davesin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
Posts: 489 Likes: 859
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davesin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by davesin on Aug 3, 2017 7:38:19 GMT
Dear Combat system,
you're the best! You don't hear that a lot, because people think that animations are too slow and whatnot. But for me, you were a nice refreshment after playing with your younger annoying sibling from Inquisition.
Your effects and animations aren't so flashy that you can't see your character in a tempest of sparkles.
Companions are intelligent enough to follow their tactics and I don't have to order my tank to attack an enemy and soak every single drop of aggro from them, he'll simply do it - unlike in Inquisition, where my Rogue dies because that dumbass with shield is always standing 20 meters away and has no intention to charge to enemy without babysitting.
I actually feel an excitement when my party is facing an enemy group. I rarely feel like: "Oh, not again. That's like 25th fight in an hour!"
I'm glad my combos aren't disrupted by the fact that my mages can't cast spell for three or four seconds (after which the disabling effect usually disappears) after one single barrier.
I can brew my potions and poisons and create bombs without going back to Inquisition camp/Haven/Skyhold if I find all ingredients for them (plus, I don't have to run around requisition officer with her: "Something interesting" and "This might prove useful" lines).
And an option to use more than 8 abilities in one battle? Hell, yes!
Would you mind inviting DA2's combat system for a date, than propose it to get married and sire a child for DA4? Pretty please? I would look after it when you're at work.
Sincerely,
davesin
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Post by Deleted on Aug 3, 2017 11:27:38 GMT
Hard this days to not have DAO in pc, for today standards almost all could run this game, you put the mod to augment the battle speed, and voila, ready to wreak havok.
tho a fusion of DAO and DA2 combat systems for DA4 seems very interesting.
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Post by reyzaburrel on Aug 28, 2017 21:02:21 GMT
Dear Combat system, you're the best! You don't hear that a lot, because people think that animations are too slow and whatnot. But for me, you were a nice refreshment after playing with your younger annoying sibling from Inquisition. Your effects and animations aren't so flashy that you can't see your character in a tempest of sparkles. Companions are intelligent enough to follow their tactics and I don't have to order my tank to attack an enemy and soak every single drop of aggro from them, he'll simply do it - unlike in Inquisition, where my Rogue dies because that dumbass with shield is always standing 20 meters away and has no intention to charge to enemy without babysitting. I actually feel an excitement when my party is facing an enemy group. I rarely feel like: "Oh, not again. That's like 25th fight in an hour!" I'm glad my combos aren't disrupted by the fact that my mages can't cast spell for three or four seconds (after which the disabling effect usually disappears) after one single barrier. I can brew my potions and poisons and create bombs without going back to Inquisition camp/Haven/Skyhold if I find all ingredients for them (plus, I don't have to run around requisition officer with her: "Something interesting" and "This might prove useful" lines). And an option to use more than 8 abilities in one battle? Hell, yes! Would you mind inviting DA2's combat system for a date, than propose it to get married and sire a child for DA4? Pretty please? I would look after it when you're at work. Sincerely, davesin This combat system is fucking garbage on console and you really want to talk about squad comprehesion? I cant count how many time duncans stupid ass let my mage get killed.
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Post by patrickbateman on Aug 29, 2017 10:25:54 GMT
I only play on PC so can't comment on consoles, but I've always liked the DA:O combat system, especially on Nightmare where some fights (the high dragon comes to mind) where you really needed to play tactically, zooming out the camera view to the max and position the different party members in the right places etc. From what I've seen in videos though the console versions seems like more simple action RPG button mashes, but I might be wrong.
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mike3207
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 184 Likes: 132
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November 2016
mike3207
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by mike3207 on Aug 30, 2017 4:19:02 GMT
Dear Combat system, you're the best! You don't hear that a lot, because people think that animations are too slow and whatnot. But for me, you were a nice refreshment after playing with your younger annoying sibling from Inquisition. Your effects and animations aren't so flashy that you can't see your character in a tempest of sparkles. Companions are intelligent enough to follow their tactics and I don't have to order my tank to attack an enemy and soak every single drop of aggro from them, he'll simply do it - unlike in Inquisition, where my Rogue dies because that dumbass with shield is always standing 20 meters away and has no intention to charge to enemy without babysitting. I actually feel an excitement when my party is facing an enemy group. I rarely feel like: "Oh, not again. That's like 25th fight in an hour!" I'm glad my combos aren't disrupted by the fact that my mages can't cast spell for three or four seconds (after which the disabling effect usually disappears) after one single barrier. I can brew my potions and poisons and create bombs without going back to Inquisition camp/Haven/Skyhold if I find all ingredients for them (plus, I don't have to run around requisition officer with her: "Something interesting" and "This might prove useful" lines). And an option to use more than 8 abilities in one battle? Hell, yes! Would you mind inviting DA2's combat system for a date, than propose it to get married and sire a child for DA4? Pretty please? I would look after it when you're at work. Sincerely, davesin This combat system is fucking garbage on console and you really want to talk about squad comprehesion? I cant count how many time duncans stupid ass let my mage get killed. Real mages don't need a squad-they can take their foes out at range.
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davesin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
Posts: 489 Likes: 859
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davesin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by davesin on Sept 2, 2017 9:18:11 GMT
This combat system is fucking garbage on console and you really want to talk about squad comprehesion? I cant count how many time duncans stupid ass let my mage get killed. I was obviously talking about PC version. Consoles are... not my thing. And while I heard that Inquisition's combat system was an improvement for console players - well, for me, that combat system is horrible. Especially an AI of most companions who can't react to different situations by themselves due to lack of (proper) tactic menu and get themselves killed (especially rogues and mages who go to melee range right in front of guy with big sword).
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Post by Deleted on Mar 12, 2018 18:25:46 GMT
I only play on PC so can't comment on consoles, but I've always liked the DA:O combat system, especially on Nightmare where some fights (the high dragon comes to mind) where you really needed to play tactically, zooming out the camera view to the max and position the different party members in the right places etc. From what I've seen in videos though the console versions seems like more simple action RPG button mashes, but I might be wrong. Apologies for the necromancy. The primary difference between the console versions and PC version of DAO is that you can't zoom out the camera on console and get the overhead view. You can, however, pause the game and issue orders to each party member individually. It also has the full programmable tactics system, just like on PC. Enemies are auto-targeted on console, and you can cycle through them with the d-pad, which I find much easier than trying to pick them out of a crowd with the mouse cursor. Consoles also offer finer control of the camera angle and character movement via the joysticks. The only thing consoles really lack here imho is mods. I'm currently playing DAO on PC for the first time. While I'm enjoying the mods, I really miss the character control I had on the PS3.
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Post by pathogen7 on Mar 13, 2018 22:30:20 GMT
Your effects and animations aren't so flashy that you can't see your character in a tempest of sparkles. Have you seen an Arcane Warrior with all sustainables turned on? I kid, I loved the Origins combat system dearly.
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Post by Lazarillo on Mar 13, 2018 23:12:15 GMT
Dear Origins combat system,
You are generally pretty great, but I think you should've put a cooldown on weapon changes, 'cause there ain't no tactics that make that work.
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Post by cloud9 on Apr 15, 2018 5:23:17 GMT
The combat system is horrible in this game and it's the main reason why I don't play the game as much. I mean it's slow, the animations were terrible and poorly designed, no fast paced combat like in the cinematics, and no ability to dodge, block, and jump. They need experienced animators and combat designers, and not be cheap an lazy about it.
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ergates
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by ergates on Apr 16, 2018 9:36:59 GMT
One of the many reasons I'm so indifferent to DA:I and that I've never been able to replay that game without utterly losing all interest and feeling burned out half way through is the combat system. Frankly, DA:I's combat sucks (in my opinion). Even without the ludicrous and restrictive eight spell limit, even without the shoddy mechanics, the spells and abilities themselves basically just feel dull and uninteresting.
When a party member levels up in DA:O, and yes, also in DA:2 - I get a fantastic sense of anticipation as I plan ahead, selecting which ability to choose. I've got a long-term strategy for a specific build, and I'm thinking along these lines - selecting that particular spell, so that this particular spell can become available in the future. The decision-making process is interesting and I'm often faced with tricky choices 'I really want that cool spell, but I really want that one too... so which direction do I head? etc.' And say what you like about DA:2 as an overall game - I still think that actual selection of spells and abilities on offer is really, really fun - I personally love the combat in both Origins and DA:2 - though the latter took a long time for me to really appreciate it.
Inquisition on the other hand just feels flat. I'll select a spell or ability, but there's nothing really there that calls out to me, or feels like it might be fun to use. Everything feels so underwhelming and lacklustre. I find myself selecting new abilities, without really caring much about what I'm selecting. It's very difficult to explain why, or what's different, it's just there - that strange sense of 'something vital missing'.
And then take into account the fact that after a while learning new spells and abilities is a complete waste of time anyway, because I can't use it on my action bar, which makes learning them feel like I'm just going through the motions - and then add the sheer clunkyness of combat itself. DA:O and DAL:2 feel fluid natural and responsive. I feel absolutely in control of the fight, clicking a section of ground to move a party member into position, deftly sending my rogue to intercept a straggler, crowd controlling with my mage - it's all dynamic and involving. Once again, it's hard to explain - but Inquisition just doesn't feel like I'm fully in control of things.
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talyn82
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,690 Likes: 10,239
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talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on Apr 16, 2018 15:02:02 GMT
I too enjoyed DAO's classic combat style. But I also enjoyed DA2's combat.
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