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Post by jnericsonx on Jan 9, 2018 3:52:51 GMT
Thoughts?
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SassaMFG
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N7 Beagle
Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by SassaMFG on Jan 9, 2018 4:25:54 GMT
If you are planning to use Focus skill a lot, then go Artificer. Temprst's focus skill is better suited for daggers, but it can be effective on archer as well.
Assassin archer is fun to play with right build; you can do lot of cool stuff. It was my favorite rogue build.
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Post by Lazarillo on Jan 9, 2018 5:50:25 GMT
Artificer. With a high enough Crit rate, you can basically Shadow Step up near an enemy, hit Leaping Shot, Shadow Step back, repeat. It's insane. And awesome.
Plus there's Elemental Mines + Throw Everything + Sigil of the Great Bear, for when you absolutely, positively, gotta blow up everybody on the freakin' map.
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Post by arvaarad on Jan 9, 2018 18:57:24 GMT
Artificer. With a high enough Crit rate, you can basically Shadow Step up near an enemy, hit Leaping Shot, Shadow Step back, repeat. It's insane. And awesome. If you go this route, focus on unlocking Emprise Du Lion. Rogues can capture Suledin relatively early, after which they can easily get Great Bear Hide (which boosts crit chance) by gathering leather.
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melbella
N6
Trouble-shooting Space Diva
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Post by melbella on Jan 10, 2018 1:44:17 GMT
Artificer. With a high enough Crit rate, you can basically Shadow Step up near an enemy, hit Leaping Shot, Shadow Step back, repeat. It's insane. And awesome. Plus there's Elemental Mines + Throw Everything + Sigil of the Great Bear, for when you absolutely, positively, gotta blow up everybody on the freakin' map.
Doing that crashed my game more than once.
The only bad thing about Artificer is Varric's borked dialogue, but it's totally worth it!!
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boxofscreaming
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Post by boxofscreaming on Jan 10, 2018 20:29:44 GMT
Based on my limited experience, the ranking of the rogue companions as archers is 1) Varric 2) Cole 3) Sera. Assassin abilities are pretty sexy with either bow or blade, but an Artificer with high critical chance can basically spam talents constantly.
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roro4066
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Post by roro4066 on Jan 11, 2018 4:10:11 GMT
Assassin can allow you to get the highest damage numbers you will ever see on the top of an ennemy's head.... Artificer is OP for both archers and dual wield rogues but can make your screen kinda messy and crashing sometimes...this is the funniest rogue specialization imo though. Tempest reveals all its potential and fun in melee only, so....
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Post by roro4066 on Jan 11, 2018 4:19:55 GMT
Artificer. With a high enough Crit rate, you can basically Shadow Step up near an enemy, hit Leaping Shot, Shadow Step back, repeat. It's insane. And awesome. If you go this route, focus on unlocking Emprise Du Lion. Rogues can capture Suledin relatively early, after which they can easily get Great Bear Hide (which boosts crit chance) by gathering leather. The emerald graves are easier than emprise (combatwise) and do the job as well too for great bear hides...Spend one or 2 hours around the river and you'll have about 50 hides by fighting and you'll be rewarded by very good items through the trial system. The war table is a sure way to get these hides this is true, but it's no fun and not rewarding at all in my humble opinion. cheers.
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Post by arvaarad on Jan 11, 2018 4:30:19 GMT
If you go this route, focus on unlocking Emprise Du Lion. Rogues can capture Suledin relatively early, after which they can easily get Great Bear Hide (which boosts crit chance) by gathering leather. The emerald graves are easier than emprise (combatwise) and do the job as well too for great bear hides...Spend one or 2 hours around the river and you'll have about 50 hides by fighting and you'll be rewarded by very good items through the trial system. The war table is a sure way to get these hides this is true, but it's no fun and not rewarding at all in my humble opinion. cheers. I also used that area for the bear trial, and had a lot of trouble getting bears to come up reliably there. One would wander across the river, but then it would go over a ridge or get involved with giants, and I’d lose it. Then, when I finally killed one, it would be 5-10 minutes before the next one spawned. I did eventually complete the trial using those bears, but it took forever.
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Post by roro4066 on Jan 11, 2018 4:57:21 GMT
The emerald graves are easier than emprise (combatwise) and do the job as well too for great bear hides...Spend one or 2 hours around the river and you'll have about 50 hides by fighting and you'll be rewarded by very good items through the trial system. The war table is a sure way to get these hides this is true, but it's no fun and not rewarding at all in my humble opinion. cheers. I also used that area for the bear trial, and had a lot of trouble getting bears to come up reliably there. One would wander across the river, but then it would go over a ridge or get involved with giants, and I’d lose it. Then, when I finally killed one, it would be 5-10 minutes before the next one spawned. I did eventually complete the trial using those bears, but it took forever. lol, i know what you're talking about mate! i guesss you may already have tried it and i know it's not particulary enjoyable but here is what i do: Track your bears at both sides of the river, i mean the side at the very east and the side at the very west....these are the 2 main spawnpoints of the bear. Everytime you see one, you have to be quick and save immediately because he will cetainly chase a nug or a halla direction giants/brontos LANDS as you said, try to get his attention with a taunt if you're not too far, or just reload your save. After the reload , the bear should remain still for a few seconds allowing you to go after him before he moves. Last thing, if you get 2,3 or 4 hides, reload again... it's not worth it because the great bear can spawn 10 times in one hour as well as being absent for 2 hours (beware these 2 situations are extreme and rare though :-)
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Post by arvaarad on Jan 11, 2018 13:29:33 GMT
I also used that area for the bear trial, and had a lot of trouble getting bears to come up reliably there. One would wander across the river, but then it would go over a ridge or get involved with giants, and I’d lose it. Then, when I finally killed one, it would be 5-10 minutes before the next one spawned. I did eventually complete the trial using those bears, but it took forever. lol, i know what you're talking about mate! i guesss you may already have tried it and i know it's not particulary enjoyable but here is what i do: Track your bears at both sides of the river, i mean the side at the very east and the side at the very west....these are the 2 main spawnpoints of the bear. Everytime you see one, you have to be quick and save immediately because he will cetainly chase a nug or a halla direction giants/brontos LANDS as you said, try to get his attention with a taunt if you're not too far, or just reload your save. After the reload , the bear should remain still for a few seconds allowing you to go after him before he moves. Last thing, if you get 2,3 or 4 hides, reload again... it's not worth it because the great bear can spawn 10 times in one hour as well as being absent for 2 hours (beware these 2 situations are extreme and rare though :-) In fairness, part of my problem was self-inflicted. I was way underleveled, and I wanted to do my Trials run solo as much as possible. So picture this very squishy archer simultaneously trying to catch the bear’s attention and also NOT catch the bear’s attention. Every time I’d stealth to set up my next shot, the bear would wander off. Now, this same character had an even sillier bear-hunting strategy pre-Skyhold. I wanted the T2 leather but didn’t want to gain XP (Trial of the Fool). So I followed bears around until they stumbled into enough lyrium smugglers to kill them. This Inquisitor happens to be a dwarf, so I headcanoned that the lyrium smugglers were old friends.
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Post by roro4066 on Jan 11, 2018 13:43:25 GMT
lol, i know what you're talking about mate! i guesss you may already have tried it and i know it's not particulary enjoyable but here is what i do: Track your bears at both sides of the river, i mean the side at the very east and the side at the very west....these are the 2 main spawnpoints of the bear. Everytime you see one, you have to be quick and save immediately because he will cetainly chase a nug or a halla direction giants/brontos LANDS as you said, try to get his attention with a taunt if you're not too far, or just reload your save. After the reload , the bear should remain still for a few seconds allowing you to go after him before he moves. Last thing, if you get 2,3 or 4 hides, reload again... it's not worth it because the great bear can spawn 10 times in one hour as well as being absent for 2 hours (beware these 2 situations are extreme and rare though :-) In fairness, part of my problem was self-inflicted. I was way underleveled, and I wanted to do my Trials run solo as much as possible. So picture this very squishy archer simultaneously trying to catch the bear’s attention and also NOT catch the bear’s attention. Every time I’d stealth to set up my next shot, the bear would wander off. Now, this same character had an even sillier bear-hunting strategy pre-Skyhold. I wanted the T2 leather but didn’t want to gain XP (Trial of the Fool). So I followed bears around until they stumbled into enough lyrium smugglers to kill them. This Inquisitor happens to be a dwarf, so I headcanoned that the lyrium smugglers were old friends. sounds funny :-) i also use ennemies to distract other ennemies and i like watching ennemies fighting each other by betting on the winner. Ok so you want the trophy that proves you arrived in skyhold at low level, right? Are you playing solo (without companions) with "grizzly end" trial on and are you playing on nightmare for this trophy? Dwarves have the best passive bonus imo, and can look really cool in the legion of the deads armor, and yes, nice point of view about the lyrium smugglers and your inquisitor:-) cheers.
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Tuchanka Love
N2
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Post by Tuchanka Love on Jan 12, 2018 20:51:01 GMT
After some advice I decided to go Artificer and kick some ass.
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saandrig
N5
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Post by saandrig on Jan 16, 2018 11:30:18 GMT
After some advice I decided to go Artificer and kick some ass. Good choice. It's something I never tried on my archers, mostly because the description didn't sound fun at first and later I crashed my game plenty of times when I was fooling around with builds for Varric. Those huge explosions people talk about in previous posts are no joke. Even with GTX 1080Ti the game just said "nope" to any Varric-oshima event and peaced out. The only time I seen anything else crash the game in the same way was my mage with triple Fire mine layout in the Descent DLC - there is a door with a crapload of critters waiting behind it. If you place the mines right after opening the door - bye bye screen. My first toon was a Tempest archer and just didn't feel quite good when I revisited it few months ago to conclude the DLCs with it. On the other hand my Assassin Archer is still great fun. Mark of Death-Leaping shot from close range-Throw daggers+any dagger proc from gear-Stealth-Detonate = with guaranteed crit from stealth and tons of crit damage from gear...it is beautiful. There are probably better rotations, but that one is the easiest for me to pull without making an effort.
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yeah rip
N3
Lost in bosom, consumed by abs.
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Posts: 920 Likes: 3,213
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Post by yeah rip on Jan 16, 2018 16:23:38 GMT
After some advice I decided to go Artificer and kick some ass. Good choice. It's something I never tried on my archers, mostly because the description didn't sound fun at first and later I crashed my game plenty of times when I was fooling around with builds for Varric. Those huge explosions people talk about in previous posts are no joke. Even with GTX 1080Ti the game just said "nope" to any Varric-oshima event and peaced out. The only time I seen anything else crash the game in the same way was my mage with triple Fire mine layout in the Descent DLC - there is a door with a crapload of critters waiting behind it. If you place the mines right after opening the door - bye bye screen. My first toon was a Tempest archer and just didn't feel quite good when I revisited it few months ago to conclude the DLCs with it. On the other hand my Assassin Archer is still great fun. Mark of Death-Leaping shot from close range-Throw daggers+any dagger proc from gear-Stealth-Detonate = with guaranteed crit from stealth and tons of crit damage from gear...it is beautiful. There are probably better rotations, but that one is the easiest for me to pull without making an effort. Really? I never had any problem with that, and my graphics card is pretty much pre-historic. The second part of the post just brings back memories of destroying things with Mark of Death + Leaping Shot *nostalgic sigh*. I still prefer Artificer though. The explosions are a fun way to ruin the enemies' day, and with the right build and high critical chance, the cooldowns and stamina are a non-issue. Tempest was fun enough, but still my least favourite rogue class in DAI.
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Post by Psychevore on Jan 16, 2018 17:28:57 GMT
My Archer build was as follows:
Archery - Entire skill tree. (4 active skills, all slotted)) Sabotage - Poisoned Weapons, all passives (so you'll have to take Caltrops too, no need to slot it) Subterfuge - Entire skill tree (only slot Stealth and Shadow Strike* though) Artificer -Entire skill tree.
I didn't use any active skill from the Artificer tree, so I fooled around with other active skills at my disposal, but didn't really like any of them. I'd now go for the Focus skill, though it's really not necessary. This build is ridiculously overpowered already, cause there's almost no cooldowns whatsoever and your stamina bar is constantly being refilled too because of all the passives that work together.
You need a LOT of levels though if you want to upgrade all your active skills AND get all the passives you need**, so playing a human is almost a must and I'd also advise reconciling Celene and Briala for an extra skill point through the war table.
*melee skill, used when an enemy creeps up on you. Only melee skill you can take on a ranged class, as far as I'm aware. ** Mercy Killing and Ambush from the Subterfuge tree aren't necessary, but they do finish off the build really nicely.
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melbella
N6
Trouble-shooting Space Diva
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Post by melbella on Jan 16, 2018 20:35:43 GMT
Extra skill from the WT? When does that happen?
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Post by Psychevore on Jan 19, 2018 14:47:06 GMT
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melbella
N6
Trouble-shooting Space Diva
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Post by melbella on Jan 20, 2018 1:14:46 GMT
Ok, saying it was an Amulet of Power reward would have avoided my confusion. There's no skill point awarded simply for reconciling them. I use the mod that restores amulets to before they were removed for "reasons" so I'm not usually short on skills. In fact, it's the opposite - too many to use and only 8 friggin' slots.
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Post by Psychevore on Jan 20, 2018 9:00:45 GMT
Ok, saying it was an Amulet of Power reward would have avoided my confusion. There's no skill point awarded simply for reconciling them. I use the mod that restores amulets to before they were removed for "reasons" so I'm not usually short on skills. In fact, it's the opposite - too many to use and only 8 friggin' slots. But an Amulet of Power is an extra skill point, lol.
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sjsharp2010
N7
Go Team!
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Posts: 10,595 Likes: 18,373
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Post by sjsharp2010 on Jan 20, 2018 15:11:47 GMT
My general rule atm for Rogue specs is that Artificer works best with Archery and Tempest works best for dual wielding. Assassin I think is an all rounder type. Although personally I don't use Assassin much in DAI as it doesn't work well with my style of play so I tend to alternate between the other 2 based on whether I'm a DW or an Archer.
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melbella
N6
Trouble-shooting Space Diva
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Posts: 7,899 Likes: 24,172
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Post by melbella on Jan 20, 2018 18:10:55 GMT
Ok, saying it was an Amulet of Power reward would have avoided my confusion. There's no skill point awarded simply for reconciling them. I use the mod that restores amulets to before they were removed for "reasons" so I'm not usually short on skills. In fact, it's the opposite - too many to use and only 8 friggin' slots. But an Amulet of Power is an extra skill point, lol.
Only if you use it.
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Post by warden on Jan 21, 2018 0:43:32 GMT
i must be the only tempest archer i guess.
poisoned weapons > fire flask > hook and tackle > x4 leaping shot.
then frost flask > death from above > some fillers > flask of lightning > poisoned weapons > fire flask > hook and tackle > x4 leaping shot
and well, then it's just repeat.
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