Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,312
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,312
Iakus
20,866
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Aug 17, 2018 19:25:25 GMT
This weekend my group should be entering the final dungeon of the adventure. Though I'll be adding a little surprise for their "victorious" return to town that isn't in the book
|
|
sirlysander
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 164 Likes: 448
inherit
10020
0
448
sirlysander
164
Mar 23, 2018 20:33:56 GMT
March 2018
sirlysander
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by sirlysander on Aug 18, 2018 3:01:50 GMT
I would try to find a group and play first, before jumping behind the DM Screen - there are some things that using the rules, versus reading them, might fall into place better. Especially if you end up playing with a group that has experienced player. Doesn't necessarily mean the experienced ones are right (they might be using a house rule, or a misinterpreted rule, or worse), but sometimes seeing it in practice gives context that reading them on their own doesn't bring.
I agree with playing in person; if I want to game online, I'll be in Guild Wars 2; if I want to D&D, I want to be at a table with others. There are LFG resources online, though they can be spotty. Some places seem to have better results than others for that.
Edit to add: To expand on the "or worse" comment: I was in a game with a novice-to-D&D-DM; one of the other players suddenly had a big power spike. Running the numbers, I realized that what was happening was that at each of the level-ups, that player (and later, others, following his lead) was leveling up both their base class and their prestige class at every level up (i.e. double-leveling): get enough XP to go from total character level 11 to 12, and they'd go to 13: +1 base and +1 prestige. I abstained. Later, the DM asked me why my character was so much weaker than the others - he didn't think that clerics were "that bad, power-wise". I probably should have filled him in at that point, but there were other things going on as well. Needless to say, he never figured out that instead of my character being "under-powered" most of the group ended up blatantly breaking the rules and he never figured it out.
Thanks for the words of caution/help. I did actually play with a group, which was a rather informal one, so I got a feel for what a DnD game is like. I'm most likely am going to be a DM that plays a little loose with the rules myself. But like I said, my biggest problem is finding a group that's available to play with (the group I played with didn't have a schedule I could follow in the long-run, so I only played one game). Playing loose with the rules in and of itself isn't a problem; if I implied that, let me correct myself. My favorite D&D Edition is 2nd (AD&D); there's a lot of rules there, but they're not exactly a well oiled machine.
Not understanding what the rule does and then playing loose with it could be a problem.
Inconsistency is a problem. Best thing I can tell any new DM, regardless of play time is be consistent. Being inconsistent - obviously inconsistent - with game mechanics will frustrate players. It's OK to change the interpretation of something, so long as you do it before or after a game session, tell the players, and be consistent to the change after making it. Don't make a change mid-game because you see an issue with something you set up (story or encounter); there are other ways to massage the interaction without suddenly (and purely for example) making the Wizard's magic missiles do non-lethal damage mid-combat because the antagonist "needs" to be able to run away at the end of the encounter.
|
|
sirlysander
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 164 Likes: 448
inherit
10020
0
448
sirlysander
164
Mar 23, 2018 20:33:56 GMT
March 2018
sirlysander
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by sirlysander on Aug 18, 2018 3:02:14 GMT
This weekend my group should be entering the final dungeon of the adventure. Though I'll be adding a little surprise for their "victorious" return to town that isn't in the book Now, these are the surprises I like!
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,312
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,312
Iakus
20,866
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Aug 18, 2018 16:03:49 GMT
This weekend my group should be entering the final dungeon of the adventure. Though I'll be adding a little surprise for their "victorious" return to town that isn't in the book Now, these are the surprises I like! Well, a number of their enemies have escaped, so I figured some of them should band together, encounter a hill giant (I'm taking them into Storm King's Thunder after this) and attack town while they're out hero-ing
|
|
Urdnot Lycan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
XBL Gamertag: N7 Lycan
PSN: ruins_avenger
Posts: 270 Likes: 306
inherit
4767
0
306
Urdnot Lycan
270
March 2017
urdnotlycan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
N7 Lycan
ruins_avenger
|
Post by Urdnot Lycan on Aug 19, 2018 11:34:06 GMT
Finally settled on my character for when our game starts up. Going to play a death domain cleric. Purposed a change to the domain and my friend agreed to it. Mainly the change was done to fit the overall theme I had/have in mind. I think I'm going to really enjoy it. Always been drawn the darker types of characters though this one isn't too much like in theory. Just seen like it, as the order he (Lucan Rothart pronounced roth-art) comes from has been seen as a "darker" entity due to misunderstanding. They basically exist to preserve the balance (a lot influence from the Priests of Rathma from Diablo came into play) and if its threatened they step in to stop it.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,312
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,312
Iakus
20,866
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Aug 20, 2018 2:40:00 GMT
Protip: a flock of stirges can really mess up a ow level party if they have surprise on their side...
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,312
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,312
Iakus
20,866
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Aug 27, 2018 15:16:05 GMT
I nearly wiped the party today! If I'd played a little more aggressively, I think I might have managed it! Spellcasting monsters are a b*tch!
|
|
N7Pathfinder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Ajer17327
XBL Gamertag: Ajer17327
Posts: 964 Likes: 712
inherit
3219
0
712
N7Pathfinder
964
February 2017
n7pathfinder
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Ajer17327
Ajer17327
|
Post by N7Pathfinder on Aug 30, 2018 16:46:31 GMT
Here's a question for DM's that could apply to any other tabletop RPG. When you guys are planning a campaign, do you guys plan out what type of characters should be in the game? For example, do you make sure that the party has a wizard, rogue, warrior, or even a specific race for a campaign? Or if you don't go that far, do you still discuss what characters are being made with your players in-depth before becoming up with the campaign so that you can have an idea of what twists and turns to add that relate specifically to the characters?
|
|
inherit
Darth Dennis
111
0
Jul 27, 2022 16:20:32 GMT
9,146
masterwarderz
8,113
August 2016
mastermasterwarderz
19,824
|
Post by masterwarderz on Aug 30, 2018 18:37:33 GMT
Here's a question for DM's that could apply to any other tabletop RPG. When you guys are planning a campaign, do you guys plan out what type of characters should be in the game? No, I design the encounter around what I think it should be, whether or not the party is equipped to meet it really isn't the point. The point is for it to be a challenge to them both mentally and physically for their characters, and whether they come up short due to party consistency, just proves that they weren't inventive enough to get around the problem another way. Example, even when they cannot unlock locked containers or doors, I often have them in place in dungeon, even when they have no spell casters, I include magical elements such as glyphs and magical traps and detection systems. Because I like to encourage out of the box, no conventional thinking to conventional dungeon problems.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,312
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,312
Iakus
20,866
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Aug 30, 2018 18:49:03 GMT
Here's a question for DM's that could apply to any other tabletop RPG. When you guys are planning a campaign, do you guys plan out what type of characters should be in the game? No, I design the encounter around what I think it should be, whether or not the party is equipped to meet it really isn't the point. The point is for it to be a challenge to them both mentally and physically for their characters, and whether they come up short due to party consistency, just proves that they weren't inventive enough to get around the problem another way. Example, even when they cannot unlock locked containers or doors, I often have them in place in dungeon, even when they have no spell casters, I include magical elements such as glyphs and magical traps and detection systems. Because I like to encourage out of the box, no conventional thinking to conventional dungeon problems. Yeah it's important that what's in the encounter makes sense. If the party isn't optimized to handle it, well, it's on them to be creative In my brief time as a DM, I've seen the party easily handle deadly situations, and almost die to what I would have thought was a trivial challenge.
|
|
N7Pathfinder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Ajer17327
XBL Gamertag: Ajer17327
Posts: 964 Likes: 712
inherit
3219
0
712
N7Pathfinder
964
February 2017
n7pathfinder
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Ajer17327
Ajer17327
|
Post by N7Pathfinder on Aug 30, 2018 19:12:05 GMT
Okay. That's well and good for DnD, but some other tabletop games like Cyberpunk 2020, really encourage careful thought when choosing characters for particular stories.
But okay, supposing I decide not to have players assume specific classes or roles, would it still be a good idea to try and be involved in what type of characters they're making anyway so that you can get backstory ideas for your campaign? For example, one of my players made a rogue who left a gang because he couldn't fit with their morals. I could in my campaign have the players interact with this gang, and see how this specific character reacts to the situation.
|
|
Urdnot Lycan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
XBL Gamertag: N7 Lycan
PSN: ruins_avenger
Posts: 270 Likes: 306
inherit
4767
0
306
Urdnot Lycan
270
March 2017
urdnotlycan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
N7 Lycan
ruins_avenger
|
Post by Urdnot Lycan on Sept 3, 2018 4:25:34 GMT
Finally got together tonight with friends for a session. We ended up picking up a little bit at the end of a previous session that I hadn't been a part of. With that being the case I ended up coming in with a level 5 character. Ended up not playing a cleric (as there was already enough). So, I'm playing two characters for this campaign. A human Blood Hunter and a mountain dwarf fighter. My friend who is the dm asked me to and I was up for it. Canonically the blood hunter and the fighter are traveling together as sorta hey we're both screw ups lets just stick together. RP wise its interesting, I've made the choice to have the blood hunter not speak much unless its something that needs to be said. Had a pretty auspicious introduction to the group as a card game went awry.
Nothing came from it as a matter of importance came before the main group. Aleyd of the White Fist order, group that protects the city of Majere. Came to them asking for help with a group of dragon cultists. The group agreed to aid. My characters only agreed to help if there was coin in it. There was (200 per person). After the money was paid up front, before we could leave the tavern. A green dragon with dragon cultists began a siege on the city. The cultists began dragging away citizens for tributes for the dragon. Took out a cultist and a citizen (thanks to rolling a 1 while attempting to hack the arm off of a culting dragging her away). A cart rolled up with cages being pulled by a half dragon Ettin. After some unfocused combat on too many targets at once. My dwarven fighter took the initiate to state that the Ettin should be the main focus (sorta got it across). One member decided to focus on the leader of the hobgoblins that were putting people into cages. After a tense battle the leader of the hobgoblins and the Ettin finally fell and that's were the session end.
Overall it was a really fun night and something that I truly missed getting to do. I really enjoying watching my friends cousin get absolutely angry at his rolls and claiming the game is rigged in favor of the enemies. Friend and I just looked at each other and just silent laughed to ourselves about it. I really can't wait to play again.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,312
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,312
Iakus
20,866
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Sept 3, 2018 15:17:57 GMT
My group didn't meet this weekend, so we'll probably wrap up the adventure next week.
I'm offering a free respec to the group between adventures. Since now that they've had a taste of 5E, I'd let them have a chance to try something new. The party rogue seems to want to try barbarian. And the fighter may switch to a monk.
|
|
Urdnot Lycan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
XBL Gamertag: N7 Lycan
PSN: ruins_avenger
Posts: 270 Likes: 306
inherit
4767
0
306
Urdnot Lycan
270
March 2017
urdnotlycan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
N7 Lycan
ruins_avenger
|
Post by Urdnot Lycan on Sept 4, 2018 3:51:08 GMT
So, for the past month or so I've been working on crafting my own world with the hopes of using it in a campaign. Seems like that will come to fruition whenever I finish it up. Was talking with my friend about it and he was alright with the idea of going with my idea of running a campaign. Since I'm new to it, we'll be running a two man party. I'm in the process of creating a couple npc characters to help balance out the party for combat. Have a bit of an idea for the main mission of this first run, thinking something like a kidnapping of a couples' kids. Got some ideas of where that could lead in the future. Might be thinking way too big picture on that. Overall, are there any tips those of you run and write your own adventures can give to someone just starting out
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,312
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,312
Iakus
20,866
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Sept 4, 2018 15:58:28 GMT
|
|
Urdnot Lycan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
XBL Gamertag: N7 Lycan
PSN: ruins_avenger
Posts: 270 Likes: 306
inherit
4767
0
306
Urdnot Lycan
270
March 2017
urdnotlycan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
N7 Lycan
ruins_avenger
|
Post by Urdnot Lycan on Sept 5, 2018 1:13:07 GMT
With me becoming a DM in the near future. I've started making myself some enemy cards to help accelerate some things. Thought I'd share what they look like, if anyone is interested in them. Always willing to make some to help out.
|
|
Urdnot Lycan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
XBL Gamertag: N7 Lycan
PSN: ruins_avenger
Posts: 270 Likes: 306
inherit
4767
0
306
Urdnot Lycan
270
March 2017
urdnotlycan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
N7 Lycan
ruins_avenger
|
Post by Urdnot Lycan on Sept 12, 2018 1:00:38 GMT
Question for you DMs. At what level, would it be best to give out magical weapons? Also, any feedback on these weapons?
Low Blow - Bo Staff (1d6 bludgeoning) (requires attunement)
Bears markings of the Mauve Dragon monastery. You gain a +1 to attack rolls made with this magic weapon. This Bo Staff has 3 charges. Before making an attack roll, you can expend 1 charge swinging below the waist of a creature. Cannot expend another charge until next turn. On a successful hit the target takes an extra 1d4 bludgeoning damage and their movement is halved until their next turn. The club regains 1d4 expended charges daily at dawn.
The Petra - Greatsword (2d6 slashing) (requires attunement) This serrated greatsword drips with a dark shadowy essence. The target takes an extra 1d4 necrotic damage. The target must also make a Constituion saving throw dc save 14. Upon a failed save the target is paralyzed. Target must make another Constituion saving throw on next turn to break the condition. If the target fails throw on next turn it takes an additional 1d4 damage necrotic damage. If a creature drops to 0 hit points on a failed saved the creature becomes petrified.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,312
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,312
Iakus
20,866
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Sept 12, 2018 13:13:53 GMT
Question for you DMs. At what level, would it be best to give out magical weapons? Also, any feedback on these weapons? Low Blow - Bo Staff (1d6 bludgeoning) (requires attunement) Bears markings of the Mauve Dragon monastery. You gain a +1 to attack rolls made with this magic weapon. This Bo Staff has 3 charges. Before making an attack roll, you can expend 1 charge swinging below the waist of a creature. Cannot expend another charge until next turn. On a successful hit the target takes an extra 1d4 bludgeoning damage and their movement is halved until their next turn. The club regains 1d4 expended charges daily at dawn. The Petra - Greatsword (2d6 slashing) (requires attunement) This serrated greatsword drips with a dark shadowy essence. The target takes an extra 1d4 necrotic damage. The target must also make a Constituion saving throw dc save 14. Upon a failed save the target is paralyzed. Target must make another Constituion saving throw on next turn to break the condition. If the target fails throw on next turn it takes an additional 1d4 damage necrotic damage. If a creature drops to 0 hit points on a failed saved the creature becomes petrified. I'd say you could start giving out magic weapons as early as level 2, depending on how powerful the weapons are. As for the weapons listed, I don't think Low Blow is powerful enough to require attunement. Otherwise they look fine to me. Although with Petra, do they have to make a save every round to be freed from the petrification, or does it automatically wear off at some point?
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Sept 12, 2018 16:18:19 GMT
Question for you DMs. At what level, would it be best to give out magical weapons? Also, any feedback on these weapons? Low Blow - Bo Staff (1d6 bludgeoning) (requires attunement) Bears markings of the Mauve Dragon monastery. You gain a +1 to attack rolls made with this magic weapon. This Bo Staff has 3 charges. Before making an attack roll, you can expend 1 charge swinging below the waist of a creature. Cannot expend another charge until next turn. On a successful hit the target takes an extra 1d4 bludgeoning damage and their movement is halved until their next turn. The club regains 1d4 expended charges daily at dawn. The Petra - Greatsword (2d6 slashing) (requires attunement) This serrated greatsword drips with a dark shadowy essence. The target takes an extra 1d4 necrotic damage. The target must also make a Constituion saving throw dc save 14. Upon a failed save the target is paralyzed. Target must make another Constituion saving throw on next turn to break the condition. If the target fails throw on next turn it takes an additional 1d4 damage necrotic damage. If a creature drops to 0 hit points on a failed saved the creature becomes petrified. Yeah, concur with Iakus, depends on their power level. Low Blow- probably doesn't need attunement, for a conditional extra d4 three times a day, even with a +1. Petra- the paralyzation effect is on-hit? That's a little strong, and for that DC. I'd change that part to on a critical or nat 20. I would also change the condition to stunned, as paralyzed also makes melee attacks against it auto-crit, whereas stun does not. Specifying duration on the condition would also help. Try:
|
|
Urdnot Lycan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
XBL Gamertag: N7 Lycan
PSN: ruins_avenger
Posts: 270 Likes: 306
inherit
4767
0
306
Urdnot Lycan
270
March 2017
urdnotlycan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
N7 Lycan
ruins_avenger
|
Post by Urdnot Lycan on Sept 12, 2018 22:10:33 GMT
I'd say you could start giving out magic weapons as early as level 2, depending on how powerful the weapons are. As for the weapons listed, I don't think Low Blow is powerful enough to require attunement. Otherwise they look fine to me. Although with Petra, do they have to make a save every round to be freed from the petrification, or does it automatically wear off at some point? Thinking about perhaps eliminating the stunned status for halving movement until a successful saving throw. It wouldn't wear off, automatically was sorta treating it like a grapple effect. Yeah, concur with Iakus, depends on their power level. Low Blow- probably doesn't need attunement, for a conditional extra d4 three times a day, even with a +1. Petra- the paralyzation effect is on-hit? That's a little strong, and for that DC. I'd change that part to on a critical or nat 20. I would also change the condition to stunned, as paralyzed also makes melee attacks against it auto-crit, whereas stun does not. Specifying duration on the condition would also help. Try: I actually really like the tweak to it. Might go with it.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,312
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,312
Iakus
20,866
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Sept 13, 2018 18:48:54 GMT
So my group will be transitioning to a new adventure (Storm King's Thunder) and I'm allowing a free respec of their characters. They can change anything and everything they like now that they've got some 5th Edition experience under their belts.
The sorcerer and cleric are staying the same (though the sorcerer may alter some stats and spells a bit for better optimization) But the half-elf rogue is becoming a dwarf barbarian, and the dwarf fighter is talking about switching to a monk (race tbd)
This should be interesting...
|
|
Urdnot Lycan
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
XBL Gamertag: N7 Lycan
PSN: ruins_avenger
Posts: 270 Likes: 306
inherit
4767
0
306
Urdnot Lycan
270
March 2017
urdnotlycan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
N7 Lycan
ruins_avenger
|
Post by Urdnot Lycan on Sept 14, 2018 23:28:09 GMT
I'm pretty much happy with the story arc I've come up with the first session. Its a completely homebrewed setting. General plot is three children of a family in town (Fogfield) have gone missing. Not uncommon recently as the town is still recovering from a goblin attack and there had been a rash of disappearances after and during the attack. The town's guard captain will make it clear they will look but they are stretched thin with maintaining vigilance for another attack and a visit from the head of the country's national guard. The guard captain will then look to hire some help for it. The party will then be pointed to investigate. Things they will (hopefully) uncover will lead them to a group of bandits who had been hired to to smuggle the children out of town. Hired by the one of the town's healer's, who ended up becoming obsessed with keeping any child he could find safe, he had lost his daughter in the goblin attack. Discovering a much darker hand is behind a recent slew of disappearances in a city to the west and the town.
I may be going overboard and too big picture overall with it. I have some ideas for some alternate plans in case they totally go another direction.
|
|
inherit
Darth Dennis
111
0
Jul 27, 2022 16:20:32 GMT
9,146
masterwarderz
8,113
August 2016
mastermasterwarderz
19,824
|
Post by masterwarderz on Sept 16, 2018 0:32:13 GMT
Recently I had two of the party actually meet up with a big bad and be forced into a situation of civility where they discussed things rather then just resolving things through violence and the end result was them fearing him even more then if he had done anything violent or vicious to them. See people that's the trick, if you want a longtime antagonist for the party, you need to give them enough depth to play of the dynamic of the party, if they are evil play to that by showing him to be impressed by their violence or callousness.
If they are good, show to them that he isn't impressed by their self righteousness either. At the of the day though the trick is to not make the villain seem indifferent but above the party, that gives the party room to grow and become something the antagonist is forced to take note of and that is where you can truly actually play off a neat little dynamic where you once had this powerful antagonist that the party thought they'd never be able to even get to take them seriously, suddenly devoting all their attentions and efforts to their destruction because they have become a threat.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 20,866 Likes: 49,312
inherit
402
0
Dec 21, 2018 17:35:11 GMT
49,312
Iakus
20,866
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Iakus on Sept 17, 2018 13:11:40 GMT
Finished up the adventure last night with some goblins and hobgoblins attacking the village along with a hill giant.
The hill giant was the only real challenge at this point, I just thought they'd like to show off using their level 5 leetness a little before moving on.
But I think the most enjoyable part for them was when they met Droop the goblin, now 2nd level sorcerer, bravely defending the village's shrine from his fellow goblins.
I made him a wild mage with the extra effect of having to roll on the wild magic surge table EVERY TIME he cast a spell. Fortunately for all concerned, he rolled beneficial, or at least, non-detrimental effects all but once. One time he wounded on enemy and outfight killed two others with one surge!
They actually asked him to come with them on their next adventure. I was tempted, but had him decline. Fights are already getting complicated to coordinate, and in a level 5 module (with a number of deadly fights), a level 2 sorcerer would get squished rally easily.
|
|
inherit
2249
0
703
Treacherous J Slither
938
December 2016
jslither
|
Post by Treacherous J Slither on Sept 17, 2018 19:41:49 GMT
Finished up the adventure last night with some goblins and hobgoblins attacking the village along with a hill giant. The hill giant was the only real challenge at this point, I just thought they'd like to show off using their level 5 leetness a little before moving on. But I think the most enjoyable part for them was when they met Droop the goblin, now 2nd level sorcerer, bravely defending the village's shrine from his fellow goblins. I made him a wild mage with the extra effect of having to roll on the wild magic surge table EVERY TIME he cast a spell. Fortunately for all concerned, he rolled beneficial, or at least, non-detrimental effects all but once. One time he wounded on enemy and outfight killed two others with one surge! They actually asked him to come with them on their next adventure. I was tempted, but had him decline. Fights are already getting complicated to coordinate, and in a level 5 module (with a number of deadly fights), a level 2 sorcerer would get squished rally easily. Is there room for my alcoholic female barbarian nihilist in your campaign?
|
|