Heimdall
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Post by Heimdall on Sept 23, 2018 19:00:09 GMT
Random thought: what region that we’ve heard about would you like to visit for a new game? I kinda want to visit the White that Wends at some point. All I want is for there to be a Pillars 3, I really don't mind where. But from the earlier leak of Steam sales we know Pillars 2 didn't sell anywhere near Pillars 1 (IIRC) so I'm a little worried. I hadn’t heard that, it’s concerning. I’m not sure what it means with the crowdfunding though
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Post by azarhal on Sept 23, 2018 20:59:32 GMT
All I want is for there to be a Pillars 3, I really don't mind where. But from the earlier leak of Steam sales we know Pillars 2 didn't sell anywhere near Pillars 1 (IIRC) so I'm a little worried. I hadn’t heard that, it’s concerning. People are saying it sold badly because two weeks after release it didn't sell as much as POE1 did in 3 years (1.5m). POE1 only had 500k sales after 6 months... Also, people are using the stats on Steamspy to claim POE2 sold badly, purposely ignoring that Steamspy lost the ability to count owners a few weeks before the game released after Steam changed its privacy rules in April. I have no idea what the owner stats is about on Steamspy now, but it is impossible it represent the total of accounts that owns the game. The only information we have about POE2 sales is that Obsidian's post release plans is to make lots of small free DLCs on top of their patches, new features and 3 paid DLCs. They wouldn't be adding all those features and free content if the game wasn't making them money.
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Post by Iakus on Sept 23, 2018 21:03:11 GMT
I hadn’t heard that, it’s concerning. People are saying it sold badly because two weeks after release it didn't sell as much as POE1 did in 3 years (1.5m). POE1 only had 500k sales after 6 months... Also, people are using the stats on Steamspy to claim POE2 sold badly, purposely ignoring that Steamspy lost the ability to count owners a few weeks before the game released after Steam changed its privacy rules in April. I have no idea what the owner stats is about on Steamspy now, but it is impossible it represent the total of accounts that owns the game. The only information we have about POE2 sales is that Obsidian's post release plans is to make lots of small free DLCs on top of their patches, new features and 3 paid DLCs. They wouldn't be adding all those features and free content if the game wasn't making them money. That's a relief!
Because even though I think the story in POE2 is weaker than the original, I think it's otherwise superior in virtually every way.
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Post by river82 on Sept 23, 2018 21:42:36 GMT
I hadn’t heard that, it’s concerning. People are saying it sold badly because two weeks after release it didn't sell as much as POE1 did in 3 years (1.5m). POE1 only had 500k sales after 6 months... Also, people are using the stats on Steamspy to claim POE2 sold badly, purposely ignoring that Steamspy lost the ability to count owners a few weeks before the game released after Steam changed its privacy rules in April. I have no idea what the owner stats is about on Steamspy now, but it is impossible it represent the total of accounts that owns the game. The only information we have about POE2 sales is that Obsidian's post release plans is to make lots of small free DLCs on top of their patches, new features and 3 paid DLCs. They wouldn't be adding all those features and free content if the game wasn't making them money. I'm not trying to be mean, but every single sentence of your post is wrong. On July the 6th, Steam data was leaked. Well, I call it a leak but really it was a loophole that allowed users to briefly gain incredibly accurate data on all game sales. "A recently discovered hole in Valve's API allowed observers to generate extremely precise and publicly accessible data for the total number of players for thousands of Steam games. While Valve has now closed this inadvertent data leak, Ars can still provide the data it revealed as a historical record of the aggregate popularity of a large portion of the Steam library." arstechnica.com/gaming/2018/07/steam-data-leak-reveals-precise-player-count-for-thousands-of-games/Using that data people determined Pillars sold 203,000 copies by July, on Steam, 2 months after release.
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Post by Obsidian Gryphon on Sept 23, 2018 23:54:10 GMT
Might want to consider GOG sales too since they're throwing out DRM-free games. I got POE Deadfire from GOG instead of Steam. I'm turning more to GOG though they don't have access to all the games, like Shadow of the Tomb Raider for example.
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Post by azarhal on Sept 24, 2018 0:37:30 GMT
People are saying it sold badly because two weeks after release it didn't sell as much as POE1 did in 3 years (1.5m). POE1 only had 500k sales after 6 months... Also, people are using the stats on Steamspy to claim POE2 sold badly, purposely ignoring that Steamspy lost the ability to count owners a few weeks before the game released after Steam changed its privacy rules in April. I have no idea what the owner stats is about on Steamspy now, but it is impossible it represent the total of accounts that owns the game. The only information we have about POE2 sales is that Obsidian's post release plans is to make lots of small free DLCs on top of their patches, new features and 3 paid DLCs. They wouldn't be adding all those features and free content if the game wasn't making them money. I'm not trying to be mean, but every single sentence of your post is wrong. On July the 6th, Steam data was leaked. Well, I call it a leak but really it was a loophole that allowed users to briefly gain incredibly accurate data on all game sales. "A recently discovered hole in Valve's API allowed observers to generate extremely precise and publicly accessible data for the total number of players for thousands of Steam games. While Valve has now closed this inadvertent data leak, Ars can still provide the data it revealed as a historical record of the aggregate popularity of a large portion of the Steam library." arstechnica.com/gaming/2018/07/steam-data-leak-reveals-precise-player-count-for-thousands-of-games/Using that data people determined Pillars sold 203,000 copies by July, on Steam, 2 months after release. All my sentences are wrong? Obsidian aren't releasing free content along their paid DLCs like they announced in their roadmap. POE1 clearly didn't sale 500k copies in 6 months either. Nor as Steam changed their private setting making Steamspy stats crap in April 2018 a few weeks before the game released in May I guess. Please. As for your article, it says right in it that the method is not accurate to show owners. Directly from your link: The new data also gives no indication of how many people own the game without having played it. And, in very rare cases, this method could come up with a denominator that's off by a factor of two,According to the article itself, POE2 could have 400k persons or 200k persons who played the game long enough to trigger an achievement in it on Steam (requires getting the boat repaired by the way, that's a good 5 hours if you don't restart). Neither amount means anything in term of success to us, we don't know what Obsidian expected. All we know is that Obsidian committed to free monthly content after the game released, something no company would do for a game they are losing money with. By the way, GOG achievements % for Deadfire are pretty much the same as Steam, which means the estimate algo should return similar amount of players on GOG than there are on Steam. Whatever you believe GOG should or shouldn't have the same amount of players than Steam for the game, I don't care.
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Post by Deleted on Sept 24, 2018 0:43:32 GMT
::looks and brewing argument about PoE 2 sales::
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Post by river82 on Sept 24, 2018 2:27:32 GMT
I'm not trying to be mean, but every single sentence of your post is wrong. On July the 6th, Steam data was leaked. Well, I call it a leak but really it was a loophole that allowed users to briefly gain incredibly accurate data on all game sales. "A recently discovered hole in Valve's API allowed observers to generate extremely precise and publicly accessible data for the total number of players for thousands of Steam games. While Valve has now closed this inadvertent data leak, Ars can still provide the data it revealed as a historical record of the aggregate popularity of a large portion of the Steam library." arstechnica.com/gaming/2018/07/steam-data-leak-reveals-precise-player-count-for-thousands-of-games/Using that data people determined Pillars sold 203,000 copies by July, on Steam, 2 months after release. All my sentences are wrong? Obsidian aren't releasing free content along their paid DLCs like they announced in their roadmap. POE1 clearly didn't sale 500k copies in 6 months either. Nor as Steam changed their private setting making Steamspy stats crap in April 2018 a few weeks before the game released in May I guess. Please. As for your article, it says right in it that the method is not accurate to show owners. Directly from your link: The new data also gives no indication of how many people own the game without having played it. And, in very rare cases, this method could come up with a denominator that's off by a factor of two,According to the article itself, POE2 could have 400k persons or 200k persons who played the game long enough to trigger an achievement in it on Steam (requires getting the boat repaired by the way, that's a good 5 hours if you don't restart). Neither amount means anything in term of success to us, we don't know what Obsidian expected. All we know is that Obsidian committed to free monthly content after the game released, something no company would do for a game they are losing money with. By the way, GOG achievements % for Deadfire are pretty much the same as Steam, which means the estimate algo should return similar amount of players on GOG than there are on Steam. Whatever you believe GOG should or shouldn't have the same amount of players than Steam for the game, I don't care. You forgot to mention that the chances of being off by an amount worth noting becomes "vanishingly small for any game with more than a few achievements." And that this leak is "much more precise than the old steamspy method". In fact, it was far more accurate than steam spy ever was. But sure, it's not completely accurate. Obsidian want to be a big company producing big RPGs. Chris Avellone said Feargus is looking for a company to buy them out. There were rumours floating around that Microsoft were looking to buy Obsidian ( www.neogaf.com/threads/rumor-microsoft-is-looking-to-acquire-obsidian-entertainment.1464502/ ) When they were developing the first Pillars, the actual game which kept them alive was actually Armored Warfare: But however unusual Armored Warfare might have seemed for role-playing specialist Obsidian, it was paying the bills. It was the bedrock of Obsidian operations for the past four years, the main project at a studio of nearly 200 people. Productions like Pillars of Eternity and Tyranny were small by comparison. ( www.eurogamer.net/articles/2017-02-14-obsidian-armored-warfare-contract-termination ) And there's a big, AAA, unnamed project Obsidian are working on with Tim Cain called ... erm, Project something or other. ( www.reddit.com/r/Games/comments/6z7cxs/obsidian_entertainment_is_currently_developing_a/ ) So Obsidian want to be a big RPG company making big RPGs, and I'm worried Pillars of Eternity isn't bringing in enough dough for them. As for your sentences, your first sentence was inaccurate because people aren't basing this off 2 week data. Your third sentence was inaccurate because people weren't using steamspy. 4th sentence was based off an inaccurate assumption. Your 5th sentence was wrong because that's not the only data we have. Your 6th sentence was based off a strawman because nobody said they were losing money. Like I said I'm not saying this to try and be mean, but rather correcting your portrayal of the other side's argument, which was mostly inaccurate.
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Post by river82 on Sept 24, 2018 3:00:37 GMT
By the way, GOG achievements % for Deadfire are pretty much the same as Steam, which means the estimate algo should return similar amount of players on GOG than there are on Steam. Whatever you believe GOG should or shouldn't have the same amount of players than Steam for the game, I don't care. Also, this is very inaccurate. EDIT: Because Steam gave out achievement percentages to 16 decimal places, highly intelligent people (i.e. those with way too much free time on their hands) were able to create an algorithm where they could test across many achievements how many parts something is divided into to get that highly precise percentage (this is why we can't have nice things). Players achieved/ total players to 16 decimal places is a lot of data, especially when number of total players doesn't change across achievements. That's why the results are more accurate the more achievements a game has. But those decimal places is important, it's why the algorithm was so accurate. GOG never had that, and even if they did, similar percentages wouldn't yield similar results. For example, 50% could mean 1 out of 2 people got that achievement, but the closest 51% gets to that is 51/100 people. EDIT 2: I'm also pretty certain the algorithm used to calculate achievement percentage on Steam is different to GOG. Something to do with minimum playing time.
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Post by azarhal on Sept 24, 2018 14:24:47 GMT
By the way, GOG achievements % for Deadfire are pretty much the same as Steam, which means the estimate algo should return similar amount of players on GOG than there are on Steam. Whatever you believe GOG should or shouldn't have the same amount of players than Steam for the game, I don't care. Also, this is very inaccurate. EDIT: Because Steam gave out achievement percentages to 16 decimal places, highly intelligent people (i.e. those with way too much free time on their hands) were able to create an algorithm where they could test across many achievements how many parts something is divided into to get that highly precise percentage (this is why we can't have nice things). Players achieved/ total players to 16 decimal places is a lot of data, especially when number of total players doesn't change across achievements. That's why the results are more accurate the more achievements a game has. But those decimal places is important, it's why the algorithm was so accurate. GOG never had that, and even if they did, similar percentages wouldn't yield similar results. For example, 50% could mean 1 out of 2 people got that achievement, but the closest 51% gets to that is 51/100 people. EDIT 2: I'm also pretty certain the algorithm used to calculate achievement percentage on Steam is different to GOG. Something to do with minimum playing time. The results are more accurate with more achievements and many different decimals because it reduce the amount of common denominators possible. That's what the algo is looking for: a common denominator (and going by the source code, the least common denominator actually). It's grade school maths. Example: 0.50 (50%) = x/total players (total players needs to be 2 if x = 1, but if x is 2 than total players has to be 4, the total players is a multiple of 2) 0.33 (33%) = y/total players (total players needs to be 3 if y = 1, total player is a multiple of 3) If you have both together, the total players needs to be at least 6 and x = 3 and y = 2. The you add 0.25 (25%) = z/total players, the total players needs to be at least 12, where x = 6, y = 4 and z = 3. With my example, any multiple of 100 will work on top of multiple of 12. That's a lots of answers. The reasons the algo "doesn't work" anymore is because Steam reduced the decimals (it's the same as GOG now) and 1000 and its multiples are all valid common denominators now. The algo will just return 1000 for all games.
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Post by Ieldra on Sept 24, 2018 18:45:11 GMT
So Obsidian want to be a big RPG company making big RPGs, and I'm worried Pillars of Eternity isn't bringing in enough dough for them. The fact of the matter is that sadly you can't move into the big leagues with isometric CRPGs. It's a niche market. If they really wanted to try for the kind of things CDPR / Bioware created, they'd need a different approach. The problem is that their set of skills likely wouldn't translate well into creating an epic title that will have mainstream appeal. Don't get me wrong, both Pillars games (well, I'm yet to finish the second - waiting for more stability and DLC's, but still) are more than decent, but it's not the same kind of appeal a blockbuster movie has, or something like an hypothetical ideal and iconic Mass Effect title. I can only say I liked both the world and the story of POE1 (and of POE2, as far as I've seen it) *way* better than those of anything Bioware ever made with the possible exception of DAO, which means that it's up there with DAO and the all-time classics like PST, DXHR or TW3, in terms of storytelling and worldbuilding. Only the gameplay did take a while to get into. Admittedly, it is my kind of world and my kind of story, perhaps more so than even the all-time classics I mentioned, so this is somewhat personal. Yet, I hope the games had enough appeal for Obsidian to finish the story of the Watcher (if it needs finishing after POE2, I haven't reached its end yet) in another game before they move on to the supposedly greener pastures of the game equivalent of blockbusters. Where it's very unlike I'll follow them, since the number of blockbuster-equivalent games I liked I can count on one hand.
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Post by Ieldra on Sept 24, 2018 18:53:21 GMT
Also, a general question: For some reason it looks like Steam is not installing "Seeker, Slayer, Survivor" for me. Any ideas? (it's in the list of available DLC's for the game, but not installed for some reason, can't seem to make Steam install it either, tried verifying integrity, tried checking and un-checking the box repeatedly, for some reason it's not installing) My information is that it isn't out yet. Official release date is September 25, which is tomorrow, and Steam is telling me it's expected to be out in 22 hours. Also, I don't have it separately in the list of available DLCs, but only as part of the Season Pass, which includes another DLC which isn't out yet but planned for November.
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Post by Iakus on Sept 24, 2018 21:05:07 GMT
The fact of the matter is that sadly you can't move into the big leagues with isometric CRPGs. It's a niche market. If they really wanted to try for the kind of things CDPR / Bioware created, they'd need a different approach. The problem is that their set of skills likely wouldn't translate well into creating an epic title that will have mainstream appeal. Don't get me wrong, both Pillars games (well, I'm yet to finish the second - waiting for more stability and DLC's, but still) are more than decent, but it's not the same kind of appeal a blockbuster movie has, or something like an hypothetical ideal and iconic Mass Effect title. I can only say I liked both the world and the story of POE1 (and of POE2, as far as I've seen it) *way* better than those of anything Bioware ever made with the possible exception of DAO, which means that it's up there with DAO and the all-time classics like PST, DXHR or TW3, in terms of storytelling and worldbuilding. Only the gameplay did take a while to get into. Admittedly, it is my kind of world and my kind of story, perhaps more so than even the all-time classics I mentioned, so this is somewhat personal. Yet, I hope the games had enough appeal for Obsidian to finish the story of the Watcher (if it needs finishing after POE2, I haven't reached its end yet) in another game before they move on to the supposedly greener pastures of the game equivalent of blockbusters. Where it's very unlike I'll follow them, since the number of blockbuster-equivalent games I liked I can count on one hand.
I put them up there with the Baldur's Gate games. That's real praise coming from me.
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Post by Heimdall on Sept 25, 2018 18:31:22 GMT
Trying out SSS (Cause I keep messing up the proper name)
I have a level 20 party but I got slaughtered in the first plot arena battle. Not my best lineup admittedly, but there’s a notable difficulty spike and additional mechanics.
I also noticed they added things like slo-mo zoom in for critical hit kills and final encounter kills.
EDIT: Okay, I went through the whole thing without encountering that fiery golem in the trailer. I feel like I missed something.
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Post by Heimdall on Sept 26, 2018 13:59:39 GMT
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Post by Ieldra on Sept 27, 2018 8:31:08 GMT
Trying out SSS (Cause I keep messing up the proper name) I have a level 20 party but I got slaughtered in the first plot arena battle. Not my best lineup admittedly, but there’s a notable difficulty spike and additional mechanics. I also noticed they added things like slo-mo zoom in for critical hit kills and final encounter kills. EDIT: Okay, I went through the whole thing without encountering that fiery golem in the trailer. I feel like I missed something. I'm going to try SSS today as well. If you're getting slaughtered, I found out the Megadev cheat tool already has its cheats adapted to version 3.0.0.18 one day after release. I haven't used any cheats for the POE games so far, but after the announcement of that "mega-boss" I still don't know I checked, just in case. Most of the time I have no mind for super-difficult battles - which means anything harder than the average difficulty of POE, excepting four of the six dragons.
Apart from that, I finished the Deadfire main game yesterday. An rpg with a maritime theme and ship combat, that was really great. I've always wanted such a thing. I also love the travel system, which reminds me of old classics like the Realms of Arkania trilogy of 1990. The ending was a little abrupt, but OK. Also, Xoti is badass. For 1.5 games, my wizard PC dominated the combat statistics in all categories, but now Xoti got really deserving of her title "Sister of the Reaping Moon". I wonder if she'll hit the threshold of 500-damage criticals before I finish the DLCs. Current record is 484...
Edit: I'm not liking Beast of Winter one bit so far. Too much loading of areas, about five million high-level traps resulting in a high frequency of resting in spite of high-PE characters in the party. I also really hate how enemies always appear all around you. Reminds me unpleasantly of DA2, all with teleporting enemies, in fact. Annoying as hell. I think I've rested more often in Beast of Winter now than in the whole main game. The story is somewhat appealing, as is the lore behind the puzzle areas, but gameplay is most decidedly not.
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Post by bear on Oct 2, 2018 7:07:31 GMT
Have they fixed that "disappearing saves" issue in PoE2, yet? The one where you can still see your save game in your game folder, but where it doesn't show up in the game?
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Post by Iakus on Oct 30, 2018 13:19:22 GMT
Patch 3.1 is out:
Update 3.1 The patch is live! Some of the highlights of Update 3.1 include:
UI Simplifications Ship UI will now be hidden until you can access your ship More options for auto-hiding elements of the HUD Spell Shaping Available for Wizard, Druid, Priest, and Chanter classes; this passive ability allows spell casters to adjust the radius of certain AoE spells to increase the power level or area that the spell can reach Magran's Fire Difficulty Additions All Challenges can now be done on any difficulty in the game! Play through with new challenges for a new, interesting game experience New Berath's Blessings ...Can I Pet Him Anyway? The time has come, friends... Edér can now equip a pet Infamous Past Gain the Infamous Captain passive ability and live the life of someone who has survived a mutiny Premade Characters Characters can now be imported to use on various playthroughs through Deadfire. Characters can be chosen in character creation, or by visiting taverns and recruiting them as Adventurers New Challenges
Berath's Blessings weren't the only thing to get some additions in this patch. Two new challenges have been added with the 3.1 update.
Hylea - Vela is rather attached to the Watcher and won't leave your side, the poor thing, so it's up to you to protect her. If you don't, the game ends! Rymrgand - Food will start to expire! Foods like hard tack will expire more slowly, but you should still stay vigilant and ensure a supply of fresh food! A New Mega Boss
A new Mega Boss can now be challenged! This colossal Ooze is prepared to face some of the strongest teams that dare brave it! Can you discover it's location and take on this fierce enemy?
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Post by warden on Nov 8, 2018 16:13:59 GMT
Any idea about this? I thought the game more or less was decent, but seems not.
I bring this because in my spanish forum are talking about it too.
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Marduk
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Through Eluvians and beyond
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Marduk on Nov 8, 2018 17:36:28 GMT
Any idea about this? I thought the game more or less was decent, but seems not.
I bring this because in my spanish forum are talking about it too. The game is good enough but financial trouble and Obsidian are old friends. Pillars was their big break but not anymore. there was a rumor about Microsoft buying them and now it seems more likely i guess.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Nov 20, 2018 22:25:40 GMT
Forgotten Sanctum drops December 13. Also, 4.0 Patch: Patch 4.0
Alongside the release of "The Forgotten Sanctum", the Deadfire team is releasing a new update with patch 4.0. As the team has done with every major update, they're happy to bring new features to Pillars II. Some of the new features that will be arriving with patch 4.0: One additional sub-class per class - That's right! Every class in Pillars of Eternity II: Deadfire will be getting one extra sub-class, including the oft-requested Priest of Woedica and Steel Garrote sub-classes!
Respawning ships on the world map - The ships of the Deadfire will no longer be gone forever once defeated. They'll now respawn, giving you the ability to attack, loot, and take down again.
New Magran's Fire Challenges: Ondra's Challenge Storms are larger, faster, and more frequent in the Deadfire now. Enemy Captains are increased in rank and travel faster when chasing the Watcher
Wael's Challenge All numbers become ??? with the exception being item count, party character Attributes, Skill, and Level.
Woedica's Challenge All Per-Encounter and Class resources become Per Rest. Party Health no longer regenerates outside of combat. While camping, only "Prepared Meals" will recover Injuries and Resources.
Two new Mega Bosses: The Wizard Savant The Infernal Construct
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Post by CHRrOME on Nov 25, 2018 1:39:16 GMT
I gotta bring my ass to finish the first game... Not even a quarter done yet. I left it a while back. Now that the second game is getting its last piece of DLC, probably all the patches already fixed the majority of the game's initial issues. And I know I want to play the second one because it looks pretty cool.
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copper
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by copper on Nov 25, 2018 3:33:45 GMT
Since Deadfire almost has all its dlc, and hopefully bugs sorted, I'm preparing a "canon" save of the first game to import. I'm making my way through Act 3 and White March Part 2. I had no idea I missed so many side quests the first time I played!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Dec 13, 2018 3:53:39 GMT
I'm playing this again. Did they make changes to the dialogues? I don't recall having that many options in throwing out the captain out of his room at the Kraken. I'm at the beginning of the game.
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azarhal
N6
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Post by azarhal on Dec 13, 2018 19:14:46 GMT
I'm playing this again. Did they make changes to the dialogues? I don't recall having that many options in throwing out the captain out of his room at the Kraken. I'm at the beginning of the game. Did you play with the options that hide dialogue options that require stat/skill check you don't pass (before)?
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