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Post by alanc9 on Jan 18, 2019 17:00:14 GMT
I've been thinking about this and I think the problem is basically, so what? He's the protagonist of course he got the job done. Shepard's the protagonist in the trilogy, yet can epic fail by not picking a color. I wouldn't call that getting the job done. Unless the job is destroying these idiots and clearing the way for a better cycle. Some regular here used to post that Refuse was what the galaxy deserved.
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Post by Garo on Jan 19, 2019 19:06:10 GMT
Tbh this is a most understandable decision considering the situation
Also, I agree that Ryder is annoying, it is fine to be a fish out of water type character but people act here like Ryder got some Oscar-worthy character arc which is simply not true. He just kinda gets away with everything because SAM is doing all the work for him and he remains unchanged for the entire story.
A similar thing can be said about Shepard but Shepard was experienced already when ME1 starts and stays interesting because the player can shape actions of this character.
Scott/Sara are always the same, no paragon/renegade (so replaying this game is not fun at all) and they stay wishy-washy through the entire story.
SAM is basically the hero of the story, Scott/Sara is there to shoot stuff and be awkward. Shepard was static but Scott/Sara are static and cringy on top of it.
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Post by Deleted on Jan 20, 2019 19:18:57 GMT
We've had a military protagonist who has seen it all and an inexperienced younger protagonist who is just learning the ropes. Maybe it should be changed up a bit and we can choose to have something like a job class that affects our skills and abilities like in DA. Say my ME protagonist is skilled in science, making them less bulky but more like Mordin, but they are not from the Alliance, or maybe I am sneaky like Kasumi, and hired for my skills, but I am a thief with no good record. Or an assassin like Thane. Would be nice to play a protagonist I can create from choices that affect more than my fighting abilities.
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Post by Phantom on Jan 20, 2019 20:16:31 GMT
We've had a military protagonist who has seen it all and an inexperienced younger protagonist who is just learning the ropes. Maybe it should be changed up a bit and we can choose to have something like a job class that affects our skills and abilities like in DA. Say my ME protagonist is skilled in science, making them less bulky but more like Mordin, but they are not from the Alliance, or maybe I am sneaky like Kasumi, and hired for my skills, but I am a thief with no good record. Or an assassin like Thane. Would be nice to play a protagonist I can create from choices that affect more than my fighting abilities. well I do admit your ideas. For example, Scientist Themed Hero would have a few abilities that are Technical theme similar to an Engineer class regardless of the Player choice of class. Kasumi and Thane are your classical Infiltrator themed characters, So they would have a Tactical Cloak as a main ability regardless of the player choice. For example an Enemy NPC Re-imagined as a Player Character: Cerberus Phantom Commander: Tactical Cloak Phrase Disprutor Biotic Bubble Cerberus Phantom Passive: Health Regeneration Biotic Damage Increase by X Tech Damage Increase by X Combat Damage Increase by X Abilities Cooldown Decrease by X Increase Damage and Accuracy for All Cerberus Weapons by X Able to Wear All Cerberus Armors(Phantom, Ajax, Dragoon, Phoenix and other Cerberus Armors) Martial Artist: Able to use and understand Melee Weapons(Swords, Hammers and Omni Weapons) Those above abilities will avabile for the Player regardless of class for this Cerberus Phantom Commander. Well This Cerberus Phantom Commander would be a possible Hero for a ME game that he rebuilds Cerberus and rescues Allied Cerberus Personal from Reaper Forces. He does Rescue many key Cerberus leaders from various Indoctrinated Reaper Sleeper Agents and acquire resources to build new weapons, armor and other useful gear.
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Post by Deleted on Jan 20, 2019 20:23:29 GMT
We've had a military protagonist who has seen it all and an inexperienced younger protagonist who is just learning the ropes. Maybe it should be changed up a bit and we can choose to have something like a job class that affects our skills and abilities like in DA. Say my ME protagonist is skilled in science, making them less bulky but more like Mordin, but they are not from the Alliance, or maybe I am sneaky like Kasumi, and hired for my skills, but I am a thief with no good record. Or an assassin like Thane. Would be nice to play a protagonist I can create from choices that affect more than my fighting abilities. well I do admit your ideas. For example, Scientist Themed Hero would have a few abilities that are Technical theme similar to an Engineer class regardless of the Player choice of class. Kasumi and Thane are your classical Infiltrator themed characters, So they would have a Tactical Cloak as a main ability regardless of the player choice. For example an Enemy NPC Re-imagined as a Player Character: Cerberus Phantom Commander: Tactical Cloak Phrase Disprutor Biotic Bubble Cerberus Phantom Passive: Health Regeneration Biotic Damage Increase by X Tech Damage Increase by X Combat Damage Increase by X Abilities Cooldown Decrease by X Increase Damage and Accuracy for All Cerberus Weapons by X Able to Wear All Cerberus Armors(Phantom, Ajax, Dragoon, Phoenix and other Cerberus Armors) Martial Artist: Able to use and understand Melee Weapons(Swords, Hammers and Omni Weapons) Those above abilities will avabile for the Player regardless of class for this Cerberus Phantom Commander. Well This Cerberus Phantom Commander would be a possible Hero for a ME game that he rebuilds Cerberus and rescues Allied Cerberus Personal from Reaper Forces. He does Rescue many key Cerberus leaders from various Indoctrinated Reaper Sleeper Agents and acquire resources to build new weapons, armor and other useful gear. Yes that's exactly what I meant. We'd still have those skills but it wouldn't be just connected to Alliance stuff. I love this!
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Post by Phantom on Jan 20, 2019 20:50:25 GMT
well I do admit your ideas. For example, Scientist Themed Hero would have a few abilities that are Technical theme similar to an Engineer class regardless of the Player choice of class. Kasumi and Thane are your classical Infiltrator themed characters, So they would have a Tactical Cloak as a main ability regardless of the player choice. For example an Enemy NPC Re-imagined as a Player Character: Cerberus Phantom Commander: Tactical Cloak Phrase Disprutor Biotic Bubble Cerberus Phantom Passive: Health Regeneration Biotic Damage Increase by X Tech Damage Increase by X Combat Damage Increase by X Abilities Cooldown Decrease by X Increase Damage and Accuracy for All Cerberus Weapons by X Able to Wear All Cerberus Armors(Phantom, Ajax, Dragoon, Phoenix and other Cerberus Armors) Martial Artist: Able to use and understand Melee Weapons(Swords, Hammers and Omni Weapons) Those above abilities will avabile for the Player regardless of class for this Cerberus Phantom Commander. Well This Cerberus Phantom Commander would be a possible Hero for a ME game that he rebuilds Cerberus and rescues Allied Cerberus Personal from Reaper Forces. He does Rescue many key Cerberus leaders from various Indoctrinated Reaper Sleeper Agents and acquire resources to build new weapons, armor and other useful gear. Yes that's exactly what I meant. We'd still have those skills but it wouldn't be just connected to Alliance stuff. I love this! I have to work on my C-Sec Officer(any species) that tracking down a Serial Killer before ME3 and he becomes a new Leader of the C-Sec. Also with my Cerberus Phantom Leader, you can choose how to roleplay as him, Paragon Phantoms are more scalpel oriented operatives and Renegade Phantoms are more of a Hammer oriented operative. As for personality, Indifferent to loving Aliens to a racist like Kai Leng will be optional for this Phantom. Intelligent enough to strive to understand other alien cultures will play a major role with him. He is keenly aware of other aliens and their respective culture so when he ask for further information about their culture he will not be tactless. There is a Volus Infiltrator that does offers his services to Law enforcement like C-Sec to bust frauds.
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Post by Deleted on Jan 20, 2019 20:56:17 GMT
Yes that's exactly what I meant. We'd still have those skills but it wouldn't be just connected to Alliance stuff. I love this! I have to work on my C-Sec Officer(any species) that tracking down a Serial Killer before ME3 and he becomes a new Leader of the C-Sec. Also with my Cerberus Phantom Leader, you can choose how to roleplay as him, Paragon Phantoms are more scalpel oriented operatives and Renegade Phantoms are more of a Hammer oriented operative. As for personality, Indifferent to loving Aliens to a racist like Kai Leng will be optional for this Phantom. Intelligent enough to strive to understand other alien cultures will play a major role with him. He is keenly aware of other aliens and their respective culture so when he ask for further information about their culture he will not be tactless. There is a Volus Infiltrator that does offers his services to Law enforcement like C-Sec to bust frauds. You're making me wish this was a thing. Seriously. This would be a very enjoyable ME game if we were granted these types of choices. For me, I'd want to play a Hitman-style assassin with cloaking and sniping abilities who is hired for whatever the main story is, and my tracking abilities is how I wound up leading a crazy band of aliens and humans at the orders of whoever hired me. Maybe if I am too Renegade, I won't be set free as a wanted person for my record after the story, but if i Paragon I can get a pardon, or if I'm both, I can sneak away before caught.
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Post by sandwichtern on Jan 24, 2019 11:24:01 GMT
If we were to continue exploring Andromeda in a following game, one thing I'd be interested to see explored more deeply would be the Hanar race. With the ark Keelah Si'yah on its way to Andromeda, I'm keeping my fingers crossed that we'd get a quest or two involving non-jokey Hanar NPCs that could maybe even act as temporary squad members during fights.
In ME:A we had Remnant observers and assemblers and Ryder had their Zap the modified observer that followed them around. Based on them it probably wouldn't be too hard to create Hanar NPCs that could fight on field. These NPCs could use technology to their advantage or even be biotic - given the fact there are Prothean ruins in the Hanar homeworld Kahje, I wouldn't be surprised if a sizeable number of Hanar were biotic. We know Hanar use contra-gravitic levitation packs that use mass effect fields to live among other Milky Way species, so the very least I could see them riding in a battle in their own Assembler-like combat suit. If most guns are too heavy for them, an assault turret like the one Ryder had would be ideal for them as extra firepower.
Another thing the 500 year trip would make possible is getting rid of the Hanar referring to themselves as 'this one' in conversation. The custom annoyed me and I always chalked it up to the Hanar having had really inexperienced translators working on designing their translation software for the universal translator. The time would give some ship VI ample time to come up with something better and have a reason why Hanar now use regular old pronouns.
I'm also hoping that if we were to get ME:A2, the majority of Hanar would not be doomsday cultists (according to ME:Annihilation those were on board Keelah Si'yah). In early 2185 a Hanar gardenworld Belan was devastated by a comet. Some of its refugees could have decided try their luck in a new galaxy.
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Post by dstenning on Feb 5, 2019 14:35:51 GMT
I recall, an old GTA game, cant remember which one, but several months after the main story had been completed they released a DLC that was a, 'stories of' GTA type of game, i think you played a member of a biker gang amongst others.
anyway, got me thinking, a way for Mass Effect to go back to its best, and get the fans back on board who really were unhappy with MEA, they could release a 'stories of' Mass Effect all set throughout the original trilogy, avoiding anything that would be altered by players choice.
you could play as a C-Sec officer, a member of Sheps squad before they joined the squad, play as someone who joined in ME2 or 3 but during the time line of ME1, or maybe a cerberus operative, i think playing as Kai Leng prior to the Illusive man sending him after shep would be super fun. heck even playing as Alec Ryder prior to the Andromeda initiative
I think the list of mass effect stories within the trilogy universe is endless and will fill the void between MEA and and ME5 until they decide what to do with the franchise going forward. If its a success, and i see no reason why it wouldnt, they could dish out new DLC every couple of months with a new 5-10 hour story with new characters.
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Post by Son of Dorn on Feb 5, 2019 17:35:26 GMT
I recall, an old GTA game, cant remember which one, but several months after the main story had been completed they released a DLC that was a, 'stories of' GTA type of game, i think you played a member of a biker gang amongst others. anyway, got me thinking, a way for Mass Effect to go back to its best, and get the fans back on board who really were unhappy with MEA, they could release a 'stories of' Mass Effect all set throughout the original trilogy, avoiding anything that would be altered by players choice. you could play as a C-Sec officer, a member of Sheps squad before they joined the squad, play as someone who joined in ME2 or 3 but during the time line of ME1, or maybe a cerberus operative, i think playing as Kai Leng prior to the Illusive man sending him after shep would be super fun. heck even playing as Alec Ryder prior to the Andromeda initiative I think the list of mass effect stories within the trilogy universe is endless and will fill the void between MEA and and ME5 until they decide what to do with the franchise going forward. If its a success, and i see no reason why it wouldnt, they could dish out new DLC every couple of months with a new 5-10 hour story with new characters. It was GTA 4 and they did 2 of them (sucks that they never did the same for GTA 5).
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Post by Phantom on Feb 9, 2019 11:07:07 GMT
if there was a con-current game to Mass Effect 3, I would love the new Player Character to say, "Don't Fear the Reaper." of course in reference to Iconic song Blue Oyster Cult,"Don't Fear the Reaper."
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Post by griffith82 on Feb 14, 2019 2:54:22 GMT
Tbh this is a most understandable decision considering the situation
Also, I agree that Ryder is annoying, it is fine to be a fish out of water type character but people act here like Ryder got some Oscar-worthy character arc which is simply not true. He just kinda gets away with everything because SAM is doing all the work for him and he remains unchanged for the entire story.
A similar thing can be said about Shepard but Shepard was experienced already when ME1 starts and stays interesting because the player can shape actions of this character.
Scott/Sara are always the same, no paragon/renegade (so replaying this game is not fun at all) and they stay wishy-washy through the entire story.
SAM is basically the hero of the story, Scott/Sara is there to shoot stuff and be awkward. Shepard was static but Scott/Sara are static and cringy on top of it.
I dont agree. You can play it tough and there are unique decisions to make that affect the game. As soon as I'm done ME3 I'm doing Andromeda again.
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Post by sil on Feb 14, 2019 9:05:51 GMT
I like Scott Ryder. I just wish that you'd get your twin as a squaddie at the end of the game. It would've been a pretty cool reward for completing the game.
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Post by souljahbill14 on Feb 15, 2019 15:17:42 GMT
Tbh this is a most understandable decision considering the situation
Also, I agree that Ryder is annoying, it is fine to be a fish out of water type character but people act here like Ryder got some Oscar-worthy character arc which is simply not true. He just kinda gets away with everything because SAM is doing all the work for him and he remains unchanged for the entire story.
A similar thing can be said about Shepard but Shepard was experienced already when ME1 starts and stays interesting because the player can shape actions of this character.
Scott/Sara are always the same, no paragon/renegade (so replaying this game is not fun at all) and they stay wishy-washy through the entire story.
SAM is basically the hero of the story, Scott/Sara is there to shoot stuff and be awkward. Shepard was static but Scott/Sara are static and cringy on top of it.
I dont agree. You can play it tough and there are unique decisions to make that affect the game. As soon as I'm done ME3 I'm doing Andromeda again. I agree with this. I think there are 3 reasons why people believe this false narrative of “4 shades of paragon.” 1) People didn’t play the game multiple times to actually hear all the dialogue choices. 2) The options aren’t labeled red or blue so there’s no pre-defined perception of the dialogue. So, for people who would play “always up/blue” or “always down/red,” it makes a difference for Andromeda not telling you explicitly that this dialogue choice is paragon or renegade. People miss that Ryder says very pragmatic things or will speak with a more assertive tone when using the logical or professional options (or the option to the right most of the time when the options are left or right). 3) Renegade Shepard is easily and unequivocally the worst written character in the trilogy. A lot of people were interested in Renegade runs of the OT but couldn’t stand the ridiculous dialogue of ren-Shep. People defend renegade as being pragmatic and all business and the decisions ren-Shep make are just that but the idiotic things Shep would say were eye-rolling bad. For instance, when you have to decide the fate of the Rachni queen, Shepard could have said something like, “They’re too dangerous. If she gets out, we could have another Rachni war and we can’t take that chance.” Instead, we get the ultra corny “This time, STAY DEAD!” Andromeda remedied the corny and terrible pragmatic dialogue by making the responses something a reasonable person would say and not a space ass.
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Post by burningcherry on Feb 15, 2019 19:06:57 GMT
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Post by griffith82 on Feb 16, 2019 0:35:13 GMT
I dont agree. You can play it tough and there are unique decisions to make that affect the game. As soon as I'm done ME3 I'm doing Andromeda again. I agree with this. I think there are 3 reasons why people believe this false narrative of “4 shades of paragon.” 1) People didn’t play the game multiple times to actually hear all the dialogue choices. 2) The options aren’t labeled red or blue so people miss that Ryder says very pragmatic things when using the logical or professional options (or the option to the right most of the time when the options are left or right). 3) Renegade Shepard is easily and unequivocally the worst written character in the trilogy. A lot of people were interested in Renegade runs of the OT but couldn’t stand the ridiculous dialogue of renegade Shepard. People defend renegade as being pragmatic and all business and the decisions ren-Shep make are just that but the idiotic things Shep would say were eye-rolling bad. For instance, when you have to decide the fate of the Rachni queen, Shepard could have said something like, “They’re too dangerous. If she gets out, we could have another Rachni war and we can’t take that chance.” Instead, we get the ultra corny “This time, STAY DEAD!” Andromeda remedied that and made the pragmatic dialogue something a reasonable person would say and not a space ass. I like Renegade but yes it can be corny. But fun too. However I agree with the statement on Ryder and the dialogue.
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Post by feuerrabe on Feb 22, 2019 19:04:27 GMT
Personally I would most like a continuation of Andromeda. The game had many flaws, but I cannot deny that I enjoyed playing it anyway and there are a lot of unanswered questions and very enticing story threads. I did not play Andromeda when it was brand new, it was two or three months old when I played it. Many of the technical issues had already been addressed and while some major updates with additional fixes came only after I played through it, it wasn't that much of a big deal. I didn't like the team mates as much as in other Bioware games (even though Neverwinter Nights remains the worst Bioware game in that regard imho), the animations were crappy, the dialogues bad... but I did like the setting, the challenges, the missions, the mysteries. Even though the game wasn't ready when it was released, it was far superior to Dragon Age 2, for example.
However, if they do want to put an end to Andromeda, I'd still like to see a continuation of the original Mass Effect setting in the Milky Way. I'd like it if it was a bit darker, the player character was not that special and one was given more choices on character creation, i.e. not this one particular guy or gal, but with some options regarding background and species, similar to Dragon Age. Or rather like Star Wars: The Old Republic.
They would have to pick canonical ending for Mass Effect 3, but I could live with that. I could live with picking a a canonical set of developments in Knights of the Old Republic for the MMO The Old Republic as well.
Depending on the ending: Red: If I remember correctly earth is always destroyed on the red ending... (it's not my default ending, thus I am not sure.) Humans are henceforce primarily space based, however, even though their production capacity is pretty much dimished, the still hold a lot of sway over the galaxy and they are pushing hard to not giving that up. The solar system constitutes a treasure trove of wrecks, both of all kinds of species of the current cycle and of the reaper. Similar to the Quarians before, humans are space based. Except that the Citadel is firmly in human hands now and the vast majority of the survivers are soldiers with state of the art war ships, plus several colonies. Many other survivors of the battle of earth joined them. I am not sure what the story would be, but the setting has a lot of potential.
Blue: Well, that is my default, but in my case Earth was destroyed anyway. I can imagine that it was about religeous cults and such: Shepard did not quite survive, but, with additional DLC, it became apparent demi-divine power in control of the reapers. At the same time, Shepard does not really interfere with life on small scales anymore or interfere with the galaxy. There are cults surrounding him/her and promote continuing the legacy (since it's the blue ending, Shepard would have been paragon in tendency, but not the perfect paragon). The player character might be a someone who tries to escape from the grasp of such cults.
Green: Well, cyberpunk to the extreme. That artificial and biological life forms merge has happened in cyberpunk before (namely in Ghost in the Shell, not the recent live action film, but the animated one and the comic book). But never on this scale, where each and every intelligent life form is affected, and in the references I am aware of merging was a willing choice of at least one of the involved creatures (in Ghost in the Shell both), not imposed on the creatures. Arguable a lot of people would go mad. Cultures became meaningless as there is no single heritage for any one existing intelligent life form. Species identities would be distorted. Hardly any intelligent life form could say what they really are and what they would want. To create a new galactic society in this complete vacuum of identity may be interesting, a cyberpunk story taken to extreme. Usually I don't like it when old villains and heroes are recycled, but in this scenario I would be intrigued what happened to EDI, she still may be an important figure.
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Post by dmc1001 on Feb 23, 2019 15:45:00 GMT
Red: If I remember correctly earth is always destroyed on the red ending. It's not. High EMS disintegrates all forms of husks and see the Reapers fall over, inert. The organics are perfectly fine. Except that the Citadel is firmly in human hands now and the vast majority of the survivers are soldiers with state of the art war ships, plus several colonies. At least humans won't get railroaded anymore by an ignorant "stick our heads in the sand" Council. Blue: Well, that is my default, but in my case Earth was destroyed anyway. How is that? You can headcanon anything you want - I sure do - but what is the basis for a destroyed Earth? Arguable a lot of people would go mad. Cultures became meaningless as there is no single heritage for any one existing intelligent life form. Species identities would be distorted. Hardly any intelligent life form could say what they really are and what they would want. Thanks for offering one more argument against Synthesis. (I have a few already.)
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Post by feuerrabe on Feb 26, 2019 17:21:47 GMT
Blue: Well, that is my default, but in my case Earth was destroyed anyway. How is that? You can headcanon anything you want - I sure do - (...) As far as I am concerned only the very first play-through counts, when I was unbiased. I also generally try to avoid meta-game thinking (which is why I did not save the Destiny Ascension in spite of generally playing Paragon, for example). The fun thing about Mass Effect is the choices you can make. However, the ability to choose is irrelevant if you don't have to suffer the consequences. My policy was always: Make your choice, stick with it, suffer the consequences.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Feb 26, 2019 21:47:46 GMT
How is that? You can headcanon anything you want - I sure do - (...) As far as I am concerned only the very first play-through counts, when I was unbiased. I also generally try to avoid meta-game thinking (which is why I did not save the Destiny Ascension in spite of generally playing Paragon, for example). The fun thing about Mass Effect is the choices you can make. However, the ability to choose is irrelevant if you don't have to suffer the consequences. My policy was always: Make your choice, stick with it, suffer the consequences. Well, sure, but you said you thought Earth was always destroyed in the Red ending. Since's not the case, I was suggesting you could headcanon whatever you wanted. I do understand the first PT being canon. It's why my canon Shep is Soldier, even though I'm most prone to playing Vanguard. My first PT was pretty much all Paragon (it took a while to make even a single Renegade choice), though I think I didn't keep Maelon's data and got the consequences that came with it. I've never really played a green or blue ending other than going to a save just before the Starbrat and making the choice. Didn't care for either and Refuse has so far not even been on the table.
By the time I played the MET it was early 2016. There were certain things that drew me to it and so I went in with some level of awareness about my choices.
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Post by themikefest on Feb 27, 2019 0:35:01 GMT
As far as I am concerned only the very first play-through counts, when I was unbiased. I'm sure there are some that will disagree. For example, on the old bsn, I posted in a thread that I read comments on youtube from folks who wanted to destroy the reapers, but because their Shepard walked too far forward, they ended up activating the cutscene for the green. A few moments later, a few posters posted in the thread they had the same happen to them. For me I was fortunate since I did not have enough ems for the thing to tell me about the green. I have always chosen destroy.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Feb 27, 2019 0:48:05 GMT
As far as I am concerned only the very first play-through counts, when I was unbiased. I'm sure there are some that will disagree. For example, on the old bsn, I posted in a thread that I read comments on youtube from folks who wanted to destroy the reapers, but because their Shepard walked too far forward, they ended up activating the cutscene for the green. A few moments later, a few posters posted in the thread they had the same happen to them. For me I was fortunate since I did not have enough ems for the thing to tell me about the green. I have always chosen destroy. I got a accidental refuse on my first play through. Yeah I waited that long to do 3. When starbrat was describing things it seemed to me like destroy was on the left so I started to go that way. I turned around when I realized my error and it took that as refuse.
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Post by feuerrabe on Feb 27, 2019 8:36:07 GMT
Well, if you did something you did not intend to, you obviously can reload. Refuse is not really an ending, it's like being shot in combat. There is nothing wrong with reloading if you die.
My first enging of ME3 wasn't particularly good. I reaped all the points that I could find, but I never played a multi-player game and did not have the DLC installed (it was available to me, but I found that in ME2, all the DLCs made the game too easy if I use an imported character). Also I was unable to get Quarians and Geth to make peace which was the single one turn of events which annoyed me by far most, other than the ending. (When I later verified why, it turned out that I had made every single choice just right to achieve that result, I just needed about 80% on the paragon score and had about 78%. So my mistake was to prioritise the mission; I still had other alleys to pursue at this point, if I had completed any unrelated mission first, I would have succeeded.)
Consequently, my ending was less than ideal, green was not even an option to me, not that I would have picked it if it were. Choosing blue I think I've seen the reapers disengage and take off. I thought the wave rushing over earth did leave people dead in its wake, but I might have mixed this up with other endings I played later on or seen on YouTube.
Anyway...
As to the topic, 'speculate' on a possible continuation... well, there is hardly sufficient grounds to speculate on. So, the question should rather be: Assuming that there will be another Mass Effect entering development in the not too distant future, what would you like it to be like, and what do you think would sell well, so that EA will make a load of revenue out of it? Especially considering that Anthem was less successful than Bioware/EA hoped for, what now? Well, they might not do a Mass Effect after all, they do have other option, but assuming that they do, what should it be?
Andromeda has been greatly refined since release. It may be a good idea to create the Quarian DLC after all, make it bigger than originally intended, even add a planet or two. They won't make much money out of it, but it may give Andromeda itself a second wind; it has improved a lot since launch and reevalutation might be desirable. That way, if it works, it would make a continuation of the Andromeda story arc viable, whreas the investment would be only a fraction of what it would cost to develop a new game and to at least break even would be rather simple. Sell the DLC for 15 € and a bundle with Andromeda for 40 € (even though their values are nominally different, a USD and EUR has about the same buypower in the US and Europe respectively), it should be possible that even if it tanks, it still gets close to break even. That is the only way they can make a rather limited investment to probe the market for another Mass Effect anyway.
If there was another Mass Effect with a setting in the Milky Way, they'd have to take 200 million dollars into their hands and wait for years to what's what.
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Post by yan on Mar 1, 2019 4:52:57 GMT
The anwser is in yugioh.
Konami tried all this different potagonists. there are about 5 or 6 of them, but NOBODY fucking cares about any of them, except for the Pharaoh, from the first show.
you might even say that Mass Effect is not strictly Shepard's story (I am also in this boat,actually). But are we the majority? I doubt we are.
Bring Shepard to Mass Effect 4 and watch the dollars flow.
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Post by alanc9 on Mar 1, 2019 5:54:39 GMT
People said that about Kirk too.
I've got no objection in principle to more Shepard, but every time somebody proposes a plan it turns out to be awful, or unworkable, or both.
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