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Post by viperion on Dec 11, 2017 22:10:48 GMT
I have a question i feel need to ask
In regards to this Anthem game, are EA going to meddle in the game development? eventually coerce Bioware devs through insane deadline or be unreasonable through, like they suggest something and devs say no and EA dudes get all mad and threatening them, so they ditch the game? why i say that? cuz this is my impression i get from EA generally.
EA employers are welcome to rectify this.
second question is which i do hope that they don't keep a insane deadline (which just stresse the crap out the developers and they are doomed to do mistakes and bad judgement call). just maintain a "Its ready when its ready" stance.
Like most gamer like me, i'm want a game with quality, not quantity.
game play and story is what attracts me!
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Post by Deleted on Dec 11, 2017 22:49:06 GMT
I suggest tweeting to EA directly to receive information in regards to their plans.
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Post by PapaCharlie9 on Dec 11, 2017 23:17:41 GMT
#1 It’s not a matter of “if”, but “by how much”.
#2 That deadline pressure has already happened, but the margin is pretty wide: EA fiscal year 2019.
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Post by Sanunes on Dec 12, 2017 5:41:46 GMT
1) They have had more then enough time to develop Anthem so I doubt there is a lot of deadline pressure that wasn't set by BioWare themselves by telling EA they were close to done. This was the Mass Effect 3 team that moved to Anthem after Citadel was finished and I think some of them were working on the game after the end of development of Mass Effect 3. As much as people want to say EA forces a lot of things of studios, a lot of them do stupid things all on their own and don't need any help (I am a firm believer that BioWare Montreal caused the majority of their own problems).
Right now it seems one of the worst companies for crunch is CDPR and that is what they make their games around, its not EA anymore. I read an interview and cannot consider it without question since it was an anonymous source on NeoGaf, but they said they were in crunch for over a year for the Witcher 3 and some people are reporting that they might even be in crunch already for Cyberpunk. It seems that CDPR is currently a culture of Crunch and for some people they enjoy that type of development, but you do run the risk of burning people out and that could cause delays.
Developers and publishers generally understand where one another is coming from, its not like EA is walking the halls of BioWare with a taser and forcing them to include things. In reading articles from AskAGameDev developers understand a lot of the asks that publishers want. Developers and publishers have a set timeline for development years in advance if the developer screws that up by not removing problematic content or making adjustments to stay on schedule it can be their fault as well, its not like there is a bottomless pit of money that can keep a game in development for extra years and the publisher takes a financial loss because all of a sudden the game needs to sell another million or more copies to reach a break even point.
2) The problem with a "when it is ready stance" is no game is ever ready. Bethesda had a development time of five or so years with Skyrim and about three of those years with a full team after Fallout 3 was released and it had a lot of problems at launch. I cannot think of any game that has really had a good launch since consoles started to have patches and hard drives. The thing about holding back a game is the longer it is in development the more the game needs to sell to make sure it turns a profit. Most games have a development window of three years for multiple reasons as well, from mimizing the amount of people that leave during development to not missing a console generation or keeping up with console generations. Things like the PS4 Pro or the XBOX developers with long development windows might not get their game out being designed to work on those consoles because they started long before they were given access to the specs of that hardware which means they get the dreaded "port".
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Post by ShadowAngel on Dec 12, 2017 16:43:20 GMT
Because the game has been in the making for 6+ years I don't see a deadline being an issue. Furthermore they still have until late 2018 and they've said they may even delay it till 2029 if needed. It's very believable to me as EA has given Bioware a lot of slack the last few titles they've produced. Inquisition was delayed a year and andromeda had 5 years and a delay to it. I'd be more inclined that Bioware isn't using time wisely more so than EA pushing deadlines when you're given anything over 4 years on a game. It's a luxury few AAA games get.
I also would like to assume they'll try their best with this project as they've stated they wanted it to be the "Bob Dylan" of video games. "If" they truly want that, then they need to afford delaying if that is needed to ensure the product gets the best blchance to make that happen. I don't think Anthem is one of your typical games because of it's long production cycle. That said games fail even with long cycles, more time doesn't guarantee it'll be good. Anthem will succeed based off what it does new/different from everyone else and it'll fail if it ends up as a generic thing that's already on the market.
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Post by SofaJockey on Dec 15, 2017 0:30:26 GMT
i do hope that they don't keep a insane deadline Adding to other posts, the Game Director, Jon Warner has been working on Anthem since August 2011 (so over 6 years). EA rolled its launch into Financial Year 18/19, so they have already cut it slack. I'm not seeing a 'ship it now' mentality at work.
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Post by river82 on Dec 15, 2017 2:00:38 GMT
Because the game has been in the making for 6+ years I don't see a deadline being an issue. Furthermore they still have until late 2018 and they've said they may even delay it till 2029 if needed. 2029? Well, I will expect great things from the game then.
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Post by PillarBiter on Dec 15, 2017 7:46:38 GMT
Because the game has been in the making for 6+ years I don't see a deadline being an issue. Furthermore they still have until late 2018 and they've said they may even delay it till 2029 if needed. 2029? Well, I will expect great things from the game then. 2019 beta release and 10 years of patches. Sounds about right.
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Post by Lorn on Dec 16, 2017 2:44:07 GMT
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Post by Pounce de León on Dec 16, 2017 14:24:21 GMT
Bioware is a division of EA. For all intents and purposes, Bioware IS EA. *doh*
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Post by Unicephalon 40-D on Dec 16, 2017 14:52:31 GMT
whats the point of these "my angst/opinion put into long video where I continuously reassess my view" videos?
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Post by dropzofcrimzon on Dec 16, 2017 15:27:44 GMT
sounds like a lot of what I was saying in other threads...
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Post by PapaCharlie9 on Dec 16, 2017 18:57:30 GMT
whats the point of these "my angst/opinion put into long video where I continuously reassess my view" videos? Views? Likes? Subs?
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Post by dropzofcrimzon on Dec 16, 2017 19:48:20 GMT
whats the point of these "my angst/opinion put into long video where I continuously reassess my view" videos? Views? Likes? Subs? he actually has some good points
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Post by SofaJockey on Dec 16, 2017 20:23:37 GMT
he actually has some good points I think they are mostly speculations packed with strawmen. The best points were about trust and engagement being hurt by EA, in my view. Yes, it could all go to hell, and right now it's easy clicks ribbing on a game that has had one 7-minute reveal trailer.
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Post by ApocAlypsE on Dec 16, 2017 20:37:28 GMT
he actually has some good points I think they are mostly speculations packed with strawmen. The best points were about trust and engagement being hurt by EA, in my view. Yes, it could all go to hell, and right now it's easy clicks ribbing on a game that has had one 7-minute reveal trailer. Strawmen or not, it's a case of "fool me once shame on you, fool me twice shame on me". We've seen similar concerns for ME:A, and I was quick to dismiss them, but considering how it turned out I was wrong.
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Post by dropzofcrimzon on Dec 16, 2017 21:00:59 GMT
he actually has some good points I think they are mostly speculations packed with strawmen. The best points were about trust and engagement being hurt by EA, in my view. Yes, it could all go to hell, and right now it's easy clicks ribbing on a game that has had one 7-minute reveal trailer. I was referring to the player agency VS the destiny style shared world which if you remember was one of my points.
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Post by LogicGunn on Jan 8, 2018 19:26:40 GMT
i do hope that they don't keep a insane deadline Adding to other posts, the Game Director, Jon Warner has been working on Anthem since August 2011 (so over 6 years). EA rolled its launch into Financial Year 18/19, so they have already cut it slack. I'm not seeing a 'ship it now' mentality at work. Seems to me like both EA and Bioware want to get this right first time.
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Post by Raga on Jan 8, 2018 21:30:43 GMT
i do hope that they don't keep a insane deadline Adding to other posts, the Game Director, Jon Warner has been working on Anthem since August 2011 (so over 6 years). EA rolled its launch into Financial Year 18/19, so they have already cut it slack. I'm not seeing a 'ship it now' mentality at work. Were they planning on making it a co-op multiplayer game from the get go or was it jerry-rigged into that, I wonder? If I thought this was actually something Bioware wanted to try in 2011 (which is right after DAO and ME2 came out which are both excellent) and not something EA basically pushed them into, it would improve my outlook for this game by a smidgen.
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Post by Heimdall on Jan 8, 2018 21:39:01 GMT
Adding to other posts, the Game Director, Jon Warner has been working on Anthem since August 2011 (so over 6 years). EA rolled its launch into Financial Year 18/19, so they have already cut it slack. I'm not seeing a 'ship it now' mentality at work. Were they planning on making it a co-op multiplayer game from the get go or was it jerry-rigged into that, I wonder? If I thought this was actually something Bioware wanted to try in 2011 (which is right after DAO and ME2 came out which are both excellent) and not something EA basically pushed them into, it would improve my outlook for this game by a smidgen. Difficult to say. We know that Anthem started as something Casey Hudson and the Mass Effect team, being a bit burnt out on the franchise after the release of Mass Effect 3, pitched for their next project. We don’t know what their original idea for the game was though except that Casey apparently wanted Dylan to be something revolutionary (So potentially not Bioware’s usual fare)
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Post by SofaJockey on Jan 8, 2018 21:40:48 GMT
Adding to other posts, the Game Director, Jon Warner has been working on Anthem since August 2011 (so over 6 years). EA rolled its launch into Financial Year 18/19, so they have already cut it slack. I'm not seeing a 'ship it now' mentality at work. Were they planning on making it a co-op multiplayer game from the get go or was it jerry-rigged into that, I wonder? If I thought this was actually something Bioware wanted to try in 2011 (which is right after DAO and ME2 came out which are both excellent) and not something EA basically pushed them into, it would improve my outlook for this game by a smidgen. Casey wanted Mass Effect to be a multiplayer game from the start. The manner of play he describes here in this 2011 interview sounds a lot like Anthem. "To us it was always a fun, intriguing idea to partake in the Mass Effect universe with friends, to look around, kind of see it from inside with others rather than just taking part in this solo experience."uk.ign.com/articles/2011/11/17/bioware-has-wanted-multiplayer-since-mass-effect-1
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Post by Deleted on Jan 8, 2018 21:46:24 GMT
Were they planning on making it a co-op multiplayer game from the get go or was it jerry-rigged into that, I wonder? If I thought this was actually something Bioware wanted to try in 2011 (which is right after DAO and ME2 came out which are both excellent) and not something EA basically pushed them into, it would improve my outlook for this game by a smidgen. Casey wanted Mass Effect to be a multiplayer game from the start. The manner of play he describes here in this 2011 interview sounds a lot like Anthem. "To us it was always a fun, intriguing idea to partake in the Mass Effect universe with friends, to look around, kind of see it from inside with others rather than just taking part in this solo experience."uk.ign.com/articles/2011/11/17/bioware-has-wanted-multiplayer-since-mass-effect-1I wonder if the plan for ME2 the way it sounds in this article that lead to the extra-large, extra-star-of-the-show quality cast in ME2?
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Post by Heimdall on Jan 8, 2018 22:02:13 GMT
Were they planning on making it a co-op multiplayer game from the get go or was it jerry-rigged into that, I wonder? If I thought this was actually something Bioware wanted to try in 2011 (which is right after DAO and ME2 came out which are both excellent) and not something EA basically pushed them into, it would improve my outlook for this game by a smidgen. Casey wanted Mass Effect to be a multiplayer game from the start. The manner of play he describes here in this 2011 interview sounds a lot like Anthem. "To us it was always a fun, intriguing idea to partake in the Mass Effect universe with friends, to look around, kind of see it from inside with others rather than just taking part in this solo experience."uk.ign.com/articles/2011/11/17/bioware-has-wanted-multiplayer-since-mass-effect-1Given that, I find it likely that Casey did originally did pitch Anthem as a multiplayer game.
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Post by SofaJockey on Jan 8, 2018 22:51:24 GMT
Casey wanted Mass Effect to be a multiplayer game from the start. The manner of play he describes here in this 2011 interview sounds a lot like Anthem. "To us it was always a fun, intriguing idea to partake in the Mass Effect universe with friends, to look around, kind of see it from inside with others rather than just taking part in this solo experience."uk.ign.com/articles/2011/11/17/bioware-has-wanted-multiplayer-since-mass-effect-1Given that, I find it likely that Casey did originally did pitch Anthem as a multiplayer game. Even if it was only a small team working on the 'Dylan' concept at the end of 2011, it must surely have been energizing to that project, that ME3's multiplayer was so successful in 2012.
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Post by Lazarillo on Jan 8, 2018 23:51:05 GMT
Yes, it could all go to hell, and right now it's easy clicks ribbing on a game that has had one 7-minute reveal trailer. Couldn't you turn that around and say there's reason to be concern about a game that's had 6+ years of development, and only has a 7 minute trailer to show for it? That's not necessarily rhetorical; I don't typically follow game development cycles, so it might be typical. ...but it certainly feels foreboding.
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