Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Jun 22, 2018 11:33:06 GMT
That micro-transactions in Anthem are limited only to cosmetics is a positive development for sure but hardly reason enough to be jumping for joy. Indeed - for me - the prospect of being asked to pay for the privilege of customizing my Javelins is still mighty disappointing. Would you rather gaming designers charge 100-120$ for their games? That's about fair market value today when you factor in 10 years ago you were paying 50$/game with significantly less development costs. Since gamers want more and more for less companies are force to come up with alternate ways to generate profit. I like the direction. I think they should offer a super deluxe edition at launch for 100$ that makes all day one and future skins free to purchasers...with a couple unique sets as a reward. Let consumers make the choice to go that route or piecemeal their look. I cannot see them giving away all content like that. Maybe give a discount for buying the new skins, but to give everything away like that I just don't see happening for we don't know the price or the model. If they are going to charge $5 per skin per javelin, it could work out to being a massive loss for them and negate the entire system because that might be hundreds if not more dollars of free content for people. They are giving a set of cosmetics that are exclusive to the deluxe edition for $20 more with any additional bonus that might be included.
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Post by mugwump v1 on Jun 22, 2018 12:22:55 GMT
That micro-transactions in Anthem are limited only to cosmetics is a positive development for sure but hardly reason enough to be jumping for joy. Indeed - for me - the prospect of being asked to pay for the privilege of customizing my Javelins is still mighty disappointing. Would you rather gaming designers charge 100-120$ for their games? That's about fair market value today when you factor in 10 years ago you were paying 50$/game with significantly less development costs. Since gamers want more and more for less companies are force to come up with alternate ways to generate profit. I like the direction. I think they should offer a super deluxe edition at launch for 100$ that makes all day one and future skins free to purchasers...with a couple unique sets as a reward. Let consumers make the choice to go that route or piecemeal their look. Yours is a fair question for sure but would mean a little more had Bioware not squandered their - not inconsiderable - budget for ME:A. But yes - not to duck the question - I absolutely support the idea of sometimes paying a little more (and in some cases a little less) for the games that I play.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jun 22, 2018 13:05:25 GMT
Would you rather gaming designers charge 100-120$ for their games? That's about fair market value today when you factor in 10 years ago you were paying 50$/game with significantly less development costs. Since gamers want more and more for less companies are force to come up with alternate ways to generate profit. I like the direction. I think they should offer a super deluxe edition at launch for 100$ that makes all day one and future skins free to purchasers...with a couple unique sets as a reward. Let consumers make the choice to go that route or piecemeal their look. Yours is a fair question for sure but would mean a little more had Bioware not squandered their - not inconsiderable - budget for ME:A. But yes - not to duck the question - I absolutely support the idea of sometimes paying a little more (and in some cases a little less) for the games that I play. How did they squander their budget? They released a complete game with issues, its not like they ran out of money during development. If you are referring to the internet feelings about procedural content, I doubt they had every single person working on the game working on that one feature. If cut content is squandering their budget every game has done that with removed content.
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Post by helios969 on Jun 22, 2018 13:09:13 GMT
Would you rather gaming designers charge 100-120$ for their games? That's about fair market value today when you factor in 10 years ago you were paying 50$/game with significantly less development costs. Since gamers want more and more for less companies are force to come up with alternate ways to generate profit. I like the direction. I think they should offer a super deluxe edition at launch for 100$ that makes all day one and future skins free to purchasers...with a couple unique sets as a reward. Let consumers make the choice to go that route or piecemeal their look. I cannot see them giving away all content like that. Maybe give a discount for buying the new skins, but to give everything away like that I just don't see happening for we don't know the price or the model. If they are going to charge $5 per skin per javelin, it could work out to being a massive loss for them and negate the entire system because that might be hundreds if not more dollars of free content for people. They are giving a set of cosmetics that are exclusive to the deluxe edition for $20 more with any additional bonus that might be included. 5$ seems a bit excessive for skins...I was thinking more like 1-2$ per. Relative to the game itself or planned expansions, how hard is it to churn out appearances for our Javelins? I suppose it depends on the quantity of skins involved. That said, we'd be dropping an extra 30$ sight unseen...assuming a 70$ price point at release.
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Post by goishen on Jun 22, 2018 13:18:23 GMT
Valve forced to shutdown CS:GO and Dota2 in the Netherlands.
Hmpf. They were warned but decided to do nothing. ... guess the Dutch surprised them.
That's the wrong link. All it leads me to is a short mp4 of Anthem.
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Post by mugwump v1 on Jun 22, 2018 13:18:46 GMT
Yours is a fair question for sure but would mean a little more had Bioware not squandered their - not inconsiderable - budget for ME:A. But yes - not to duck the question - I absolutely support the idea of sometimes paying a little more (and in some cases a little less) for the games that I play. How did they squander their budget? They released a complete game with issues, its not like they ran out of money during development. If you are referring to the internet feelings about procedural content, I doubt they had every single person working on the game working on that one feature. If cut content is squandering their budget every game has done that with removed content. Development time is money Sanunes and it's an unfortunate fact that Andromedas development team wasted much of it chasing ideas they just couldn't deliver on. And it showed!
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Post by helios969 on Jun 22, 2018 13:22:40 GMT
Would you rather gaming designers charge 100-120$ for their games? That's about fair market value today when you factor in 10 years ago you were paying 50$/game with significantly less development costs. Since gamers want more and more for less companies are force to come up with alternate ways to generate profit. I like the direction. I think they should offer a super deluxe edition at launch for 100$ that makes all day one and future skins free to purchasers...with a couple unique sets as a reward. Let consumers make the choice to go that route or piecemeal their look. Yours is a fair question for sure but would mean a little more had Bioware not squandered their - not inconsiderable - budget for ME:A. But yes - not to duck the question - I absolutely support the idea of sometimes paying a little more (and in some cases a little less) for the games that I play. I wouldn't exactly say they squandered their (adequate...at least relative to TW3) budget, but it does sound like the first couple years had some leadership and in-fighting issues. I think the bigger problem with how Bio has operated in the past comes down to "biting off more than they can chew." Being ambitious is great but good leaders understand their resources, what is realistically achievable, and allocate appropriately. I'd say they just need to prioritize better. Anthem may be following that trajectory. If it succeeds the way they hope, they can add many of those secondary elements people have grown accustom to in Bioware games.
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Post by mugwump v1 on Jun 22, 2018 13:48:21 GMT
How do people feel about a return to the approach of DA:O, where content was gated behind a download code which came with the game new? It's a model that rewards people who support the game at launch with a complete, feature rich, experience and protects Bioware from the used game market. It's also an approach that does away with the need to balance a games algorithms to encourage the sale of piecemeal DLC.
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Post by SofaJockey on Jun 22, 2018 14:22:57 GMT
How do people feel about a return to the approach of DA:O, where content was gated behind a download code which came with the game new? It's a model that rewards people who support the game at launch with a complete, feature rich, experience and protects Bioware from the used game market. It's also an approach that does away with the need to balance a games algorithms to encourage the sale of piecemeal DLC. I'm presuming (I'm not an expert on this) that an online game gets around piracy? Or maybe any 'copy' can access the servers if they have an account? I don't know.
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Post by mugwump v1 on Jun 22, 2018 14:30:42 GMT
How do people feel about a return to the approach of DA:O, where content was gated behind a download code which came with the game new? It's a model that rewards people who support the game at launch with a complete, feature rich, experience and protects Bioware from the used game market. It's also an approach that does away with the need to balance a games algorithms to encourage the sale of piecemeal DLC. I'm presuming (I'm not an expert on this) that an online game gets around piracy? Or maybe any 'copy' can access the servers if they have an account? I don't know. Not sure I follow SJ. To confirm, people who purchased DA:O (both physical and digital) new were provided with a download code for Shale and all of her associated content. People who purchased the game used and enjoyed it enough to either want to experience it in full, or just support Bioware with their money, could purchase that content as DLC. Is that any clearer?
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
5,998
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September 2016
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Post by Sanunes on Jun 22, 2018 14:43:45 GMT
How do people feel about a return to the approach of DA:O, where content was gated behind a download code which came with the game new? It's a model that rewards people who support the game at launch with a complete, feature rich, experience and protects Bioware from the used game market. It's also an approach that does away with the need to balance a games algorithms to encourage the sale of piecemeal DLC. Shale was an apology to people because the game was delayed, but in a lot of ways acted the same as pre-order content, they just added the CDKey into the box instead of the retailer giving you a piece of paper with the key on it. With how the community reacts to anything that seems like them being nickle and dimed such as Project $10 which rewarded players who bought the game new and not used, but had that content available for DLC for $10 I just don't see it happening again. The vocal group of people want everything for $50 (depending where you live) and if content costs more then that they get upset. Even now with the DLC issues around the new Call of Duty game because all DLC is only part of the Season Pass and the Season Pass is only part of the premium versions of the game if I understand the reports correctly. I just don't see how something like that would be successful.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
5,998
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September 2016
sanunes
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Post by Sanunes on Jun 22, 2018 14:47:48 GMT
I cannot see them giving away all content like that. Maybe give a discount for buying the new skins, but to give everything away like that I just don't see happening for we don't know the price or the model. If they are going to charge $5 per skin per javelin, it could work out to being a massive loss for them and negate the entire system because that might be hundreds if not more dollars of free content for people. They are giving a set of cosmetics that are exclusive to the deluxe edition for $20 more with any additional bonus that might be included. 5$ seems a bit excessive for skins...I was thinking more like 1-2$ per. Relative to the game itself or planned expansions, how hard is it to churn out appearances for our Javelins? I suppose it depends on the quantity of skins involved. That said, we'd be dropping an extra 30$ sight unseen...assuming a 70$ price point at release. It really depends for these cosmetics are instead of lootboxes and normally a lootbox was $1 to unlock and people were claiming they were willing to pay more for cosmetics if they could pick exactly what they were getting. I am expecting them to be on the more expensive side and can always be surprised with them being lower in price then I anticipated.
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Kamisama
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Post by helios969 on Jun 22, 2018 15:21:50 GMT
5$ seems a bit excessive for skins...I was thinking more like 1-2$ per. Relative to the game itself or planned expansions, how hard is it to churn out appearances for our Javelins? I suppose it depends on the quantity of skins involved. That said, we'd be dropping an extra 30$ sight unseen...assuming a 70$ price point at release. It really depends for these cosmetics are instead of lootboxes and normally a lootbox was $1 to unlock and people were claiming they were willing to pay more for cosmetics if they could pick exactly what they were getting. I am expecting them to be on the more expensive side and can always be surprised with them being lower in price then I anticipated. I guess that makes sense. So maybe some unique options only available through the deluxe purchase. Can I get some optical camouflage like the Predator wears?
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Jun 22, 2018 16:38:01 GMT
It really depends for these cosmetics are instead of lootboxes and normally a lootbox was $1 to unlock and people were claiming they were willing to pay more for cosmetics if they could pick exactly what they were getting. I am expecting them to be on the more expensive side and can always be surprised with them being lower in price then I anticipated. I guess that makes sense. So maybe some unique options only available through the deluxe purchase. Can I get some optical camouflage like the Predator wears? I would buy it if it comes with those sounds.
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N4
Kamisama
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Post by helios969 on Jun 22, 2018 16:47:06 GMT
I guess that makes sense. So maybe some unique options only available through the deluxe purchase. Can I get some optical camouflage like the Predator wears? I would buy it if it comes with those sounds.
With the last thing seen two glowing eyes.
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Post by PapaCharlie9 on Jun 22, 2018 21:45:34 GMT
Indeed - for me - the prospect of being asked to pay for the privilege of customizing my Javelins is still mighty disappointing. Do you mean because you don’t think the free grinding options won’t be as good, or because you don’t like people having the option to spend money instead of time grinding?
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Post by mugwump v1 on Jun 23, 2018 0:09:14 GMT
Indeed - for me - the prospect of being asked to pay for the privilege of customizing my Javelins is still mighty disappointing. Do you mean because you don’t think the free grinding options won’t be as good, or because you don’t like people having the option to spend money instead of time grinding? It's more that my tolerance for the monetisation of previously costless virtual modes and items and the introduction of money making elements around which a game might easily be balanced, to its detriment, is pretty low. I guess I just don't have trust enough that these things won't be introduced in a way that isn't skewed to encourage people to purchase them. More generally/emotionally, it just feels like a massive piss take to me.
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Post by Sartoz on Jun 23, 2018 20:50:10 GMT
Indeed - for me - the prospect of being asked to pay for the privilege of customizing my Javelins is still mighty disappointing. Do you mean because you don’t think the free grinding options won’t be as good, or because you don’t like people having the option to spend money instead of time grinding?
Yes.
Monetization incentives means that its stuff must be better looking and with a better selection. I will be un-surprised if grinding for vanity items is tied to level progression. Add low percentages for high quality vanity item drops and there is the incentive to "just buy the thing".
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Post by helios969 on Jun 24, 2018 9:43:12 GMT
Do you mean because you don’t think the free grinding options won’t be as good, or because you don’t like people having the option to spend money instead of time grinding?
Yes.
Monetization incentives means that its stuff must be better looking and with a better selection. I will be un-surprised if grinding for vanity items is tied to level progression. Add low percentages for high quality vanity item drops and there is the incentive to "just buy the thing".
Of course better looking is purely subjective. I thought there were plenty of cool outfits found throughout SWTOR...and many of the paid outfits looked ridiculous. If I buy any of those things I will do so because I end up liking the game and want to support its success. Otherwise I'll just play the portions I find enjoyable and if something cool drops, great...if not, I'm sure I'll be able to create a good (enough) look for my suits. What I really mean to say is that one awesome look isn't going to suddenly make a game enjoyable...or vice-versa.
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Post by Sartoz on Jun 24, 2018 15:15:54 GMT
Yes.
Monetization incentives means that its stuff must be better looking and with a better selection. I will be un-surprised if grinding for vanity items is tied to level progression. Add low percentages for high quality vanity item drops and there is the incentive to "just buy the thing".
Of course better looking is purely subjective. I thought there were plenty of cool outfits found throughout SWTOR...and many of the paid outfits looked ridiculous. If I buy any of those things I will do so because I end up liking the game and want to support its success. Otherwise I'll just play the portions I find enjoyable and if something cool drops, great...if not, I'm sure I'll be able to create a good (enough) look for my suits. What I really mean to say is that one awesome look isn't going to suddenly make a game enjoyable...or vice-versa.
Of course better looking is purely subjective. True. ... to some extent. However, if you look at ME3MP / ME:AMP, notice that at low char levels you got vanity items like simple "red, blue, green" colour changes, whereas with higher char levels you got better options with the skins. Since Bio said MTSx are only for cosmetics. My take is that Bio/EA will have few grinding skins for every char levels and many, many more of them via MTXs.
I thought there were plenty of cool outfits found throughout SWTOR
Never played SWTOR but I take your word for it. On the other hand, that was then. In my view today's monetization greed ensures that "quality items" are few and far between getting them via ingame mechanics.
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Post by helios969 on Jun 24, 2018 15:30:48 GMT
Of course better looking is purely subjective. I thought there were plenty of cool outfits found throughout SWTOR...and many of the paid outfits looked ridiculous. If I buy any of those things I will do so because I end up liking the game and want to support its success. Otherwise I'll just play the portions I find enjoyable and if something cool drops, great...if not, I'm sure I'll be able to create a good (enough) look for my suits. What I really mean to say is that one awesome look isn't going to suddenly make a game enjoyable...or vice-versa.
Of course better looking is purely subjective. True. ... to some extent. However, if you look at ME3MP / ME:AMP, notice that at low char levels you got vanity items like simple "red, blue, green" colour changes, whereas with higher char levels you got better options with the skins. Since Bio said MTSx are only for cosmetics. My take is that Bio/EA will have few grinding skins for every char levels and many, many more of them via MTXs.
I thought there were plenty of cool outfits found throughout SWTOR
Never played SWTOR but I take your word for it. On the other hand, that was then. In my view today's monetization greed ensures that "quality items" are few and far between getting them via ingame mechanics.
Well I hope cosmetics are not the primary reason anyone is playing. My real point was that you like the game enough that your look doesn't end up mattering or you're willing to throw a few extra dollars at it. As for greed, EA/Bioware are a for profit enterprise...and the gaming community is just as greedy, constantly demanding more for less. Either gamers need to be willing to pay 120$ for a modern AAA game...or live with these sorts of micro-transactions. At the end of the day no one is forcing anyone to buy a game or pay for extras.
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simit
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Post by simit on Jun 24, 2018 17:37:30 GMT
Loved alot of the cosmetics in SWTOR, the player prices not so much unless i was selling The default javelin designs/colours are pretty decent tbh an i wouldnt be against what happens in ESO where progressing through questlines an doing achievements unlocks different colours to dye your equipment i just hope colours are free and its skins you buy, im all for say £5 for a skin but not a simple colour. I wonder if "polymorphs" will be a thing, having my javelin look like say HK-47 would be awesome
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bshep
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Post by bshep on Jun 24, 2018 18:50:24 GMT
I hope not. Always found them silly on SWTOR.
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Quickpaw
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Post by Quickpaw on Jun 24, 2018 19:57:30 GMT
I'm hoping that "color" and "skin" (pattern) are separate enough that two javelins with the same skin can still look different, barring something like the N7 skin (and now that it has been mentioned I'm certain someone's going to come up with an HK-47 build X))
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helios969
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Post by helios969 on Jun 25, 2018 9:45:47 GMT
Would you rather gaming designers charge 100-120$ for their games? That's about fair market value today when you factor in 10 years ago you were paying 50$/game with significantly less development costs. Since gamers want more and more for less companies are force to come up with alternate ways to generate profit. I like the direction. I think they should offer a super deluxe edition at launch for 100$ that makes all day one and future skins free to purchasers...with a couple unique sets as a reward. Let consumers make the choice to go that route or piecemeal their look. I cannot see them giving away all content like that. Maybe give a discount for buying the new skins, but to give everything away like that I just don't see happening for we don't know the price or the model. If they are going to charge $5 per skin per javelin, it could work out to being a massive loss for them and negate the entire system because that might be hundreds if not more dollars of free content for people. They are giving a set of cosmetics that are exclusive to the deluxe edition for $20 more with any additional bonus that might be included. Looks like a standard edition with a preorder bonus skin for Ranger at $60 and deluxe for $80 that includes preorder bonus skins for all rigs and a legendary weapon...so you're pretty close on that $5 mark. Video reviews that and other elements of the game.
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