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Post by SofaJockey on Jul 27, 2017 22:01:20 GMT
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Post by Deleted on Jul 27, 2017 22:04:54 GMT
Contigous I guess might mean that your version of the world is your own, but someone can group up with you and spectate/help out in your story like SWTOR?
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Post by thesnailman on Jul 28, 2017 1:53:12 GMT
Contigous I guess might mean that your version of the world is your own, but someone can group up with you and spectate/help out in your story like SWTOR? The definition of Contiguous is to share a common border, so what I interpret from that is The worlds will be shared, but your progress, unless you are both doing the same quest, won't effect anyone around you. Unlike in other Co-op games where you can share a quest for the party to do, I feel anthem will be more of, you and a friend can have different quest and can help each other out completing them, but you don't gain a completion bonus for the quest unless you have it too.
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Post by Revan Reborn on Jul 28, 2017 5:35:30 GMT
It sounds to me like "contiguous open world" is just another phrase for "persistent open world." If that's the case, it merely means the world functions like most MMORPGs, where all players share the same space. This is in line with BioWare's philosophy for a socially-driven experience for Anthem. If this is deemed to be true, I wonder how many players the world will be able to support at a time, and how many shards will need to be created as a result. I don't mind a shared space, but it can sometimes lead to bad behavior on the part of some players.
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Post by Deleted on Jul 28, 2017 12:05:26 GMT
Contigous I guess might mean that your version of the world is your own, but someone can group up with you and spectate/help out in your story like SWTOR? The definition of Contiguous is to share a common border, so what I interpret from that is The worlds will be shared, but your progress, unless you are both doing the same quest, won't effect anyone around you. Unlike in other Co-op games where you can share a quest for the party to do, I feel anthem will be more of, you and a friend can have different quest and can help each other out completing them, but you don't gain a completion bonus for the quest unless you have it too. Yep, that's how SWTOR did it with class stories. You could come along and help, but were not credited, but all the ow quests would be shared
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Post by Pounce de León on Jul 28, 2017 12:21:21 GMT
Con-ti-gous. Con-ti-guos. Ach screw it! Con-ti-nuous. Nous nous ne nouveaux! I always hated that part of der French.
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Post by SofaJockey on Jul 28, 2017 12:45:59 GMT
Con-ti-gous. Con-ti-guos. Ach screw it! Con-ti-nuous. Nous nous ne nouveaux! I always hated that part of der French. Got it 'Contiguous' ADJECTIVE Sharing a common border; touching. ‘the Southern Ocean is contiguous with the Atlantic’ Origin Early 16th century: from Latin contiguus ‘touching’, from the verb contingere ‘be in contact, befall’ (see contingent), + -ous. But what the heck that means in respect to Anthem is another matter... EDIT: Oh, hang on, is this simply meaning that unlike DAI / MEA where there are 'open zones' that this is just one big piece of open world, i.e. Skyrim, Far Cry, etc... ?
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Post by Deleted on Jul 28, 2017 12:51:51 GMT
Con-ti-gous. Con-ti-guos. Ach screw it! Con-ti-nuous. Nous nous ne nouveaux! I always hated that part of der French. Got it 'Contiguous' ADJECTIVE Sharing a common border; touching. ‘the Southern Ocean is contiguous with the Atlantic’ Origin Early 16th century: from Latin contiguus ‘touching’, from the verb contingere ‘be in contact, befall’ (see contingent), + -ous. But what the heck that means in respect to Anthem is another matter... EDIT: Oh, hang on, is this simply meaning that unlike DAI / MEA where there are 'open zones' that this is just one big piece of open world, i.e. Skyrim, Far Cry, etc... ? Is not that traditionally defined as "seamless"?
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Post by Pounce de León on Jul 28, 2017 13:02:32 GMT
Con-ti-gous. Con-ti-guos. Ach screw it! Con-ti-nuous. Nous nous ne nouveaux! I always hated that part of der French. Got it 'Contiguous' ADJECTIVE Sharing a common border; touching. ‘the Southern Ocean is contiguous with the Atlantic’ Origin Early 16th century: from Latin contiguus ‘touching’, from the verb contingere ‘be in contact, befall’ (see contingent), + -ous. But what the heck that means in respect to Anthem is another matter... EDIT: Oh, hang on, is this simply meaning that unlike DAI / MEA where there are 'open zones' that this is just one big piece of open world, i.e. Skyrim, Far Cry, etc... ? I bet it's just fancy corpspeak.
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Post by aznricepuff on Jul 28, 2017 14:56:44 GMT
Pretty sure contiguous just means that every location in the open world is accessible through "normal" means of travel (i.e. no forced fast travel or loading zones) as opposed to the multi-region open worlds in DAI and MEA. There might still be specific areas that are instanced off, though (e.g. Fort Tarsus-like hubs).
What is more interesting to me is the stuff that comes after the "contiguous" mention. It sounds like they could be implementing the OW such that it reacts to not only what you (as one player) are doing, but what all players are doing. This could be a way for the game to structure itself more like a co-op experience (as opposed to a more MMO-type experience) while still allowing the world to react to players beyond the 4 people in your co-op group.
If it does work like that, however, people might be miffed that there's a certain amount of agency that's being taken away from them - in that their decisions are now just one vote among many instead of the ultimate determinant of the final outcome. Perhaps only very large "world events" will work this way and smaller stuff will still be "instanced" to individual players - to me that would be a good compromise.
Or I could just be reading way too much into marketing speak.
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Post by Cyonan on Jul 28, 2017 16:02:43 GMT
Contiguous just means that the whole world will be one unbroken map, presumably without loading screens. It just seems an odd word to use rather than saying "one large open world".
Though when it comes to statements like "ever-changing and influenced by players" I expect it will carry about as much weight as most choices in Mass Effect "changed" future games, in that most of them didn't change anything but what email you got.
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Post by Deleted on Jul 28, 2017 16:10:43 GMT
Well, we added a dozen of posts to the forum and got a Word of the Day from that bit of news. Good day in BioWare watching overall.
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Post by Revan Reborn on Jul 28, 2017 18:34:32 GMT
Honestly, if he meant to say the entire world is seamless and can be explored without load screens, he could have either said "seamless" or "true open world game." DAI and MEA are pseudo-open world.
That being said, this world has to be incredibly large if it's entirely seamless. Especially for a game of this magnitude and ambition, I'm expecting the game to be far larger than what we've seen in Skyrim, The Witcher, or Breath of the Wild. Perhaps it will be more along the lines of how large the Just Cause maps are, except with actual content to engage with.
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Post by Deleted on Jul 28, 2017 20:14:16 GMT
Damn you for making me read that SofaJockey. So much corporate blah blah blah. Over to you Blake. Thanks Andrew.
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Post by Pounce de León on Jul 28, 2017 22:58:38 GMT
Damn you for making me read that SofaJockey . So much corporate blah blah blah. Over to you Blake. Thanks Andrew. Well, it is from the quarterly financial statements presentation event. What did you expect?
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Post by Andrew Waples on Jul 29, 2017 20:40:56 GMT
Right... I'll believe it when it actually releases. So far, all I've seen is a Destiny clone. My only concern though that they'll have 4-player only quests that cannot be done by yourself.
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Post by tacsear on Jul 29, 2017 21:44:49 GMT
Ah yes "open worlds changing depending on players' actions" we have dismissed that claim. It is the most generic line for open world games, I'll take it with a huge grain of salt.
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Post by Revan Reborn on Jul 30, 2017 7:05:07 GMT
Right... I'll believe it when it actually releases. So far, all I've seen is a Destiny clone. My only concern though that they'll have 4-player only quests that cannot be done by yourself. I wasn't aware that Destiny was a third person shooter with a voiced protagonist and has exosuits that can fly. I must have missed that update?
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Post by Pounce de León on Jul 30, 2017 22:08:01 GMT
Right... I'll believe it when it actually releases. So far, all I've seen is a Destiny clone. My only concern though that they'll have 4-player only quests that cannot be done by yourself. I wasn't aware that Destiny was a third person shooter with a voiced protagonist and has exosuits that can fly. I must have missed that update? You should take off the rose coloured goggles once in a while.
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Post by Revan Reborn on Jul 31, 2017 3:36:15 GMT
You should take off the rose coloured goggles once in a while. Or perhaps you shouldn't so willingly judge a game on six minutes of alpha footage? Until we actually know what Anthem is, beyond being an "online action RPG," lets wait before we start claiming it's a clone of this or that. You know, actually know what we are talking about before we form a complete opinion about something?
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Post by Pounce de León on Jul 31, 2017 8:05:00 GMT
You should take off the rose coloured goggles once in a while. Or perhaps you shouldn't so willingly judge a game on six minutes of alpha footage? Until we actually know what Anthem is, beyond being an "online action RPG," lets wait before we start claiming it's a clone of this or that. You know, actually know what we are talking about before we form a complete opinion about something? That is the best we can do.
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Post by PapaCharlie9 on Jul 31, 2017 15:55:27 GMT
The "contiguous open world" may be a dig at Destiny, which is not contiguous. You go through a loading screen transition, flying your ship to another planet. There are also portal-like things. One of my theories about Anthem's Shaper Storms is that they are portals to a raid area, which would also count as portal-like.
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Post by Revan Reborn on Jul 31, 2017 21:21:17 GMT
The "contiguous open world" may be a dig at Destiny, which is not contiguous. You go through a loading screen transition, flying your ship to another planet. There are also portal-like things. One of my theories about Anthem's Shaper Storms is that they are portals to a raid area, which would also count as portal-like. I think it is a criticism directed at Destiny, for sure. Even disregarding the countless number of load screens, environments are still incredibly linear. Destiny is not open world at all. BioWare seems to be going out of its way to show this will be the polar opposite, regarding exploration, when compared to Destiny. I'll reserve judgment until we know more about Shaper Storms, but I will say it was implied that all this travel is seamless. I'm really curious to see how all of this is going to work in practice.
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Post by Cyonan on Aug 1, 2017 2:22:10 GMT
The "contiguous open world" may be a dig at Destiny, which is not contiguous. You go through a loading screen transition, flying your ship to another planet. There are also portal-like things. One of my theories about Anthem's Shaper Storms is that they are portals to a raid area, which would also count as portal-like. It's not much of a dig to be honest. I mean, World of Warcraft has been the reigning champion of MMOs for 13 years and it has plenty of loading screens. Not to mention that we're talking about Destiny here. There's a lot better targets they could have aimed for than loading screens.
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Post by Revan Reborn on Aug 1, 2017 7:39:15 GMT
It's not much of a dig to be honest. I mean, World of Warcraft has been the reigning champion of MMOs for 13 years and it has plenty of loading screens. Not to mention that we're talking about Destiny here. There's a lot better targets they could have aimed for than loading screens. WoW is the "reigning champion of MMOs" more so because of lucky timing than anything else. It just so happened WoW pioneered the theme park MMO genre, and made MMOs far more accessible for casual gamers. It's also those very same people who have stuck with the game for well over a decade that continue to support it. When compared to other MMOs, especially with how antiquated WoW is now (load screens included), it's far from the shining example of a current day MMO. Blizzard is just fortunate enough to have a large install base that will likely never leave that game. I don't think anyone actually likes load screens. I certainly won't be sad to see many of those removed from the experience. One of my biggest complaints of Destiny was the obnoxious amount of load screens. It would be nice to not be stuck in load screens for half the experience in Anthem.
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