House Targaryen
N5
The night is dark and full of terrors, but the fire burns them all away.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: gscott7833
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The night is dark and full of terrors, but the fire burns them all away.
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Post by House Targaryen on Aug 2, 2017 5:46:59 GMT
Use the same person who did the soundtrack DAI. Get better hair styles. Really, how many butch and bald hairstyles do we need?
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Post by isaidlunch on Aug 2, 2017 6:46:42 GMT
That exploration isn't fun when the player is dragged around a zone by a map full of markers
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Jarovbees on Aug 2, 2017 15:22:09 GMT
That whole personality profile/decisions section that MEA had. It would be so helpful for people returning to a game they haven't picked up in a while, to refamiliarize themselves with decisions made and whatnot.
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Post by tacsear on Aug 2, 2017 15:42:33 GMT
That whole personality profile/decisions section that MEA had. It would be so helpful for people returning to a game they haven't picked up in a while, to refamiliarize themselves with decisions made and whatnot. Please no
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boxofscreaming
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Post by boxofscreaming on Aug 2, 2017 17:35:18 GMT
Although not perfectly executed (three deserts?), I liked the open world stuff and would be happy to have some open areas in a new DA game. Hopefully they could all be as good as the Hinterlands. Maybe Minrathous, hmm?
Another thing I'd keep is only being able to pick one specialization. Personally I think that feels more meaningful than being an Assassin-Ranger-Duelist-Shadow. The idea of having to do a quest to unlock your specialization was a good one, but I think they could be much better than they were in DAI.
I'd also like at least some unique companion talents a la DA2.
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Post by bakgrind on Aug 5, 2017 1:38:14 GMT
One thing that really gets on my nerves is about dlc from Bioware games is that I think they are missing story chunks that should of been included within the confines of the main game.I think what Bioware needs to learn across all of there titles is that the story needs to be told with in the main part of the game and to quit adding dlc to explain or reinforce the ending as an after thought.
Inquisition was guilty of this on two occasions where the main antagonist was introduced into the game which originated from DA II dlc Legacy. Which doesn't sound that bad until you realize that you had to of bought that dlc in order to grasp what the main story line of DAI was about.Strike two for Inquisitor was the DLC Trespasser while being a good dlc follows in the same steps as Legacy did for DAII except that playing Trespasser really felt like the proper ending to the game.
ME 3 is the prime example of what not to do in terms of DLC. From Ashes and Leviathan should of been included with in the confines of the main story. Not only would the ending of made more sense,but it would of reinforced the ending that they were trying to tell in the first place.It just seems that all the negativity from that game could of been avoided had they done that in the first place.
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Post by Deleted on Aug 5, 2017 10:41:53 GMT
One thing that really gets on my nerves is about dlc from Bioware games is that I think they are missing story chunks that should of been included within the confines of the main game.I think what Bioware needs to learn across all of there titles is that the story needs to be told with in the main part of the game and to quit adding dlc to explain or reinforce the ending as an after thought. Inquisition was guilty of this on two occasions where the main antagonist was introduced into the game which originated from DA II dlc Legacy. Which doesn't sound that bad until you realize that you had to of bought that dlc in order to grasp what the main story line of DAI was about.Strike two for Inquisitor was the DLC Trespasser while being a good dlc follows in the same steps as Legacy did for DAII except that playing Trespasser really felt like the proper ending to the game. ME 3 is the prime example of what not to do in terms of DLC. From Ashes and Leviathan should of been included with in the confines of the main story. Not only would the ending of made more sense,but it would of reinforced the ending that they were trying to tell in the first place.It just seems that all the negativity from that game could of been avoided had they done that in the first place. I agree with you completely, thing is DA:I in the first place was going to be another DLC for DA2, then trashed all and came with the big idea, and trespasser well, a side effect of rushing the game development for the realising date, instead of let workers work i guess. Tho i'm not justifying anything, it's clearly bad things done all the way, hell even i heard somewhere that they had more extra content for Origins in the works, but was thrown to the trash for starting DA2.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
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Post by mmoblitz on Aug 5, 2017 12:29:47 GMT
Based on the feedback from both DAI and MEA, what lessons learned do you think will/should be applied to Dragon Age 4? For me its this: 1) Ditch the open world/environment approach....Bioware sucks at it. Go back to the DAO approach where therr are many "levels" that are large enough to seem expansive but not too big to where it feels empty and content feels forced. 2) If they do keep the open world, Biowae needs to step into the 21st Century and finally have day/night cycles and dynamic weather. 3) Use the DAI model for character creation, not MEA. 4) Improve the quality of their side quest. 5) Have the options for a squadmate to die due to your actions or simply leave you. MEA played it too safe. 6) Improved villian, Bioware is like Marvel Cinematic Universe. They have great heros but POOR villians. MEA and DAI are huge examples. Bioware villains tend to be too cliche, too cartoon like or Power Rangers like. Only Jade Empire and DAO imo had great villians. 7) Instead of DAI armor dyes, DA4 should allow you to change your uniform color any way you want with no requires resources like with MEA. 8) Have a "Black Emporium" mirror at launch and noth weeks/months after. 9) Do not have a 10-hour pre-release trial. 10) Hubs needs to be more lively and dense. The Orlais market in DAI was just sad.....so sad. Stationary NPCs, no imergent gameplay, just a "movie set". This ties back into point #1. 11) Allow the ability if the player to play as a ruthless/renegade style hero. The IQ was too goody2shoes and Ryder was even worse and always joking. More variance like DA2. 12) Release the game when its ready. Most likely DA4 will release around the time Cyberpunk 2077 comes out so Bioware has no room for error. Agree with all said. I would love a DA2 style approach in combat, companion quests, and dialog options. I would also love to see the Tactics brought back from DA2, though I fear they can't be done like they were before using the Frostbite engine. Please leave consumables out.
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Post by majesticjazz on Aug 5, 2017 15:16:55 GMT
One thing that really gets on my nerves is about dlc from Bioware games is that I think they are missing story chunks that should of been included within the confines of the main game.I think what Bioware needs to learn across all of there titles is that the story needs to be told with in the main part of the game and to quit adding dlc to explain or reinforce the ending as an after thought. Inquisition was guilty of this on two occasions where the main antagonist was introduced into the game which originated from DA II dlc Legacy. Which doesn't sound that bad until you realize that you had to of bought that dlc in order to grasp what the main story line of DAI was about.Strike two for Inquisitor was the DLC Trespasser while being a good dlc follows in the same steps as Legacy did for DAII except that playing Trespasser really felt like the proper ending to the game. ME 3 is the prime example of what not to do in terms of DLC. From Ashes and Leviathan should of been included with in the confines of the main story. Not only would the ending of made more sense,but it would of reinforced the ending that they were trying to tell in the first place.It just seems that all the negativity from that game could of been avoided had they done that in the first place. Exactly. Look at how the DLC for TW3 is. It only extends the story of Geralt but does not tell a story that should have been told in the main game. DAO: Awakening had it right. Too bad Bioware doesnt do DLC to that scope anymore. Blood and Wine/Hearts of Stone showed that there is still a market for the expansion style DLC.
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Post by tacsear on Aug 5, 2017 15:29:23 GMT
One thing that really gets on my nerves is about dlc from Bioware games is that I think they are missing story chunks that should of been included within the confines of the main game.I think what Bioware needs to learn across all of there titles is that the story needs to be told with in the main part of the game and to quit adding dlc to explain or reinforce the ending as an after thought. Inquisition was guilty of this on two occasions where the main antagonist was introduced into the game which originated from DA II dlc Legacy. Which doesn't sound that bad until you realize that you had to of bought that dlc in order to grasp what the main story line of DAI was about.Strike two for Inquisitor was the DLC Trespasser while being a good dlc follows in the same steps as Legacy did for DAII except that playing Trespasser really felt like the proper ending to the game. ME 3 is the prime example of what not to do in terms of DLC. From Ashes and Leviathan should of been included with in the confines of the main story. Not only would the ending of made more sense,but it would of reinforced the ending that they were trying to tell in the first place.It just seems that all the negativity from that game could of been avoided had they done that in the first place. Exactly. Look at how the DLC for TW3 is. It only extends the story of Geralt but does not tell a story that should have been told in the main game. DAO: Awakening had it right. Too bad Bioware doesnt do DLC to that scope anymore. Blood and Wine/Hearts of Stone showed that there is still a market for the expansion style DLC. İ think it has something to do with how DLCs are being seen in modern day community. Back in the day DLCs were a luxury and were not considered necessary. But nowadays people start expecting a DLC as soon as the base game comes out. We have gotten used to paying extra. CDPR is an exception though, everything they have done is right on point.
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Post by kotoreffect3 on Aug 5, 2017 19:00:16 GMT
Keep the big zones but restructure the quest structure and give us some cinematic. Also less flashy but more brutal combat animations would be nice. Still felt combat was too flashy in DAI. I liked the combat animations in DAO. It could get nice and brutal and warriors looked like warriors in combat.
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Post by Fredward on Aug 5, 2017 19:11:32 GMT
~ that WEWH was real fun, politicking is fun in general and we want to smother our faces in the serpent bosom of intrigue when we visit Tevinter. ~ that bigger does not equal better except when we're talking about dragons. And also penises. ~ that the time has come for a pet cat or possibly a corvid. ~ that a high magic attribute should make your fire spells turn blue ~ that people can be captivated by your villains if you make them go beyond MUAHAHAHAHAHA ~ that meaningful side missions are bae ~ that you should keep doing what you're doing with companions ~ that my heart would personally break if Tevinter is as disappointing as Val Royeaux ~ don't go suuuper light on the tone ~ you can have a funny/witty MC without taking away player agency (Hawke I miiiiissssss yooooouuuuu) ~ smashing hearts makes for good love stories
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Cantina
N3
Vive la révolution mages!
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by Cantina on Aug 6, 2017 3:56:13 GMT
One thing that really gets on my nerves is about dlc from Bioware games is that I think they are missing story chunks that should of been included within the confines of the main game.I think what Bioware needs to learn across all of there titles is that the story needs to be told with in the main part of the game and to quit adding dlc to explain or reinforce the ending as an after thought. Inquisition was guilty of this on two occasions where the main antagonist was introduced into the game which originated from DA II dlc Legacy. Which doesn't sound that bad until you realize that you had to of bought that dlc in order to grasp what the main story line of DAI was about.Strike two for Inquisitor was the DLC Trespasser while being a good dlc follows in the same steps as Legacy did for DAII except that playing Trespasser really felt like the proper ending to the game. ME 3 is the prime example of what not to do in terms of DLC. From Ashes and Leviathan should of been included with in the confines of the main story. Not only would the ending of made more sense,but it would of reinforced the ending that they were trying to tell in the first place.It just seems that all the negativity from that game could of been avoided had they done that in the first place. Agreed. Bioware is known for not giving players NEW content, but content that was either removed from the base game and/or was intended in the previous game. Hell, CDPR and even Bethesda are known for giving good DLCs (dismissing the horse armor here). When it comes to DLC content, Bioware reminds me of the former Lionshead studio. Poor content with a ridculious price tag attached to it. Sorry, but the DLCs for DAI were not all that great nor interesting. Jaws of Hakkon: (Yawns). Yes, it was nice to interact with the Avvar; however, I really did not care about finding the previous Inquisitor. Nor, was I all that interested in fighting some sort of god dragon, considering the main game had loads of dragons and a dragon boss fight. What is this? Bioware trying to be like Skyrim?!? B.E.: Nice to see it returned. But by this point it should be included with the base game. Also did not like the fact it differed from DA2 B.E. Companions unable to enter. Cannot purchase potions - your forced to make them. Unable to interact with the artifacts littered around the place. Personally, it looked like the bare bones of the previous version. The Decent: Look, I like the Deep Roads -when playing a Warden. However, I felt this to be more of a Warden mission then an Inquisition mission. Furthermore, I felt like this DLC was pushed out simply because the Titans will come into play some how for the next game. Not to mention leaving the place left more questions then what you had upon entering. This DLC also reminded alot of the DAO DLC - The Golems of Amgarrak (which btw was really fun and sometimes scary). Trespasser: What a sodding mess. I had assumed this Exalted Council would take place by the Grand Cathedral. Nope. Developers decided to just recycle the palace and drop in some side buildings. Which made not only the location feel awkward but also recycled. Then Tegean turned out to be a completely different person then in DAO. First time I played the game, I had no idea that was in fact the same Tegean. Marrying Cullen, confronting Solas was all good. I just thought it was silly to run around doing something that could have been opened up AFTER the main story was completed. You know games do that now. Complete the main story and it unlocks certain other stories. But, nope, we are once again "forced" to purchase a DLC just so we gain some semblance of closure for our Inquisitor and to set up the next game. Now if Bioware came out with a DLC to allow you to have more options to upgrade Skyhold, or even venture to a new city like Antiva, I'd be all for shelling out the cash.
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Post by naughtynomad on Aug 6, 2017 6:18:38 GMT
Different strokes and all that. I genuinely liked the DAI dlc, the main problem with it and the rest of Inquisition is that the evil decisions are absent. Yes you can be a jerk, but you cannot play as a selfish, powerhungry individual who makes decisions for their own benefit like you could do in the previous two titles.
BUT Tresspasser has the most impactful outcome of any decision you've made in all of Inquisition. That being depending on your choice for the Demands of the Qun quest, your companion can betray and you're forced to kill him.
There's no other choice more meaningful in the whole game.
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boxofscreaming
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 943 Likes: 1,658
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Post by boxofscreaming on Aug 6, 2017 8:03:35 GMT
I'm another one who liked the DLC. I rarely find rpg DLCs amazing (exception being Oblivion's Shivering Isles, which was better than the main game), but I was satisfied with the content they provided.
I mean, I'd love it all to just be in the main game, but economics I guess.
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Post by gervaise21 on Aug 6, 2017 15:53:06 GMT
How do you feel about cut scenes giving a multi-viewpoint experience? Like in DAO when you see Loghain and Howe interacting with Zevran or at the end of DAI when you see Flemeth's meeting with Solas. In other words giving you as a player knowledge that your character in game cannot possibly have. I ask because I recall PW saying something about wanting to do more cut scenes like that in the future.
Personally I don't like them because it spoils the role playing immersion if I know things in advance of my character. There is no surprise element or need to figure things out/make a decision in the dark. With Zevran it wasn't so bad as he admits straight off he is connected with Loghain but the fact is you knew he was telling the truth because you'd seen the cut scene. Whereas without that you could have had a degree more scepticism about his story.
I know one of the reviewers of Trespasser felt the same as me, what could have been a steady gathering of clues about Solas' identity that allowed you to genuinely guess who he was, instead it was merely a case of bringing your character up to date with what you knew already. Plus the PC still doesn't know that titbit about Solas absorbing Mythal's power - I'm guessing they are saving that as a surprise for later so far as the PC is concerned.
Whilst I am on the subject of advanced warning, perhaps they could leave certain spoilers out of their trailers for the game, like the whole confrontation with Corypheus that takes place at the end, particularly the dragon interrupt. Any residual suspense that could have been in that final confrontation was removed because you knew what was coming.
I agree about DLC that should be part of the main game though. You should not have to buy DLC to get information that is relevant to the main plot of the game. They were guilty of it in DAO with Return to Ostagar, with ME3 and DAI. What made it worse is that people on old consoles could not play the final act of DAI. I actually had to "loan" one of my characters on my PC to a friend so they could experience the ending and make the relevant decisions for themselves rather than just read about it.
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Post by Ean'Harel on Aug 6, 2017 17:04:28 GMT
gervaise21 Good point about the cutscenes. It's basically a POV slip. Considering we're in our own character's POV 99% of the time, it's quite jarring. There was a nice level of tension early in the game in DA:I and DA:O (not sure about DA:2, I have yet to play it). I'll never forget the fall of Ostagar, or closing the breach only to have Haven destroyed a few hours later; and then that walk through the snow, it was so cold I was scared my limbs would fall off. I loved it, and it really made me relate to my Warden/Inky. I'll stress that I wasn't at risk of dying; I don't think you can die, while walking in the snow. But it didn't matter. I *believed* I/my Inky could die (and there I really *was* my Inky), and that's all what matters. I didn't feel the same tension afterwards, in either games (though DA:O's finale fights in Denerim were fun!). I really hope Bioware will have learned from these early, grab-you-by-the-guts scenes and leverage them for the finale as well. (There are some other examples -- Hespith comes to mind. Or even those bloody overwhelming spiders in the Deep Roads.) Basically I think the issue is, after the beginning, I wasn't scared anymore. It's not about the size of the monsters, it's... I don't know. I'm not a game designer. But I want stakes. Trespasser, OK, admittedly the stakes are a bit high for me (I really struggle with my Inky losing his arm; it's actually my phobia -- but that's my issue entirely), but even though I loved the whole DLC, it still didn't reach Haven-level of "I'm out of my depth" feelings. So I hope they give us that for the finale. That feeling of being overwhelmed, even if we're actually fine. Give us dread.
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Post by Deleted on Aug 6, 2017 17:14:48 GMT
Some good points, but one thing to mention: Make up your mind on what type of gameplay you're going for.
Actually something like Dragon's Dogma, minus the monster climbing but with more command over companions, would work great here.
Also: Clean up the visual effects, often you could not even tell what is going on the screen.
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Post by tacsear on Aug 6, 2017 17:42:27 GMT
~ that WEWH was real fun, politicking is fun in general and we want to smother our faces in the serpent bosom of intrigue when we visit Tevinter. ~ that bigger does not equal better except when we're talking about dragons. And also penises. ~ that the time has come for a pet cat or possibly a corvid. ~ that a high magic attribute should make your fire spells turn blue ~ that people can be captivated by your villains if you make them go beyond MUAHAHAHAHAHA ~ that meaningful side missions are bae ~ that you should keep doing what you're doing with companions ~ that my heart would personally break if Tevinter is as disappointing as Val Royeaux ~ don't go suuuper light on the tone ~ you can have a funny/witty MC without taking away player agency (Hawke I miiiiissssss yooooouuuuu) ~ smashing hearts makes for good love stories COTJ makes Cory seem a little less like a mwahhahahahah villian though
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Post by gervaise21 on Aug 6, 2017 18:59:51 GMT
I think part of the problem at the end of DAI is that after the Temple of Mythal everyone seems to be making plans for the future as though defeating Corypheus was a done deal. Okay, so may be he had lost his army but that is not what made him dangerous in the first place. In Legacy he left with nothing but the body he was in and see what he did with that. Even after we met Flemeth there should still have been a hint of uncertainty but everyone seemed utterly confident of the outcome. Then they tried to inject a sense of jeopardy by having Morrigan make dire predictions in a deep voice after he opened the Breach again but it just didn't work for me. As you say, nothing seemed to match that moment when he arrives with his army at Haven and you really felt the urgency and desperation after the dragon appears and you are trying to save people.
Now I actually found the climax to DAO really moving on a lot of levels. I may not necessarily have felt a sense of dread about finally facing the archdemon but first run I had turned down Morrigan and sort of guessed that I had signed my death warrant as a result. So as we fought our way across the city, each step was bringing me closer to my doom. When they had the cut scene after Riorden dies that shows the Warden slumping their shoulders and hanging their head, I really felt it because that is when I thought for definite that my PC was going to die. Then at the last gasp Alistair persuaded me to let him do it out of friendship and I found it really moving. So it was a bitter sweet ending that really blew me away. I also think it helped keep up the suspense that companions didn't start discussing what they were going to do in the future until after the archdemon was dead.
The ending to ME2 is the other game where I think they got it just about perfect because of the way in which every decision you had made up until then and then every decision you were asked to make on the spur of the moment as you fought your way through actually made a difference as to whether you and your companions made it out the other end alive, even though the mission itself could not fail. There were moments of horror thrown in there as well rather than dread. First run when I made it through and we all survived (without any metagaming) I felt I real sense of elation - the epic music helped too.
That is the sort of thing I was hoping for at the end of DAI. I really thought the upgrades to Skyhold were going to make a difference in terms of survival rates in the final battle (that I was convinced was going to take place there and not back at the Temple of Sacred Ashes) and working hard on my relationship with my team would be important too. Instead nothing really mattered and you got the same outcome regardless. Having been kicked in the gut by Solas on my first run, where I romanced him, I didn't even feel any sense of celebration at the party and seeing my Inquisitor standing alone on the balcony was just depressing. It is to the credit of Dorian that I went back, immediately did a 2nd run with him as my romance and did feel a sense of euphoria at the end because we had both survived (even though I knew it couldn't have ended any other way).
So I'm holding out for an ending in the next game that is a cross between DAO and ME2 in the emotional impact it has on me and the relevance our choices in the game have on the outcome.
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December 2016
scootshoot
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Post by scootshoot on Aug 6, 2017 22:07:55 GMT
Replace the guy who came up with DAI Mounts. Worse thing evah. I don't really care if my other party members vanish but jeezus the controls are sluggish and there is literally no sense of speed.
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ღ I am a golem. Obviously.
440
0
24,190
phoray
Dreadnaw Rising
12,572
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by phoray on Aug 6, 2017 22:35:50 GMT
Keep at least three distinct replies always as an option, with appropriate reactions from the companions.
MEA mostly only gave you two distinct choices (I've half way through it right now), which is probably a habit about what they can handle after a Trilogy of Renegade vs Paragon.
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ღ Aerial Flybys
61
0
1
26,167
Obsidian Gryphon
10,119
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Aug 7, 2017 2:22:53 GMT
I have many peeves with Bioware's Andromeda and that is the persistent enemy mob spawn. I don't want want to clear a region and find that the same mobs respawn when I travel that way again. It makes it extremely aggravating when you end up unable to do any equipping at some FT nodes due to the mobs.
Once a region is cleared, it should stay clear unless there is a reason for it. DAI thankfully do not have this. What it did have was a reasonable change of mobs. Templars and mages roamed / popped up in the Hinterlands when you first travel there. After it's cleared, bandits moved in. After the mercenary fortress is taken out, there're fewer to nothing seen of them after. That's what I'd like them to keep for the next game.
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2378
0
51
scootshoot
41
December 2016
scootshoot
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Post by scootshoot on Aug 7, 2017 10:54:10 GMT
Different strokes and all that. I genuinely liked the DAI dlc, the main problem with it and the rest of Inquisition is that the evil decisions are absent. Yes you can be a jerk, but you cannot play as a selfish, powerhungry individual who makes decisions for their own benefit like you could do in the previous two titles. BUT Tresspasser has the most impactful outcome of any decision you've made in all of Inquisition. That being depending on your choice for the Demands of the Qun quest, your companion can betray and you're forced to kill him. There's no other choice more meaningful in the whole game. Indeed, I have Jaws and Trespasser DLC's, I think both are great and add good content to the game. Cosmetic upgrades tho are so so. Several of DAI's DLC's highlight Mounts which basically are the worst perk to have in game as hardly anyone uses them for travel but whateva, to each their own
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4588
0
2,875
therevanchist25
1,741
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Aug 8, 2017 10:33:21 GMT
~ that WEWH was real fun, politicking is fun in general and we want to smother our faces in the serpent bosom of intrigue when we visit Tevinter. ~ that bigger does not equal better except when we're talking about dragons. And also penises. ~ that the time has come for a pet cat or possibly a corvid. ~ that a high magic attribute should make your fire spells turn blue ~ that people can be captivated by your villains if you make them go beyond MUAHAHAHAHAHA ~ that meaningful side missions are bae ~ that you should keep doing what you're doing with companions ~ that my heart would personally break if Tevinter is as disappointing as Val Royeaux ~ don't go suuuper light on the tone ~ you can have a funny/witty MC without taking away player agency (Hawke I miiiiissssss yooooouuuuu) ~ smashing hearts makes for good love stories COTJ makes Cory seem a little less like a mwahhahahahah villian though Totally drawing a blank on what COTJ is lol
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