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Post by Pounce de León on Nov 21, 2017 15:05:56 GMT
No it doesn't seem more likely. He just said that it isn't an RPG. Maybe he has no idea of games, but then again he's CEO of a multi-billion video game publisher. Which still doesn’t explain why everyone except the CEO is calling it an RPG. The classification difference strikes me as mostly a marketing one. The amount of logic acrobatics is strong with you. He's official spokesperson of all things EA. If he says something it's gotta have face value. He expects no loss in profits? That's a statement for the market. If there's gonna be a loss in profits: EA gotta file official news to the world they were wrong. That's how it is. You don't simply have a CEO that tells bullshit all the time and then they have to post public correction their CEO talked bullshit.
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Post by Deleted on Nov 21, 2017 15:15:12 GMT
Well, my whole premise is that we do not know, but to ask one own self: how long of an SP will be good enough for me to purchase it. That's not the point. SP length doesn't determine its quality. If I believe the MP might be fun I might buy for the MP. If I am convinced there is a good campaign I buy it for SP. I wouldn't want to play something less than a Alien Isolation playthrough takes. Or Doom 2016. Then again I don't always finish playthroughs if I get to develop the character enough and can climb mountains or check off my own challenges I impose. Well, if it does not make a difference, the response is “any”, which is fine. I know for me it does. As an example, 5-7 hours in Battlefront of the SP simply is not enough for me to purchase the game. Twice that would have been enough for me to get the game, b/c I know that if MP does not pan out, I still get a game enough in the setting I like.
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Post by Pounce de León on Nov 21, 2017 15:17:38 GMT
That's not the point. SP length doesn't determine its quality. If I believe the MP might be fun I might buy for the MP. If I am convinced there is a good campaign I buy it for SP. I wouldn't want to play something less than a Alien Isolation playthrough takes. Or Doom 2016. Then again I don't always finish playthroughs if I get to develop the character enough and can climb mountains or check off my own challenges I impose. Well, if it does not make a difference, the response is “any”, which is fine. I know for me it does. As an example, 5-7 hours in Battlefront of the SP simply is not enough for me to purchase the game. Twice that would have been enough for me to get the game I think I took at least 20 hours in Alien Isolation and Doom 2016.
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Post by Deleted on Nov 21, 2017 15:20:02 GMT
Well, if it does not make a difference, the response is “any”, which is fine. I know for me it does. As an example, 5-7 hours in Battlefront of the SP simply is not enough for me to purchase the game. Twice that would have been enough for me to get the game I think I took at least 20 hours in Alien Isolation and Doom 2016. Well, perhaps then that’s your answer. TBH, that’s my sweet spot too, about 20 hours. I do hope BioWare considers something like that in the making of Anthem.
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Post by Pounce de León on Nov 21, 2017 15:46:24 GMT
I think I took at least 20 hours in Alien Isolation and Doom 2016. Well, perhaps then that’s your answer. TBH, that’s my sweet spot too, about 20 hours. I do hope BioWare considers something like that in the making of Anthem. I'm probably 100+ hours now in TW3 though - it really depends on the game. I can spend 100 hours in FO4 just messing around with artillery grenades and random encounters and silly settlements.
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Post by Deleted on Nov 21, 2017 15:49:25 GMT
Well, perhaps then that’s your answer. TBH, that’s my sweet spot too, about 20 hours. I do hope BioWare considers something like that in the making of Anthem. I'm probably 100+ hours now in TW3 though - it really depends on the game. I can spend 100 hours in FO4 just messing around with artillery grenades and random encounters and silly settlements. Well, I am asking about the lower bar for SP length for Anthem specifically, a game that is assumed to have a very weighty MP component. I really can’t explain the nature of the question any better, sorry!
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Post by Pounce de León on Nov 21, 2017 15:59:54 GMT
I'm probably 100+ hours now in TW3 though - it really depends on the game. I can spend 100 hours in FO4 just messing around with artillery grenades and random encounters and silly settlements. Well, I am asking about the lower bar for SP length for Anthem specifically, a game that is assumed to have a very weighty MP component. I really can’t explain the nature of the question any better, sorry! 20 hours, then.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Heimdall on Nov 21, 2017 16:40:40 GMT
Which still doesn’t explain why everyone except the CEO is calling it an RPG. The classification difference strikes me as mostly a marketing one. The amount of logic acrobatics is strong with you. He's official spokesperson of all things EA. If he says something it's gotta have face value. He expects no loss in profits? That's a statement for the market. If there's gonna be a loss in profits: EA gotta file official news to the world they were wrong. That's how it is. You don't simply have a CEO that tells bullshit all the time and then they have to post public correction their CEO talked bullshit. Except he isn’t talking about sales or such, he’s talking about a purely academic and vague game classification. That he’s the spokesman is precisely why I expect everything that comes out of his mouth to be calculated to present a positive picture. I used to analyze statement’s from executives like him for deceptive behavior for a living. They like to spin the truth if they think it will benefit them. So I would ask why, from a business perspective, he would be so keen to insist that it was not an RPG. I would say it is because he wants to assure investors this game will appeal to the larger action audience rather than the more niche RPG audience. This is regardless of whether the game is an RPG or not. However, that the marketing and developers on the project are contradicting him suggests they aren’t on the same page. I have seen too many executives spin the truth to the point of misleading statements to simply accept his word as the unvarnished truth. All Wilson’s statements tell us is how he wishes to frame perception of the game. So I think the developer’s word has weight here.
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Post by Pounce de León on Nov 21, 2017 16:42:39 GMT
The amount of logic acrobatics is strong with you. He's official spokesperson of all things EA. If he says something it's gotta have face value. He expects no loss in profits? That's a statement for the market. If there's gonna be a loss in profits: EA gotta file official news to the world they were wrong. That's how it is. You don't simply have a CEO that tells bullshit all the time and then they have to post public correction their CEO talked bullshit. Except he isn’t talking about sales or such, he’s talking about a purely academic and vague game classification. That he’s the spokesman is precisely why I expect everything that comes out of his mouth to be calculated to present a positive picture. I used to analyze statement’s from executives like him for deceptive behavior for a living. They like to spin the truth if they think it will benefit them. So I would ask why, from a business perspective, he would be so keen to insist that it was not an RPG. I would say it is because he wants to assure investors this game will appeal to the larger action audience rather than the more niche RPG audience. This is regardless of whether the game is an RPG or not. However, that the marketing and developers on the project are contradicting him suggests they aren’t on the same page. I have seen too many executives spin the truth to the point of misleading statements to simply accept his word as the unvarnished truth. All Wilson’s statements tell us is how he wishes to frame perception of the game. So I think the developer’s word has weight here. Well, we'll see.
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Post by PapaCharlie9 on Nov 21, 2017 18:00:36 GMT
Which still doesn’t explain why everyone except the CEO is calling it an RPG. The classification difference strikes me as mostly a marketing one. The amount of logic acrobatics is strong with you. He's official spokesperson of all things EA. If he says something it's gotta have face value. He expects no loss in profits? That's a statement for the market. If there's gonna be a loss in profits: EA gotta file official news to the world they were wrong. That's how it is. You don't simply have a CEO that tells bullshit all the time and then they have to post public correction their CEO talked bullshit. You need to listen to more quarterly earnings reports calls. I don't know how many times I've heard a CEO say something that one of their lieutenants, usually the CFO or the COO, had to correct. Or the clarification letters that had to be sent after an interview where a CEO misspoke. CEO's are humans too. They make mistakes. Also, marketspeak terminology evolves over time, and not all parts of a large organization get the memo at the same time. Look at how many terms we have for monetization (which itself was a marketspeak neologism not that long ago): microtransactions, recurring or recurrent revenue, in-game purchases, etc.
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Post by PapaCharlie9 on Nov 21, 2017 18:03:44 GMT
So do we currently know anything about plans for a single player campaign? No. There have been various "don't worry" kind of tweets, but no firm statement one way or the other.
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Post by Heimdall on Nov 21, 2017 18:58:40 GMT
So do we currently know anything about plans for a single player campaign? No. There have been various "don't worry" kind of tweets, but no firm statement one way or the other. They did say that there would be a “traditional Bioware style story” Though what exactly that means is unclear.
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Post by biggydx on Nov 21, 2017 20:21:58 GMT
I'm fine with a 20-30 hour main campaign. While all the side quests, events, and activities should be what holds the playerbase when they've finished the story, I don't know why people want the campaign to drag out for 40+ hours. I'd rather have a quality story that keeps me interested than something that treads along for hours on end. The ME trilogy generally had about a 20-25 hour campaign, and those games did well.
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Post by simit on Nov 22, 2017 18:08:39 GMT
For a looter/shooter im fine with 10/15 hrs main story branch but im looking for hundreds possibly thousands of hours of continued game time via gearing up, raids, grp dungeons/missions etc all of which obviously needs replay value via game play an loot design /progression
Im also fine with a 8 hr campaign in these games aslong as there plenty activities to do after or even during the campaign
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Post by Iakus on Nov 23, 2017 22:06:08 GMT
Well, perhaps then that’s your answer. TBH, that’s my sweet spot too, about 20 hours. I do hope BioWare considers something like that in the making of Anthem. I'm probably 100+ hours now in TW3 though - it really depends on the game. I can spend 100 hours in FO4 just messing around with artillery grenades and random encounters and silly settlements. I finished Divinity Original Sin 2 recently. 120 Hours. And I still missed some content
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Post by JokeDealer on Nov 27, 2017 16:41:15 GMT
Any campaign in Anthem should be 30 hours or longer. Also, I was under the impression that Anthem was going to be a "shared-world action-rpg." Whether spokesmen or devs are building up the action or rpg side of things, I don't really think either is wrong.
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Post by dropzofcrimzon on Dec 5, 2017 21:12:31 GMT
up to 30 hours with a NG+ feature (for the love of god let us not forget NG+)
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Post by ShadowAngel on Dec 6, 2017 13:59:04 GMT
I went with any length as I'm not expecting much for SP campaign in a multiplayer driven game. Very few games really balance the two out where it's rare to see it happen, more so with any game like destiny, the division and potentially Anthem if it follows in those footsteps on being a 10 year online service project.
If this were your typical game then I'd say it delends on price. Damn if I'm paying 60$ for anything 5-10 hours long, I want 30+ hours on anything worth full price.
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Post by fiannawolf on Dec 7, 2017 19:16:48 GMT
Calling it now, the campaign will be 8hrs long or so with useless grind quests ala Destiny. Bungie fooled me once with D1 but now I wait til most games have been on the market for a year or more to see what they launch with and see if the Season Expansions are a nickel and dime scheme with players.
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Post by spacev3gan on Dec 26, 2017 8:24:20 GMT
Will the game even feature a 100% Single player, non-coop, lone-wolf, Story-driven Good-old-Bioware-esque Campaign?
If yes, I wasn't aware of that. I thought it would be a just a Multiplayer-only grind-fest from the get-go with some shallow story here and there, a la Destiny (which is not all that bad, depending on what one is after).
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Post by SwobyJ on Dec 28, 2017 20:31:19 GMT
Dozens of hours. That is, absolutely over 20 hours, insistingly over 30 hours, probably over 40 hours, hopefully over 50 hours. Maybe higher if there is not-boring padding (sidequests, etc).
But DAI and MEA's insistence to design to take over 100 hours (sans DLC) was to their detriment. They didn't have the quality to keep it fun that long.
~50-100 is my desire. Any less doesn't make sense to even have a strong campaign, but I guess would fit into a non-RPG loot grinder thing that I won't want. Any more and I don't trust the designers to keep it fun. Maybe over 100 hours with all DLC/updates/etc.
I'm talking main story and major sidequests, maybe minor sidequests. If the main story is ~40 hours I won't be mad or anything.
If they want to put in grind to last 100s of hours, whether through NG+s, solo grind, or multiplayer, then fine, but if it gets into 1000s (like I feel the co-op of previous games did), before updates/expansions at least, then I'm out.
EDIT: Sorry, I got some context wrong. Sure, the main campaign can be less than 50 hours, even be 20-30 hours if you cut absolutely everything optional out, I just don't want the less then 10 hours of many shooter campaigns, or the 10-20 hours of shorter games.
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Post by Raga on Jan 8, 2018 16:25:46 GMT
Length is only one factor. It needs to have the Bioware staples: squadmates with stories, character choices, romances, etc. Otherwise I don't care if it's 100+ hours long.
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Post by LogicGunn on Jan 8, 2018 19:05:34 GMT
It would have to be significant, as in: can play the whole game bar a few optional areas alone for me to consider it worth it.
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Post by nanotm on Jan 15, 2018 14:33:23 GMT
So, good folks, how long the SP campaign need to be for you to purchase Anthem? if its a premium price game then a minimum of 50 hours for the campaign mode, would be the ideal target for me to buy it on pc, and if it isn't cross platform i probably wont bother anyway
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Post by Deleted on Jan 15, 2018 14:36:41 GMT
So, good folks, how long the SP campaign need to be for you to purchase Anthem? if its a premium price game then a minimum of 50 hours for the campaign mode, would be the ideal target for me to buy it on pc, and if it isn't cross platform i probably wont bother anyway It will be released on PC, if that’s what you mean as “cross-platform”.
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