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Post by Deleted on Aug 23, 2017 19:46:36 GMT
will they actually make it a good on-line experience? I have played SWTOR and ME-MPs, and there were a few very annoying things. Lag and more lag, server separation, poor organization of friend lists, long server shut-downs, sound drops in game, microphone suddenly stopped being recognized by the game, mobile app slow and inaccurate...
So... I am just here hoping that if Anthem is designed as an on-line game... it will be less frustrating to play on-line? As in, if you are really taking a plunge, can it be tuned up to good on-line features?
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Post by Revan Reborn on Aug 23, 2017 20:28:34 GMT
will they actually make it a good on-line experience? I have played SWTOR and ME-MPs, and there were a few very annoying things. Lag and more lag, server separation, poor organization of friend lists, long server shut-downs, sound drops in game, microphone suddenly stopped being recognized by the game, mobile app slow and inaccurate... So... I am just here hoping that if Anthem is designed as an on-line game... it will be less frustrating to play on-line? As in, if you are really taking a plunge, can it be tuned up to good on-line features? I do think the game will always be online. That being said, the quality of that experience is entirely dependent on what kind of server structure Anthem has. In the case of an MMO, like SWTOR, they have various sever centers localized for certain parts of the world. No idea what Anthem's plan is, but server stability would be far more important for a twitch-based 3rd person shooter, than a key-based PC MMORPG. As far as friends lists, voice chat, etc., that will all depend on which platform you play Anthem on. For consoles, I assume a lot of those features are already built in due to the nature of Xbox LIVE and PSN. PC is a bit more free form and open, so there are multiple possibilities there.
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Post by haolyn on Aug 23, 2017 20:44:48 GMT
you just made me realize day 1 queues are probably going to be a nightmare. note to self: don't play anthem on day 1
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Post by Sartoz on Aug 23, 2017 20:53:45 GMT
-(_ANTHEM_)-
My understanding is it's a P2P communications.... same as MEAMP which is probably used as a "test base" to iron out the kinks for Anthem. The online portion is for authentication, access to loot, micro$transactions, cosmetic gear, game saves... etc.
Honestly, I really doubt Bio / EA will use dedicated servers... that's costly. Let the mundane masses use their own and cheap P2P seems to be their mantra.
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Post by Cyonan on Aug 23, 2017 22:44:58 GMT
-(_ANTHEM_)-
My understanding is it's a P2P communications.... same as MEAMP which is probably used as a "test base" to iron out the kinks for Anthem. The online portion is for authentication, access to loot, micro$transactions, cosmetic gear, game saves... etc.
Honestly, I really doubt Bio / EA will use dedicated servers... that's costly. Let the mundane masses use their own and cheap P2P seems to be their mantra.
As far as I know BioWare hasn't said, although if the game is really about a year out then they've most likely already locked in what it's going to use as it would need to be decided somewhat early on. I don't see them using a full P2P system as it's far too easy to cheat in that system. I could see them using a hybrid system however where just enough of the server is involved that it makes it a lot harder to cheat things like drop rates. From what I remember, the game Warframe actually uses this sort of system as they need to protect their microtransactions since they're free to play. The problem with Warframe's system is that if the host has a bad connection, it can utterly ruin the game.
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Post by Pounce de León on Aug 24, 2017 21:28:04 GMT
-(_ANTHEM_)-
My understanding is it's a P2P communications.... same as MEAMP which is probably used as a "test base" to iron out the kinks for Anthem. The online portion is for authentication, access to loot, micro$transactions, cosmetic gear, game saves... etc.
Honestly, I really doubt Bio / EA will use dedicated servers... that's costly. Let the mundane masses use their own and cheap P2P seems to be their mantra.
As far as I know BioWare hasn't said, although if the game is really about a year out then they've most likely already locked in what it's going to use as it would need to be decided somewhat early on. I don't see them using a full P2P system as it's far too easy to cheat in that system. I could see them using a hybrid system however where just enough of the server is involved that it makes it a lot harder to cheat things like drop rates. From what I remember, the game Warframe actually uses this sort of system as they need to protect their microtransactions since they're free to play. The problem with Warframe's system is that if the host has a bad connection, it can utterly ruin the game. You mean P2P for matchmaking and some sort of transaction server for the item stuff? Elite Dangerous has that I think. Plus maybe one or a couple more to deliver world states / missions and whatnot.
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Post by Cyonan on Aug 24, 2017 22:14:42 GMT
As far as I know BioWare hasn't said, although if the game is really about a year out then they've most likely already locked in what it's going to use as it would need to be decided somewhat early on. I don't see them using a full P2P system as it's far too easy to cheat in that system. I could see them using a hybrid system however where just enough of the server is involved that it makes it a lot harder to cheat things like drop rates. From what I remember, the game Warframe actually uses this sort of system as they need to protect their microtransactions since they're free to play. The problem with Warframe's system is that if the host has a bad connection, it can utterly ruin the game. You mean P2P for matchmaking and some sort of transaction server for the item stuff? Elite Dangerous has that I think. Plus maybe one or a couple more to deliver world states / missions and whatnot. As far as I know in Warframe the host also handles a few things like enemy AI, but the server handles loot so that you can't cheat it. I'm not a huge fan of P2P systems in games since, while cost effective, they tend to suffer from connection issues when you get a bad host or simply just a host on the other side of the world.
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Post by Andrew Waples on Aug 25, 2017 19:50:09 GMT
you just made me realize day 1 queues are probably going to be a nightmare. note to self: don't play anthem on day 1 Yep or pre-order, how the hell do they except us to believe that they can handle this and make sure it works on day 1? When all they've done is the simplest mp you could do; which is horde mode.
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Post by linksocarina on Aug 26, 2017 4:33:43 GMT
you just made me realize day 1 queues are probably going to be a nightmare. note to self: don't play anthem on day 1 I bet reviewing it will be the same logistical nightmare.
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Post by river82 on Aug 28, 2017 21:08:29 GMT
Considering how single player gameplay is supposed to be "extremely important" to Bioware and Anthem, it shouldn't be always online. Diablo 3 preached about how it's always online on the PC was preventing cheating and hackers and they still got hammered over it (and yet sold extremely well.) I definitely don't see a justification with Bioware for forcing gamers to always be online for single player gameplay in Anthem.
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Post by Qolx on Aug 28, 2017 23:16:33 GMT
river82 I'd guess it's some anti-piracy scheme from brainless EA hacks.
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Post by Cyonan on Aug 29, 2017 0:30:21 GMT
Considering how single player gameplay is supposed to be "extremely important" to Bioware and Anthem, it shouldn't be always online. Diablo 3 preached about how it's always online on the PC was preventing cheating and hackers and they still got hammered over it (and yet sold extremely well.) I definitely don't see a justification with Bioware for forcing gamers to always be online for single player gameplay in Anthem. There is actually some merit to the anti-cheating thing, even if the way it's used by the suits is stupid. The thing is that in a game like Anthem if there is an offline mode supported then either you need to make it a single-player only character or you get the problem that happened in Diablo 2's open battle.net which is that almost everybody cheated because there was no server side of things to stop you. Of course they'll pull the always online shit in something like Sim City, which was completely stupid(and actually a lie anyway). There's also that if you do value both SP and MP you can do what Diablo 2 did with the closed battle.net where you had to be always on Blizzard's battle.net servers to play those characters with the anti-cheat measures in place(which we would get around at one point anyway, but that's another story). There's also the question as to just how important they're going to consider single-player. Thus far all they've really said is that the game will will be "solo player friendly", but we have no idea as to what extent that means.
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Post by Qolx on Aug 29, 2017 17:45:29 GMT
I'd bet it means the player can complete some content by themselves. General questing vs raiding. "Single player friendly" is a slimy phrase. ME3 could be called "SPF"; some parts of the game asked for MP play (until extended cut). Yet, most would just call it a single player game.
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Post by Sartoz on Aug 30, 2017 11:49:52 GMT
Considering how single player gameplay is supposed to be "extremely important" to Bioware and Anthem, it shouldn't be always online. Diablo 3 preached about how it's always online on the PC was preventing cheating and hackers and they still got hammered over it (and yet sold extremely well.) I definitely don't see a justification with Bioware for forcing gamers to always be online for single player gameplay in Anthem. There is actually some merit to the anti-cheating thing, even if the way it's used by the suits is stupid. The thing is that in a game like Anthem if there is an offline mode supported then either you need to make it a single-player only character or you get the problem that happened in Diablo 2's open battle.net which is that almost everybody cheated because there was no server side of things to stop you. Of course they'll pull the always online shit in something like Sim City, which was completely stupid(and actually a lie anyway). There's also that if you do value both SP and MP you can do what Diablo 2 did with the closed battle.net where you had to be always on Blizzard's battle.net servers to play those characters with the anti-cheat measures in place(which we would get around at one point anyway, but that's another story). There's also the question as to just how important they're going to consider single-player. Thus far all they've really said is that the game will will be "solo player friendly", but we have no idea as to what extent that means. -(_ANTHEM_)-
(1) "Considering how single player gameplay is supposed to be "extremely important" to Bioware and Anthem, it shouldn't be always online..."
Unfortunately, EA has been moving away from off-line play to constant online. EA, (imo also the game studios) needs the metrics it gathers to crunch some output to determine player responses and proceed from there. Besides, I would not read "extremely important" as a Commandment. It's uttered to calm the fan base. Think MEA when Bio announced it was cancelling MP testing. Why?... because it was "extensively tested in-house". Of course, the patches proved otherwise.
(2) "... the game will will be "solo player friendly", but we have no idea as to what extent that means."
Meaningless marketing prattle from EA/Bio, designed to evoke a personal viewpoint response from players. DAI anyone?
"Live services" strongly suggests the game must be always connected. But, what is it exactly? Will it announce to you when a "friend" enters the game? Will it announce Special Events? Is it there to deliver email or a gift/gear from a friend?
EDIT: Also "live services" can mean (i) microtransactions, (ii) Season Pass, ... etc.
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