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Post by Pounce de León on Sept 12, 2019 16:17:36 GMT
dong Kong - Urban DictionaryA sexual act where you are to eat panda express off of each other from top to bottom until you reach the vagina/penis. Maybe it was Dong Long.
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Post by SirSourpuss on Sept 12, 2019 16:26:42 GMT
Aw, hell naw. I ain't falling for that. You mean Dong Zhuo? I don't remember him playing handegg with a baby.
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Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Sept 12, 2019 16:52:29 GMT
Playing for review right now. My first take: it's a jankier version of dragon age 2. Take that for what you will. Story doesnt move on and we have to revisit the same dungeon over and over? Not that, though the repetitive environments are there a bit.
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Post by SirSourpuss on Sept 12, 2019 16:54:43 GMT
Not that, though the repetitive environments are there a bit. There is alot of asset reuse, true, which is understandable for a studio of 20-30 people. But it doesn't subtract that much from the experience for me. Yet.
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Post by bella on Sept 12, 2019 17:03:23 GMT
Alright so I've literally just bought this game, waiting for it to finish installing and updating. This is the first game to catch my eye in like 2 years so I'm really excited to try this out!
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Post by Pounce de León on Sept 12, 2019 18:50:55 GMT
Aw, hell naw. I ain't falling for that. You mean Dong Zhuo? I don't remember him playing handegg with a baby. Kong Rong. I annexed him once with a cheeky diplomatic offer.
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Post by Syv on Sept 12, 2019 19:11:00 GMT
I want to see such sight with Tevinter ! So I started the game and good lord, the city is gorgeous as fuck. I am quite impressed by the level design for a AA game. I love so much taking my time walking into Serene. A lot of interesting things to watch. It's awesome, a lot of details count, mean something, demonstrate something, describe and participate to the story. You see dead people, white crosses on the doors with sick folks dead not far, there is diversity of zones. I am really taking my time breathing the atmosphere of that city. It's quite funny but Serene, the first city I discover in this game, really put the " gigantic and golden city " of Val Royeaux to shame. Bioware should really take inspiration from this game. If an AA game can do that, they can too, they have no excuse for their next game on this point. I remember all the villages in DA:I now, and I'm like, " they really have to do more and better than this " I also find asolutely amazing this very slow beginning, that sort of prologue. Wow. Nowadays we are so used to just a quick tutorial to learn a few mechanics before quickly jumping just after into imediate important matters, which I could find annoying sometimes. They really intended to do something different here, and I really appreciate. They let me learn the lore, let me understand the world, let me adjust the roleplay of my character, who he is in this world. I want to see that again with DA too, didn"t happen since DAO. I'm totally immersed into Serene, and I haven't even discovered yet the island where the game should happen. I also love so much the outfits. The hats. The boots, the weapons. They are all awesome, thanks to their design, their diversity and differences. We can have cloaks, sooo good ! Kurt is my only companion, but I'm enjoying how in a lot every second quest he is reacting, and giving me good advices too. He isn't just saying something just to say something in a frivolous way, like in Andromeda. For example sometimes, he is interacting with our character, proving how useful he is at our side by telling interesting advices, trying to help or to resolve an enigma, arguing on a point, wondering about things, or giving his point of view. A few sentences, but very often effective. So far, I'm enjoying the game. I do appreciate how sometimes for only one quest, you have to really investigate to finish it. Well, It's true that we don't have fully control of the dialogue of our character, but that was already the same with the witcher 3, which I liked as a game, so it didn't bother me much. While the CC was just okay and quite limited, it still allowed me to create my character, which is a very good thing for me in a RPG. I'm already enjoying this game far more than Mass effect Andromeda. I also appreciate that the tone of the game remains serious overall. The graphics and animations, let's be honest aren't the best, but when you have a good game you like, it's not that important anymore.
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Iakus
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Post by Iakus on Sept 12, 2019 19:22:06 GMT
Story doesnt move on and we have to revisit the same dungeon over and over? Not that, though the repetitive environments are there a bit. Not nearly to DA2's extent, though.
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Post by Space Cowboy on Sept 12, 2019 19:29:29 GMT
Not that, though the repetitive environments are there a bit. Not nearly to DA2's extent, though. In the prologue all I’ve seen repeated is the house interior
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Post by AnDromedary on Sept 12, 2019 19:55:12 GMT
I wasn't sure if I should get this but I bought the game after all and did the tutorial/intro yesterday, meaning I just arrived on the island.
A few first impressions:
- In many ways, this feels very much like a BioWare game from 10-12 years ago. And I mean that with all the good and the bad that comes with it. The environments are nice and have a lot of detail in them, they also try to give you a sense of scale in some ways but the restrictions of movement are very obvious. THis starts with not having a jump button (which always annoys me to no end in games) but it's also obvious in how everything seems to be bordered by invisible walls. These invisible walls don't just cordon off the outer borders of the map but they also prevent you from going really close to walls or stacked containers or whatever is scattered around on the wayside. My guess is this was done to prevent collision issues that the engine couldn't otherwise handle but it dose make the characters feel somewhat apart from the world, at least until you get used to it. This reminded me very much of Dragon Age: Origins, which had similar movement restrictions in the maps.
- The graphics themselves are also not really up to date but I will grant them, they do manage to pull of a very immersive environment with those limited means. The aging, decaying city of Serene, that is ridden by plague and social inequalities has a very nice dreary feel to it and it does drive home the point that everyone makes about this magical island where there is new hope and a future to be found. Everyone wants to go there and it does build up the anticipation for the departure.
- The first couple of quests were quite nice and they all offer moral choices at the end that impact your standing with the different factions that are introduced during this part of the game. When I left Serene, I had a pretty good idea about the world and it's inhabitants.
- That world is a nice and innovative approach to a fantasy scenario. Instead of straight up middle ages, they go for this colonial age gritty setting, that happens to have some magic in it. I really like the costumes and visual style so far. It fits nicely with this old, priviliged but decaying culture. When I first put on the "old embroidered doublet", I couldn't help but think of characters like Londo Mollari from Babylon 5. And now that I have arrived on the Island, I am curious how they'll play those different cultures against each other. Will this game have the story that takes on colonialism that I was hoping for in ME:Andromeda? The need of the three continental cultures to expand vs. that of the indigenous island culture to maintain itself, all of them just pushing their agenda in order to survive and preserve their way of life. It already comes through in the first couple of hours and I am hopeful it will be done well here. They are off to a good start there for sure.
- The companions so far are interesting but I haven't really found one I actually like yet. But it may just be too early to tell for sure.
- One way in which this doesn't feel like a BW game is dialogue choices for my character. There are basically two instances where I get to choose: 1) When talking to my companions I can choose to be nice/flirty or keep them at a distance and 2) there are quests that offer choices. Other than that (and when you get a list of questions to ask) it's mostly autodialogue so far.
- The RPG stat system is rather light (which is fine) and you don't get a lot of points (which is not that great). Only one talent (or whatever it's called) point every 5 levels feels a little underwhelming. I want to play a diplomat because that's who we are supposed to be in this game, right? SO I put my first talent point in Charisma. Well, having an extra dialogue option in 1 or 2 quests is nice but really, seeing all those locked chests in the tutorial area (that I probably won't be able to return to later) makes me wish I had chosen lockpicking instead. The fact that we can't even diversify a little is nagging me a bit there.
- I don't like the combat much at all. Maybe that's in part because - again - I skilled for a diplomat kind of character, believing that, depending on playstyle, combat would actually maybe barely happen. Clearly that was wrong, there seem to be quite a few mandatory fights just as you are exploring the tutorial city. Not to mention that first boss fight, which I had to try about 20 times or more (almost rage quit the game during that one). It would be fine if it felt like it was just me, not doing things properly (you know, Dark Souls like). I don't mind difficult games (loved Elex for example). But here it feels more like fighting the clunky controls rather than the enemies. Whether a parry works or not seems more a gamble than having to do much with timing (and apparently you can't parry all attacks), dodging seems way too small of a step to really evade attacks that way. So I end up just trying to get as many hits in as possible and then run away (and hope my companion triggers the aggro of the enemies as I run). It's not fun at all atm. Maybe it'll get better with more skills (I have high hopes for "roll" but can't get there till lvl 7). Anyway, right now, I definitely play the game despite it's combat, definitely not for it.
- The sneaking also seems weird. Tried it in the harbor warehouses. My companions just snuck right into the path of a guard and actually blocked their way (making them walk against each other indefinitely). I then found out that the "sailor coat" I wore actually counted as a Naut uniform, so the guards ignored me anyway and I didn't really have to sneak but what does this weird positioning of the companions mean? Do they just not alert enemies at all (which would just look weird) or do they (and, given from their stupid open positioning, that would make sneaking pretty much useless)? Too ealry to tell for me now but it certainly seems weird.
Preliminary conclusion: It seems to be a decent AA game, that is promising in terms of setting, story and dialogue but is lacking in game mechanics and production values. From what I have seen so far, 50 bucks seems like a very steep price to ask for a game of this caliber (seeing how something as brilliant as Plague Tale: Innocence started out at $30). I got it for $40 at Greenman Gaming and that's pretty much fair enough because I like these kinds of story games. But from what I've seen so far, it's more of a title for story/character enthusiasts like us, who can live with gameplay that is more utilitarian than enjoyable.
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Sept 12, 2019 20:24:33 GMT
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Post by Heimdall on Sept 12, 2019 20:24:33 GMT
Not nearly to DA2's extent, though. In the prologue all I’ve seen repeated is the house interior From reviewers I’ve seen mention that the governor’s mansion, guard barracks and tavern interiors are reused for each of the three major settlements in the game.
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Post by phoray on Sept 12, 2019 20:32:59 GMT
Seems weird that one complains about reuse. I'm far more bothered by the lack of a door even pretending to be a kitchen in the Fontaine house and effing majorly impressed by the sheer amount of room's in the Governor's house. I actually got a bit lost in that place.
So long as they don't keep the same exact paintings from one Governor house to another, I think it's fine
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Post by AnDromedary on Sept 12, 2019 20:36:16 GMT
Can't even use the Mass Effect excuse with the prefabs.
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Post by witchcocktor on Sept 12, 2019 20:39:56 GMT
So I finished the game (don't look at me like that I don't have patience to not hack and roll through a game like this), and all I can say is that oh my god. For someone who just went straight for the main story fast and furious, I regardless managed to cry, laugh, have my jaw drop and have that pre-diarrhea feeling in my stomach from being so freaking nervous.
What a game. I probably can't ever replay this game though. I'm just too emotional. Also I didn't really enjoy the stuff outside of story. It wasn't for me honestly. Still, wasn't bad, just not for me. 100% worth the money just to experience this story though.
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azarhal
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Post by azarhal on Sept 12, 2019 20:50:45 GMT
Can't even use the Mass Effect excuse with the prefabs. All the Guard barracks and taverns are owned by the Coin Guards. They just paid one architect.
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Post by DragonKingReborn on Sept 12, 2019 20:51:36 GMT
So I finished the game (don't look at me like that I don't have patience to not hack and roll through a game like this), and all I can say is that oh my god. For someone who just went straight for the main story fast and furious, I regardless managed to cry, laugh, have my jaw drop and have that pre-diarrhea feeling in my stomach from being so freaking nervous. What a game. I probably can't ever replay this game though. I'm just too emotional. Also I didn't really enjoy the stuff outside of story. It wasn't for me honestly. Still, wasn't bad, just not for me. 100% worth the money just to experience this story though. So you powered through? Can I ask how many hours that took?
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Post by witchcocktor on Sept 12, 2019 21:09:08 GMT
So I finished the game (don't look at me like that I don't have patience to not hack and roll through a game like this), and all I can say is that oh my god. For someone who just went straight for the main story fast and furious, I regardless managed to cry, laugh, have my jaw drop and have that pre-diarrhea feeling in my stomach from being so freaking nervous. What a game. I probably can't ever replay this game though. I'm just too emotional. Also I didn't really enjoy the stuff outside of story. It wasn't for me honestly. Still, wasn't bad, just not for me. 100% worth the money just to experience this story though. So you powered through? Can I ask how many hours that took? I'd probably say around 11-12 hours, and that's mostly just main quest stuff. I didn't even touch some factions, and only did Siora's and Vasco's personal stuff. Also I used a trainer that had a '' speed up game '' function that REALLY helped with long distance running back to back lol.
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Post by phoray on Sept 12, 2019 21:14:20 GMT
Jeebus. I'm 6 hours in, and the first four were in Tutorial City (Serene) 😆
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azarhal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Sept 12, 2019 21:18:33 GMT
Jeebus. I'm 6 hours in, and the first four were in Tutorial City (Serene) 😆 I can finish the ME games in under 10 hours. I can also take over 30 hours to do everything in them. Most games aren't that long if you ignore all the side content really.
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Post by DragonKingReborn on Sept 12, 2019 21:20:19 GMT
Jeebus. I'm 6 hours in, and the first four were in Tutorial City (Serene) 😆 I can finish the ME games in under 10 hours. I can also take over 30 hours to do everything in them. Most games aren't that long if you ignore all the side content really. And if they don't have brutal level gating like Assassin's Creed Odyssey...
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Post by DragonKingReborn on Sept 12, 2019 21:21:59 GMT
So you powered through? Can I ask how many hours that took? I'd probably say around 11-12 hours, and that's mostly just main quest stuff. I didn't even touch some factions, and only did Siora's and Vasco's personal stuff. Also I used a trainer that had a '' speed up game '' function that REALLY helped with long distance running back to back lol. Thank you. That was "about" what I was expecting. Even DAI - if you just looked at critical path content - was...15, 20 hours tops? So, yeah - 11-12 sounds about right.
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saandrig
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Sept 12, 2019 21:28:35 GMT
I can finish the ME games in under 10 hours. I can also take over 30 hours to do everything in them. Most games aren't that long if you ignore all the side content really. And if they don't have brutal level gating like Assassin's Creed Odyssey... Ah, cmon, DAI was even worse in that regard with it's Power farming...and the activities for that were on the basic level fetch quests ACOD had, not even close to the Gold quests
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Post by DragonKingReborn on Sept 12, 2019 21:31:48 GMT
And if they don't have brutal level gating like Assassin's Creed Odyssey... Ah, cmon, DAI was even worse in that regard with it's Power farming...and the activities for that were on the basic level fetch quests ACOD had, not even close to the Gold quests Yeah, Power was poorly implemented. It's saving grace was that you accumulated it very, very quickly.
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linksocarina
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Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Sept 12, 2019 21:46:03 GMT
via mobile
Post by linksocarina on Sept 12, 2019 21:46:03 GMT
In the prologue all I’ve seen repeated is the house interior From reviewers I’ve seen mention that the governor’s mansion, guard barracks and tavern interiors are reused for each of the three major settlements in the game. More than just that. Reusable faces as well. They have maybe two dozen character models. That's not necessarily bad though. But as someone pointed out, this is a hallmark of old bioware design. That kind of design didnt really fly well with andromeda...
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OdanUrr
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Post by OdanUrr on Sept 12, 2019 22:06:15 GMT
So long as they don't keep the same exact paintings from one Governor house to another, I think it's fine I regret to inform you there's, like, 5 paintings in the game that are reused over and over again.
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