Post by gervaise21 on Oct 18, 2017 12:01:26 GMT
As already detailed on the general post, the initial idea for this came from the Core Rule Book adventure but I have changed the underlying plot that needs to be investigated to reflect a much later time scale and different motivation for the main antagonists other than simply sabotaging the event. I have used the background information on Cumberland and the Grand Tourney generally to describe the setting but have added in some ideas of my own.
I decided to make the Grand Tourney a team event so the ultimate prize goes to the winning team rather than an individual. This means the occasion will be a bit like a Thedas Olympics at the instigation of Divine Leliana. In the spirit of the modern Olympics it is meant to foster goodwill between nations rather than be political but we know how well that worked out in real life! Unlike the Olympics though individuals will get considerable monetary reward for winning individual events, so they can be competing for more than just national pride.
There are a lot other of activities going on at the same time as the sporting events as many people see the opportunity of making money or connections during the event. So there are merchants in attendance, craftspeople demonstrating their skills and lots of social gatherings. The Grand Tourney is a bit like a combination of the Olympics, Glastonbury and Expo World Fair.
The basic premise is that the Grand Tourney has a sponsor and it is to be held in the Nevarran city of Cumberland. The ultimate prize for the winning team is a Hammer, the Anvilbreaker, that belonged to one of the Dwarven Paragons, thought lost forever but recently discovered in the Deep Roads by a team working for the sponsor of the Tourney. This is not a weapon but an enchanted tool used for smithing and the properties it possesses are unique. As a consequence the dwarves will kill (literally) to get their hands on it. Of course, there is a lot of national pride involved for the other teams as well, which will be their main focus as much as the hammer, although any nation or organisation would find it of great benefit to them to have it. It would be a real asset to either mage group since the major source of income in the past was enchanted items and with so many tranquil having been killed by the Venatori, these items are now in short supply.
Major plot line: Various people are recruited by the Sponsor of the event to investigate suspicious deaths and strange occurrences that have been happening over the preceding weeks and may be connected to the games in some way. The PCs involved with this can either be doing so in addition to their participation in the Tourney or can be attending the event as spectators and get involved as interested by-standers who may even have witnessed some of the disturbances.
I would stress again, you do not actually have to be taking part in the actual Tourney to have a reason to be in Cumberland or to be recruited into the detective team. You also can use your own character, either already established or awaiting a thread to participate in. The ideas for characters given below are just for anyone who would like to be part of the action but not sure of the role they want to play.
The events that form a part of the contest comprise:
Conquest of Arms – qualifying round with groups of 4 entering arena at same time and fighting until one is left standing. This individual then qualifies for the final, where they fight one on one. Some famous fighters who have achieved success in a previous Grand Tourney are not required to do the qualifying round but are automatically seeded into the final. This is for melee weapons but in the qualifying round nothing heavier than leather armour may be worn. People are grouped in the qualifiers according to their style of fighting, e.g. weapon & shield, dual weapons, single weapon (rapier, sabre or other light sword) or two handed. So each style has its own event and individual champion.
Throwing Contest – using axes or daggers at leather skinned targets at various distances.
Archery Contest – divided into 3 “flights” of short, long and distant range respectively. Long bow only.
Wrestling – unarmed contests between two individuals stripped to the waist.
Mages meadow – a sort of magical clay pigeon shooting event with the targets released from different locations across the meadow including scaffolding and trenches so the mage has no idea where they will come from next. (There is an additional prize for the best trick shot.)
Jousting – on horseback naturally.
Horse Race- This is a long distance event suited to horses used for carrying people or messages quickly from one location to another. It is as much about having stamina as speed and the skill of the rider in pacing the effort to optimum effect over the entire race. (Effectively a horse marathon). Varric Tethras will be running a major book on the event.
Grand Melee: Final event of the competition. The winner and runner up from the final, plus the winner from the losing semi-finalists (gold, silver and bronze medal equivalent in other words) in each weapon group in the Conquest of Arms goes forward to the overall championship where they all take to the arena at the same time (12 combatants in total). At this point the fighter can take any weapons and shield into the arena with them provided they can carry them in, after which they can set them up where they wish. This means a person may be a specialist in one form of fighting but can switch to another if they wish according the way the fight develops. The winner of this bout is the overall Champion, receives a large monetary reward and is awarded 10 points for their team. It is a winner takes all, so only they earn any points.
The teams taking part with suggestions as to character backgrounds you might consider if you do not already have a character you wish to use:
Ferelden: Mage representative drawn from the College of Enchanters at Kinloch Hold.
Chasind Wilder, Ferelden Noble, Ferelden Freeman
Avvar: Avvar mage, Avvar warrior, Avvar archer.
Nevarra : Mage representatives drawn from the Mortalitasi.
Nevarran noble, Nevaran adventurer
Orlais: Mage representative from the Chantry Loyalist Circle of Magi.
If anyone wishes to play a Chevalier I can provide the specialisation.
Antiva/Rivain : Mage representative a Rivaini Wise Woman. Open to suggestions for other classes.
Freemarches : Have formed a joint team to have a shot at winning.
Mage representative an independent mage. Open to suggestions for other classes.
Orzammar : For the first time in history the dwarves will be fielding a team.
Bhelen has given special dispensation that they will be allowed to return to Orzammar.
Mage representative from the southern Grey Wardens (unless anyone else volunteers).
Noble Caste, Warrior Caste, Legion of the Dead.
Anderfels: Under the direction of the First Warden. Mage representative from northern Wardens.
Other classes drawn from Wardens or could play an Ander Survivor.
Kal Sharok: These will be late arrivals. Not playable.
Wild Card Entries: Essentially to allow for people who consider themselves stateless, like Tal-Vashoth and other mercenaries, who wish to compete. If they are successful in the qualifying rounds, they may declare for a faction if they wish before the final, which may have people vying for their allegiance, but there is no obligation to do this.
Orzammar vs Kal Sharok: No love lost between these two. Neither wants the other to get the hammer.
College of Enchanters vs Chantry Circle of Magi: First Enchanter Rhys vs Grand Enchanter Vivienne
Ferelden vs Orlais: Lots of old scores to settle and nationalistic pride to uphold.
Orlais vs Nevarra: Another long standing enmity and more recent conflicts fuel this as well.
Southern Grey Wardens vs. Northern Grey Wardens: Tensions flagged up at end of DAI.
Other interested parties:
Qunari : A group from Par Vollen on a goodwill mission trying to restore relations with the south after the Viddasala affair. Also hoping the gain allies in their struggle against Tevinter.
Lucerni: Representatives have been sent by Dorian and Maevaris who are trying to track down a group of Old God cultists. Will also wish to undermine the Qunari’s efforts at diplomacy. This will give the opportunity for someone to play a Lucerni if they wish, either an Altus or a Laetans mage. Alternatively, they may also be a non-mage Soporati who has allied with the faction.