Mgamerz
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Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
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Post by Mgamerz on Aug 11, 2017 5:08:09 GMT
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Mgamerz
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Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Mass Effect Trilogy
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Post by Mgamerz on Aug 12, 2017 2:34:46 GMT
Amazingly, I was able to add Brooks and clone shep's to the mix. They don't have a head since you're not actually shepard. Also right now, when they die, they just stand there and never unload. I will need to force it to think it is pat of the simulator if possible. Brooks goes down but never unloads. It's entertaining. [img[http://i.imgur.com/M9El9Q1.jpg[/img] Which means you can do crazy shit. And more.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Aug 12, 2017 4:11:51 GMT
Here is a much better video.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Aug 12, 2017 16:43:42 GMT
This is a questionable good idea
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Mass Effect Trilogy
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Post by Mgamerz on Aug 12, 2017 23:50:06 GMT
I have completed texturing work and naming enemies. If you want to help test this mod's off-host-ability you acn download the mod when I finish uploading it shortly - you can find me on the MP Discord: discord.gg/fnQmzTd
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Mass Effect Trilogy
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Post by Mgamerz on Aug 14, 2017 1:17:07 GMT
I have tested this and it works off host. I'm turning it into a full MP DLC now.
Content for my next release: - New, fully separate wavelist that is added by this DLC - install the DLC and you'll instantly have a new wavelist. ModMaker won't modify this, so you'll always have the original wavelist for this DLC. I am tentatively calling it "Rejects". - CAT6 Atlas now shoots a different type of rocket power. They also move faster and now are slightly editable via Coalesced, instead of just using the standard atlas powers (they still are shared but the rocket power is different) - Ramparts are faster. - Clone's will be different classes. Still no head. Will likely require a mesh change, but I know nothing about meshes... I am still testing what classes to use - vanguard shep is ridiculously OP but gets stuck and bugged really quickly unfortunately.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Aug 14, 2017 2:25:33 GMT
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Post by Qui-Gon GlenN7 on Aug 14, 2017 17:03:30 GMT
Have you added any textures to unfinished maps?
I know this is unlikely, but I hosted a PuG in the Sewer the other day, and saw water that I didn't remember. Then I see you talking about texturing these enemy kits... Bravo!
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Post by andy_3_913 on Aug 14, 2017 17:04:34 GMT
This is a questionable good idea Were you talking about the background music? If so, then yes, it was a terrible idea.
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vastator
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
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Post by vastator on Aug 14, 2017 17:45:35 GMT
This is a questionable good idea Were you talking about the background music? If so, then yes, it was a terrible idea. LOL. Let's give him some better ideas.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Aug 27, 2017 21:39:49 GMT
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Post by crashsuit on Aug 27, 2017 23:54:13 GMT
Nice, did you get Atrium working all the way?
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Post by Qui-Gon GlenN7 on Aug 28, 2017 0:03:59 GMT
Hot damn! First thing I'm doing after GoT is some damned FB Atrium!
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Aug 28, 2017 0:15:36 GMT
Atrium is working like 90%. I got objectives up and running but I did something and now extraction stopped working. Been spending hours trying to figure it what but not finding anything. ..
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Sept 1, 2017 22:27:13 GMT
I hate objectives. They work. They don't work. You think about them and they don't work. I hate them.
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Post by crashsuit on Sept 1, 2017 23:17:48 GMT
I hate objectives. They work. They don't work. You think about them and they don't work. I hate them. Are they coarse and rough and irritating, and do they get everywhere?
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Sept 1, 2017 23:27:41 GMT
They're course and rough and dont load anywhere
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Post by Arkhne on Sept 2, 2017 0:42:11 GMT
Mgamerz needs a "Better at this stuff than BioWare" badge, even when he's having difficulties with objectives (Clearly BioWare had difficulty with this, too, just look at the Drone Graveyards under London and Vancouver)
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
inherit
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Sept 3, 2017 4:56:06 GMT
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Sonashii
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Sonashii
Posts: 833 Likes: 7,982
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Post by Sonashii on Sept 3, 2017 10:02:28 GMT
A couple of thoughts which came to mind after watching this video: - This looks fanbleedingtastic! Can't wait to try it myself; - Shepard's clone looks cool, finally with a proper helmet; - Mechs are faster and more aggresive, which is nice because they looked weak at first; - CAT6 Atlas is a nice troll, you take cover and think you're fine coz the missile won't hit you.... SURPRISE it shoots grenades! lol; - Enemies have now a proper killing value (that score, you know, for wave budget ); Concerns: - Another drone to the collection, because we can use more stagger, right? - Shepard's clone has insane power cooldown, 2 warps in a row? I mean, Biover - nerf it pls!; - Was this video tested on gold difficulty? If so, how does it work on other difficulties? (if waves are created already ofc); - I'm assuming this will be available in DLC format, so does it mean that if I want play this faction with friend, they have to download this dlc as well? (just like they have to have all official dlc); - Only 1 class for Shepard's clone? Or there will be more? Anyways, it looks superb, thank you Mgamerz for your all hard work!
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Post by Arkhne on Sept 3, 2017 11:25:07 GMT
That looks painful..... Where do I sign up?
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Sept 3, 2017 15:14:21 GMT
A couple of thoughts which came to mind after watching this video: - This looks fanbleedingtastic! Can't wait to try it myself; - Shepard's clone looks cool, finally with a proper helmet; - Mechs are faster and more aggresive, which is nice because they looked weak at first; - CAT6 Atlas is a nice troll, you take cover and think you're fine coz the missile won't hit you.... SURPRISE it shoots grenades! lol; - Enemies have now a proper killing value (that score, you know, for wave budget ); Concerns: - Another drone to the collection, because we can use more stagger, right? - Shepard's clone has insane power cooldown, 2 warps in a row? I mean, Biover - nerf it pls!; - Was this video tested on gold difficulty? If so, how does it work on other difficulties? (if waves are created already ofc); - I'm assuming this will be available in DLC format, so does it mean that if I want play this faction with friend, they have to download this dlc as well? (just like they have to have all official dlc); - Only 1 class for Shepard's clone? Or there will be more? Anyways, it looks superb, thank you Mgamerz for your all hard work! - I am planning to nerf the clone drone. The range of it is huge and it is too often. - I'm trying to nerf his power cooldown. He's probably the most complex enemy. - This was gold. Platinum is completely FUBAR'd because clients can't see non-rejects enemies even with the same wavelists in coalesced. Have no idea why. - Yes everyone will have to have the same DLC including this one. - There is only one shep class. I chose sentinel with hurricane and changed his melee to adept. I also gave him the engineer drone. I originally was doing vanguard but he was way OP, and then his AI broke a lot. I originally had male and female shep but the game crashes a lot due to memory sharing
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MrsFlyyyyyyyyyyyyyyyyyingKebab
N3
Madame of All Platforms, Mistress of Goof, Empress of Scrubbery
Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
Origin: MrsFlyingKebab
XBL Gamertag: MrsFlyingKebab
PSN: MrsFlyingKebab
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Madame of All Platforms, Mistress of Goof, Empress of Scrubbery
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Post by MrsFlyyyyyyyyyyyyyyyyyingKebab on Sept 3, 2017 17:21:25 GMT
Wasn't sure where to put this but thx for the mod thingy doobrey application. I am a total pc scrub and your site and the vid made adding the controller mod to the game nice and straightforward.
It's almost like playing the game on PS4 😁
🍻
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Post by Arkhne on Sept 3, 2017 23:52:31 GMT
Wasn't sure where to put this but thx for the mod thingy doobrey application. I am a total pc scrub and your site and the vid made adding the controller mod to the game nice and straightforward. It's almost like playing the game on PS4 😁 🍻 Indeed, without that, I wouldn't be able to play on PC either. Also, make sure you use the No Aim Assist Variant (Right click controller mod in mod manager, then "1 variant available" menu, then No Aim Assist. Then apply the mod again (Might need to reapply any mixins that you're using, not sure, that's even assuming that you've explored that menu). I hope I made this clear enough, and that you menus are the same as mine. I can't stand the aim ass in this game, but my god is it liberating to disable.
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Mgamerz
N3
Toolset and Mod Developer for the Mass Effect trilogy
Games: Mass Effect Trilogy
Origin: Mgamerz
Posts: 326 Likes: 1,895
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Toolset and Mod Developer for the Mass Effect trilogy
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Post by Mgamerz on Sept 4, 2017 21:57:47 GMT
I need some help translating some non-english strings. <String id="13250200">CAT6 Sniper</String> <String id="13250201">CAT6 Heavy</String> <String id="13250202">CAT6 Specialist</String> <String id="13250203">Disruption Drone</String> <String id="13250204">CAT6 Atlas</String>
<String id="13250205">Adjutant</String> <String id="13250206">Rampart Mech</String>
<String id="13250207">CAT6 Forerunner</String> <String id="13250208">CAT6 Executioner</String>
<String id="13250210">Geth Assassin</String>
<String id="13250215">Rejects</String> <String id="13250216">REJECTS</String>
I need these in the following languages: - French - Polish DONE! - Russian - Japanese - German DONE! - Spanish IN PROGRESS? - Italian One of the final few steps until I can get it pushed out to alpha testing.
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