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Post by Catilina on Oct 5, 2018 11:27:51 GMT
A Qunari Arvaarad and a Saarebas.
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Post by themikefest on Oct 5, 2018 13:00:54 GMT
How about a red templar for a companion?
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Post by Catilina on Oct 5, 2018 13:14:06 GMT
How about a red templar for a companion? Probably they're would die or/and be insane quickly. The red templars we met were rather monsters already. The red lyrium in their veins ruins them. It's like a poison – but even living, a parasite... Can this be cured? True, the effects can be different for everyone.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
PSN: coldsteelblue
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Post by coldsteelblue on Oct 5, 2018 14:11:51 GMT
How about a red templar for a companion? Probably they're would die or/and be insane quickly. The red templars we met were rather monsters already. The red lyrium in their veins ruins them. It's like a poison – but even living, a parasite... Can this be cured? True, the effects can be different for everyone.
They could be like Samson & have a resistance to it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Oct 5, 2018 15:14:06 GMT
Probably they're would die or/and be insane quickly. The red templars we met were rather monsters already. The red lyrium in their veins ruins them. It's like a poison – but even living, a parasite... Can this be cured? True, the effects can be different for everyone.
They could be like Samson & have a resistance to it.
Or in the early stages, so it isn't as prominent yet. Could be a possible Companion quest hook.
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Post by Sifr on Oct 5, 2018 21:59:18 GMT
Probably they're would die or/and be insane quickly. The red templars we met were rather monsters already. The red lyrium in their veins ruins them. It's like a poison – but even living, a parasite... Can this be cured? True, the effects can be different for everyone. They could be like Samson & have a resistance to it.
As Red Lyrium contains the Blight, anyone infected with it is irrevocably tainted and will eventually succumb to the corruption.
Samson may have had a stronger natural resistance (possibly due to his preexisting lyrium addiction), but his corruption was also being deliberately slowed by Corypheus. Even so, Samson knew that taking Red Lyrium was a death sentence and would eventually kill him and his men.
"The Red lyrium will steal your vengeance. You know what it does. Corypheus only delayed my corruption."
"They were always going to die. I saw what Corypheus was doing. So yes, I fed them hope instead of despair. I made them believe their pain had purpose. Just like the Chantry does. Right Commander?"
Depending on how long it's been since Inquisition, I don't know if any Red Templars would even be around anymore. Most are likely dead (or wish they were dead), gone insane or become encased (like Fiona in the Bad Future) by the spread of the lyrium growing out of their bodies.
I suppose our companion could be someone who had only recently been (accidentally) exposed to Red Lyrium... but it might be hard to explain why anyone would (willingly) take it? After what happened to Meredith and the events of Inquisition, shouldn't the dangers surrounding Red Lyrium have become common knowledge?
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Post by thats1evildude on Oct 5, 2018 22:13:55 GMT
So any guesses as to who or what our "weird" otherworldly inhuman companion is going to be? In DAO we had a golem, in DA2 we had Carver Anders, in DAI we had a spirit-boy and an ancient elven god... 🤔 A werewolf.
Because Solas will have werewolf servants, so they'll already have werewolves modelled.
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Fan from 2003 - 2020
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Post by Hanako Ikezawa on Oct 5, 2018 22:37:06 GMT
So any guesses as to who or what our "weird" otherworldly inhuman companion is going to be? In DAO we had a golem, in DA2 we had Carver Anders, in DAI we had a spirit-boy and an ancient elven god... 🤔 A werewolf.
Because Solas will have werewolf servants, so they'll already have werewolves modelled. Why do you think he will have werewolf servants? Other than because he is the Dread Wolf.
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Post by Sifr on Oct 5, 2018 22:48:01 GMT
So any guesses as to who or what our "weird" otherworldly inhuman companion is going to be? In DAO we had a golem, in DA2 we had Carver Anders, in DAI we had a spirit-boy and an ancient elven god... 🤔 A werewolf.
Because Solas will have werewolf servants, so they'll already have werewolves modelled. A Werewolf companion that has (some) control over their transformations would be cool.
Maybe give us the option to influence whether they retain their humanity or chose to embrace their wild side, which has an impact on their personality, degree of control over their wolf form and maybe even playstyle?
Maybe the "human" path would make their werewolf form play more as a champion (support/tank), whereas the "wolf" path would make them play more like a berserker (pure DPS). Neither would be stronger than the other, for the sake of balance and to avoid players feeling railroaded that one path is better.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 530 Likes: 463
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by gangrelbeckett on Oct 5, 2018 22:50:20 GMT
So any guesses as to who or what our "weird" otherworldly inhuman companion is going to be? In DAO we had a golem, in DA2 we had Carver, in DAI we had a spirit-boy and an ancient elven god... 🤔 Is a Mortalitasi Death Mage weird enough?
Speaking of Weird. Maybe this Guy as Companion and Romance? Hold On. Yes he was an Child in DAO but in DA 4 Timeline he is an Adult and Great Adventurer if the DAO Epilogue for him is still correct. Its Bevin from the DAO A Missing Child Quest.
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Post by thats1evildude on Oct 5, 2018 23:55:02 GMT
A werewolf.
Because Solas will have werewolf servants, so they'll already have werewolves modelled. Why do you think he will have werewolf servants? Other than because he is the Dread Wolf. Well, given his current power level, what does Solas need an army of elves for? The answer: whatever he’s after, he needs help getting it. Also, you need enemies in an RPG to fight. That’s just simple fact. And werewolves would fit thematically.
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Post by Sifr on Oct 6, 2018 0:00:33 GMT
Well, given his current power level, what does Solas need an army of elves for? The answer: whatever he’s after, he needs help getting it. Also, you need enemies in an RPG to fight. Then he should invest in an army of Nugs.
They're small, nimble and have tiny little hands... a triple threat!
(And trust me, no-one would see it coming)
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Post by thats1evildude on Oct 6, 2018 7:01:43 GMT
Well, given his current power level, what does Solas need an army of elves for? The answer: whatever he’s after, he needs help getting it. Also, you need enemies in an RPG to fight. Then he should invest in an army of Nugs. Nugs aren’t all that useful in a fight, outside of Heroes of Dragon Age. Anyone remember that there was an option to feed a nug to your werewolf envoy in DAO?
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Post by Walter Black on Oct 6, 2018 20:33:21 GMT
A werewolf.
Because Solas will have werewolf servants, so they'll already have werewolves modelled. A Werewolf companion that has (some) control over their transformations would be cool.
Maybe give us the option to influence whether they retain their humanity or chose to embrace their wild side, which has an impact on their personality, degree of control over their wolf form and maybe even playstyle?
Maybe the "human" path would make their werewolf form play more as a champion (support/tank), whereas the "wolf" path would make them play more like a berserker (pure DPS). Neither would be stronger than the other, for the sake of balance and to avoid players feeling railroaded that one path is better.
From what we've seen so far, lycanthropy doesn't work the same way in Dragon Age as most other fantasies. You don't shapeshift between forms based on the phases of the moon, emotional states, alchemy, willing divine or demonic patronage; you are either cursed to be a werewolf all of the time, or not at all. Sure, the writer could invent new versions closer to more popular ones, but "classic" werewolves have been done to death. Why not explore what makes DA's versions different? This reminds me of an Origins fanfic where a few of the werewolves chose to remain so in order to combat fight the Blight. All but one died, and the survivor had to find a new purpose to his existence.
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Post by Walter Black on Oct 6, 2018 21:21:26 GMT
Thats very unlikely that we get more than one Comic Character as Companion if we consider previous DAs. DAA had one returning Character, DA 2 had 3 and DAI had 2 plus one from a novel.
I would say that the DA 4 Party Roster will likely be also 3 existing Characters plus 6 new Ones. And Companion from the Comics would be Maevaris.
Also Harding but i don´t label her as a Comic Character.
Even with your 3 old 6 new theory.
Vaea is new. Ser Aaron (spelled it wrong, some Fereldan I am) is new. Tessa is new. Marius is new. Olivia Pryde is new.
That's five.
Now Charter or Harding may make a come back, easily. Charter is shown to be important to the Inquisition as both Leliana's successor AND within the comics. Harding is one of the most requested companions. It is not unlikely BW will listen in that regard.
When it comes to to Charter, she is probably the one who will not return as companion, but rather in a more Leliana-like role.
This puts me at: Rogues: Vaea Tessa Harding Warriors: Marius Ser Aaron Hawthorne Mages: ? (Maybe Olivia, but her class is yet to be confirmed)
A couple of issues with comics characters making up the majority of Dragon Age 4's Companion roster:
-As far as we currently know, none of them have any major story connections to the main plot hooks, i.e. Solas' Fade gambit, the Tevinter/Qunari war, the Titans waking up, whatever is going on with the Grey Wardens, or any other theorized threads. Yes, they could be connected later, but based on most of their histories and personalities, it just seems artificial shoehorning to me.
-None of them seem to have any ties to the major factions either; not the Magisterium or Imperial Chantry, the Lucerni or Venatori, any of the Qunari, the Ambassidoria or Kal Sharok, the Merchant Guilds or Proving Gladiators or Carta, the Wardens or the Crows or Fog Warriors, the Dalish or Solas' agents, the Evanaris or their followers, the Executors, Spirits or Demons or darkspawn or the Titans, none of the important players. Harding still serves the Inquisition, and most of them have had dealings with it, but that's about it. There are just too many avenues where the comic characters have no connection, one way or the other.
-Most importantly, none of them seem to have any edge. On multiple occasions the writers have expressed preference for characters that elicit strong reactions, whether positive or negative. This isn't about being "cool", but having major flaws to explore and overcome (or not), as well as confront different ideas and perspectives. Even the best "good" ones had them; Alistair could be idealistic, but also a spineless, hypocritical manchild. Aveline protected those she considered family, but butt in whether you liked it or not. Merrill was sweet and adorkable, but dealt with demons and blood magic, and rarely considered alternatives unless forced to. Dorian risked everything in hopes of redeeming his homeland, but could be a spoiled, arrogant slavery apologist. Cole wants to help everyone, but was a mind raping serial killer. Don't get me wrong, I like all these characters, warts and all. These flaws make them fully realized, with multiple paths to see. The comics characters however, seem for the most part, nicer and safer diluted versions of Companions we've already had. Being well adjusted can be a nice change of pace, but it often has the unfortunate side effect of having nowhere to go in character development. Plus, we're going to Tevinter, where nice people who stay nice always end up hardened, compromised, broken, or dead .
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Post by Sifr on Oct 7, 2018 0:36:29 GMT
From what we've seen so far, lycanthropy doesn't work the same way in Dragon Age as most other fantasies. You don't shapeshift between forms based on the phases of the moon, emotional states, alchemy, willing divine or demonic patronage; you are either cursed to be a werewolf all of the time, or not at all. Sure, the writer could invent new versions closer to more popular ones, but "classic" werewolves have been done to death. Why not explore what makes DA's versions different? This reminds me of an Origins fanfic where a few of the werewolves chose to remain so in order to combat fight the Blight. All but one died, and the survivor had to find a new purpose to his existence. According to Origins and their entry in World of Thedas, there are different types of werewolves. Some are said to be irreversibly stuck in wolf form (like those under Zathrian's curse), while others claim that the transformation is only temporary.
The Human Noble origin references an event called the "Lycanthrope Wars" during the Black Age, where werewolves were terrorising most of Ferelden and many people were accused of secretly being a werewolf in disguise. It's not clear whether these werewolves actually existed, could transform back-and-forth, or merely the product of mass hysteria, but one of the reasons Mabari are said to have become so valued was because of their supposed ability to detect werewolves in human form.
(Although a more plausible explanation is that the source of this legend is Shapeshifters being mistaken for Werewolves. Also the people accused of "acting suspicious" may have been apostates trying to hide their magical ability from their neighbours, rather than a werewolf curse)
So you're right, the lore supporting werewolves being capable of willing transformation is extremely iffy. But I suspect that might have been intentional wiggle-room left by the devs, if they ever planned to revisit werewolves in the future?
Although having mentioned it above, maybe the better solution would be to have a companion that's a Shapeshifter instead (because they need to bring that back). Maybe their preferred animal form is a wolf and they summon Spirit Wolves (something else we've not seen since Origins) to fight alongside them?
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Post by Vortex13 on Oct 9, 2018 15:22:28 GMT
A Ghast, or more specifically a Ghast tribe.
The codex mentions that ghasts don't seem to exhibit any true intelligence, but that they will co-operate for mutual survival; though that seems more like a human-minded bias in the writing. These creatures are capable of co-ordinating their attacks, as well as using magic so they obviously have more to them than meets the eye.
What if our 'companion' is actually a ghast tribe that decides to work alongside the protagonist for protection and continued survival? When one falls in combat, that particular ghast is dead, but another one will take it's companion's place; while also pilfering any equipped weapons and armor of of the corpse. Think of it like a mature version of the Pikmin or the minions from Overloard, wherein the collective group of little monsters is the character, rather than one individually.
Dialogue and interactions would mainly be pantomime in the beginning but perhaps, as the campaign progresses and the player makes a name for themselves, the ghast tribe will put forth a "speaker" a member of the tribe that learns enough broken language to communicate.
And, contrary to all outward appearances, there is no reason why such a character concept would have to be regulated to a role of strictly comedic relief. Personally, I can see several interesting ways the narrative could take the development of the ghast tribe as they begin to grow and evolve that wouldn't rely on slapstick humor or forced laughs.
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Post by jjdxb on Oct 9, 2018 20:50:23 GMT
No Mabaris. We are probably not going to play a Fereldan again (and I would prefer we didn't), and everyone looks down on Fereldans for their dog-loving ways. We shouldn't shoehorn them into a Tevinter setting. That doesn't mean we can't have some kind of dog companion, but not Mabaris.
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Post by NotN7 on Oct 9, 2018 21:23:20 GMT
No Mabaris. We are probably not going to play a Fereldan again (and I would prefer we didn't), and everyone looks down on Fereldans for their dog-loving ways. We shouldn't shoehorn them into a Tevinter setting. That doesn't mean we can't have some kind of dog companion, but not Mabaris. Wait.....! what? I so want my beloved Porkchop back
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 530 Likes: 463
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Post by gangrelbeckett on Oct 9, 2018 22:16:05 GMT
No Mabaris. We are probably not going to play a Fereldan again (and I would prefer we didn't), and everyone looks down on Fereldans for their dog-loving ways. We shouldn't shoehorn them into a Tevinter setting. That doesn't mean we can't have some kind of dog companion, but not Mabaris. Maybe you want a Monkey?
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Post by thats1evildude on Oct 10, 2018 0:48:03 GMT
A Ghast, or more specifically a Ghast tribe I like the way you think! They are fairly intelligent. They’ve figured out how to make spears, blowguns and even crude armour. And while I have no definitive proof, I think they’re capable of mimicking human speech. I’ve watched the cutscene where they appear for the first time, and I’m pretty sure they’re parroting the Orlesian hunters. That’s an interesting concept, though I’d be willing just to have a single ghast companion. My idea is that you would find a ghast, perhaps injured or captive, and when you help the creature, it becomes an ally similar to Dog from DAO.
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Post by Vortex13 on Oct 10, 2018 13:10:30 GMT
A Ghast, or more specifically a Ghast tribe I like the way you think! They are fairly intelligent. They’ve figured out how to make spears, blowguns and even crude armour. And while I have no definitive proof, I think they’re capable of mimicking human speech. I’ve watched the cutscene where they appear for the first time, and I’m pretty sure they’re parroting the Orlesian hunters.
That’s an interesting concept, though I’d be willing just to have a single ghast companion. My idea is that you would find a ghast, perhaps injured or captive, and when you help the creature, it becomes an ally similar to Dog from DAO. Yes, I would like to see more Dog type companions, and that is how I envisioned any such Ghast character. We need to have a dedicated 'animal' companion slot, one that doesn't take up one of the three positions reserved for fully fledged companions, but at the same time it would be nice to have a variety. Say one is a Mabari, one is a Ghast, and another is for a drake. Multiple choices to choose from and, if the player is so inclined, enough such companions that the protagonist can go adventuring with a menagerie of fantastical creatures at his or her side.
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Post by Catilina on Oct 10, 2018 15:32:54 GMT
No Mabaris. We are probably not going to play a Fereldan again (and I would prefer we didn't), and everyone looks down on Fereldans for their dog-loving ways. We shouldn't shoehorn them into a Tevinter setting. That doesn't mean we can't have some kind of dog companion, but not Mabaris. The Mabari dog comes from Tevinter (Fenris). I just say.
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Post by Vortex13 on Oct 10, 2018 15:40:26 GMT
No Mabaris. We are probably not going to play a Fereldan again (and I would prefer we didn't), and everyone looks down on Fereldans for their dog-loving ways. We shouldn't shoehorn them into a Tevinter setting. That doesn't mean we can't have some kind of dog companion, but not Mabaris. The Mabari dog comes from Tevinter (Fenris). I just say. Honestly I feel that the Mabari, as a companion, should be a staple of the series just like how Dragons and Blood Magic is. Having a dog as a pet is nearly universal for everyone, at least some point during their lives, and in a game where the player's companions all have ulterior motives (Solas) and/or second guess you every step of the way (Anders, Morrigan etc.) it would help to have at least one member of your entourage that has unwavering loyalty. The added benefit of keeping at least some fantastical (non-human) elements alive in the setting via super intelligent dogs is icing on the cake.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 127 Likes: 217
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Post by yogsothoth on Oct 20, 2018 19:13:08 GMT
Mages: Rivaini Seer (Female Human) - Possessed by a Spirit of Hope, fled to Tevinter after the Annulment of Dairsmuid Circle. Joins Inquisition at Hope's behest as new Spirit/Fade expert and to end the war and stop Solas.
Tevinter Ex-Slave Blood Mage (Male Elf) - Born to slaves, discovered Blood Magic after being almost killed in Blood Magic ritual by previous owner. Joins Inquisition under the guise of being Maevaris/Dorian's apprentice and help slaves. Par Vollen Tal-Vashoth Hedge Mage (Female Qunari) - Discovered magic early, cunning and smart enough to hide it, disagreeing with Qun teachings. Worked under Arigena. Became Tal-Vashoth and fled after magic exposed. Joins Inquisition to stop Qunari expansion and protect innocent Vashoth and Tal-Vashoth.
Rogues: Somniari Assassin (Female Ancient Elf) - Awakened by Solas's call to all Ancient Elves. Originally agent for Mythal. Sees only Mythal as worthy of being called a god. Hates Evanuris for cruelty and Fen'harel for what he did to ancient elves and Flemeth. Does not believe in bringing back the Ancient Elves. Joins Inquisition to stop Fen'harel bringing back the rest of the Evanuris and bring Mythal back to power.
Seheron Fog Warrior (Male Human) - One of the great minds responsible for the infamous Seheron alchemical achievements and advancements. Joins Inquisition to stop both Qunari and Tevinter from invading Seheron.
Dagna Artificer (Female Dwarf) - Agent of the Inquisition who wants to bring her ingenuity to the battlefield. Returning companion. Continues work for Inquisitor to stop Solas. Also interested in learning more about the Titans.
Warriors: Ambassadoria Soldier (Male Dwarf) - A member of the Ambassadoria's Smith Caste who specializes in working with Lyrium, from runes to skin infusions. Joins the Inquisition under orders from the Ambassadoria to bring stability back for the dwarves and Lyrium trade, fearing what Qunari will do if they win. Also interested in reconnecting with the Kal-Sharok dwarves.
Tevinter Spirit Warrior (Male Human) - Born to Magisters and a family known for producing talented mages, is the only one without magic, making him an embarrassment. Sibling tries to help by getting him possessed by a spirit to simulate magic. Possession fails, but does end up spirit-touched (like Seekers). Joins Lucerni and Inquisition to end corruption and mage-dominance of Tevinter politics and culture.
Formless One Shapeshifter (Spirit of Change) - Last of the Forbidden Ones, only one not overtly hostile. Joins the Inquistion being interested in the change that will result from the events of their/Solas's actions. The "unique" one (aka Shale/Justice/Cole) of the companions.
That's my ideal group, assuming 9 companions again, covering many of the topics/conflicts that will likely be in the game (Qunari vs Tevinter, Nobles vs Slaves, Ancient Elf vs Current-day Elf, Inquistion vs Solas, Lucerni vs Magisterium) and various cultures/peoples barely shown/talked about (Rivaini Seers, Seheron Fog Warriors, Ambassadoria, Forbidden Ones). I'm also in the group that wants the return of the more fantastical elements. I imagine the actual companions will be far more disappointing and dull, especially if the comic characters end up being companions. No offense to people who like them, but I don't see how a group of the Inquisition's C-list agents are going to be able to go up against an Elf god that can petrify people with a thought.
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