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Post by Revan Reborn on Aug 8, 2017 5:56:44 GMT
No one has insulted anyone. Not sure what you're on about. If you feel attacked when someone doesn't agree with your opinion and offers a counter-argument, it says something about you... Skyrim dragon fights were terrible in my opinion, and a very bad example of what you're trying to explain. Sure a dragon might drop in on you unexpectedly, but after that it's all 100% scripted. They might do a strafing run with fire, they will hover and do a breath attack allowing you time to shoot at them, then at 50% health they always crash to the ground and you fight them on the ground. If you're at range, they shoot breath attacks. If you cross a range threshold they start melee attacks... All 100% predictable. The point in disagreeing with you is not to say DAI is perfect. No one said anything remotely close to that. Again, you're inferring things no one said or even intended. The point of the people who have disagreed with you is to say there are much bigger things wrong with DAI that need to be fixed before working on one of the thing that was done relatively well. "Agreed. You know some are just griping just to gripe when they start bringing in Skyrim Dragon battles as examples, LOL I also wager a lot of these cats stating dragons are EZ mode were rolling Knight Chanter spec, haha" I recognize these aren't your words, however it is obviously an insult meant to undermine other points of view in this discussion. As I said, you are entitled to your opinion. I'd just prefer that you, and others who also agree with you, learn to respect other perspectives. There is no right or wrong opinion. However, I think it's naive to believe that dragon fights cannot be improved upon from what we had in DAI. DAI fights are 100% scripted, so I fail to see how this makes Skyrim dragon fights worse. Again, it is the unpredictable nature that made dragon fights in Skyrim interesting. There is nothing unpredictable about dragon fights in DAI. They all, more or less, play out the same exact way. Again, it is your opinion that dragon fights were "done relatively well." From my perspective, they are one of the biggest disappointments of the game, considering dragon fights should be spectacular in dragon age. The dragons, themselves, looked great. However, the fights left a lot to be desired.
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Post by Cantina on Aug 8, 2017 6:04:33 GMT
First and foremost, having to boost the difficulty up in order to feel this so-called, "challenging" combat the developers harped about, is in no way a good defense. Lol, what? Why is that? Boosting the difficulty to experience the highest challenge is how it's intended to be done. If you're playing on Casual, you're not playing the game the developers intended. It even says this in the description of the game difficulties. You choose your difficulty based on your level of experience. If you want the hardest challenge, you put the difficulty on the highest setting. Again you assume to much. My games are played on Normal to hard. There are many RPG games out there that even on Normal the game is and can be challenging. Those game developers understand that the average player plays on Normal. The higher settings just means the enemies get more health and hit harder. Why don't you trundle along an go play Dragons Dogma and/or even Diablo 3 on the highest setting. And then come back here and boost about how easy it is. Also, next time, don't speak to me like I am some 12 year old child who knows little about games and/or how they work. If you want to get in a pissing contest do it with someone else. I have little desire to cater to the disrespectful whims of someone who assume too much and believes they are a know it all.
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Vive la révolution mages!
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Posts: 532 Likes: 952
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Post by Cantina on Aug 8, 2017 6:16:43 GMT
First and foremost, having to boost the difficulty up in order to feel this so-called, "challenging" combat the developers harped about, is in no way a good defense. Oh please. There have been plenty of things Bioware has done that I am happy with. However, it does not persuade me from picking out all the wrong with DAI. If the developers listen - good. If not - oh well. At least I tried to offer my opinion and my advice on said subject. Secondly, I do not read any online magazine reviews. It is very hard for me to respect, much less take their opinion as means to determine if a game is good or not. These people are paid by the company they work for and/or under the table by the game company of the game they are reviewing. I'd rather use my own opinion and/or come to forums like these and here it from those who have no been paid. Thus, if PC Gamer says the combat is good and you want to believe them; fine that is your choice. I however choose not too. How nice of you to assume what everyone is playing and what difficulty they are playing on. I chose to use Skyrim dragon battles as an example not because they were the best dragon fights of all time, but because the fights were unpredictable. You had no idea if you were going to get attacked on your way to a dungeon or just shopping in town. The best dragon fights came from: Dragon's Dogma. You could play on Normal, have good weapons/armor for your party, yet the dragon could stomp you into paste as if you were a level one character. I do believe most here hit the nail on the head: far too many dragons in the game which in turn caused them to be repetitive and boring. Whenever I see someone automatically dismissive of other views and claim the system is already "perfect," or result to petty insults to try and undermine differing opinions, it makes it difficult for me to take their options seriously. It's nice to know that some enjoy the dragon fights in DAI, but they are far from perfect, as I don't believe anything in any game is truly perfect. There's always room for improvement, and DAI is certainly far from perfect in many ways. As you indicated, one thing Skyrim did phenomenally well was the dynamic nature of dragon fights potentially occurring at any time. Every dragon fight in DAI was staged and rehearsed, so there was never any excitement and you knew exactly what you were in for. I can't see why anybody would truly be against making dragon fights better than they were in DAI. To be honest, one would think that's just common sense to try and improve on what has been done before. Uh. I am not dismissive of other peoples views, actually I respect other peoples views. Furthermore, peoples opinions are just that -opinions. IF you take someone's opinion seriously, then your not really viewing it as an opinion more along the lines as fact. Yes, I maybe blunt about how I speak. But that is who I am. I don't believe in sugar coating anything. Either respect my no-holds-bar opinions or don't. Either way I certainly will not loose sleep because someone felt "offended" by a less then diplomatic opinion and twisted into thinking it was meant to offend.
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Post by naughtynomad on Aug 8, 2017 6:53:03 GMT
Lol, what? Why is that? Boosting the difficulty to experience the highest challenge is how it's intended to be done. If you're playing on Casual, you're not playing the game the developers intended. It even says this in the description of the game difficulties. You choose your difficulty based on your level of experience. If you want the hardest challenge, you put the difficulty on the highest setting. Again you assume to much. My games are played on Normal to hard. There are many RPG games out there that even on Normal the game is and can be challenging. Those game developers understand that the average player plays on Normal. The higher settings just means the enemies get more health and hit harder. Why don't you trundle along an go play Dragons Dogma and/or even Diablo 3 on the highest setting. And then come back here and boost about how easy it is. Also, next time, don't speak to me like I am some 12 year old child who knows little about games and/or how they work. If you want to get in a pissing contest do it with someone else. I have little desire to cater to the disrespectful whims of someone who assume too much and believes they are a know it all. You're failing to understand what people are saying. And I never assumed what difficulty you play on. I clearly said "if". Stop being overly defensive and read the comments for how they were intended.
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Post by Revan Reborn on Aug 8, 2017 8:07:05 GMT
Uh. I am not dismissive of other peoples views, actually I respect other peoples views. Furthermore, peoples opinions are just that -opinions. IF you take someone's opinion seriously, then your not really viewing it as an opinion more along the lines as fact. Yes, I maybe blunt about how I speak. But that is who I am. I don't believe in sugar coating anything. Either respect my no-holds-bar opinions or don't. Either way I certainly will not loose sleep because someone felt "offended" by a less then diplomatic opinion and twisted into thinking it was meant to offend. Forgive me for not being clear. Those comments weren't directed at you. I quoted you because I was agreeing with your remarks. Those specific words that you highlighted in bold were directed at the individuals who were dismissing our comments because they felt that dragon fights were fine and we were "nit-picking." Apologies.
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Cantina
N3
Vive la révolution mages!
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Posts: 532 Likes: 952
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Post by Cantina on Aug 8, 2017 8:35:05 GMT
Again you assume to much. My games are played on Normal to hard. There are many RPG games out there that even on Normal the game is and can be challenging. Those game developers understand that the average player plays on Normal. The higher settings just means the enemies get more health and hit harder. Why don't you trundle along an go play Dragons Dogma and/or even Diablo 3 on the highest setting. And then come back here and boost about how easy it is. Also, next time, don't speak to me like I am some 12 year old child who knows little about games and/or how they work. If you want to get in a pissing contest do it with someone else. I have little desire to cater to the disrespectful whims of someone who assume too much and believes they are a know it all. You're failing to understand what people are saying. And I never assumed what difficulty you play on. I clearly said "if". Stop being overly defensive and read the comments for how they were intended. Woah! These grapes are sourer. Excuse me I missed that word. Maybe you should take your own advice. Uh. I am not dismissive of other peoples views, actually I respect other peoples views. Furthermore, peoples opinions are just that -opinions. IF you take someone's opinion seriously, then your not really viewing it as an opinion more along the lines as fact. Yes, I maybe blunt about how I speak. But that is who I am. I don't believe in sugar coating anything. Either respect my no-holds-bar opinions or don't. Either way I certainly will not loose sleep because someone felt "offended" by a less then diplomatic opinion and twisted into thinking it was meant to offend. Forgive me for not being clear. Those comments weren't directed at you. I quoted you because I was agreeing with your remarks. Those specific words that you highlighted in bold were directed at the individuals who were dismissing our comments because they felt that dragon fights were fine and we were "nit-picking." Apologies. Ahh! No harm done. Apologies for my response. Now let us hug and have some cookies!
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Post by Ean'Harel on Aug 8, 2017 9:18:37 GMT
I really liked taming the dragon in DA:I. I'd quite like more of the same in DA:4! Turn these stunning beasts into guardians of the areas they've nested in, rather than killing them mindlessly.
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Post by Sylvius the Mad on Aug 8, 2017 19:28:43 GMT
Origins was the only Dragon Age game with decent combat. If future DA games are to emulate any previous title, it should be that one.
The thing I liked about DAI's dragon fights, though, was how exploitable they were. Just hammering away with a mage staff from extreme range could kill most of them.
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Post by Sylvius the Mad on Aug 8, 2017 19:37:17 GMT
First and foremost, having to boost the difficulty up in order to feel this so-called, "challenging" combat the developers harped about, is in no way a good defense. Lol, what? Why is that? Boosting the difficulty to experience the highest challenge is how it's intended to be done. If you're playing on Casual, you're not playing the game the developers intended. It even says this in the description of the game difficulties. You choose your difficulty based on your level of experience. If you want the hardest challenge, you put the difficulty on the highest setting. First, I choose the difficulty level that produces the lowest level of gameplay/lore segregation. Ideally I'd like to see all the combatants governed by exactly the same rules (the lack of which is whar ruined DA2's combat). Second, some combinations of abilities render nearly every encounter trivial. Static Cage + Flask of Lightning kills basically everything in the game, or just about. Throw in Mark of Death or a second Tempest and nothing can stand before you.
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boxofscreaming
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Post by boxofscreaming on Aug 8, 2017 20:01:42 GMT
Most of them are pretty similar. The Hinterlands and Exalted Plains ones are the best.
None of them is a challenge to a Knight Enchanter, really. Only tricky thing can be keeping your companions alive, if you care about that.
That said, I think they look great. First time I went through that tunnel and saw the Hinterlands dragon flying around...
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Post by Revan Reborn on Aug 8, 2017 20:07:59 GMT
I really liked taming the dragon in DA:I. I'd quite like more of the same in DA:4! Turn these stunning beasts into guardians of the areas they've nested in, rather than killing them mindlessly. That was a fun fight just because it was different. It would be neat to be able to dominate their minds, similar to what Talion does in the Middle-earth games. Origins was the only Dragon Age game with decent combat. If future DA games are to emulate any previous title, it should be that one. The thing I liked about DAI's dragon fights, though, was how exploitable they were. Just hammering away with a mage staff from extreme range could kill most of them. I'd assume that's sarcasm, because being able to "exploit" dragons in DAI isn't something I'd personally praise... Most of them are pretty similar. The Hinterlands and Exalted Plains ones are the best. None of them is a challenge to a Knight Enchanter, really. Only tricky thing can be keeping your companions alive, if you care about that. That said, I think they look great. First time I went through that tunnel and saw the Hinterlands dragon flying around... They look fantastic. I just wish they were as interesting to fight.
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Sylvius the Mad
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Aug 8, 2017 22:32:23 GMT
I'd assume that's sarcasm, because being able to "exploit" dragons in DAI isn't something I'd personally praise.. It is not sarcasm. If the goal if the combat is to challenge the player (I think that's the wrong goal), exploits allow creative solutions rather than just jumping through pre-defined hoops. There's nothing challenging about accruing enough levels and gear. There's nothing challenging about applying the rules efficiently. The challenge comes from solving the puzzle, and having multiple solutions makes that harder to do (because you're not just funneled down one path). If the goal is the provide a coherent ruleset (this is the correct goal), thwn challenge becomes irrelevant.
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Post by scootshoot on Aug 8, 2017 23:07:09 GMT
First and foremost, having to boost the difficulty up in order to feel this so-called, "challenging" combat the developers harped about, is in no way a good defense. Lol, what? Why is that? Boosting the difficulty to experience the highest challenge is how it's intended to be done. If you're playing on Casual, you're not playing the game the developers intended. It even says this in the description of the game difficulties. You choose your difficulty based on your level of experience. If you want the hardest challenge, you put the difficulty on the highest setting. Agreed. There is also AOE friendly fire option in this game if one so chooses. Like I said in an earlier post, when a poster is using the most basic dumb down combat in history Skyrim (Left click attack, Right click Block) battles as more challenging as the end all be all they lose all credibility here, lol
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Post by scootshoot on Aug 8, 2017 23:14:12 GMT
Lol, what? Why is that? Boosting the difficulty to experience the highest challenge is how it's intended to be done. If you're playing on Casual, you're not playing the game the developers intended. It even says this in the description of the game difficulties. You choose your difficulty based on your level of experience. If you want the hardest challenge, you put the difficulty on the highest setting. First, I choose the difficulty level that produces the lowest level of gameplay/lore segregation. Ideally I'd like to see all the combatants governed by exactly the same rules (the lack of which is whar ruined DA2's combat). Second, some combinations of abilities render nearly every encounter trivial. Static Cage + Flask of Lightning kills basically everything in the game, or just about. Throw in Mark of Death or a second Tempest and nothing can stand before you. But you playing against a scripted AI tho. They are not able to focus fire your mage, taunt doesn't work on you, etc. so it's hardly "governed by the same rules", LOL.
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Cantina
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Posts: 532 Likes: 952
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Post by Cantina on Aug 9, 2017 0:08:02 GMT
Lol, what? Why is that? Boosting the difficulty to experience the highest challenge is how it's intended to be done. If you're playing on Casual, you're not playing the game the developers intended. It even says this in the description of the game difficulties. You choose your difficulty based on your level of experience. If you want the hardest challenge, you put the difficulty on the highest setting. Agreed. There is also AOE friendly fire option in this game if one so chooses. Like I said in an earlier post, when a poster is using the most basic dumb down combat in history Skyrim (Left click attack, Right click Block) battles as more challenging as the end all be all they lose all credibility here, lol Oh your hysterical. You do realized in DAO and DA2, you could choose to increase the difficulty AND turn on friendly fire. My point is this: DAO and DA2, even on normal, combat was a challenge. I never needed to boost up the difficulty because the challenge was just right. In DAI, your saying, "Well if is too easy, turn up the difficulty." You know how that sounds?!? It sounds like you keep pointing out what is wrong with DAI since you both insist to just turn up the difficulty. And there lies in my other point. If the previous two games you played on Normal and game was challenging, yet you play on normal for the third game and its not challenging at all then clearly something with combat needs fixing. When someone tries to use, "Turn up the difficultly" without factoring in how the other two games were, they loose all credibility here.
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Post by naughtynomad on Aug 9, 2017 0:25:32 GMT
That's completely ridiculous. So many things wrong with what you said. Where to start?
First of all, you're saying a player's skill level remains the same across the 10 years of all 3 DA games. Most people ... get better the more they play. It makes sense the games would get easier for them and need an increase in difficulty to stay challenging.
Secondly, you're saying all players have the same skill levels as each other. Normal should satisfy ALL players. Nevermind the fact that some players competely struggle on normal, and others could do it in their sleep. Personally, I find it a little funny you thought Normal was a challenge in DAO and DA2, but I've been playing video games for a long time so I can assume I have a higher level of skill than some.
Why do you think the developers make special achievements for beating the game on higher difficulties? The hardest avhievement to get in the series is to beat the Harvester on Nightmare.
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Post by Revan Reborn on Aug 9, 2017 0:29:45 GMT
It is not sarcasm. If the goal if the combat is to challenge the player (I think that's the wrong goal), exploits allow creative solutions rather than just jumping through pre-defined hoops. There's nothing challenging about accruing enough levels and gear. There's nothing challenging about applying the rules efficiently. The challenge comes from solving the puzzle, and having multiple solutions makes that harder to do (because you're not just funneled down one path). If the goal is the provide a coherent ruleset (this is the correct goal), thwn challenge becomes irrelevant. This isn't even a matter of "challenge." You are more or less completely invalidating the encounter all together due to poor design on BioWare's part. I don't mind there being various ways to defeat a dragon, giving the player more agency over the experience. I just see your example as being incredibly boring and showing how fundamentally flawed dragon behavior and AI is in DAI. That, in my opinion, is not something to praise.
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Cantina
N3
Vive la révolution mages!
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
Posts: 532 Likes: 952
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Vive la révolution mages!
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Post by Cantina on Aug 9, 2017 0:46:57 GMT
That's completely ridiculous. So many things wrong with what you said. Where to start? First of all, you're saying a player's skill level remains the same across the 10 years of all 3 DA games. Most people ... get better the more they play. It makes sense the games would get easier for them and need an increase in difficulty to stay challenging. Secondly, you're saying all players have the same skill levels as each other. Normal should satisfy ALL players. Nevermind the fact that some players competely struggle on normal, and others could do it in their sleep. Personally, I find it a little funny you thought Normal was a challenge in DAO and DA2, but I've been playing video games for a long time so I can assume I have a higher level of skill than some. Why do you think the developers make special achievements for beating the game on higher difficulties? The hardest avhievement to get in the series is to beat the Harvester on Nightmare. Just because a person has a years of experience does not make them an expert across all games. You could go off and play, Dragon's Dogma, then turn around and play Dragon Age. You understand the core of the game, but it will take time to adjust to the combat and get a feel if it is challenging enough or not. I never said players had the same skill levels. Either you misread what I was saying or simply made that up off the top of your head. You have been playing video games for a long time. Good for you. I have been playing for a little over 30 years. And there are only a few times I've ever played beyond the hard setting. I want combat to be a challenge, but. I also want to enjoy the story. Higher settings is just a means for people to go boost to their buddies, "Hey, I beat the game on X." Same with the achievement. Its there as an optional goal, not something of a requirement. And I have beat the Harvester on Nightmare, thank you very much. Was I forced too? No. I did however want to push myself to see if I could. Great, you have better skills then others when it comes it gaming. So, what. You want a cookie? Perhaps a gold star? Just because you do not find fault with the game challenge does not mean it is justification to smack others down saying, "Well I haz mad skillz. Combat is fine." If you feel combat is fine. Good for you. I and many others disagree. But by all means, feel free to continue to talk-down to us -lesser skill Cretans. I for one am done arguing with someone who seems to know all the answers, you know because of your mad skills.
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Post by scootshoot on Aug 9, 2017 0:54:54 GMT
Whenever I see someone automatically dismissive of other views and claim the system is already "perfect," or result to petty insults to try and undermine differing opinions, it makes it difficult for me to take their options seriously. It's nice to know that some enjoy the dragon fights in DAI, but they are far from perfect, as I don't believe anything in any game is truly perfect. There's always room for improvement, and DAI is certainly far from perfect in many ways. As you indicated, one thing Skyrim did phenomenally well was the dynamic nature of dragon fights potentially occurring at any time. Every dragon fight in DAI was staged and rehearsed, so there was never any excitement and you knew exactly what you were in for. I can't see why anybody would truly be against making dragon fights better than they were in DAI. To be honest, one would think that's just common sense to try and improve on what has been done before. Uh. I am not dismissive of other peoples views, actually I respect other peoples views. Furthermore, peoples opinions are just that -opinions. IF you take someone's opinion seriously, then your not really viewing it as an opinion more along the lines as fact. Yes, I maybe blunt about how I speak. But that is who I am. I don't believe in sugar coating anything. Either respect my no-holds-bar opinions or don't. Either way I certainly will not loose sleep because someone felt "offended" by a less then diplomatic opinion and twisted into thinking it was meant to offend. Just stick with Skyrim bro. Just don't wear out your one and only left click "attack" button
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Post by PapaCharlie9 on Aug 9, 2017 3:11:07 GMT
Just registering my total disagreement with the point of the OP. I thought the dragon battles were very well done, a nicely balanced progression, assuming you took them on in XP level order (theirs, not yours). I did two runs where all I did was hunt dragons, in order, as under-leveled as possible (best was -5 levels vs. Vinsomer), and tried to defeat the last one with the lowest accumulated XP level (mine, not theirs), on Nightmare, with a full squad. Personal best was level 18. This was before the Take It Slow trial was available, so could probably do much better than that now.
It's also a bit reductionist to say they were all the same fight. Here's a breakdown.
Fereldan Frostback/L12
Scripted stages with the dragon using different terrain features for different stages. Terrain also had perma-fire hazards. Fire + flight + dragonlings.
Northern Hunter/L13
Electricity. No flight. No dragonings.
The Abyssal High Dragon/L14
Scripted intro with destructible environment (try standing next to the pillars where it lands). Fire. No flying, but very annoying leaping escapes. No dragonlings.
Gamoran Stormrider/L15
Terrain hazards: hot springs, and water when electrified. Electricity + flight. No dragonlings.
Greater Mistral/L17
Destructible terrain and terrain obstacles for footing (try Fade Stepping with all those carcasses in the way). Ice + flight. No dragonlings.
Vinsomer/L19
Electricity. No Flight. No Dragonlings. (And, while it technically doesn't count as part of the battle, getting to the battle was an adventure in itself.)
Hivernal/L19
Ice. Flying + alternate breath attack that freezes anyone it hits if they are standing in water. No dragonlings.
Sandy Howler/L20
Initially sleeping, so surprise attack can do massive damage. Fire + dragonlings. No flying, but very annoying leaping escapes. Some terrain obstacles, but no real hazards.
Kaltenzahn/L21
Ice. Flying + dragonlings + alternate breath attack that freezes anyone it hits if they are standing in water.
Highland Ravager/L23
Initially sleeping, so surprise attack can do massive damage. Fire + dragonlings. No flying. Relatively small combat area, meaning higher density of dragonlings to deal with per square furlong.
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Clearly, they aren't all as unique and carefully scripted as the Fereldan Frostback, but saying they are all the same, even discounting elements, dragonlings and flying, is at best an exaggeration.
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Post by Hrungr on Aug 9, 2017 5:31:11 GMT
They've clearly put in a ton of effort into dragon design, movement/animation, combat, etc. I actually love the redesign in DAI, with more feline traits, especially over the somewhat oddly proportioned dragons in previous games. I might have preferred fewer dragons, if the remaining ones had more fleshed out/scripted encounters like in the Hinterlands. But I think they have a great foundation to build on in DA4. Maybe some interesting twists in (at least some of) the dragon encounters? Not every encounter needs to be a fight. Curiosity, comedy, subverting our expectations in some way... What I'm really hoping though is to see some new heavyweight boss monsters in addition to dragons. I thought the Varterral for example was a great addition. On the other hand, the Ancient Rock Wraith & The Guardian of the Wellspring were okay, but I thought their lack of mobility made them less interesting.
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Post by SofaJockey on Aug 9, 2017 7:43:10 GMT
I enjoyed the Dragons, there was variety in type and attack style (if not in location, which understandably was fixed). Improvements are always possible.
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Post by sjsharp2010 on Aug 9, 2017 11:33:54 GMT
The dragon fights in Inquisition are what have been widely proclaimed as the best part of the game. Try them on Nightmare if you think they're a bore. I would rather we not nit-pick over things that were actually good about Inquisition. I agree the Dragon fights are some of my favourite fights in the game. Not quite as challenging maybe as MEA's Architects but still it's a boss level enemy so there's only so many ways it can be done. It had to be done in such a way that worked with the game mechanics they designed because DAI was designed to be a little more action focused than the older games. In the older games as well you had an infinite amount of health potions you could use if you were badly hit for example whereas in DAI the most you could carry into a fight was 12 so the game needed to be adapted for that. Also in gaming that's usually the case though you beat the boss until it dies.
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Post by themikefest on Aug 9, 2017 11:41:23 GMT
Instead of killing every dragon that is encountered, the dragon flies away, after receiving a certain amount of damage, never to return to that area.
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Post by wickedcool on Aug 9, 2017 11:49:54 GMT
Wow just wow
I love skyrim to death but the dragon fights are 1000 times better in dai
Theres only a small handful of unique dragon fights in skyrim and the rest are scripted and tied to fast travel. There's no great treasure and only a few have any real lore attached. There is no strategy involved in skyrim dragon fights and it really feels like a troll post but I'll bite
Lets compare the hinterlands dragon to a random dragon attack on riverwood
Riverwood dragon without mods flies around breaths fire and sometimes kills dumb townsfolk who attack it with low level weapons Eventually it lands and try's to bite you. It summons nothing and is no different from a dragon you can fight further down the road Dai dragons lets take the exhalted plains dragon -you don't have any shouts to knock it down -it doesn't breathe fire -it attacks with tail, jumps out of way, beats its wi fa for another attack etc -many have unique loot and bones for crafting things other than dragon armor/weapons
Here's the blow that destroys your argument. The fights matter in dai. Skyrim if I kill a dragon nobody cares. Including my companions. Lydia complains just as much and I do t get a discount for saving the riverwood trader etc Dai-huge impact when it comes to a certain party member. Wartable missions related to it. Actual commentary from all followers before and after the immediate battle. Wartable missions. Commentary from advisors
You might have been better off comparing the witcher 3 griffon fight to a dai dragon
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