer, but any peer to peer game benefits greatly from good match making, since it saves you from a lot of connection related grief. I have played and still play co op games with great match making, and the advantages are obvious. While it's certainly more fun to play with friends - every game is, unless it's a complete trainwreck - sometime random players are really good. I've made quite a few new online friends in other games just by playing with random people who know their stuff. Well, customization doesn't need to change their role. An offensive javelin could be armed with a rail gun, a gatling cannon or a scattergun, which would provide different gameplay while keeping its role intact. A tank could have heavy armor or directional shields or EMP to mess with the enemy's aim, and its role would be the same. Some upgrades like increased movement speed or different sensor packages might not affect its role at all. That's unfortunately most likely true... Well, if this is as much of a "Destiny clone" as some here seem to argue, competitive multiplayer is one of the major features of Destiny and now Destiny 2. Not to mention, BioWare has experience crafting competitive multiplayer with SWTOR. I don't know if this game will go that direction, but I wouldn't be surprised either. I hope connections won't be based on peer to peer, but rather dedicated servers. This is essentially an MMO after all, so BioWare better not cheapen out on us with a questionable network infrastructure. That's fair. My point was that groupfinder, more often than not, isn't as beneficial as it is mean to be. There's always exceptions, of course, and a lot of it is dependent on how the feature is built. It's something I probably won't rely on personally, but I'm sure BioWare will try to do something to accommodate solo players or others who are looking to do group content. Fair enough. I understand what you are suggesting. I'm actually curious how diverse firearms will be for javelins, and whether any javelin can use any weapon they pick up. We know that specific armaments attached to the javelin will likely be specific to that javelin type. However, there's no indication that every javelin can't use any weapon. Perhaps BioWare would put restrictions on what particular javelins can use for the sake of variety and balance.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Aug 25, 2017 2:20:17 GMT
I'm a bit late to the party here, but I haven't seen things like my top 5 posted so far, so maybe a little necro won't hurt?
1. Bioware-quality story with Bethesda-quality player agency. I don't demand pure evil options, but if, for example, piracy is a thing that NPCs do, then my PC better be able to be a pirate too.
2. No compromises exploration -- this was mentioned before, but saying it again x1000.
3. SP experience that's more than just degenerate MP with a squad of 1 -- the seamlessly integrated MP that Revan Reborn described would be great!
4. No involuntary PvP. Voluntary PvP would be fine. (4a. PvP and NPCs v. PC arena fighitng, ala ME3 Armax Arena, would be great!)
5. Avoid mistakes made by other games: no pay-to-win, no rejiggering of ultra-rares to screw over pro-grinders, no expensive VO's that phone in their performances, no subscription model, no stupid ass greedy shit!
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Post by Deleted on Aug 25, 2017 12:27:40 GMT
Heh, continuing support for the game for at least 1 year period, even if the initial reception is negative.
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Post by Kroitz on Aug 26, 2017 7:00:20 GMT
PVP, a balanced progression-system, dedicated servers, loot, rocket-punch.
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haolyn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Posts: 285 Likes: 777
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by haolyn on Aug 26, 2017 13:30:57 GMT
i want the bioware experience: a customizable protagonist in a setting with interesting lore, characters and worldbuilding, an engaging main plot, and a conversation/decision making system that strikes a good balance between freedom of choice and tangible consequences
i expect bioware to replace the standard party system with a drop-in co-op system. that's fine with me and to be honest is just the natural evolution of the SP RPG model they've been using so far. however i still expect the game to be soloable, maybe by lowering the difficulty of enemy encounters or adding random mercs to your group.
however i still want NPCs that i can interact with who have interesting storylines and with whom my character can establish relationships. i'd love something similar to sloane/reyes in MEA: major characters with engaging stories whose fates the player decides and who even join you on missions, but who aren't part of your crew. they can even be part of scripted combat encounters
of course if it turns out anthem is more of an mmo than a co-op game all of this goes out the window since it's pretty much impossible to have your player character drive the plot forward when there's a million other player characters roaming around
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Post by Andrew Waples on Aug 28, 2017 12:21:24 GMT
Heh, continuing support for the game for at least 1 year period, even if the initial reception is negative. I think you're setting the bar to high for them.😉
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Post by Deleted on Aug 28, 2017 12:30:16 GMT
Heh, continuing support for the game for at least 1 year period, even if the initial reception is negative. I think you're setting the bar to high for them.😉 Yeah, that's me, the high maintenance primadonna.
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Post by shinobiwan on Aug 28, 2017 14:12:37 GMT
1) Biotics
2) Power combos
3) Commander Shepard
4) Bonus/Loyalty Powers
5) EDI's cameltoe
*cries*
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Post by Andrew Waples on Aug 28, 2017 15:56:34 GMT
I think you're setting the bar to high for them.😉 Yeah, that's me, the high maintenance primadonna. In all seriousness, I think they'll hold up that "10 year deal" with the franchise. Because if Anthem were to "fail" I think they'll receive even more flak if they gave up on it six months later. Plus, they probably put way too much money into the franchise to just let it go. At least with MEA, they technically never promised dlc for the game pre-release.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Aug 31, 2017 12:33:15 GMT
Since we know next to nothing about this game, other than we'll have exosuits known as "Javelins" that we can use to explore a large open world with friends, what do you want to see in Anthem? My list goes as follows: 1. Fully voiced protagonist with the BioWare dialogue wheel 2. The ability to seamlessly leave and enter the Javelin in the open world 3. Great companions with great romance options 4. Fully-integrated cooperative play to bring your friends along in the main story 5. Large-scale open world PvP to compete against other Javelin pilots I'm skeptical that number two or number five will happen, but a guy can dream! What does everybody else want Anthem to feature? -(_ANTHEM_)-
Limited personal storage space has always been true of Bio games that I've played. Also true is the pizz poor exchange rates between you and a merchant. Expect more of the same. Path of the Exile gives you a storage area of 4 x (20x20 grid). Small items like gems fit into one box, others two... three and four. Unfortunately, the game has dozens x different gems x different levels. Same with other gear and soon enough you run out of space.
So, what do I wish among many things? (1) - large storage space (2) - Meaningful quests or reasons for exploring
(3) - an item exchange buy/sell system. (4) - A pink Rose with a bar and a Star Wars band.
(5) - non convoluted gear upgrade system.
Note: If five is the max... remove the Pink Rose and substitute true solo play.
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Post by solas92 on Sept 1, 2017 0:15:38 GMT
1. Character Creator 2. Dialogue wheeel 3. Great main story possible by single player 4. An amazing soundtrack 5. Romance
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"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
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Post by Absafraginlootly on Sept 4, 2017 5:46:22 GMT
The top five things I'd like to see:
- Dialogue choices
- Strong main quest and characters
- For the co-op to fully interact with the story - like in swtor quests where a 4 man party goes through the quest cinematics together and each get a chance of speaking. I don't want the game divided into single player story and multiplayer raids. Let me experiance a bioware story with friends or whats the point of them doing a co op game.
- Character customization - not just the suit but the person, i don't want a set gender/appearance like DAIMP had.
- Possible to play through all the quests with any number - not just a full party difficulty and a solo difficulty. You can complete with a 2 person group.
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Pathfinder
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Sept 5, 2017 3:24:21 GMT
I'm a bit late to the party here, but I haven't seen things like my top 5 posted so far, so maybe a little necro won't hurt? 1. Bioware-quality story with Bethesda-quality player agency. I don't demand pure evil options, but if, for example, piracy is a thing that NPCs do, then my PC better be able to be a pirate too. 2. No compromises exploration -- this was mentioned before, but saying it again x1000. 3. SP experience that's more than just degenerate MP with a squad of 1 -- the seamlessly integrated MP that Revan Reborn described would be great! 4. No involuntary PvP. Voluntary PvP would be fine. (4a. PvP and NPCs v. PC arena fighitng, ala ME3 Armax Arena, would be great!) 5. Avoid mistakes made by other games: no pay-to-win, no rejiggering of ultra-rares to screw over pro-grinders, no expensive VO's that phone in their performances, no subscription model, no stupid ass greedy shit! Bethesda-quality player agency would be amazing, but I don't even expect that with a traditional BioWare RPG. That's just something that's difficult to achieve when you have so many branching choices and everybody has to essentially end up at the same place by the end. Not to mention, since we already know we are going to be Freelancers, I don't know if piracy is going to be a legitimate or practical side job. I'm not against the idea, but I just don't see it happening. i want the bioware experience: a customizable protagonist in a setting with interesting lore, characters and worldbuilding, an engaging main plot, and a conversation/decision making system that strikes a good balance between freedom of choice and tangible consequences i expect bioware to replace the standard party system with a drop-in co-op system. that's fine with me and to be honest is just the natural evolution of the SP RPG model they've been using so far. however i still expect the game to be soloable, maybe by lowering the difficulty of enemy encounters or adding random mercs to your group. however i still want NPCs that i can interact with who have interesting storylines and with whom my character can establish relationships. i'd love something similar to sloane/reyes in MEA: major characters with engaging stories whose fates the player decides and who even join you on missions, but who aren't part of your crew. they can even be part of scripted combat encounters of course if it turns out anthem is more of an mmo than a co-op game all of this goes out the window since it's pretty much impossible to have your player character drive the plot forward when there's a million other player characters roaming around I'm really hoping that Anthem is not an MMO. It certainly has not been marketed that way and BioWare hasn't called it an MMO. It would really be a wasted opportunity, in my eyes. The top five things I'd like to see:
- Dialogue choices
- Strong main quest and characters
- For the co-op to fully interact with the story - like in swtor quests where a 4 man party goes through the quest cinematics together and each get a chance of speaking. I don't want the game divided into single player story and multiplayer raids. Let me experiance a bioware story with friends or whats the point of them doing a co op game.
- Character customization - not just the suit but the person, i don't want a set gender/appearance like DAIMP had.
- Possible to play through all the quests with any number - not just a full party difficulty and a solo difficulty. You can complete with a 2 person group.
I think group conversations are a really cool idea, and are very interesting in SWTOR. The problem is if you build the story around having a group of players, then you probably can't also build the story to accommodate companions. At that point, you are also showing a preference to multiplayer rather than just single player. I'm not against the proposition, but it's incredibly costly and difficult to pull off. So much to the point that BioWare barely even does it for SWTOR anymore. I'm interested in playing with some of my buddies, but I would be disappointed if that meant character development and companions suffered as a result to accommodate these multiplayer conversation sequences.
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✜ Forge Mechanic
352
0
Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Sept 6, 2017 3:41:25 GMT
I'm a bit late to the party here, but I haven't seen things like my top 5 posted so far, so maybe a little necro won't hurt? 1. Bioware-quality story with Bethesda-quality player agency. I don't demand pure evil options, but if, for example, piracy is a thing that NPCs do, then my PC better be able to be a pirate too. 2. No compromises exploration -- this was mentioned before, but saying it again x1000. 3. SP experience that's more than just degenerate MP with a squad of 1 -- the seamlessly integrated MP that Revan Reborn described would be great! 4. No involuntary PvP. Voluntary PvP would be fine. (4a. PvP and NPCs v. PC arena fighitng, ala ME3 Armax Arena, would be great!) 5. Avoid mistakes made by other games: no pay-to-win, no rejiggering of ultra-rares to screw over pro-grinders, no expensive VO's that phone in their performances, no subscription model, no stupid ass greedy shit! Bethesda-quality player agency would be amazing, but I don't even expect that with a traditional BioWare RPG. That's just something that's difficult to achieve when you have so many branching choices and everybody has to essentially end up at the same place by the end. Not to mention, since we already know we are going to be Freelancers, I don't know if piracy is going to be a legitimate or practical side job. I'm not against the idea, but I just don't see it happening. Second point first: that is an interesting point -- just how many moral degrees of freedom will a Freelancer be given? What, indeed, does "Freelancer" mean? Is it just the government's license to do contract work, in which case if I want to do a little criminal activity on the side, who's to know or care? Or is there a moral code associated with the job, like knight-errants? As for the branching choices point, that baby may already be out with the bathwater, depending on how co-op is implemented. We'll just have to see. I know a lot of people have their heart's set on traditional branching story lines and dialogue wheels, but personally, I'm not holding my breath. All that traditional Bioware SP story stuff might go out the window for the sake of a better co-op experience. We shall see. And FWIW, branching choices and dialogue wheel are not essential for a game to have a good story (c.v. TLoU, Uncharted, N:A, Arkham City, etc.). I'm starting to believe that the economics of AAA game development create a tremendous headwind for those techniques. The erosion of branches and dialogue choice variety that long-time Bioware fans have been complaining about may not be about Bioware being bad at what they used to do well. It may be that the cost of doing AAA games these days, with the state of competition being what it is, is just too high for those techniques to be cost effective. Unless you think you can sell as many units as CDPR, that is.
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3657
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2,378
Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Sept 6, 2017 8:16:46 GMT
Second point first: that is an interesting point -- just how many moral degrees of freedom will a Freelancer be given? What, indeed, does "Freelancer" mean? Is it just the government's license to do contract work, in which case if I want to do a little criminal activity on the side, who's to know or care? Or is there a moral code associated with the job, like knight-errants? As for the branching choices point, that baby may already be out with the bathwater, depending on how co-op is implemented. We'll just have to see. I know a lot of people have their heart's set on traditional branching story lines and dialogue wheels, but personally, I'm not holding my breath. All that traditional Bioware SP story stuff might go out the window for the sake of a better co-op experience. We shall see. And FWIW, branching choices and dialogue wheel are not essential for a game to have a good story (c.v. TLoU, Uncharted, N:A, Arkham City, etc.). I'm starting to believe that the economics of AAA game development create a tremendous headwind for those techniques. The erosion of branches and dialogue choice variety that long-time Bioware fans have been complaining about may not be about Bioware being bad at what they used to do well. It may be that the cost of doing AAA games these days, with the state of competition being what it is, is just too high for those techniques to be cost effective. Unless you think you can sell as many units as CDPR, that is. That's a question we obviously cannot answer at this time. However, just based off my own speculation, I'd say Freelancers are like Grey Wardens. Based on what little we do know, Freelancers protect what's left of human civilization from what's outside the wall. They are the last line of defense, and use Javelin exosuits to get the job done. Not that there couldn't be "bad" Freelancers, but it seems to me the faction and its purpose is likely morally good and noble by default. That's not to say that you won't be able to be a jerk, but engaging in illegal activities is probably a stretch. That's possible, but I'm skeptical BioWare is tossing those systems out. Even in SWTOR, which is an MMO, BioWare retained those crucial elements for the story. I don't see why they'd abandon those conventions for Anthem. Not to mention, this game seems to have quite a few writers tied to it, which leads me to believe there could be a lot of dialogue involved. Especially with Drew Karpyhsyn being brought on board (lead writer on KOTOR, ME1, and ME2), I'm not expecting BioWare to skimp out on story with this new IP. While I agree player choices aren't necessary for a good story, this is a BioWare game. Choices with consequences is the very cornerstone of their game development philosophy. BioWare is not Naughty Dog, Platinum Games, or Rocksteady. BioWare gives control over the narrative to the player, and to lose that would inherently make it a non-BioWare experience. That's not to say that BioWare isn't tossing out player choice, but I just don't see that happening. For as long as I've been playing BioWare games (since KOTOR released on the original Xbox in 2003), every game they've released had branching choices. Truth be told, until DAO released in 2009, BioWare had always been independent. They've always been incredibly diligent with regards to budgeting for dialogue, and their process hasn't changed significantly since Mass Effect 1. We'll see what BioWare ends up doing, but I won't deny being disappointed if we don't have BioWare's signature choice-driven storytelling. It's what BioWare is known for and it's what their fans expect.
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