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Post by Hanako Ikezawa on Jul 23, 2017 18:58:11 GMT
Gaider is gone... And while I respect the man for the work he did to start the franchise. I did not like the direction he seemed to be taking it. Retconning the darkspawn was a terrible choice which did a lot of damage. I'm hoping with him gone, things can get back on track to what they originally were. Don't shy away from dark themes and try to be too pc. What retcon are you referring to?
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Cantina
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Vive la révolution mages!
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by Cantina on Jul 24, 2017 6:41:05 GMT
Gaider is gone... And while I respect the man for the work he did to start the franchise. I did not like the direction he seemed to be taking it. Retconning the darkspawn was a terrible choice which did a lot of damage. I'm hoping with him gone, things can get back on track to what they originally were. Don't shy away from dark themes and try to be too pc. Well, Gaider was not the soul problem. The problem stemmed from the former director (Brent Knowles) wanting the game to continue like Origins did but others like Mike Laidlaw did not. Sufficed to say, Knowles and others just left. If you do research, you can find an interview were Knowles, said the reason he left was he did not like the direction Dragon Age was going. Seeing as to how Gaider stayed and the games stories became more, how shall we say, fragmented, Dragon Age 2 was a shell of what Origins was. But considering the success of Origins, dollar signs seemed to be more important. Then we come to Inquisition. Ah yes. Gaider tantrum'fest. Yep. That is correct. Gaider went off numerous times on the Dragon Age team. He got so pissed one time, he took a month off. Gaider kind of reminds me of Lucas, a good story teller (at first) but once the money or CGI rolls in, out come the stupid ideas. I am not laying full blame on Gaider, sure there are others in the DA team that can be credited for the hand-holding ideas (among other problems) with Inquisition. But, I am sure, Gaider's temper probably did not help matters. I really do hope DA4 gives up the hand-holding combat/mechanics and goes back to the in-depth storytelling Origins had. But the realist in me says that probably will not happen. Shame.
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Post by naughtynomad on Jul 24, 2017 10:35:35 GMT
Bioware's storytelling has certainly fallen short in recent years. Origins was in many ways the spiritual successor to Baldur's Gate, and it had a very similar feel. Then DA2 and Inquisition came a long and you feel nowhere near to where you started. Gaider's responses to what the fans were asking for often times seemed like he didn't really like the fanbase. He seemed annoyed when people asked for a return the the dark fantasy that didn't shy away from topics like rape, prostitution, torture, human sacrifice, cannibalism, etc.
One thing I appreciate about Game of Thrones is that it has brought the dark fantasy to mainstream, and more people are willing to go there now. Just feels like a more authentic and twisted world. Which is why Origins is still the best game in the franchise.
I am hopeful for DA4 though. Gaider is gone, Casey is back. We might get more classic BioWare story telling. But who knows.
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Post by tacsear on Jul 24, 2017 10:43:46 GMT
Bioware's storytelling has certainly fallen short in recent years. Origins was in many ways the spiritual successor to Baldur's Gate, and it had a very similar feel. Then DA2 and Inquisition came a long and you feel nowhere near to where you started. Gaider's responses to what the fans were asking for often times seemed like he didn't really like the fanbase. He seemed annoyed when people asked for a return the the dark fantasy that didn't shy away from topics like rape, prostitution, torture, human sacrifice, cannibalism, etc. One thing I appreciate about Game of Thrones is that it has brought the dark fantasy to mainstream, and more people are willing to go there now. Just feels like a more authentic and twisted world. Which is why Origins is still the best game in the franchise. I am hopeful for DA4 though. Gaider is gone, Casey is back. We might get more classic BioWare story telling. But who knows. But doesn't Patrick Weeks share Gaider's idea for DA? He seems to be concerned for the political correctness just like Gaider. I might have read his intentions wrong though
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Post by Catilina on Jul 24, 2017 10:48:22 GMT
Bioware's storytelling has certainly fallen short in recent years. Origins was in many ways the spiritual successor to Baldur's Gate, and it had a very similar feel. Then DA2 and Inquisition came a long and you feel nowhere near to where you started. Gaider's responses to what the fans were asking for often times seemed like he didn't really like the fanbase. He seemed annoyed when people asked for a return the the dark fantasy that didn't shy away from topics like rape, prostitution, torture, human sacrifice, cannibalism, etc. One thing I appreciate about Game of Thrones is that it has brought the dark fantasy to mainstream, and more people are willing to go there now. Just feels like a more authentic and twisted world. Which is why Origins is still the best game in the franchise. I am hopeful for DA4 though. Gaider is gone, Casey is back. We might get more classic BioWare story telling. But who knows. (The DA2 much darker than the DAO, to me, of course.)
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
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Post by Heimdall on Jul 24, 2017 11:33:09 GMT
Well, Gaider was not the soul problem. The problem stemmed from the former director (Brent Knowles) wanting the game to continue like Origins did but others like Mike Laidlaw did not. Sufficed to say, Knowles and others just left. If you do research, you can find an interview were Knowles, said the reason he left was he did not like the direction Dragon Age was going. Seeing as to how Gaider stayed and the games stories became more, how shall we say, fragmented, Dragon Age 2 was a shell of what Origins was. But considering the success of Origins, dollar signs seemed to be more important. In fairness, a lot of DA2's problems came from the fact that they had a very short development cycle to deal with and they adjusted the scope accordingly. Not to mention DA2's whole structure was somewhat experimental. I'd like them to try something in a similar vein one of these days. What did Knowles want that clashed with Laidlaw?
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Post by shechinah on Jul 24, 2017 12:01:08 GMT
(The DA2 much darker than the DAO, to me, of course.) I wouldn't say that one was darker than the other: I'd say they were different kinds of dark. The topics that were of a darker nature in Dragon Age II were different topics than the ones of a darker nature in Dragon Age: Origins.
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Post by gervaise21 on Jul 24, 2017 12:07:46 GMT
I don't think DA2 was lacking in the dark fantasy aspect of the storytelling but the execution of the story was more the problem, particularly in Act 3. The determination that we should have two boss fights regardless of who we chose was ridiculous. I get that Meredith finally lost it completely but ordering the Templars to arrest a non-mage Hawke who had persistently supported her was somewhat hard to swallow. Even more absurd was what happened with Orsino if you supported the mages, which was compounded by the lazy use of the same graphics they utilised on the Templar path. There were ways they could have explained his breakdown in spite of Hawke's support, strangely enough by having Hawke follow the same route as you do on the Templar path so you only get to him after the Templars have massacred those with him, but as it was they had him despairing even if you had in fact driven off the Templars and none of the mages with you had died. So it did rather leave you with a WTF moment when he turned on you.
However, there were plenty of sinister references throughout DA2 even if you didn't actually see them on screen: rape, blood sacrifice, possession, paedophilia and finally a terrorist bomber blowing up the symbol of oppression with innocent people inside. Funnily enough, with regard to the latter if anything you could say that GoT copied Bioware on that one, at least so far as blowing up the main religious building in the city is concerned.
As for Gaider being responsible for certain aspects of the lore, he revealed that they never originally wanted the Ultimate Sacrifice to be part of the Grey Warden lore but those higher up insisted on having something other than a special weapon as the means of dealing with the archdemon. However, it would seem that they then came up with the "get out of jail free" option with Morrigan to avoid it, which has led to so many problems further down the line, not to mention discussion at the time as to how exactly it worked. A truly dark fantasy would not have given you that option and it would have been simply a choice between your PC and whatever other Warden was with you at the time, or the escape clause should have had a much greater down side to it subsequently. As it was the "demon baby" simply became a damp squib of irrelevance. Not that it could have been anything else considering that a sizeable proportion of players rejected the offer.
Really the problem is with the insistence of constantly giving you "hard" choices which in fact turn out to be anything but when it comes to the consequences. The only choice which really "punished" you in DAI was choosing the side with the Qun. The Grey Warden choice was absurd in that keeping them around instead of (temporarily) banishing them for their own safety ought to have had negative consequences. As it was, taking the sensible option resulted in permanent banishment (not what I intended) and then imminent destruction of the Grey Wardens, whilst keeping them around to be potentially still "controlled" by Corypheus had no problems associated with it whatsoever and only a good long term outcome.
It remains to be seen if the "choice" at the end of Trespasser regarding Solas has any long term repercussions. Mind you I shall be annoyed if choosing the "redeem" him ends up being the beneficial choice and simply vowing to stop him at all costs becomes the only one with negative consequences.
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Post by Catilina on Jul 24, 2017 12:15:37 GMT
I don't think DA2 was lacking in the dark fantasy aspect of the storytelling but the execution of the story was more the problem, particularly in Act 3. The determination that we should have two boss fights regardless of who we chose was ridiculous . I get that Meredith finally lost it completely but ordering the Templars to arrest a non-mage Hawke who had persistently supported her was somewhat hard to swallow. Even more absurd was what happened with Orsino if you supported the mages, which was compounded by the lazy use of the same graphics they utilised on the Templar path. There were ways they could have explained his breakdown in spite of Hawke's support, strangely enough by having Hawke follow the same route as you do on the Templar path so you only get to him after the Templars have massacred those with him, but as it was they had him despairing even if you had in fact driven off the Templars and none of the mages with you had died. So it did rather leave you with a WTF moment when he turned on you. However, there were plenty of sinister references throughout DA2 even if you didn't actually see them on screen: rape, blood sacrifice, possession, paedophilia and finally a terrorist bomber blowing up the symbol of oppression with innocent people inside. Funnily enough, with regard to the latter if anything you could say that GoT copied Bioware on that one, at least so far as blowing up the main religious building in the city is concerned.
As for Gaider being responsible for certain aspects of the lore, he revealed that they never originally wanted the Ultimate Sacrifice to be part of the Grey Warden lore but those higher up insisted on having something other than a special weapon as the means of dealing with the archdemon. However, it would seem that they then came up with the "get out of jail free" option with Morrigan to avoid it, which has led to so many problems further down the line, not to mention discussion at the time as to how exactly it worked. A truly dark fantasy would not have given you that option and it would have been simply a choice between your PC and whatever other Warden was with you at the time, or the escape clause should have had a much greater down side to it subsequently. As it was the "demon baby" simply became a damp squib of irrelevance. Not that it could have been anything else considering that a sizeable proportion of players rejected the offer.
Really the problem is with the insistence of constantly giving you "hard" choices which in fact turn out to be anything but when it comes to the consequences. The only choice which really "punished" you in DAI was choosing the side with the Qun. The Grey Warden choice was absurd in that keeping them around instead of (temporarily) banishing them for their own safety ought to have had negative consequences. As it was, taking the sensible option resulted in permanent banishment (not what I intended) and then imminent destruction of the Grey Wardens, whilst keeping them around to be potentially still "controlled" by Corypheus had no problems associated with it whatsoever and only a good long term outcome.
It remains to be seen if the "choice" at the end of Trespasser regarding Solas has any long term repercussions. Mind you I shall be annoyed if choosing the "redeem" him ends up being the beneficial choice and simply vowing to stop him at all costs becomes the only one with negative consequences. This was not totally illogical, foreshadowed when Meredith declared that she doesn't want a new Viscount, because she is, who can keep Kirkwall safe. This was her reason: she doesn't trust anyone, who threatened her omnipotence over Kirkwall. (And this is why I can't see ANY logical reason to support her, except for Templar Carver. She is a serious danger, this seemed clear at the begin of the Act 3, if someone didn't saw already before.)
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Post by ComedicSociopathy on Jul 24, 2017 12:33:31 GMT
Honestly, the Inquisitor only became an interesting character in my opinion after Trespasser and even then it was mostly because of their relationship with Solas. Hopefully DA4 gives us a protagnist that's compelling and emotive right off the bat.
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Post by ComedicSociopathy on Jul 24, 2017 12:49:34 GMT
Honestly, the Inquisitor only became an interesting character in my opinion after Trespasser and even then it was mostly because of their relationship with Solas. Hopefully DA4 gives us a protagnist that's compelling and emotive right off the bat. Yes, also would like to see more depth to the main character in the next DA. Actually having a storyline that's beyond stop big bad and fix everyone else's problems would be nice. Origins and even Dragon Age 2 gave the protagnist opportunties to have quiter emotional moments that didn't really relate to the main story but still was given time and effort. Hawke dealing with the death of his/her mother was great and I felt that was lacking in Inquisition. Also, I real hope that the VA's are allowered to really express themselves in the next game. All the Companion characters get to cry and monologue about the tragic past but the main hero doesn't and only gets to sound midly angry, sacrastic, or nice. That's pretty lame if you ask me.
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Cantina
N3
Vive la révolution mages!
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Vive la révolution mages!
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Post by Cantina on Jul 24, 2017 22:41:08 GMT
Well, Gaider was not the soul problem. The problem stemmed from the former director (Brent Knowles) wanting the game to continue like Origins did but others like Mike Laidlaw did not. Sufficed to say, Knowles and others just left. If you do research, you can find an interview were Knowles, said the reason he left was he did not like the direction Dragon Age was going. Seeing as to how Gaider stayed and the games stories became more, how shall we say, fragmented, Dragon Age 2 was a shell of what Origins was. But considering the success of Origins, dollar signs seemed to be more important. In fairness, a lot of DA2's problems came from the fact that they had a very short development cycle to deal with and they adjusted the scope accordingly. Not to mention DA2's whole structure was somewhat experimental. I'd like them to try something in a similar vein one of these days. What did Knowles want that clashed with Laidlaw? Two Things: 1. "Party control/tactical combat are huge factors in my enjoyment of a role-playing game as is adopting the role of the hero (i.e., customizing my character)." -Brent Knowles 2. "I think too often developers are blind to how what they do affects players perceptions of them and the industry. They don’t anticipate the reaction. And we are living in a connected world where _reaction_ is everything." Brent Knowles Simply put. Brent wanted to continue with how Origins handled, story, combat and customization since it got such high praise. The rest of the team (such as Laidlaw) did not. While reading several of Brent's blogs, he seemed to genuinely care not only about the games he made but the fans as well. In the end Knowles said this... “I’m not the same person I was when I started, and BioWare isn’t the same company. ” Not saying Knowles is completely guilt free of whatever transpired behind the scenes. I will however say, that I do respect and admire a man who (to this day) made a game - Dragon Age Origins - that I consider is my all time favorite game.
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Post by tacsear on Jul 24, 2017 23:10:04 GMT
In fairness, a lot of DA2's problems came from the fact that they had a very short development cycle to deal with and they adjusted the scope accordingly. Not to mention DA2's whole structure was somewhat experimental. I'd like them to try something in a similar vein one of these days. What did Knowles want that clashed with Laidlaw? Two Things: 1. "Party control/tactical combat are huge factors in my enjoyment of a role-playing game as is adopting the role of the hero (i.e., customizing my character)." -Brent Knowles 2. "I think too often developers are blind to how what they do affects players perceptions of them and the industry. They don’t anticipate the reaction. And we are living in a connected world where _reaction_ is everything." Brent Knowles Simply put. Brent wanted to continue with how Origins handled, story, combat and customization since it got such high praise. The rest of the team (such as Laidlaw) did not. While reading several of Brent's blogs, he seemed to genuinely care not only about the games he made but the fans as well. In the end Knowles said this... “I’m not the same person I was when I started, and BioWare isn’t the same company. ” Not saying Knowles is completely guilt free of whatever transpired behind the scenes. I will however say, that I do respect and admire a man who (to this day) made a game - Dragon Age Origins - that I consider is my all time favorite game. I don't think that's the whole story. I mean why wouldn't you want to keep doing something that has been getting praised ever after all these years. It cannot be, that doesn't make any sense. +Hey our game did really well we should keep doing it this way - No I don't want it that way It's just too simple to be accurate. I remember Mike Laidlaw saying that origin stories take too much time and resources. Maybe that's what it was.
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Post by Heimdall on Jul 24, 2017 23:11:02 GMT
In fairness, a lot of DA2's problems came from the fact that they had a very short development cycle to deal with and they adjusted the scope accordingly. Not to mention DA2's whole structure was somewhat experimental. I'd like them to try something in a similar vein one of these days. What did Knowles want that clashed with Laidlaw? Two Things: 1. "Party control/tactical combat are huge factors in my enjoyment of a role-playing game as is adopting the role of the hero (i.e., customizing my character)." -Brent Knowles 2. "I think too often developers are blind to how what they do affects players perceptions of them and the industry. They don’t anticipate the reaction. And we are living in a connected world where _reaction_ is everything." Brent Knowles Simply put. Brent wanted to continue with how Origins handled, story, combat and customization since it got such high praise. The rest of the team (such as Laidlaw) did not. While reading several of Brent's blogs, he seemed to genuinely care not only about the games he made but the fans as well. In the end Knowles said this... “I’m not the same person I was when I started, and BioWare isn’t the same company. ” Not saying Knowles is completely guilt free of whatever transpired behind the scenes. I will however say, that I do respect and admire a man who (to this day) made a game - Dragon Age Origins - that I consider is my all time favorite game. Sounds like a cool guy. That being said, I don't begrudge Laidlaw's desire to experiment with the formula, that's actually something I'm very fond of in Dragon Age.
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Post by Wildfire on Jul 25, 2017 13:34:22 GMT
Honestly, the Inquisitor only became an interesting character in my opinion after Trespasser and even then it was mostly because of their relationship with Solas. Hopefully DA4 gives us a protagnist that's compelling and emotive right off the bat. Yeah and if you are completely indifferent to Solas, then the whole concept of being defined through Solas doesn't really work Trespasser was cool and tried very hard to make you care about our favourite pajama elf, but it's pretty daring to put all your eggs in one basket I feel that Bioware really has to push themselves in DA4 and prove that they are able improve from DAI and MEA. These two were not bad games and I enjoyed playing both of them very much, but there were major shortcomings in the storytelling and the gameplay mechanics, particularly in the way the open world was implemented. Gathering power or gaining viability points simply wasn't interesting, because the open world itself did not feel as compelling as in Skyrim, for example. And the combat in DAI was dreadful, at least on PS4.
It's interesting to speculate what actually happened within BW after DAO was released. In my opinion, Origins clearly tried to recreate the classic Bioware RPGs like Neverwinter Nights and it got praised for doing so, but for me the problem was that NWN had already been made, and gameplay-wise DAO could offer little what NWN had not already given us - NWN had better combat, more classes and possible builds, better item system, more abilities and spells, more different strategies... Every aspect of NWN gameplay was just simply better, because the underlying D&D engine in NWN offers so many possibilities. NWN combat was turn-based, slow, strategic, rewarding and compelling, whereas DAO combat was just turn-based and slow. And the story of DAO didn't do a lot of good either. To be fair, the storytelling in NWN was also obnoxious, but it didn't really matter because the gameplay was so fun.
My very uneducated guess would be that with DA2, Bioware wanted to be a bit more experimental and move away from their traditional RPGs. Perhaps they also wanted to make it more like Mass Effect in Thedas, given the good reception of ME1 and ME2. I attribute the problems of DA2 largely to its short development time, which made the end product feel like a beta version.
I don't even want to speculate what happened with DAI, except for the seemingly obvious fact that BW was dragged into the open world bullshit. Also, it feels like BW wanted to play it safe after the rocky reception of DA2, and thus they went down the classic road of "let's create another mad villain who commands hordes of monstrous troops and who wants to destroy the world as we know it lololol".
Regarding the "dark fantasy themes", I personally fail to see how the existence of "dark themes" would be relevant in and of itself. I don't mind if there's disagreeable and dark stuff, but they should serve some narrative purpose other than simply being there for the sake of it. For example, my true love DA2 included an abundance of rather grotesque stuff: arbitrary violence, blood magic, rape, madness, religious zealotry, necromancy... basically everything you could ever imagine. But every distasteful thing served the plot in showing just how corrupt the city was and how hard it was for our heroes to live there. In fact, it was rather ingenious of BW that they didn't really shove all that stuff in your face, instead they chose to approach the topic more subtly and often through humour, which in some sense only made the story more tragic.
On the other hand, I don't really see how "darker themes" would have benefited the main story of DAI, for example. Origins, on the other hand, I don't even consider very "dark", even though it seems a relatively popular sentiment to consider it so. Moreover, I believe that BW should think about it's market position in deciding the type of storytelling it wants to pursue. The Witcher saga already exists and there's no point to copy what CDPR (or GoT) has already done in terms of storytelling.
In my opinion, Bioware has created its own brand of RPG which does not fear to deal with difficult issues but which does not shove dramatized "dark stuff" down your throat (without a good reason), and I think they should stick to that, because there is no-one else doing what they do. BW just needs to make their plots more personal and innovative and pay a lot of attention to the gameplay mechanics.
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Post by themikefest on Jul 25, 2017 13:48:00 GMT
Inquisitor or Dorian? Hmmm....... How about Cullen vs Dorian? Solas or Inquisitor? Dagna or Harding? Josephine or Sera? Kirkwall or Denerim? Orlais or Antiva?
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Post by ComedicSociopathy on Jul 25, 2017 14:09:33 GMT
Inquisitor or Dorian? Hmmm....... How about Cullen vs Dorian? Solas or Inquisitor? Dagna or Harding? Josephine or Sera? Kirkwall or Denerim? Orlais or Antiva? Well Dorian is a fully-fleshed out character that's interesting even without his relationship to other companions, so saving him is a no-brainer over my Inquisitor.
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Post by gervaise21 on Jul 25, 2017 14:51:26 GMT
I can't imagine why anyone would want to save Kirkwall over Denerim. Sorry Varric but the place does have very bad vibes and that was before the whole Meredith meltdown. It is built like a gigantic sacrificial altar for goodness sake. It was built on the misery of millions of slaves. Personally I'd move everyone out of the area and start a new city along the coast away from it, razing the old city from existence.
Antiva has good wine, a festive culture and is not very pious; Orlais has, well, Orlesians, see where I'm going on this?
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inherit
3532
0
Jan 22, 2022 10:09:38 GMT
2,504
ComedicSociopathy
1,037
Feb 12, 2017 21:39:59 GMT
February 2017
delightdul
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by ComedicSociopathy on Jul 25, 2017 15:51:11 GMT
Don't both Sera and Dorian call Kirkwall a shithole? Dorian's got a lot of class and Sera's probably been to a lot of shitholes, so that's really saying something when they both agree the place sucks. Maybe Prince Sebass had a point when he wanted to cleanse the place.
Also, Orlais sucks and makes everyone who stays for long somewhat shitty. Even Disney Princess Josephine opened up killing someone while she was there.
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inherit
Wanted Apostate
127
0
Apr 19, 2024 19:17:54 GMT
18,241
Catilina
11,030
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on Jul 25, 2017 17:09:26 GMT
I can't imagine why anyone would want to save Kirkwall over Denerim. Sorry Varric but the place does have very bad vibes and that was before the whole Meredith meltdown. It is built like a gigantic sacrificial altar for goodness sake. It was built on the misery of millions of slaves. Personally I'd move everyone out of the area and start a new city along the coast away from it, razing the old city from existence. Antiva has good wine, a festive culture and is not very pious; Orlais has, well, Orlesians, see where I'm going on this? Kirkwall's beautiful and monumental. I love this stile. Much better thant the fancy Orlais. True, Ferelden just nice, I love too. ComedicSociopathy Fuck Sebastian!
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inherit
8777
0
187
dawnold
108
June 2017
dawnold
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Post by dawnold on Jul 25, 2017 19:42:35 GMT
If the Inquisitor come back, as I know Bioware's stories, we should choose between Dorian and Inquisitor, which one be sacrificed, which one will live. Oh god please no I hope not... well first they already did that with Hawke and Ali/Log/Stro so it'd be deja vu if they did that again. But most importantly I think Dorian main obstacle: his fear of temptation. I'm not sure what that is but I guess it's either blood magic or desire demons trying to take advantage of his potential loneliness from not finding love (if not romancing inquistor or bull). I want to think that Dorian won't just be killed off right after the next protag resolves his temptation loyalty mission.
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Scribbles
185
0
Apr 19, 2024 15:24:55 GMT
30,241
Hanako Ikezawa
22,352
August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Jul 25, 2017 19:57:52 GMT
Inquisitor or Dorian? Hmmm....... How about Cullen vs Dorian? Solas or Inquisitor? Dagna or Harding? Josephine or Sera? Kirkwall or Denerim? Orlais or Antiva? I would save: Cullen Inquisitor Dagna Josephine Denerim Antiva
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Scribbles
185
0
Apr 19, 2024 15:24:55 GMT
30,241
Hanako Ikezawa
22,352
August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Jul 25, 2017 19:58:43 GMT
Honestly, the Inquisitor only became an interesting character in my opinion after Trespasser and even then it was mostly because of their relationship with Solas. Hopefully DA4 gives us a protagnist that's compelling and emotive right off the bat. Meanwhile they are my favorite protagonist in recent Bioware history. Much better than Warden, Hawke, Shepard, or Ryder.
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inherit
8750
0
Apr 26, 2018 20:05:42 GMT
1,585
tacsear
1,072
Jun 16, 2017 19:04:21 GMT
June 2017
tacsear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Painkiller3477
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Post by tacsear on Jul 25, 2017 20:17:19 GMT
I hope not... well first they already did that with Hawke and Ali/Log/Stro so it'd be deja vu if they did that again. But most importantly I think Dorian main obstacle: his fear of temptation. I'm not sure what that is but I guess it's either blood magic or desire demons trying to take advantage of his potential loneliness from not finding love (if not romancing inquistor or bull). I want to think that Dorian won't just be killed off right after the next protag resolves his temptation loyalty mission. I heard that Patrick Weeks was proud of that choice or something. I don't know if it's accurate but if it is, I'm afraid for the future
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inherit
8750
0
Apr 26, 2018 20:05:42 GMT
1,585
tacsear
1,072
Jun 16, 2017 19:04:21 GMT
June 2017
tacsear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Painkiller3477
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Post by tacsear on Jul 25, 2017 20:18:12 GMT
Inquisitor or Dorian? Hmmm....... How about Cullen vs Dorian? Solas or Inquisitor? Dagna or Harding? Josephine or Sera? Kirkwall or Denerim? Orlais or Antiva? I would save: Cullen Inquisitor Dagna Josephine Denerim Antiva Really? Dagna over Harding?
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