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tacsear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Painkiller3477
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Post by tacsear on Aug 9, 2017 14:38:33 GMT
Wow just wow I love skyrim to death but the dragon fights are 1000 times better in dai Theres only a small handful of unique dragon fights in skyrim and the rest are scripted and tied to fast travel. There's no great treasure and only a few have any real lore attached. There is no strategy involved in skyrim dragon fights and it really feels like a troll post but I'll bite Lets compare the hinterlands dragon to a random dragon attack on riverwood Riverwood dragon without mods flies around breaths fire and sometimes kills dumb townsfolk who attack it with low level weapons Eventually it lands and try's to bite you. It summons nothing and is no different from a dragon you can fight further down the road Dai dragons lets take the exhalted plains dragon -you don't have any shouts to knock it down -it doesn't breathe fire -it attacks with tail, jumps out of way, beats its wi fa for another attack etc -many have unique loot and bones for crafting things other than dragon armor/weapons Here's the blow that destroys your argument. The fights matter in dai. Skyrim if I kill a dragon nobody cares. Including my companions. Lydia complains just as much and I do t get a discount for saving the riverwood trader etc Dai-huge impact when it comes to a certain party member. Wartable missions related to it. Actual commentary from all followers before and after the immediate battle. Wartable missions. Commentary from advisors You might have been better off comparing the witcher 3 griffon fight to a dai dragon Don't pay too much mind into it. Some people complain just to have complained. Dragon fights are one of the most praised aspects of DAI.
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Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Aug 9, 2017 16:36:44 GMT
You do realized in DAO and DA2, you could choose to increase the difficulty AND turn on friendly fire. Friendly fire in DAO and DA2 was tied to the difficulty settings, and in DA2 was limited to Nightmare. The way friendly fire worked in DA2 was strange, because it was interwoven with that terrible glancing blow mechanic. DAO melee combat had a miss chance, like tabletop mechanics do. BioWare deemed missing unfun, and so in DA2 replaced it with glancing blows. They were still hits, but did a fraction of normal damage, and this fraction changed based on the difficulty setting. On Nightmare it was 10%, but on Normal I think it was 50%. Friendly fire was always glancing blows. This helped mitigate the insane asymmetry in hit point totals in the game, as doing full damage you would be constantly one-shotting yourself. When I modded DA2 to enable Friendly Fire at lower difficulty settings, the game became nearly umplayable.
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Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
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sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Aug 9, 2017 16:40:17 GMT
But you playing against a scripted AI tho. They are not able to focus fire your mage, taunt doesn't work on you, etc. so it's hardly "governed by the same rules", LOL. Enemy behaviour doesn't change what the rules are. Focussing fire on mages could be scripted, and taunting has always been an idiotic mechanic. It was a bad idea when it first appeared in MMOs, and it's a bad idea now. I've always hated it.
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Post by wickedcool on Aug 9, 2017 17:15:43 GMT
I would love some elaboration on the strategy of dragon fights in skyrim? They are endless, annoying and painful and prior to mods if I wanted all npcs to live there was a good chance I had to reset The ai in skyrim is awful and every battle is predictable
Vs dragons- options are shouts magic and bows. Melee isn't a factor until its scripted landing or you do huge amounts of damage. There's no targeting. I am going to harp on this as it was part of your base argument
If you argue there are too many-endless in skyrim and fyi the big change is Bethesda botched up the difficulty and re-skin them based on level
So say u hate dragon fights in dai-most can be avoided. Skyrim they can't. Many are tied to major storyline objectives . Word walls are empty until you do the first quest
I'd like to touch on the ai of other enemies. The placement in skyrim is somewhat similar to dai For example Skyrim-level 1 you fight a skeever in the forest. Later st level 20 its a sabrecat. Dai goes from a wolf to spider etc Giants vs giants. Giants charge and then swing at you in skyrim. They don't have multiple attack options like dai
Da4 can certainly improve all aspects of game And needs to revisit aspects they removed such as spider webbing attacks etc as they were far less annoying than the draugr knockdown/then trying to get animation, the silly giant home run animation etc
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Revan Reborn
Pathfinder
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
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Post by Revan Reborn on Aug 9, 2017 21:40:19 GMT
Clearly, they aren't all as unique and carefully scripted as the Fereldan Frostback, but saying they are all the same, even discounting elements, dragonlings and flying, is at best an exaggeration. Are there slight deviations in the fights? Sure. Are they enough of a deviation to truly say the fight is unique and different? Absolutely not. BioWare can mix and match mechanics to give the illusion that it's a different fight and encounter. Mechanically, especially with how you slay the dragon, it's the same experience time and time again. The fact that the fight doesn't play out 100% the same does not discount the reality that the fights are incredibly generic and become tedious and redundant after two or three dragons.
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PapaCharlie9
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papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Aug 10, 2017 2:37:49 GMT
I would love some elaboration on the strategy of dragon fights in skyrim? They are endless, annoying and painful and prior to mods if I wanted all npcs to live there was a good chance I had to reset The ai in skyrim is awful and every battle is predictable Vs dragons- options are shouts magic and bows. Melee isn't a factor until its scripted landing or you do huge amounts of damage. There's no targeting. I am going to harp on this as it was part of your base argument If you argue there are too many-endless in skyrim and fyi the big change is Bethesda botched up the difficulty and re-skin them based on level So say u hate dragon fights in dai-most can be avoided. Skyrim they can't. Many are tied to major storyline objectives . Word walls are empty until you do the first quest I'd like to touch on the ai of other enemies. The placement in skyrim is somewhat similar to dai For example Skyrim-level 1 you fight a skeever in the forest. Later st level 20 its a sabrecat. Dai goes from a wolf to spider etc Giants vs giants. Giants charge and then swing at you in skyrim. They don't have multiple attack options like dai Da4 can certainly improve all aspects of game And needs to revisit aspects they removed such as spider webbing attacks etc as they were far less annoying than the draugr knockdown/then trying to get animation, the silly giant home run animation etc I need to upload a video I made of my Dragonborn fighting about 9 dragons at once. Such fun! Kind of glitched out my game a little, but still, magnificent. Using a mod, of course. There are several mods that improve Skyrim dragon combat, both for combat AI and abilities. And number. Placement of random encounters is pretty static, unless you write a script. I learned a lot about how random encounters work in Skyrim by firing up the Creation Kit and just opening up some well known map areas. There are basically static "trigger areas" set around the map. Each trigger area has a set of encounters that scale to your XP level and then are rolled randomly. IIRC, there are also different flavors of triggers, like one for snowy areas, so you get more Ice Spiders and Wraiths, one for forest areas, so you get more Wolves and bandits, etc.
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Post by wickedcool on Aug 10, 2017 12:19:10 GMT
Yeah agree on mods helping but even then for most part they are still the same dragon fights
Last night played dai as I'm working on a new mage playthrough
-from the lair environment including dragonlings , wreckage of buildings, some red templars in area its night and day over says dragon on a word wall -skyrim dragon burns up and you get a skeleton. Sometimes later the engine drops the skeleton back into game
Not a big fan of dai spawning system vs skyrim placement. I'd rather have the caves with animals inside/out vs constant bear pop ins etc . Would have been a much better argument of say a skyrim bandit fort vs the dai fort and other game mechanics such as lack of sneaking
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Post by Deleted on Aug 10, 2017 13:43:02 GMT
I might have preferred fewer dragons, if the remaining ones had more fleshed out/scripted encounters like in the Hinterlands. But I think they have a great foundation to build on in DA4. Maybe some interesting twists in (at least some of) the dragon encounters? Not every encounter needs to be a fight. Curiosity, comedy, subverting our expectations in some way... Yeah, I would love an old fashioned D&D style dragon encounter where you have to lavish the dragon with ridiculous over-the-top compliments and if you successfully impress the dragon she rewards you with a quest and cool treasure on completion of the quest. I'm sure the writers could come up with a good reason we have another talking dragon.
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papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Aug 11, 2017 15:23:56 GMT
Not a big fan of dai spawning system vs skyrim placement. I'd rather have the caves with animals inside/out vs constant bear pop ins etc . Would have been a much better argument of say a skyrim bandit fort vs the dai fort and other game mechanics such as lack of sneaking I actually prefer DAI's system. It seems to start with a similar idea, statically placed triggers, but the creatures wander away from their starting points. Skyrim random encounters wouldn't move until they aggro'd, they'd stay put near the spawn point. Which looks silly. A pack of wolves just standing there, doing nothing, until you get close enough or do damage to them. Overall DAI has better creature and enemy AI for non-aggro states. It's more natural looking. Not to mention more shit-your-pants surprising when a bear comes up behind you without you noticing.
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Revan Reborn
Pathfinder
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
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Post by Revan Reborn on Aug 12, 2017 0:08:33 GMT
Yeah, I would love an old fashioned D&D style dragon encounter where you have to lavish the dragon with ridiculous over-the-top compliments and if you successfully impress the dragon she rewards you with a quest and cool treasure on completion of the quest. I'm sure the writers could come up with a good reason we have another talking dragon. I think that situation would be fine for a Great Dragon, such as the Old Gods, but not really a High Dragon or anything lesser. The types of dragons we generally fight are more primitive in nature. I'm certainly not against adding more variety in the types of dragons we encounter, but there would need to be a narrative thread to justify that kind of experience.
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Post by Deleted on Aug 12, 2017 0:40:19 GMT
Yeah, I would love an old fashioned D&D style dragon encounter where you have to lavish the dragon with ridiculous over-the-top compliments and if you successfully impress the dragon she rewards you with a quest and cool treasure on completion of the quest. I'm sure the writers could come up with a good reason we have another talking dragon. I think that situation would be fine for a Great Dragon, such as the Old Gods, but not really a High Dragon or anything lesser. The types of dragons we generally fight are more primitive in nature. I'm certainly not against adding more variety in the types of dragons we encounter, but there would need to be a narrative thread to justify that kind of experience. Which is why I mentioned the bit about the writers.
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Revan Reborn
Pathfinder
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
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Post by Revan Reborn on Aug 12, 2017 0:44:47 GMT
I think that situation would be fine for a Great Dragon, such as the Old Gods, but not really a High Dragon or anything lesser. The types of dragons we generally fight are more primitive in nature. I'm certainly not against adding more variety in the types of dragons we encounter, but there would need to be a narrative thread to justify that kind of experience. Which is why I mentioned the bit about the writers. I understand. I was merely suggesting that would likely be a one time encounter. For most dragon fights, that obviously wouldn't make a lot of sense. I'm certainly all for more variety, but hopefully also better dragon fights, in general, going forward.
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