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kharsis
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February 2017
kharsis
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Post by kharsis on Aug 3, 2017 6:37:13 GMT
I would like to see a return to the skills system of DA:O/Awakenings.
My favourite build from Origins was a dual wield warrior with 2 swords.
In DA2 and DA:I dual wielding has been limited to rogues only and daggers only.
I also enjoyed being able to change from melee to ranged which is impossible in DA:I as Warriors for some unknown reason cannot used ranged weapons, only rogues can
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isaidlunch
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Aug 26, 2016 22:27:12 GMT
August 2016
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Post by isaidlunch on Aug 3, 2017 10:38:40 GMT
I would do anything for a final mission like the Suicide Mission
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8750
0
Apr 26, 2018 20:05:42 GMT
1,585
tacsear
1,072
Jun 16, 2017 19:04:21 GMT
June 2017
tacsear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Painkiller3477
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Post by tacsear on Aug 3, 2017 16:30:42 GMT
Tevinter is the perfect place to get to the darker tones we didn't have since Origins. Slavery, mass blood sacrifices, orgies(I dunno), racism etc. Tevinter is the perfect place for all of them to return.
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0
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Fredward
1,342
September 2016
fredward
http://bsn.boards.net/board/40/dragon-age-4
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Post by Fredward on Aug 3, 2017 16:37:07 GMT
I legitimately want an Eyes Wide Shut blood murder orgy tbqh.
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8750
0
Apr 26, 2018 20:05:42 GMT
1,585
tacsear
1,072
Jun 16, 2017 19:04:21 GMT
June 2017
tacsear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Painkiller3477
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Post by tacsear on Aug 3, 2017 16:40:09 GMT
I legitimately want an Eyes Wide Shut blood murder orgy tbqh. Who doesn't?
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inherit
Wanted Apostate
127
0
18,241
Catilina
11,030
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on Aug 3, 2017 16:40:56 GMT
Tevinter is the perfect place to get to the darker tones we didn't have since Origins. Slavery, mass blood sacrifices, orgies(I dunno), racism etc. Tevinter is the perfect place for all of them to return. Since Origins? DA2 was darker. The Darkspawn not darker than Kirkwall, because they are simple monsters. Kirkwall's monsters are humans. And in Origins the Warden saved the world, solved some problems. Hawke? S/He solved the problems, or just creates more... Depend on the viewpoint.
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inherit
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0
Apr 26, 2018 20:05:42 GMT
1,585
tacsear
1,072
Jun 16, 2017 19:04:21 GMT
June 2017
tacsear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Painkiller3477
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Post by tacsear on Aug 3, 2017 16:44:51 GMT
Tevinter is the perfect place to get to the darker tones we didn't have since Origins. Slavery, mass blood sacrifices, orgies(I dunno), racism etc. Tevinter is the perfect place for all of them to return. Since Origins? DA2 was darker. The Darkspawn not darker than Kirkwall, because they are simple monsters. Kirkwall's monsters are humans. And in Origins the Warden saved the world, solved some problems. Hawke? S/He solved the problems, or just creates more... Depend on the viewpoint. Nope DA2 was light hearted like DAI( not as much as DAI but still) the difference was that DAI had flashy graphics. Searching for the Urn of Sacred Ashes alone was darker than the other games
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inherit
Wanted Apostate
127
0
18,241
Catilina
11,030
August 2016
catilina
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on Aug 3, 2017 16:58:21 GMT
Since Origins? DA2 was darker. The Darkspawn not darker than Kirkwall, because they are simple monsters. Kirkwall's monsters are humans. And in Origins the Warden saved the world, solved some problems. Hawke? S/He solved the problems, or just creates more... Depend on the viewpoint. Nope DA2 was light hearted like DAI( not as much as DAI but still) the difference was that DAI had flashy graphics. Searching for the Urn of Sacred Ashes alone was darker than the other games Simply I didn't see that. The arch of the game, in DAO: hopelessnes --> victory. DA2: hope --> pale hope (Mage side)/chaos (Templar side, Kirkwall).
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538
naughtynomad
508
Aug 21, 2016 15:51:50 GMT
August 2016
naughtynomad
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Post by naughtynomad on Aug 5, 2017 6:26:34 GMT
I would love to see a return to the original Darkspawn models. They've gotten worse with each passing game... I had heard that Gaider was one of the primary reasons for why they looked different (not sure why since he was just a writer), so with him gone, I hope they can fix this... We went from THIS: To this: Just look at these comparisons....
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inherit
∯ Oh Loredy...
455
0
Mar 28, 2024 16:27:05 GMT
26,627
gervaise21
10,745
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Aug 5, 2017 8:57:55 GMT
I'm currently re-playing DAA and I immediately started to feel "if only" with regard to DAI. Everything was watered down in DAI. It does seem like a case of style over substance. Yes the graphics are way better but at the sacrifice of spell schools, skills/talents, multiple specialisations, weapon flexibility and fighting styles for warriors/rogues. DAI reduced the importance of having a rogue in the party to picking locks. Okay, so your companions didn't have their own particular style of clothing but surely if you are just salvaging stuff you do have to put up with what you get?
I honestly still find the battles, even with basic enemies, more challenging in DAO and DAA than I did in the upper levels of DAI (though not I'll admit in the DLC). Make a wrong decision about how to approach a battle, or miss that Hurlock emissary lurking in the shadows, and I really get punished for it. The same was true of blood mages in DAO and DA2. I knew that every spell that was available to me might also be used against me. (Imagine if you had to fight Knight Enchanters/Arcane Warriors or a Rift Mage on the side of the enemy). In DAI I could literally sneak up on enemy Venatori and one-shot them and they didn't cause me that much trouble if I didn't. I still prefer using the "hit the pause" button for planning the battlefield than the tactics camera of DAI. In fact most of the time I found the tactics camera was better ignored. In DAA if you tell your companions to stand their ground, they stand their ground without me constantly having to remind them. (Honestly when the dragon is out of range and firing fire balls at the battlefield, do I have to tell you to stay standing with me under the overhang where it can't get you?)
So essentially what I would like in DA4 is a return to all the flexibility of options we had in DAO/DAA.
I would also agree that the depiction of the horror of certain monsters and the effects they can have seems to have been played down too. Ghouls were truly horrific in DAO/DAA and the encounter with Hespith in the Deep Roads is still one of the darkest and most creepy in any game I've played. Probably Leliana's appearance in Hushed Whispers is the nearest you come to it in DAI.
Additional thought, is Corypheus not infectious in the way other darkspawn are? None of his followers seem to have been suffering from the taint as a result of coming into contact with him, only through the contact/assimilation of red lyrium. In fact it was odd that more darkspawn weren't coming to the surface as a result of his presence seeing as in Legacy that was the reason for so many caught in his prison/trap.
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0
Apr 26, 2018 20:05:42 GMT
1,585
tacsear
1,072
Jun 16, 2017 19:04:21 GMT
June 2017
tacsear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Painkiller3477
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Post by tacsear on Aug 5, 2017 10:41:37 GMT
I'm currently re-playing DAA and I immediately started to feel "if only" with regard to DAI. Everything was watered down in DAI. It does seem like a case of style over substance. Yes the graphics are way better but at the sacrifice of spell schools, skills/talents, multiple specialisations, weapon flexibility and fighting styles for warriors/rogues. DAI reduced the importance of having a rogue in the party to picking locks. Okay, so your companions didn't have their own particular style of clothing but surely if you are just salvaging stuff you do have to put up with what you get? I honestly still find the battles, even with basic enemies, more challenging in DAO and DAA than I did in the upper levels of DAI (though not I'll admit in the DLC). Make a wrong decision about how to approach a battle, or miss that Hurlock emissary lurking in the shadows, and I really get punished for it. The same was true of blood mages in DAO and DA2. I knew that every spell that was available to me might also be used against me. (Imagine if you had to fight Knight Enchanters/Arcane Warriors or a Rift Mage on the side of the enemy). In DAI I could literally sneak up on enemy Venatori and one-shot them and they didn't cause me that much trouble if I didn't. I still prefer using the "hit the pause" button for planning the battlefield than the tactics camera of DAI. In fact most of the time I found the tactics camera was better ignored. In DAA if you tell your companions to stand their ground, they stand their ground without me constantly having to remind them. (Honestly when the dragon is out of range and firing fire balls at the battlefield, do I have to tell you to stay standing with me under the overhang where it can't get you?) So essentially what I would like in DA4 is a return to all the flexibility of options we had in DAO/DAA. I would also agree that the depiction of the horror of certain monsters and the effects they can have seems to have been played down too. Ghouls were truly horrific in DAO/DAA and the encounter with Hespith in the Deep Roads is still one of the darkest and most creepy in any game I've played. Probably Leliana's appearance in Hushed Whispers is the nearest you come to it in DAI. Additional thought, is Corypheus not infectious in the way other darkspawn are? None of his followers seem to have been suffering from the taint as a result of coming into contact with him, only through the contact/assimilation of red lyrium. In fact it was odd that more darkspawn weren't coming to the surface as a result of his presence seeing as in Legacy that was the reason for so many caught in his prison/trap. Looks aren't the thing that made DAO dark, that is a common mistake. It is the things you do and that are done around you. For example; the last desicion you make to either sacrifice one of your comrades to an ancient dragon-god or have a demon child with a witch to have a chance at saving yourself. There are lots of games that depended on their dark tones to be considered a dark game but thats not how you do it.
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455
0
Mar 28, 2024 16:27:05 GMT
26,627
gervaise21
10,745
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Aug 5, 2017 18:48:52 GMT
Don't get me wrong, I entirely agree with you about dark themes making for a dark game. I mentioned about Hespith didn't I? The number of dark themes in DAO and DA2 are too many to list.
DAI did play down some of the darker aspects of the Thedas world. For example,the Chevaliers are just soldiers with a funny accent who wear masks even on the battlefield, rather than arrogant nobles who think they have the divine right to rape whoever they please and beat harmless peasants to death for similar reasons. I also notice it was never mentioned in DAI how they train their recruits. What Celene did to the elves of Halamshiral, whether guilty of rebellion or not, was confined to one line of dialogue criticising Briala. There are other examples but that will do for now. You never really got to experience the dirty underbelly of Thedas like you do in the previous two games. I'm not saying there aren't dark themes in there. Just they didn't have the impact of something like Hespith.
As for appearances,I was simply agreeing with the other poster that some of the monsters look less terrifying than they once did.
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0
Apr 26, 2018 20:05:42 GMT
1,585
tacsear
1,072
Jun 16, 2017 19:04:21 GMT
June 2017
tacsear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Painkiller3477
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Post by tacsear on Aug 5, 2017 18:55:30 GMT
Don't get me wrong, I entirely agree with you about dark themes making for a dark game. I mentioned about Hespith didn't I? The number of dark themes in DAO and DA2 are too many to list. DAI did play down some of the darker aspects of the Thedas world. For example,the Chevaliers are just soldiers with a funny accent who wear masks even on the battlefield, rather than arrogant nobles who think they have the divine right to rape whoever they please and beat harmless peasants to death for similar reasons. I also notice it was never mentioned in DAI how they train their recruits. What Celene did to the elves of Halamshiral, whether guilty of rebellion or not, was confined to one line of dialogue criticising Briala. There are other examples but that will do for now. You never really got to experience the dirty underbelly of Thedas like you do in the previous two games. I'm not saying there aren't dark themes in there. Just they didn't have the impact of something like Hespith. As for appearances,I was simply agreeing with the other poster that some of the monsters look less terrifying than they once did. I know that DAI wasn't a dark game I just questioned your way of categorization. But I'm not gonna sell it short here, Champions of the Just is dark as fuck as well as Cole's whole story. I don't know why but people seem to like diminishing DAI in this forum.
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0
Mar 27, 2024 19:41:04 GMT
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Walter Black
1,253
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
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Post by Walter Black on Aug 5, 2017 19:13:15 GMT
Don't get me wrong, I entirely agree with you about dark themes making for a dark game. I mentioned about Hespith didn't I? The number of dark themes in DAO and DA2 are too many to list. DAI did play down some of the darker aspects of the Thedas world. For example,the Chevaliers are just soldiers with a funny accent who wear masks even on the battlefield, rather than arrogant nobles who think they have the divine right to rape whoever they please and beat harmless peasants to death for similar reasons. I also notice it was never mentioned in DAI how they train their recruits. What Celene did to the elves of Halamshiral, whether guilty of rebellion or not, was confined to one line of dialogue criticising Briala. There are other examples but that will do for now. You never really got to experience the dirty underbelly of Thedas like you do in the previous two games. I'm not saying there aren't dark themes in there. Just they didn't have the impact of something like Hespith. As for appearances,I was simply agreeing with the other poster that some of the monsters look less terrifying than they once did. I know that DAI wasn't a dark game I just questioned your way of categorization. But I'm not gonna sell it short here, Champions of the Just is dark as fuck as well as Cole's whole story. I don't know why but people seem to like diminishing DAI in this forum. Maybe because we the players were excluded from participating. In Origins ( and DA2 to a lesser extent), we could make selfish, greedy, uncaring, bigoted and downright psychopathic choices. In Inquisition we were railroaded into the hero role, where our darkest options could still possibly be categorized as "righteous fury" and "tough love". I won't lie, standard Good Guy runs are usually my personal canon, but I still like role playing a full villain for the story and just blow off steam. It's people who whine that such options encourage the same behavior in real life are the ones who can' tell fantasy from reality.
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0
Apr 26, 2018 20:05:42 GMT
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tacsear
1,072
Jun 16, 2017 19:04:21 GMT
June 2017
tacsear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Painkiller3477
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Post by tacsear on Aug 5, 2017 19:27:36 GMT
I know that DAI wasn't a dark game I just questioned your way of categorization. But I'm not gonna sell it short here, Champions of the Just is dark as fuck as well as Cole's whole story. I don't know why but people seem to like diminishing DAI in this forum. Maybe because we the players were excluded from participating. In Origins ( and DA2 to a lesser extent), we could make selfish, greedy, uncaring, bigoted and downright psychopathic choices. In Inquisition we were railroaded into the hero role, where our darkest options could still possibly be categorized as "righteous fury" and "tough love". I won't lie, standard Good Guy runs are usually my personal canon, but I still like role playing a full villain for the story and just blow off steam. It's people who whine that such options encourage the same behavior in real life are the ones who can' tell fantasy from reality. There is a youtube video shows how much of an asshole you can be in DAI, you can watch it. And I've played an evil PT you can be a real asshole, I wouldn't be defending it if you couldn't
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0
Mar 27, 2024 19:41:04 GMT
1,671
Walter Black
1,253
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
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Post by Walter Black on Aug 5, 2017 20:17:34 GMT
Maybe because we the players were excluded from participating. In Origins ( and DA2 to a lesser extent), we could make selfish, greedy, uncaring, bigoted and downright psychopathic choices. In Inquisition we were railroaded into the hero role, where our darkest options could still possibly be categorized as "righteous fury" and "tough love". I won't lie, standard Good Guy runs are usually my personal canon, but I still like role playing a full villain for the story and just blow off steam. It's people who whine that such options encourage the same behavior in real life are the ones who can' tell fantasy from reality. There is a youtube video shows how much of an asshole you can be in DAI, you can watch it. And I've played an evil PT you can be a real asshole, I wouldn't be defending it if you couldn't Still doesn't hold a candle to my evil Wardens. Hell, where could the Inquisitor sell a lover back into slavery ?
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Apr 26, 2018 20:05:42 GMT
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1,072
Jun 16, 2017 19:04:21 GMT
June 2017
tacsear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Painkiller3477
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Post by tacsear on Aug 5, 2017 20:20:08 GMT
There is a youtube video shows how much of an asshole you can be in DAI, you can watch it. And I've played an evil PT you can be a real asshole, I wouldn't be defending it if you couldn't Still doesn't hold a candle to my evil Wardens. Hell, where could the Inquisitor sell a lover back into slavery ? Of course it doesn't. DAO is the best RPG ever made. I just say people like criticising it more than necessary
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Mar 27, 2024 19:41:04 GMT
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Walter Black
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Sept 15, 2016 15:02:16 GMT
September 2016
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Post by Walter Black on Aug 5, 2017 20:37:26 GMT
Still doesn't hold a candle to my evil Wardens. Hell, where could the Inquisitor sell a lover back into slavery ? Of course it doesn't. DAO is the best RPG ever made. I just say people like criticising it more than necessary Ehh, YMMV. For all it's graphical, technical and combat limitations, I still think Baldur's Gate is superior in terms of character customization and player freedom. The point isn't so much that Inquisition is overly criticized, it's that Bioware hasn't been building on what they've learned to move forward. What does it say about a company when their best products were produced twenty years ago? Yes it's mostly new talent, but they still have the old material to draw from. Unless modern Bioware's primary concern is making only the games they personally want to play, instead of the broadest possible market. God I feel old...
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inherit
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0
Apr 26, 2018 20:05:42 GMT
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tacsear
1,072
Jun 16, 2017 19:04:21 GMT
June 2017
tacsear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Painkiller3477
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Post by tacsear on Aug 5, 2017 20:43:30 GMT
Of course it doesn't. DAO is the best RPG ever made. I just say people like criticising it more than necessary Ehh, YMMV. For all it's graphical, technical and combat limitations, I still think Baldur's Gate is superior in terms of character customization and player freedom. The point isn't so much that Inquisition is overly criticized, it's that Bioware hasn't been building on what they've learned to move forward. What does it say about a company when their best products were produced twenty years ago? Yes it's mostly new talent, but they still have the old material to draw from. Unless modern Bioware's primary concern is making only the games they personally want to play, instead of the broadest possible market. God I feel old... Didn't play Baldur's Gate so I don't know about that. It may have been easy to create such good RPGs when the graphical requirements were low back then
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861
0
Nov 14, 2019 14:57:04 GMT
2,489
deadlydwarf
1,321
August 2016
deadlydwarf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Aug 7, 2017 1:45:50 GMT
I would love to see a return to the original Darkspawn models. They've gotten worse with each passing game... I had heard that Gaider was one of the primary reasons for why they looked different (not sure why since he was just a writer), so with him gone, I hope they can fix this... We went from THIS: To this: Just look at these comparisons.... Generally, I agree. DAO Darkspawn are creepier, especially in the Ostagar battle scene. Hurlocks are supposed to be derived from humans while Gemlocks are supposed to be from dwarves and the size difference is reflected in DAO. In the later games, Gemlocks are bigger....doesn't make sense. Only the levitating emissaries might be creepier in the new game.
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inherit
∯ Oh Loredy...
455
0
Mar 28, 2024 16:27:05 GMT
26,627
gervaise21
10,745
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Aug 7, 2017 9:54:18 GMT
Join the club! Every time I mention one of those earlier games it reminds me of how many years have passed since then. Even worse is when you mention a game to a younger player and they have no idea what you are talking about because the weren't even born then. That is also happening with even greater frequency about events IRL.
Actually I think that is likely why it is. Back then they couldn't do the sort of visual effects they wanted with the graphics available to them so they did concentrate on the story and characters to compensate for it. That said, the visualisation of cities like Baldurs Gate and Athkatla beat Kirkwall and Val Royeaux hands down. Also there did seem to be greater freedom of PC customisation back then and it was still there in DAO. I was looking forward to seeing greater customisation as the games moved forward and they implemented more of the spells, specialisations and character backgrounds that appear in the Core Rule Book.
What was great about Baldurs Gate was that it was based on the D&D system that I had read about in books but unable to experience since no one in my friendship group was into table top gaming. It also improved on earlier games like Eye of the Beholder that were set in the same game world. The Baldurs Gate series wasn't a perfect rendition but it did at least allow me to experience something of what it is like to RPG. Now DAO struck me as being very close to that earlier experience except set it their own unique game world, which was better in a way since they weren't constrained by someone else's vision. The graphics had also moved on considerably from the Baldurs Gate days even if they did still leave a lot to be desired from a visual point of view.
So when DAI came along it was really exciting to think we would have all the features we already loved from DAO but with the graphics that would allow the ideas to be fully realised. However, the trade off seemed to be in the variety of spells, specialisations and PC customisation that had been present in DAO and to a lesser extent in DA2. Now it is quite possible that since it was a new engine they were working with they didn't want to be too ambitious and were feeling their way.
So what I hope for with DA4 is that they can take all they have learned about using the Frostbite Engine with DAI and MEA and combine it with the imagination and choice they offered in their earlier games. Then we will have a game that is truly awesome.
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inherit
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0
Nov 14, 2019 14:57:04 GMT
2,489
deadlydwarf
1,321
August 2016
deadlydwarf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Aug 7, 2017 10:00:44 GMT
Of course it doesn't. DAO is the best RPG ever made. I just say people like criticising it more than necessary Ehh, YMMV. For all it's graphical, technical and combat limitations, I still think Baldur's Gate is superior in terms of character customization and player freedom. The point isn't so much that Inquisition is overly criticized, it's that Bioware hasn't been building on what they've learned to move forward. What does it say about a company when their best products were produced twenty years ago? Yes it's mostly new talent, but they still have the old material to draw from. Unless modern Bioware's primary concern is making only the games they personally want to play, instead of the broadest possible market. God I feel old... Pass the Geritol and the Prune Juice! And while we're at it, "Atari Adventure" anyone?
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Hellkite
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 62 Likes: 55
inherit
2640
0
55
Hellkite
62
January 2017
hellkite
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by Hellkite on Aug 7, 2017 15:19:05 GMT
I really want to play a dwarf with the abilities of an earthshaker in the descent - it was like Lyrium-bending
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