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Post by therevanchist25 on Jul 28, 2017 16:21:14 GMT
I definitely want more Deep Roads, provided it's not handled the way Origins did it, because it was a lot of copy paste tunnels. As for the dog, I don't particularly care, because I never use the dog ever, because less party dialogue.
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Post by Deleted on Jul 28, 2017 16:38:45 GMT
Better Combat Uhm, yes, but not in going back to DA:O, but to Andromeda like combat or DA2 like one. With healing ffs
Less Extraneous Sidequets: Sure. And less of them, pls. Just the intresting stuff. At the very least, let me be able to run the full game in under 30 hours for a new romance/main quest solutions at least with NG+. Don't make each run through the game into an epic 50+ hours ordeal
Open World areas that don’t feel like MMO zones Whatever, I can’t care less in which pattern the spawns go around and if it rains or not
Complicated Villains Sure, better mid-level bosses and better fights with them would be nice! So long as we can kill them all, not sit there and cry rivers over their touch childhood
Dragons! Meh
NG+ Absolutely!
Companions that Disagree Sure, and let me finally kill Morrigan too
No more Deep roads Why? I like the Dwarves & subterranean setting
A Good Dog Meh. I’d rather have Ranger class back with a bunch of different pet animals to summon instead including a big cat, like a mountain lion or a cheetah
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Post by Catilina on Jul 28, 2017 16:47:32 GMT
But that's why I like their interactions the best. They associate because they live in the same town, run in the same circles. They CHOOSE to associate, rather than being forced together by circumstance. and THAT is why they feel like friends and family, instead of Do or Die (DAO) or Coworkers (DAI) Anders is increasingly antagonistic towards Fenris, Sebastian, Aveline, and is particularly cruel to Merrill during Mirror Image. No one likes Justice/Vengeance, and mock them at the slight appearance. Both Aveline and Sebastian butt into people's lives, whether they want it or not. Fenris gives Anders as good as he gets, but is viscous to Merrill. Isabella would have let the Arishok kill them all, if not for Hawke and Hawke alone. Hardly a happy family.
Likewise, the fact that they all hang out weakens their character. For example, why won't Aveline at least try to arrest the Abomination, blood mage, con artist, thieves and murderers in the party? If you say because she bonded with them as friends, why should have bonded in the first place? Neither Fenris nor Sebastian have any problems facing blood mages and/or Abominations, are they really too scared of Hawke to turn Merrill and Anders in? If you say it's because they care for Hawke, why should care for someone who (in their minds) so callously places their lives in needles danger? In Baldur's Gate Companions who hated each other would fight if kept in the party too long, and in Mass Effect 2 Shepard could (temporarily at least) smooth things over. But in DA2 , Companions willing associate with people they dislike or hate, even when they don't have to. How much of these associations is Vitriolic Best Buds, and how much is it the writers lazily giving in to players who want all Companions without much effort?
Last and most importantly, it undermines player choice. What if I want to role play a devout Andrastian and see it as my duty to turn in Anders and Merrill? What if I want to be a criminal mastermind, and don't want Avaline in my business? What if I think Varric is a hanger on and would rather he scram? Sorry, those character quests are required to further the main plot . Forced characters take away player agency and competence in instances where they should have been able to succeed on their own, and is just bad game design. At least Fenris, Isabella and Sebastian are optional.
If my Hawke's a devout Andrastian, then would be disappointed/disgusted about Elthina's corruption. Much more than a non-Andrastian. Meredith is a criminal. This is clear from the beginning, and Elthina does nothing against the law-breaker. If my Hawke's a criminal mastermind, he wants Aveline closer.
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deadlydwarf
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Jul 28, 2017 16:53:31 GMT
Anders is increasingly antagonistic towards Fenris, Sebastian, Aveline, and is particularly cruel to Merrill during Mirror Image. No one likes Justice/Vengeance, and mock them at the slight appearance. Both Aveline and Sebastian butt into people's lives, whether they want it or not. Fenris gives Anders as good as he gets, but is viscous to Merrill. Isabella would have let the Arishok kill them all, if not for Hawke and Hawke alone. Hardly a happy family.
Likewise, the fact that they all hang out weakens their character. For example, why won't Aveline at least try to arrest the Abomination, blood mage, con artist, thieves and murderers in the party? If you say because she bonded with them as friends, why should have bonded in the first place? Neither Fenris nor Sebastian have any problems facing blood mages and/or Abominations, are they really too scared of Hawke to turn Merrill and Anders in? If you say it's because they care for Hawke, why should care for someone who (in their minds) so callously places their lives in needles danger? In Baldur's Gate Companions who hated each other would fight if kept in the party too long, and in Mass Effect 2 Shepard could (temporarily at least) smooth things over. But in DA2 , Companions willing associate with people they dislike or hate, even when they don't have to. How much of these associations is Vitriolic Best Buds, and how much is it the writers lazily giving in to players who want all Companions without much effort?
Last and most importantly, it undermines player choice. What if I want to role play a devout Andrastian and see it as my duty to turn in Anders and Merrill? What if I want to be a criminal mastermind, and don't want Avaline in my business? What if I think Varric is a hanger on and would rather he scram? Sorry, those character quests are required to further the main plot . Forced characters take away player agency and competence in instances where they should have been able to succeed on their own, and is just bad game design. At least Fenris, Isabella and Sebastian are optional. Surprisingly, Anders actually is optional. You can send him away after he almost kills that mage woman. If I recall correctly, that quest happens early in Act II, so you can kick him out pretty much right after his usefulness (the Grey Warden maps) is over. Hawke makes it clear that he's no longer welcome in Kirkwall, much less the party. Obviously he comes back. You see him skulking around in the Hanged Man once near the end, at the time when he starts setting his plan in motion. It's implied that Varric let him back into your city, which adds a whole new layer to Varric's guilt in Inquisition. The next time you see him is for his monologue to Orsino and Meredith. He even has unique dialogue for players who sent him away. For all the time in between, he's completely gone. Most players don't take that dialogue option, though, because they don't want to kick out the healer. Kicking Anders out has become my preferred option since a PT where I made the wrong dialog choice and Anders killed that female mage who reacts in horror when she sees Anders is possessed. Ideally, you should be able to kill him or turn him in to...somebody once he does that since he shows he's a danger to innocents, not just thug Templars. Making the kill option available would obviously make the programmers task more difficult since you have to find alternative bombers who have some connection to Hawke. Just curious, when Anders starts to reappear at the Hang Man after being kicked out, are you able to talk to him or Varric? Going back to the main points of this sub-thread, having a diverse group of companions makes things more interesting but each individual should have a breaking point that leads to conflict and possible departure (or even death) from the game's core ensemble.
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Post by Deleted on Jul 28, 2017 16:57:51 GMT
Sebastian would eventually leave the party or you have to kill Anders. Varric is only needed for... not much, and can hang in the tavern for the rest of the game. Aveline's quests are also completely optional, but she has taken a permanent job with the City, so of course she is there.
For me, the fights in BG1 were childish tantrums compared to the DA2 behavior were companions trusted in Hawke's judgment enough to keep their bickering on the backburner. If IRL we'd jump at each other's throats, and disobey our bosses over the matters of policy, we'd have a complete anarchy. We all have to swallow our tongue and work with people we have no use for.
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fylimar
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by fylimar on Jul 28, 2017 17:35:42 GMT
Anders is increasingly antagonistic towards Fenris, Sebastian, Aveline, and is particularly cruel to Merrill during Mirror Image. No one likes Justice/Vengeance, and mock them at the slight appearance. Both Aveline and Sebastian butt into people's lives, whether they want it or not. Fenris gives Anders as good as he gets, but is viscous to Merrill. Isabella would have let the Arishok kill them all, if not for Hawke and Hawke alone. Hardly a happy family.
Likewise, the fact that they all hang out weakens their character. For example, why won't Aveline at least try to arrest the Abomination, blood mage, con artist, thieves and murderers in the party? If you say because she bonded with them as friends, why should have bonded in the first place? Neither Fenris nor Sebastian have any problems facing blood mages and/or Abominations, are they really too scared of Hawke to turn Merrill and Anders in? If you say it's because they care for Hawke, why should care for someone who (in their minds) so callously places their lives in needles danger? In Baldur's Gate Companions who hated each other would fight if kept in the party too long, and in Mass Effect 2 Shepard could (temporarily at least) smooth things over. But in DA2 , Companions willing associate with people they dislike or hate, even when they don't have to. How much of these associations is Vitriolic Best Buds, and how much is it the writers lazily giving in to players who want all Companions without much effort?
Last and most importantly, it undermines player choice. What if I want to role play a devout Andrastian and see it as my duty to turn in Anders and Merrill? What if I want to be a criminal mastermind, and don't want Avaline in my business? What if I think Varric is a hanger on and would rather he scram? Sorry, those character quests are required to further the main plot . Forced characters take away player agency and competence in instances where they should have been able to succeed on their own, and is just bad game design. At least Fenris, Isabella and Sebastian are optional. Surprisingly, Anders actually is optional. You can send him away after he almost kills that mage woman. If I recall correctly, that quest happens early in Act II, so you can kick him out pretty much right after his usefulness (the Grey Warden maps) is over. Hawke makes it clear that he's no longer welcome in Kirkwall, much less the party. Obviously he comes back. You see him skulking around in the Hanged Man once near the end, at the time when he starts setting his plan in motion. It's implied that Varric let him back into your city, which adds a whole new layer to Varric's guilt in Inquisition. The next time you see him is for his monologue to Orsino and Meredith. He even has unique dialogue for players who sent him away. For all the time in between, he's completely gone. Most players don't take that dialogue option, though, because they don't want to kick out the healer. That really is a problem. You are basically forced to keep Anders - and keep him permanently in your group - if you want to play with a healer or use that mod, that gives Merrill the spirit healer tree. I didn't know, I could really send him away, so I think, I will try that with my mage Jyoti (who happens to be a spirit healer of no small fame ... in her group )
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Post by Catilina on Jul 28, 2017 17:59:44 GMT
Anders is increasingly antagonistic towards Fenris, Sebastian, Aveline, and is particularly cruel to Merrill during Mirror Image. No one likes Justice/Vengeance, and mock them at the slight appearance. Both Aveline and Sebastian butt into people's lives, whether they want it or not. Fenris gives Anders as good as he gets, but is viscous to Merrill. Isabella would have let the Arishok kill them all, if not for Hawke and Hawke alone. Hardly a happy family. Likewise, the fact that they all hang out weakens their character. For example, why won't Aveline at least try to arrest the Abomination, blood mage, con artist, thieves and murderers in the party? If you say because she bonded with them as friends, why should have bonded in the first place? Neither Fenris nor Sebastian have any problems facing blood mages and/or Abominations, are they really too scared of Hawke to turn Merrill and Anders in? If you say it's because they care for Hawke, why should care for someone who (in their minds) so callously places their lives in needles danger? In Baldur's Gate Companions who hated each other would fight if kept in the party too long, and in Mass Effect 2 Shepard could (temporarily at least) smooth things over. But in DA2 , Companions willing associate with people they dislike or hate, even when they don't have to. How much of these associations is Vitriolic Best Buds, and how much is it the writers lazily giving in to players who want all Companions without much effort?
Last and most importantly, it undermines player choice. What if I want to role play a devout Andrastian and see it as my duty to turn in Anders and Merrill? What if I want to be a criminal mastermind, and don't want Avaline in my business? What if I think Varric is a hanger on and would rather he scram? Sorry, those character quests are required to further the main plot . Forced characters take away player agency and competence in instances where they should have been able to succeed on their own, and is just bad game design. At least Fenris, Isabella and Sebastian are optional. Surprisingly, Anders actually is optional. You can send him away after he almost kills that mage woman. If I recall correctly, that quest happens early in Act II, so you can kick him out pretty much right after his usefulness (the Grey Warden maps) is over. Hawke makes it clear that he's no longer welcome in Kirkwall, much less the party. Obviously he comes back. You see him skulking around in the Hanged Man once near the end, at the time when he starts setting his plan in motion. It's implied that Varric let him back into your city, which adds a whole new layer to Varric's guilt in Inquisition. The next time you see him is for his monologue to Orsino and Meredith. He even has unique dialogue for players who sent him away. For all the time in between, he's completely gone. Most players don't take that dialogue option, though, because they don't want to kick out the healer.But you can easily to send Anders away: 1. play on easy mode; 2. make a healer, 3. both of them – problem solved, you ready for kick Anders. Varric responsible for everything, what happened in Kirkwall. (At least he feel.)
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Mar 29, 2024 10:21:38 GMT
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Post by Deleted on Jul 28, 2017 18:16:58 GMT
Yeah, for the game w/o using Anders, I just spec'd as a Spirit Healer. It's no different than picking locks if you never recruit Isabella or tank of you are not interested in Aveline's cooperation.
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arvaarad
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Dragon Age: Origins, Dragon Age 2, Jade Empire
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Post by arvaarad on Jul 28, 2017 18:28:19 GMT
Surprisingly, Anders actually is optional. You can send him away after he almost kills that mage woman. If I recall correctly, that quest happens early in Act II, so you can kick him out pretty much right after his usefulness (the Grey Warden maps) is over. Hawke makes it clear that he's no longer welcome in Kirkwall, much less the party. Obviously he comes back. You see him skulking around in the Hanged Man once near the end, at the time when he starts setting his plan in motion. It's implied that Varric let him back into your city, which adds a whole new layer to Varric's guilt in Inquisition. The next time you see him is for his monologue to Orsino and Meredith. He even has unique dialogue for players who sent him away. For all the time in between, he's completely gone. Most players don't take that dialogue option, though, because they don't want to kick out the healer. That really is a problem. You are basically forced to keep Anders - and keep him permanently in your group - if you want to play with a healer or use that mod, that gives Merrill the spirit healer tree. I didn't know, I could really send him away, so I think, I will try that with my mage Jyoti (who happens to be a spirit healer of no small fame ... in her group ) I would argue that it's a good thing he's a healer, for two reasons. One, it adds more roleplaying weight to the choice to send him away. There's a saying in tabletop RPGs: to discover what a character values, look at what their player is willing to sacrifice. When a player knows they'll take a loot, XP, or ability penalty for doing something, and does it anyway, you know it's core to understanding their character. Two, it forces non-healer players to try out new combat styles. In my case, Hawke was a melee rogue when I exiled Anders. At first, I was panicking. But I gradually realized that the fights were getting easier. Leaving out the healer opened up a space in my party for DPS, debuffs, and crowd control. For me, that "extra" slot far outweighed any benefit I'd been getting from the healer. I would have never tried this, if I hadn't sent away my only healer. It broke me out of my habit, made me try something new and fun.
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boxofscreaming
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 943 Likes: 1,658
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1,658
boxofscreaming
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June 2017
boxofscreaming
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by boxofscreaming on Jul 28, 2017 21:21:16 GMT
Healing spells are nice, but Heroic Aura is the main reason I keep Anders in the active party when I'm not playing a mage. I want my character to be at their best.
Anyway, I never found the lack of healing spells (except Resurgence) to be an issue in DAI - you can spam potions, which are free and easy to get more of, and Barrier in many ways fills the same "keep people alive" role as healing spells. Let's just not go back to Origins where, once you had enough potions, you pretty much couldn't die without actively trying to.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on Jul 28, 2017 21:38:28 GMT
Healing spells are nice, but Heroic Aura is the main reason I keep Anders in the active party when I'm not playing a mage. I want my character to be at their best. Anyway, I never found the lack of healing spells (except Resurgence) to be an issue in DAI - you can spam potions, which are free and easy to get more of, and Barrier in many ways fills the same "keep people alive" role as healing spells. Let's just not go back to Origins where, once you had enough potions, you pretty much couldn't die without actively trying to. My problem is the healer spec: Creation and Spirit healer is a great rp-lore thing, not only some useful spells. I would love them in Inquisition. I understood, why my mages don't use their blood magic (most of my Mages studied that – including the Circle Mages of course), but I hardly understand, that why Inquisitor can't specialize on heal? I know, game mechanics... but where the rp?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jul 28, 2017 22:03:17 GMT
I took that option with my mage Hawke who was also a healer, so no problem about losing Anders. I was deliberately trying to rival Anders so I had her constantly criticise him about allowing the merge with Justice, which annoyed him, and then after he nearly killed Ella that Hawke saw it as the last straw and vindicated her view on the matter, so she gave him his marching orders. It was interesting to see the different way it worked out in Act 3.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on Jul 28, 2017 22:18:01 GMT
I took that option with my mage Hawke who was also a healer, so no problem about losing Anders. I was deliberately trying to rival Anders so I had her constantly criticise him about allowing the merge with Justice, which annoyed him, and then after he nearly killed Ella that Hawke saw it as the last straw and vindicated her view on the matter, so she gave him his marching orders. It was interesting to see the different way it worked out in Act 3. And Hawke reached her goal? Did Justice disappear? Not? I never got the point of the rivalry with Anders, if Hawke does not support the Templars wholeheartedly. There's no logical reason. Justice can't disappear due to Hawke's criticism, and Anders will not be less dangerous, nor better person, only loses his faith, and doesn't take the responsibility for what he did, but blames Justice instead, and have a big chance to turn Justice into demon.
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Post by Walter Black on Jul 28, 2017 23:19:19 GMT
Sebastian would eventually leave the party or you have to kill Anders. Varric is only needed for... not much, and can hang in the tavern for the rest of the game. Aveline's quests are also completely optional, but she has taken a permanent job with the City, so of course she is there. Except that it's Avaline and Sebastian's JOBS to confront Abominations, blood mages, smugglers and killers. The whole "they were choosing right over law"(as such players see it anyway) excuse only goes so far in light of all the chaos Hawke's entourage can cause.
"Childish tantrums"? Seriously? Did you forget how Edwin, Montaron and Xzar made it no secret that they were going to murder Minsc, Dynaheir, Jaheira and Khalid? Or how it may well have been Anomen and Keldorn's holy obligation to destroy people like Vivicona, Hexxat and Dorn Il-Khan (though in his case it was mutual)? Did you think Jaheira was just whining when the player expected her to just accept Saverok, a man who unrepentantly murdered good friends of her's and gave them loads of grief? There is a clear difference between character conflicts that could be petty, over ones that pose a clear threat. Oh, and the thing about trust? It's a two way street; why should Companions trust a PC who would place their lives into the hands of people show no reason or desire to value them?
You keep forgetting one important detail about Hawke's party; Hawke is NOT their Employer, Commanding Officer, or any other official leader. They are NOT co-workers or squad mates, nor are they oathbound on some grand quest. These are all independent individuals on their own relatively free time. Do you mingle with co-workers you hate when off the clock? If a friend of yours has another friend you can't stand, wouldn't you rather meet your friend when the other one is not around*?
Look, I get that Vitriolic Best Buds, Ragtag Bunch of Misfits, Teeth Clenched Teamwork and Enemy Mine are popular tropes for a reason. But in some cases, it seems more and more like lazy devs forcing choices, if not removing them altogether. Instead of developing our characters and choosing our preferred party, we are saddled with the writer's pets. Instead of Companions having their own personalities, beliefs and desires, they must bow down to the will of player entitlement. To which I ask once again, if you're not going to have Companions with their own will and agency, why bother having them at all?
*Torment: Tides of Numenera had a nuanced version of this; Aligern and Callistege despised each other, but still wanted to travel with the player, so you had to switch them out.
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Post by Fredward on Jul 29, 2017 7:19:07 GMT
~ I want more than just fewer extraneous side-quests, I want more meaningful, interesting and engaging side-quests. DA2 level, please. I can't communicate how much I'd rather better side quests than massive open world space filled with bupkiss. ~ Characters who disagree and will leave if you push them too far yiss. I still want at least one who says he'll be back to kill you and then actually does come back in game to kill you. ~ A good cat. ~ Characters with good banter I'd agree with. I'd switch off some size for more depth but I feel like the characters are set up to play off each other which already helps deepen them, also it's nice to have a choice for each class. ~ Complicated villains yes, it's looking very good on that front at least. ~ Combat is whatever but I would like MEA like mobility because wooosh.
Can I just take a moment to talk about big, beautiful open worlds? I dunno if I'm a representative sample but almost always in games, it doesn't matter how beautiful the space is, I don't care. After an initial 'woooow' I'll be busy running around doing something, not sightseeing. It becomes backdrop and stays there pretty firmly. Beautiful setpieces where an important cutscene might occur, sure. Sometimes I like walking around there and just absorbing it. Occasionally admire a beautiful vista while exploring but overwhelmingly what I do in the space takes precedence over what the space looks like. What is my most salient memory of the Hissing Wastes? Not the romantic way moonlight broke on endless waves of sand but the fact it was an asspain to hike around the map mopping up mooks while picking up shards.
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fylimar
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by fylimar on Jul 29, 2017 8:36:22 GMT
That really is a problem. You are basically forced to keep Anders - and keep him permanently in your group - if you want to play with a healer or use that mod, that gives Merrill the spirit healer tree. I didn't know, I could really send him away, so I think, I will try that with my mage Jyoti (who happens to be a spirit healer of no small fame ... in her group ) I would argue that it's a good thing he's a healer, for two reasons. One, it adds more roleplaying weight to the choice to send him away. There's a saying in tabletop RPGs: to discover what a character values, look at what their player is willing to sacrifice. When a player knows they'll take a loot, XP, or ability penalty for doing something, and does it anyway, you know it's core to understanding their character. Two, it forces non-healer players to try out new combat styles. In my case, Hawke was a melee rogue when I exiled Anders. At first, I was panicking. But I gradually realized that the fights were getting easier. Leaving out the healer opened up a space in my party for DPS, debuffs, and crowd control. For me, that "extra" slot far outweighed any benefit I'd been getting from the healer. I would have never tried this, if I hadn't sent away my only healer. It broke me out of my habit, made me try something new and fun. I agree about the first point. If I want to do something in our pen & paper groups, I'll do it and damned be the consequences. Luckily, the other players are the same. About the second point: Since DAI we had to adjust about groups with healers anyway - I just like the extra healing sometimes in tough crowds like the sky horror (which I only managed to kill once so far - shame on me, I know). But apart from that, you're right of course - if enemies go down faster, there is no need for a healer. I personally have a soft spot for healers, because I played one for a long time in SWTOR (Sawbones rule!) and did quite a lot of raiding and pvp with that character, so healer became my favorite role for a while in rpgs.
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boxofscreaming
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 943 Likes: 1,658
inherit
8698
0
1,658
boxofscreaming
943
June 2017
boxofscreaming
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by boxofscreaming on Jul 29, 2017 8:52:42 GMT
Sebastian would eventually leave the party or you have to kill Anders. Varric is only needed for... not much, and can hang in the tavern for the rest of the game. Aveline's quests are also completely optional, but she has taken a permanent job with the City, so of course she is there. Except that it's Avaline and Sebastian's JOBS to confront Abominations, blood mages, smugglers and killers. The whole "they were choosing right over law"(as such players see it anyway) excuse only goes so far in light of all the chaos Hawke's entourage can cause. Aveline and Hawke have a bond born in war and suffering. It'd take a lot to drive them apart.
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1020
0
Nov 26, 2017 12:37:49 GMT
21,685
fylimar
5,414
Aug 16, 2016 18:31:34 GMT
August 2016
fylimar
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by fylimar on Jul 29, 2017 8:52:56 GMT
I took that option with my mage Hawke who was also a healer, so no problem about losing Anders. I was deliberately trying to rival Anders so I had her constantly criticise him about allowing the merge with Justice, which annoyed him, and then after he nearly killed Ella that Hawke saw it as the last straw and vindicated her view on the matter, so she gave him his marching orders. It was interesting to see the different way it worked out in Act 3. And Hawke reached her goal? Did Justice disappear? Not? I never got the point of the rivalry with Anders, if Hawke does not support the Templars wholeheartedly. There's no logical reason. Justice can't disappear due to Hawke's criticism, and Anders will not be less dangerous, nor better person, only loses his faith, and doesn't take the responsibility for what he did, but blames Justice instead, and have a big chance to turn Justice into demon. But the point is, you don't have to be mature about it - it might not be logical to antagonise him, with his spirit/demon time bomb inside him, but if you really are pissed off at what he did there, you might do it anyway. People are people to quote a favorite Qunari mercenary gang leader here. And they don't always do, what is sensible, but what helps them to get something off their chest. If a Hawke has a real problem with Anders, s/he might even try to get him to loose it to have an excuse to kill him. They can still be mage supporters and not be fond of spirits/demons or they simply don't like Anders (I know, that is a sacrileg for you )
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inherit
Wanted Apostate
127
0
18,241
Catilina
11,030
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on Jul 29, 2017 10:10:08 GMT
And Hawke reached her goal? Did Justice disappear? Not? I never got the point of the rivalry with Anders, if Hawke does not support the Templars wholeheartedly. There's no logical reason. Justice can't disappear due to Hawke's criticism, and Anders will not be less dangerous, nor better person, only loses his faith, and doesn't take the responsibility for what he did, but blames Justice instead, and have a big chance to turn Justice into demon. But the point is, you don't have to be mature about it - it might not be logical to antagonise him, with his spirit/demon time bomb inside him, but if you really are pissed off at what he did there, you might do it anyway. People are people to quote a favorite Qunari mercenary gang leader here. And they don't always do, what is sensible, but what helps them to get something off their chest. If a Hawke has a real problem with Anders, s/he might even try to get him to loose it to have an excuse to kill him. They can still be mage supporters and not be fond of spirits/demons or they simply don't like Anders (I know, that is a sacrileg for you ) Haha, not really because it's a "sacrilege", rivalry a templar-hearted Hawke is the natural way with him. But a demon hater Hawke, who supports mage freedom, have some hard moments. And still: s/he probably know, that the spirits don't disappear from the criticize, so just scolding him for an already finished act, not a constructive solution. To send him away, or killing him, when is possible: this is the only logical way, as I see. Anders mostly gives rivalry, if Hawke Templar supporter or openly plays with demons, celebrate the blood magic. This is the start point at him, and this is why Hawke can easily befriend with him (I never got this + scene with him "Yes, I'm possessed and never felt so good...", because the full friendship was done already after the Ella's quest.) If I get 20 rivalry after the quest, I'm on close friendship still... In the Act 1 with pro-mage you have only quests where you can get rivalry: the Enemies among us: sent the Exotic Wonder to the Templars, Petrice quest: refuse to escort Ketojan, and later give him to qunari, because he wants. And after Karl quest you can give him another blow on his face. At this moment Hawke don't have any reason to hate him, he seems a good person with a big sadness – here again: only a pro-Templar, spirit-demon hater Hawke have a reason to hurt him. With a blood magic and demon-spirit hater pro-mage you can't cooperate with Merrill for his rivalry, can't deal with sloth demon, and even can't collaborate with the Templars, if you wants stay in-role. As I see you only after-Karl quest opportunity, and after Ella quest. So pro-mage Hawke, who don't hate spirits, only got a reason to hate Anders in the Act2, because he seems dangerous only at Ella quest. In act 1 he's right, undoubtedly. In the Fade, Justice's friendly and a useful help if Hawke doesn't "kill" him). And there's a logical reason to supports Merrill, Hawke can gather some rivalry from him. Not mentioned, that Hawke not really can HATE him, because he helps Carver at the Deep Roads, true, this is a special opportunity. And in romance? There's no ANY reason to Hawke to romance him, if s/he hates him, or his/her opinion so different (he's not Fenris, his cause is his entire life, and he does not deny it, in fact, warns Hawke to the consequences). In this case, the romance is very unhealthy. But this is again just a special opportunity. And: in rivalry Hawke doesn't have ANY reason to help him in the Elthina-distraction quest. This quest even hard in close friendship (my Hawkes always confronted him hard at this moment – not because they have any problem with some drastic solution, but he doesn't say his plan), but in the rivalry, you can't explain, why Hawke supports him in it. So: the rivalry key scene never should happen with a logical-thinking Hawke.
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861
0
Nov 14, 2019 14:57:04 GMT
2,489
deadlydwarf
1,321
August 2016
deadlydwarf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Jul 29, 2017 12:10:57 GMT
Going back to the idea of "wishlist," I'd prefer they go back to something more like the Origins approach to armor. Armor shouldn't change to match a character's "look" and it should actually look like it could deflect a sword or stop an arrow.
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8750
0
Apr 26, 2018 20:05:42 GMT
1,585
tacsear
1,072
Jun 16, 2017 19:04:21 GMT
June 2017
tacsear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Painkiller3477
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Post by tacsear on Jul 29, 2017 12:12:50 GMT
Going back to the idea of "wishlist," I'd prefer they go back to something more like the Origins approach to armor. Armor shouldn't change to match a character's "look" and it should actually look like it could deflect a sword or stop an arrow. Really? I thought armor changing depending on the character wearing it is a nice touch.
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inherit
861
0
Nov 14, 2019 14:57:04 GMT
2,489
deadlydwarf
1,321
August 2016
deadlydwarf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Jul 29, 2017 12:30:20 GMT
Going back to the idea of "wishlist," I'd prefer they go back to something more like the Origins approach to armor. Armor shouldn't change to match a character's "look" and it should actually look like it could deflect a sword or stop an arrow. Really? I thought armor changing depending on the character wearing it is a nice touch. Reasonable minds may differ... (but you got to admit, the PC variants of many of the armors really do look dorky! Battlemage Mail?) I suppose to be fair, there is a mix in DAI. Grey Warden armor will look the same on all characters though none of them are actually GWs, except BW sort of. Same with the Orlesian gear.
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auronvigo
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 53 Likes: 54
inherit
4686
0
Oct 25, 2017 22:41:52 GMT
54
auronvigo
53
Mar 16, 2017 19:57:14 GMT
March 2017
auronvigo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by auronvigo on Jul 29, 2017 12:37:36 GMT
I liked being able to switch the armor between companions on the fly. There just were not enough options until the Avvar/Qunari packs came along. Before that it was trench coat or light mail.
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boxofscreaming
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 943 Likes: 1,658
inherit
8698
0
1,658
boxofscreaming
943
June 2017
boxofscreaming
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by boxofscreaming on Jul 29, 2017 12:37:52 GMT
Going back to the idea of "wishlist," I'd prefer they go back to something more like the Origins approach to armor. Armor shouldn't change to match a character's "look" and it should actually look like it could deflect a sword or stop an arrow. I'd say the opposite - it should always change to fit a companion's look. How often did I think "Vivienne would never wear THAT"?
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1407
0
Sept 2, 2016 19:28:30 GMT
4,343
shechinah
Ser Barksalot - Hiatus
2,584
Sept 2, 2016 18:49:21 GMT
September 2016
shechinah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by shechinah on Jul 29, 2017 12:42:49 GMT
Going back to the idea of "wishlist," I'd prefer they go back to something more like the Origins approach to armor. Armor shouldn't change to match a character's "look" and it should actually look like it could deflect a sword or stop an arrow.Then it probably shouldn't go back to Origins' approach given its fondness for exposing skin at vulnerable areas and boob armor. To be fair, it's among the better but it's still there. Personally speaking, I honestly prefer the style in Inquisition and hope that it's the one they'll use for the next game with some variant thrown in. This is especially since we'll be going to a different nation which has a different fashion including when it comes to armor.
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