BrenonHolmes
N1
BioWare Dev
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 5 Likes: 59
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January 2018
brenonholmes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by BrenonHolmes on Jan 25, 2018 5:54:25 GMT
I was reading some stuff on Raph Koster's website recently... you may find it interesting - he goes into a lot of detail on this very topic. www.raphkoster.com/2018/01/17/the-cost-of-games/He also has a post talking specifically about that video . Take it for what it is, at the very least it's quite interesting.
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Shinobu
Grateful to have this forum. Also, a giant killjoy.
1,540
August 2016
shinobu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
Shinobu211
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Post by Shinobu on Jan 25, 2018 6:17:06 GMT
I was reading some stuff on Raph Koster's website recently... you may find it interesting - he goes into a lot of detail on this very topic. www.raphkoster.com/2018/01/17/the-cost-of-games/He also has a post talking specifically about that video . Take it for what it is, at the very least it's quite interesting. Interesting read. Maybe EA should consider changing their stance on modding and bringing back official forums in order to keep players invested in their IPs. I remember playing fan made content for NWN back in the day. It definitely kept me interested in the game long after I had finished the original story. It's hard to hear that RPGs are getting too expensive to make. However, I think RPGs are also more likely to have passionate fanbases (this can be both good and bad), especially Bioware RPGs, which have a lot of replay value and compelling characters.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jan 25, 2018 18:08:25 GMT
I was reading some stuff on Raph Koster's website recently... you may find it interesting - he goes into a lot of detail on this very topic. www.raphkoster.com/2018/01/17/the-cost-of-games/He also has a post talking specifically about that video . Take it for what it is, at the very least it's quite interesting. Interesting read. Maybe EA should consider changing their stance on modding and bringing back official forums in order to keep players invested in their IPs. I remember playing fan made content for NWN back in the day. It definitely kept me interested in the game long after I had finished the original story. It's hard to hear that RPGs are getting too expensive to make. However, I think RPGs are also more likely to have passionate fanbases (this can be both good and bad), especially Bioware RPGs, which have a lot of replay value and compelling characters. I think that EA stance on modding isn't just a simple "we said no". There will be a huge cost associated with it the way I see it is they would need Dice to take time to build a unique set of tools that will work flawlessly without third party software that EA uses in their games. While also maintaining those tools to make sure nothing breaks for each game that uses them. Then you come to the real crux of the argument how much valve does it really add in the long run. Dragon Age: Origins had modding tools that just were not used, probably because they weren't user friendly, but there is running the risk that it doesn't increase engagement so the potential loss of millions of dollars for the time to develop the tools and the loss of time on other projects while working on the tools. I just wish people were willing to accept a game from BioWare or EA that didn't require hundreds of people to make and maybe then RPGs wouldn't be costing themselves out of the market. As that article said salaries are salaries and having to pay hundreds of people to work on a game for years gets expensive unlike back in the PS1 era where teams were a few dozen people.
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SofaJockey
Not a jockey. Has a sofa.
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August 2016
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Post by SofaJockey on Jan 25, 2018 19:03:32 GMT
Maybe EA should consider changing their stance on modding and bringing back official forums in order to keep players invested in their IPs. *Cough~cough* Of course this forum is already here and can make sub-forums and threads as required... *Cough~cough*
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Shinobu
Grateful to have this forum. Also, a giant killjoy.
1,540
August 2016
shinobu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
Shinobu211
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Post by Shinobu on Jan 26, 2018 2:09:10 GMT
Interesting read. Maybe EA should consider changing their stance on modding and bringing back official forums in order to keep players invested in their IPs. I remember playing fan made content for NWN back in the day. It definitely kept me interested in the game long after I had finished the original story. It's hard to hear that RPGs are getting too expensive to make. However, I think RPGs are also more likely to have passionate fanbases (this can be both good and bad), especially Bioware RPGs, which have a lot of replay value and compelling characters. I think that EA stance on modding isn't just a simple "we said no". There will be a huge cost associated with it the way I see it is they would need Dice to take time to build a unique set of tools that will work flawlessly without third party software that EA uses in their games. While also maintaining those tools to make sure nothing breaks for each game that uses them. Then you come to the real crux of the argument how much valve does it really add in the long run. Dragon Age: Origins had modding tools that just were not used, probably because they weren't user friendly, but there is running the risk that it doesn't increase engagement so the potential loss of millions of dollars for the time to develop the tools and the loss of time on other projects while working on the tools. I just wish people were willing to accept a game from BioWare or EA that didn't require hundreds of people to make and maybe then RPGs wouldn't be costing themselves out of the market. As that article said salaries are salaries and having to pay hundreds of people to work on a game for years gets expensive unlike back in the PS1 era where teams were a few dozen people. Good point.
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Shinobu
Grateful to have this forum. Also, a giant killjoy.
1,540
August 2016
shinobu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
Shinobu211
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Post by Shinobu on Jan 26, 2018 2:42:28 GMT
Maybe EA should consider changing their stance on modding and bringing back official forums in order to keep players invested in their IPs. *Cough~cough* Of course this forum is already here and can make sub-forums and threads as required... *Cough~cough* Sorry, rereading my post I can see it came off as all kinds of douche-y. I meant it as an actual suggestion and not a passive aggressive dig at Bioware. If companies need continuous fan engagement to drive profits on expensive games, then increased dev engagement or ways for fans to extend content and keep it fresh seem like good ideas. Also, I love this forum, so no disrespect intended. I do think that an official Bioware forum would attract more participants, though, because of the perception that Bioware is keeping tabs on what is posted on their own forum. While they may be lurking (or posting, thanks Brenon!) here I'm afraid most players (or at least those who were not a part of the old BSN) won't think to come here. Of course, the old forum did sort of melt into a morass of negativity at the end. Sigh. I love Bioware's RPGs and would like them to be able to continue making them. The trends are not encouraging, though. Well, retro isometric indie games are now a thing. Maybe it's time to decrease the cinematic nature of RPGs and go back to unvoiced blank-eyed protagonists like the Warden. (This suggestion is only half serious.) I value the roleplaying and freedom to make impactful choices more than I value the cinematic aspect of the game. So if the animations are getting too expensive and time consuming to perfect for every possible dialogue choice (there is relevant video by Extra Frames) I'd rather keep the choices and ditch the cinematics. I know it may just be me and Sylvius dying on that hill, though.
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,030 Likes: 35,848
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August 2016
beerfish
https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Jan 28, 2018 21:53:17 GMT
Just make matchmaking friggin work. Game stability overall is far more important than any complex algorithm. DAIMP was hurt very very badly early on just because it was so buggy and so unstable. People say screw it! early on if they get disconnected every 3rd match and get nothing at all out of it.
Step one make the game and matchmaking work very well then worry about the inner complexity of match making.
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