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Post by laudable11 on Dec 3, 2017 2:59:25 GMT
A "Healer" would be great. So it can make sense, just say it's a "nano repair" suit thingy.
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Post by PillarBiter on Dec 4, 2017 7:04:23 GMT
A "Healer" would be great. So it can make sense, just say it's a "nano repair" suit thingy. "Nano" automatically lets you get away with just about anything in sci-fi games.
nano-bullets nano-hacking nano-icebeam nano-healing and the still much debated nano-nanos. But those're just gibberish, according to my third personality from the right.
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Post by simit on Dec 4, 2017 16:26:34 GMT
I can see support role more readily than outright healer with dmg mitigation instead of healing/fixing, maybe deployables that "fix" your javelin out of combat, i love healing but i think Anthem be best served with support roles
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Post by PillarBiter on Dec 5, 2017 9:19:05 GMT
I can see support role more readily than outright healer with dmg mitigation instead of healing/fixing, maybe deployables that "fix" your javelin out of combat, i love healing but i think Anthem be best served with support roles Yes, not to make the comparison but in destiny 1 there was a character class which could deploy a half-spherical shield.
Loved that. No healing or anything, but with the right time it can provide a strategic advantage for your team.
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Post by simit on Dec 5, 2017 12:07:44 GMT
Yeah in D1 titan was my go to class with Helm of Saint for some added CC then well they basically gave hunter shadowstalker which to me was just a full spec based of it, i hope Anthem looks more to Warframe than Destiny though when it comes to classes, even better the choice an variation of warframe but skill tree sort of like Destiny, cant see them obviously having as much choice as Warframe but more than 3 like Destiny would be nice an having them play different more than once every 3 minutes when you press your omg button is also preferred, but then again in Warframe you do have a outright healing frame called Trinity which is almost always welcome in any group an she can be setup to support in also providing other frames energy so they can non stop kill or she can tank quite effectively by linking to mobs an stripping them of armour, versatile as frames go an quite enjoyable to play, but then in Warframe you also got deployables for health/energy/ammo so even though she welcome, like all frames she aint needed, it just welcome the choice is there
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Post by Deleted on Dec 5, 2017 15:10:10 GMT
I would just want to focus on healing and not hurting. Guarding and shielding is the tank's thing, which I assume will be folded into the tankier suits. If it is just about guarding in time and getting agro off squishy DPS, I would not mind, but I am not fond of everything else the tank has to do with the memorization of each battle in the game, and having to lead or everyone is toast. If the load is lifted a little, I guess, I won't mind guard and agro management. I just really don't want to DPS.
Overall though, healing would be my preference.
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Post by Wulfram on Dec 10, 2017 13:04:41 GMT
Not really, dedicated healers swiftly become obligatory healers, and to counter the obligatory healers the enemy need to have massive spike damage and I don't think it benefits the game.
All characters should be expected to do their share of damage.
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Post by PillarBiter on Dec 11, 2017 7:56:57 GMT
Not really, dedicated healers swiftly become obligatory healers, and to counter the obligatory healers the enemy need to have massive spike damage and I don't think it benefits the game. All characters should be expected to do their share of damage. Hmm, good point.
I like how FFXV comrades did it. Anyone can heal to some degree. Some just do it better.
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Post by Deleted on Dec 11, 2017 14:26:55 GMT
Not really, dedicated healers swiftly become obligatory healers, and to counter the obligatory healers the enemy need to have massive spike damage and I don't think it benefits the game. All characters should be expected to do their share of damage. Why? A dedicate heals frees everyone else to do their DPS. Everyone’s happy.
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Post by PillarBiter on Dec 11, 2017 14:56:35 GMT
Not really, dedicated healers swiftly become obligatory healers, and to counter the obligatory healers the enemy need to have massive spike damage and I don't think it benefits the game. All characters should be expected to do their share of damage. Why? A dedicate heals frees everyone else to do their DPS. Everyone’s happy. The point he's making is that when someone other than the healer dies, the blame is shifted to the healer, instead of the ineptitude of the dead guy.
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Post by Deleted on Dec 11, 2017 15:03:08 GMT
Why? A dedicate heals frees everyone else to do their DPS. Everyone’s happy. The point he's making is that when someone other than the healer dies, the blame is shifted to the healer, instead of the ineptitude of the dead guy. And that's why we reply: "I don't heal stupid."
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Post by Heimdall on Dec 11, 2017 15:03:50 GMT
Not really, dedicated healers swiftly become obligatory healers, and to counter the obligatory healers the enemy need to have massive spike damage and I don't think it benefits the game. All characters should be expected to do their share of damage. Why? A dedicate heals frees everyone else to do their DPS. Everyone’s happy. The issue is encounter design. In order to maintain challenge, designers must design enemy encounters around the presence of a dedicated healer, otherwise the game gets too easy. The side effect is that having a dedicated healer becomes a necessity rather than one of many strategies.
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Post by PillarBiter on Dec 11, 2017 15:05:16 GMT
The point he's making is that when someone other than the healer dies, the blame is shifted to the healer, instead of the ineptitude of the dead guy. And that's why we reply: "I don't heal stupid." Assertive people may indeed reply that and move on. Less assertive people are more inclined to either stop playing healer (even though they want to) or stop playing altogether.
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Post by Deleted on Dec 11, 2017 15:10:45 GMT
And that's why we reply: "I don't heal stupid." Assertive people may indeed reply that and move on. Less assertive people are more inclined to either stop playing healer (even though they want to) or stop playing altogether. Assertive people are the only ones that keep playing in any of the three roles. Those who would yell are just as likely to yell at the other DPS for their numbers or at the tanks when they lose the encounter. And if you cannot heal under pressure, you certainly are even less likely going to DPS AND offheal AND i-frame under pressure.
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Post by Deleted on Dec 11, 2017 15:13:17 GMT
Why? A dedicate heals frees everyone else to do their DPS. Everyone’s happy. The issue is encounter design. In order to maintain challenge, designers must design enemy encounters around the presence of a dedicated healer, otherwise the game gets too easy. The side effect is that having a dedicated healer becomes a necessity rather than one of many strategies. It's good to have this choice. Either have it long and easy with a healer if you are casual gamers or undergeared, or short and risky without if you are geared hot-shot DPSs. Given that we have suits that can change a profile of the same character without having to rebuild a kit or level a new one thus having to redistribute the possessions, it's your choice to go as heals or as hurtz depending on a group. Win-win.
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Post by Heimdall on Dec 11, 2017 15:29:28 GMT
The issue is encounter design. In order to maintain challenge, designers must design enemy encounters around the presence of a dedicated healer, otherwise the game gets too easy. The side effect is that having a dedicated healer becomes a necessity rather than one of many strategies. It's good to have this choice. Either have it long and easy with a healer if you are casual gamers or undergeared, or short and risky without if you are geared hot-shot DPSs. Given that we have suits that can change a profile of the same character without having to rebuild a kit or level a new one thus having to redistribute the possessions, it's your choice to go as heals or as hurtz depending on a group. Win-win. Except it isn’t really a choice, more often than not, since all encounters are designed around the presence of a healer, which makes it far more difficult to have any other party composition. You also end up with what happens with Overwatch a lot, where players yell at each other for not playing a healer while refusing to switch themselves. This situation creates choice for the individual player, but removes variety from the pool of viable party setups. And it’s fine to design a game that way, but there are drawbacks. Also, if we have no AI companions out in the field with us, I imagine most of the open world will not be designed to require healing. I suspect that would only be a useful skill when doing group specific activities.
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Post by Deleted on Dec 11, 2017 15:45:49 GMT
It's good to have this choice. Either have it long and easy with a healer if you are casual gamers or undergeared, or short and risky without if you are geared hot-shot DPSs. Given that we have suits that can change a profile of the same character without having to rebuild a kit or level a new one thus having to redistribute the possessions, it's your choice to go as heals or as hurtz depending on a group. Win-win. Except it isn’t really a choice, more often than not, since all encounters are designed around the presence of a healer, which makes it far more difficult to have any other party composition. You also end up with what happens with Overwatch a lot, where players yell at each other for not playing a healer while refusing to switch themselves. This situation creates choice for the individual player, but removes variety from the pool of viable party setups. And it’s fine to design a game that way, but there are drawbacks. Also, if we have no AI companions out in the field with us, I imagine most of the open world will not be signed to require healing. I suspect that would only be a useful skill when doing group specific activities. Like I said, because it is a suit, rather than character relevel, it feels Uber easy and convenient to level as a DPS and MP as heals or DPS. If it’s a DPS only game, then you have no choice at all but to be anything but a... DPS. 😭 I would prefer playing a support role, I am not a passable DPS, so MP will not be an option in a dps only game.
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Post by PillarBiter on Dec 12, 2017 6:54:23 GMT
Except it isn’t really a choice, more often than not, since all encounters are designed around the presence of a healer, which makes it far more difficult to have any other party composition. You also end up with what happens with Overwatch a lot, where players yell at each other for not playing a healer while refusing to switch themselves. This situation creates choice for the individual player, but removes variety from the pool of viable party setups. And it’s fine to design a game that way, but there are drawbacks. Also, if we have no AI companions out in the field with us, I imagine most of the open world will not be signed to require healing. I suspect that would only be a useful skill when doing group specific activities. Like I said, because it is a suit, rather than character relevel, it feels Uber easy and convenient to level as a DPS and MP as heals or DPS. If it’s a DPS only game, then you have no choice at all but to be anything but a... DPS. 😭 I would prefer playing a support role, I am not a passable DPS, so MP will not be an option in a dps only game. From a gameplay design point of view, having a healer makes encounters a lot more difficult to balance.
If the choice is present between perfectly designing encounters without a healer, and just throwing masses of mobs at you becuase there will be a healer anyway, I choose the first.
That said, if healing capabilities of the 'healer' are marginal or only for solo use and the 'healer' is designed more around buffing/debuffing, then I would mind the presence of a healer archetype less.
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Post by Deleted on Dec 12, 2017 12:21:32 GMT
Like I said, because it is a suit, rather than character relevel, it feels Uber easy and convenient to level as a DPS and MP as heals or DPS. If it’s a DPS only game, then you have no choice at all but to be anything but a... DPS. 😭 I would prefer playing a support role, I am not a passable DPS, so MP will not be an option in a dps only game. From a gameplay design point of view, having a healer makes encounters a lot more difficult to balance.
If the choice is present between perfectly designing encounters without a healer, and just throwing masses of mobs at you becuase there will be a healer anyway, I choose the first.
That said, if healing capabilities of the 'healer' are marginal or only for solo use and the 'healer' is designed more around buffing/debuffing, then I would mind the presence of a healer archetype less.
That position is no sense. You'd rather have a character that is useless than a healer? If the encounters are balanced with buffing/debuffing in mind, how is that different from a focus on healing? The very essence of healing is that you have someone who focuses primarily on the rest of the party, so the other players focus on the mob. Anything else divides attention between the three things, the state of the character, the mob and the abilities execution in addition to the mechanics. Slap complex mechanics, and quite a bit of folks will not be able to either track their status or have spatial awareness, and that's when the screaming begins. Is the game going all be spank then w/o mechanics that requires complex i-framing or memorized actions for each boss to survive killing attacks? Fine then, let's have all DPS all the time. Then, of course, you always need an easier to play dps class for peeps like me, and then the vicious circle of complaints begins when strong players turn it into a fotm, and everyone only wants to play it. And then everyone inevitably complains when it is inevitably is nerfed. Just let us heal, and let good players have their dps numbers.
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Post by akots on Dec 17, 2017 0:02:50 GMT
It might be fine as long as there is nothing vampiric like it were in DAIMP or Meda like heal on hti or heal on kill. I don't want to be a vampire any longer. The creatures are parasitic, it is disgusting. I liked the Reaver in DAIMP but they went way over the reasonable with it. Same with Juggernaut heavy melee in ME3. The whole idea is wrong and unappealing. I'm fine with energy drain restoring shields, this mechanic has some merit. Otherwise, stimpacks/medigel should be more realistic than some "healing" suit. And medigels should not work instantly. And in general, once you lose the shields or armor, you should die very rapidly, maybe one or two shots/bites from the enemies should wrap it up. There will be plenty of healers in DA4. If you are that desperate, it might be better to wait. There should be no easy healing in a SciFi game.
Realistically, some healer suit might be just some extra medigel/stimpack capacity suit with a few extra pockets for these things, like potion belt in DAI.
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Post by hydroflame20 on Dec 20, 2017 20:04:12 GMT
I love playing healers so yes def.
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Post by LogicGunn on Jan 8, 2018 19:06:38 GMT
That would only be useful in a group and I don't do multiplayer so it's not something I'd use.
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Post by Pounce de León on Jan 10, 2018 16:51:19 GMT
It must be a tight suit though. Fitting snugly around the hips and chest.
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Post by isaidlunch on Jan 12, 2018 2:50:28 GMT
Absolutely not, healers should stay in single-player RPGs and PvE MMOs where they belong. They aren't healthy to have in a shooter game.
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Post by Pounce de León on Jan 12, 2018 9:57:49 GMT
I think I've spotted a sore loser.
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