Starfang
N2
May your heart be your guiding key
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
XBL Gamertag: SadeLeamonde
Prime Posts: 500
Posts: 195 Likes: 206
inherit
10223
0
206
Starfang
May your heart be your guiding key
195
June 2018
starfang
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
SadeLeamonde
500
|
Post by Starfang on Jul 4, 2018 0:24:45 GMT
My ideal game would be complete at release, save for maybe a patch or two here and there with DLC being optional and neither adding or taking away from the narrative of the game.
|
|
inherit
1817
0
8,394
Kappa Neko
...lives for biotic explosions. And cheesecake!
3,373
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Jul 4, 2018 11:28:35 GMT
I like different things in different games buuut if I had to pick something...
Bioware storytelling (trilogy era) + Bethesda open world
Witcher 3 was the closest approximation and indeed the most "perfect" game I've ever played.
I would probably still prefer a tight narrative Mass Effect trilogy approach though. The most perfect emotionally engaging narrative to date.
So rather than ONE game I'd be happy with either of those:
- A Mass Effect space pirate game set in the Milky Way before or after the reapers (linear or open world) > with a race option > limited romance options (playersexual is fine by me) >branching narrative > several different endings including turning into the bad guy
- Another trilogy by Bioware or CDPR, setting doesn't matter > character creator not mandatory but importing choices would be cool >strong attachment to main character and their companions
- Bethesda's Starfield if it has > alien race selection > a dozen different occupations (space pirate, slaver, soldier, space cow farmer, trader etc.) > base building (spaceship ports as well as farms, factories and small player bases of any kind anywhere) > companions > interesting varied factions, joining one might lock you out of joining another > joining factions might depend on your occupation (no more Skyrim style leader of each guild) > main story could be helping fight a galactic war or rebuilding after a massive war (think reapers), contributing to it based on the role you picked > I would not mind locking most occupations out of direct combat, maybe only a soldier or tech expert fights, if you are a farmer maybe you just provide food and the story unfolds automatically in the background >This means you experience the story from totally different angles each time you pick a different job
- A very specific scenario for an (post-apocalyptic?) semi open world game I'm sure nobody would be interested in: > parent and child (and pet) on the road together, you play the parent > story spans several years, child grows up > you influence how the child develops by your actions > loooots of banter between parent and child and pet (pet could be an animal or a robot) > main story mysterious, they are searching for something in a beautiful world that is devoid of human life for the most part >world could be Earth or an alien planet >could be either sort of like Horizon if you played Rost and young Aloy searching for answers together OR something a lot more malancholy focused mostly on how parent and child relate to the world (doesn't need to have much combat or even none at all) > NOT dark and brutal like TLOU, rather quiet and for the most part peaceful exploration
|
|
inherit
1040
0
Apr 28, 2024 11:47:31 GMT
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Jul 5, 2018 12:28:35 GMT
I have something tangentially related to this discussion, that one of my gaming buddies and I were discussing the other day.
Why is it that the more video games and consoles advance, the less features they offer, specifically split-screen?
For example, compare 1997's Goldeneye for the Nintendo 64 to the latest Call of Duty or Battlefield; a difference of 21 years in technological development. Despite being run on a 64 bit machine, with a cartridge game no less, Goldeneye was able to run four player split-screen, with bots, and with crazy modifiers like paintball mode or all rocket launchers all without any stuttering or slow down. Flash forward to your Call of Duty or Battlefield, and the game is unable to be run in split-screen at all, and there is no offline mode against bots.
What about the earlier sports games like Madden and MLB from earlier console generations like the PS2, compared to now? Madden only very recently regained the option to create your own team despite that feature being present, along with a myriad of others, in a title nearly 10 years older.
Pandemic Studio's Star Wars Battlefront 2 (2005) to EA's Star Wars Battlefront 2 (2017)? 12 years of improved development and yet the older title had full campaign support for up to four players split-screen, you could also play any game mode with those same split-screen partners; even bring them online with you as guests for battles against people outside your living room. The most recent title doesn't even come close to offering that level of support. You can only play split screen with one other person, and only on select game modes, and only offline.
Another example: you have 343's Halo 5: Guardians (2015) removing split-screen functionality altogether from a series that has had it since 2001 with the release of the original Xbox.
Back in the late nineties and early 2000s games had a lot more features and mechanics associated with them than the current generation does. Why is that? Have developers/producers gotten so lazy/greedy that, as a whole, the entire gaming industry actually puts out less product for the same, if not more expensive, price ranges?
Surely, these new consoles should have exponentially more processing power than the archaic systems like the N64, so why is it that a simple thing like split-screen is "too hard" for developers to implement nowadays?
|
|