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Post by samhain444 on Feb 9, 2018 22:11:30 GMT
One of the missing sequences of ME3 is what happened to the people on the Citadel after the Reapers assumed control and brought it to Sol. I don't think it was ever addressed. Someone asked that question in 2012. Here's Patrick Weekes with the answer It would not be hard for Shepard to be the main character in a sequel to ME3 1) Interesting answer to that question and, yes, ME1 does have them fighting on the surface of the Citadel so we have precedence. I guess, for something like "Bailey rescues Shepard" scenario, he would have to be in a section that was not detached and not blocked off by activated kinetic barriers in order to have an opportunity to get to Shepard. Perhaps you would have Bailey get the notice that Shepard was inside and sets off to reach him/her. As he gets near the area where Shepard is confronting the Catalyst, Shepard activates the Crucible, which in turn damages sections of the Citadel while keeping Bailey behind kinetic barriers where they are located allowing him locate Shepard post-activation. I think you'd have to make that as a part of a remaster of the trilogy if you have the intention of continuing a Mass Effect series in Milky Way. The peeps on the Normandy would likely be cut off from communications for a bit with the state of the Relays and Galaxy in general so, with the scene at the memorial wall, where the love interest hesitates to put their name up, could be where the communication is restored and word arrives that Shepard survived. That would certainly be powerful. Again, though, I think you'd have to make it a part of the remaster with added scenes so that, with the high EMS destroy "Shepard's Breath" ending, everything is seamless, make narrative sense, and lead into the next Mass Effect game set in the Milky Way. 2) While it wouldn't be necessarily hard to have Shepard back as a protagonist, I can envision a new series of games set decades in the future where the Citadel and Mass Effect relays are rebuilt. At that point, Anderson is dead and Hackett is potentially retired, who assumes leadership within the Alliance? Not to mention you're are talking about a soldier in Shepard who is mostly made of machine parts BEFORE getting blown-up in their confrontation with the Catalyst. From a narrative perspective, odds are good their body may not be able to take the punishment of a front line solider. If they are promoted to a leadership position, a new protag can step with Shepard as the new "Hackett" giving Shep a chance for their blue babies or home on Rannoch with Tali. Plus, who is going to be the new Antagonist? The Leviathan Species? That's a good question in itself.
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Post by michaelm on Feb 10, 2018 3:23:45 GMT
Is that a tag at Sovereign speech in ME1? If so it is then it is a lie -since the Reapers true origins were explained in ME3 DLC. The Reapers are not just AREThey were the thralls of others -just like all squids before them. Also if those elements define a thick story we are in trouble. Politics in games usually kills the play -if meant to be an exploratory game of any sort... ME1 is a bearable exception. If there is any secrets to the Jardaan they will not exist for long. Bioware gave so many hints in ME:A that it is impossible not to infer what they were going for. Bioware better make a plot-twist and reveal -like all Bioware games that deviates from this completely -if they want me to care about Jardaan. Otherwise I will still believe the Jardaan are the ancestral Angara. When I used that quote I didn't mean the story of how they've existed since the dawn of time was true, I meant it as they were all a part of the single autonomous system, aka, the starchild. I don't see the issue of political intrigue being present amidst an exploration setting. The Pathfinder is practically a station among the Initiative's upper echelon. You answered directly to the Administrator and even then most of the time you brushed him off or straight up disobeyed orders without repercussion. When you're among that power Politics will always be around you. If the game(s) don't go as far as introducing a physical Jardaan then there will always be secrets to the who, how, and why. Until then it remains educated speculation from what can be gleamed off 400 or so year old tech left behind.
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Post by dmc1001 on Feb 10, 2018 6:57:03 GMT
Honestly, what could Tann actually do? He acknowledges that people would never see him in the same way they did Jien Garson and a lot of the people ranked above him. The Pathfinder, in contrast, goes out and has some immediate successes. It would take very little effort on the part of Ryder to completely turn the Nexus against Tann if s/he chose to do so and I'm sure Tann is well aware of that fact. Hence, Tann exerts his authority as much as possible but isn't stupid enough to push too hard.
I still think we should get an MEA2 (since no DLC) and learn that the Jardaan are the MB and were behind the AI in some fashion. Since I just started replaying MEA, I heard dialogue saying Jien first came up with the idea in the 2170s - which is before we knew of the Reaper threat (something people cite as a reason for why it made sense). It would give us a better reason to decide to leave the galaxy after only 20 years in galactic society.
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Feb 10, 2018 12:39:58 GMT
Is that a tag at Sovereign speech in ME1? If so it is then it is a lie -since the Reapers true origins were explained in ME3 DLC. The Reapers are not just AREThey were the thralls of others -just like all squids before them. Also if those elements define a thick story we are in trouble. Politics in games usually kills the play -if meant to be an exploratory game of any sort... ME1 is a bearable exception. If there is any secrets to the Jardaan they will not exist for long. Bioware gave so many hints in ME:A that it is impossible not to infer what they were going for. Bioware better make a plot-twist and reveal -like all Bioware games that deviates from this completely -if they want me to care about Jardaan. Otherwise I will still believe the Jardaan are the ancestral Angara. When I used that quote I didn't mean the story of how they've existed since the dawn of time was true, I meant it as they were all a part of the single autonomous system, aka, the starchild. So thralls of an insane thrall? I can understand that. Intrigue will work -just great caution is best advised. Too much political clout and red tape will break the game unto unplayability. No matter. Data mining will reveal all secrets.
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Feb 10, 2018 12:48:55 GMT
One of the missing sequences of ME3 is what happened to the people on the Citadel after the Reapers assumed control and brought it to Sol. I don't think it was ever addressed. Someone asked that question in 2012. Here's Patrick Weekes with the answer It would not be hard for Shepard to be the main character in a sequel to ME3 How? By making one particular ending canon? I prefer he take a breath then stands up and gets squashed once and for all as buildings fall on him. He is dead with ME3 ending as far as I am concerned.
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Post by alanc9 on Feb 11, 2018 23:15:36 GMT
I wouldn't have a problem with that. Or what can happen is at the beginning of ME4, Hackett is talking with Shepard, in the hospital, discussing what happened. He explains that a few moments after the arms to the Citadel were fully opened, the crucible fired its bag of goodies all over the galaxy destroying the reapers. Shepard will say, after passing out, she/he had some weird dream that at the moment is unable to recall the details. What that does is it gets rid of the magic carpet ride up to lala land. It gets rid of the thing taking the form of a human child. It gets rid of 'you don't know them, and there's not enough time to explain' comment. It gets rid of the shoot this, pull that and jump in here endings. If they do, I like the sequel to take place right after the events of MEA. Mostly because of the kett. 1) I don't necessarily have a problem with the "hand waving" of the original Mass Effect 3 endings, especially "Synthesis", but I'm not sure how much the overall community would embrace it. Any future "Mass Effect" games set in the Milky Way will depend on the fans of the original trilogy so, question is, does a "it was all a dream" explanation after Shepard ascends on the platform alienate your core audience? Hard to say. Maybe it will be embraced as a resolution to their previous gripes about the endings. Maybe BioWare will be viewed as cowards for abandoning their original vision for the trilogy. It's never been clear to me what problem a dream handwave solves that canonizing something doesn't solve. The argument against canonization was that it doesn't respect our choices, but surely this is worse. Can someone who's in favor of the handwave make the case? Don't overthink it. It was just a cheap way to do the scene.
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Post by samhain444 on Feb 12, 2018 0:32:32 GMT
1) I don't necessarily have a problem with the "hand waving" of the original Mass Effect 3 endings, especially "Synthesis", but I'm not sure how much the overall community would embrace it. Any future "Mass Effect" games set in the Milky Way will depend on the fans of the original trilogy so, question is, does a "it was all a dream" explanation after Shepard ascends on the platform alienate your core audience? Hard to say. Maybe it will be embraced as a resolution to their previous gripes about the endings. Maybe BioWare will be viewed as cowards for abandoning their original vision for the trilogy. It's never been clear to me what problem a dream handwave solves that canonizing something doesn't solve. The argument against canonization was that it doesn't respect our choices, but surely this is worse. Can someone who's in favor of the handwave make the case? Don't overthink it. It was just a cheap way to do the scene. 1) I don't have a problem with making the "Destroy" ending canon as, to me, it would be, with a few alterations, the easiest way to end the trilogy with the Milky Way intact enough to have a rebuilt Citadel and Relays while completing the mission at the same time. The "it's all a dream" ending would push the ending into "fighting my clone" territory. 2) I guess...but not 100% certain. They used resources to make it, it cost time and money, someone meant it for something. Parts of the original ending are so disjointed and surreal I can see that it might have been a scattershot of ideas thrown together for "lots of speculation" as well. Maybe you're right...
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Post by Deleted on Feb 13, 2018 10:00:58 GMT
Oh and from what I can see if you are going to do a proper sequel, you don't really have to do anything. Just set it in a post reaper milky way.
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Post by Guardian on Feb 13, 2018 23:57:15 GMT
With that in mind, it obviously makes you wonder about the purpose of the "breath scene", though. If they had meant for that scene to symbolize "Shepard Lives!", why the memorial? If the EMS is enough to not torch Earth but no enough to get the "breath scene", the memorial makes sense. But, at the highest EMS, the scene is the same. You would think that, with the highest EMS and combined with the Extended Cut, they could have provided a chance for the Normandy to return to the demolished Citadel to search for Shepard who has somehow indicated (homing device, bio-metric readout, etc) that they are still alive. Here, I think, is the opportunity for Casey Hudson to make a tiny tweak to the highest EMS Destroy "Shepard's Breath" ending...remove the cinematics of the Relays being destroyed, have someone on the ship, moist likely Traynor, relay a message to Joker that Shepard's vitals indicate they are alive, and have Joker turn around and rescue Shepard form the Citadel. This way, those that want Control and Synthesis can still have it but, for those who worked to get all the EMS they possibly could would be allowed to get this ending which, in turn, would allow for the Mass Effect Relay network to stay intact and the series to continue. This is pretty much all I've wanted since they ended ME 3. Andromeda had....potential. It failed to live up to that potential, and I won't bother going into what the reason was - everyone here has already done that. All I know is that this is probably the first ME game that I've had no desire to replay. I even replayed ME 1, and I can't seem to stand more than one playthrough of that a year. There are a lot of great ideas being pitched around here about how to continue it back in the MW. I just can't see a reason why to resume in Andromeda, when there's still a lot of relays left unexplored. IF we get another Mass Effect, and they decide to continue in Andromeda, it better be like....ME 2 levels of amazing or even like Baldur's Gate: SoA levels of amazing for me to even think about touching it.
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Post by shinobiwan on Feb 14, 2018 18:09:06 GMT
With that in mind, it obviously makes you wonder about the purpose of the "breath scene", though. If they had meant for that scene to symbolize "Shepard Lives!", why the memorial? If the EMS is enough to not torch Earth but no enough to get the "breath scene", the memorial makes sense. But, at the highest EMS, the scene is the same. You would think that, with the highest EMS and combined with the Extended Cut, they could have provided a chance for the Normandy to return to the demolished Citadel to search for Shepard who has somehow indicated (homing device, bio-metric readout, etc) that they are still alive. Here, I think, is the opportunity for Casey Hudson to make a tiny tweak to the highest EMS Destroy "Shepard's Breath" ending...remove the cinematics of the Relays being destroyed, have someone on the ship, moist likely Traynor, relay a message to Joker that Shepard's vitals indicate they are alive, and have Joker turn around and rescue Shepard form the Citadel. This way, those that want Control and Synthesis can still have it but, for those who worked to get all the EMS they possibly could would be allowed to get this ending which, in turn, would allow for the Mass Effect Relay network to stay intact and the series to continue. This is pretty much all I've wanted since they ended ME 3. Andromeda had....potential. It failed to live up to that potential, and I won't bother going into what the reason was - everyone here has already done that. All I know is that this is probably the first ME game that I've had no desire to replay. I even replayed ME 1, and I can't seem to stand more than one playthrough of that a year. There are a lot of great ideas being pitched around here about how to continue it back in the MW. I just can't see a reason why to resume in Andromeda, when there's still a lot of relays left unexplored. IF we get another Mass Effect, and they decide to continue in Andromeda, it better be like....ME 2 levels of amazing or even like Baldur's Gate: SoA levels of amazing for me to even think about touching it. Kinda off topic but holy hell, ME2 gets me mad hype to this day.
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Post by Deleted on Feb 17, 2018 4:28:27 GMT
Oh and from what I can see if you are going to do a proper sequel, you don't really have to do anything. Just set it in a post reaper milky way. From what I've been told, they've always meant for Shepard's story (including what happens to the Reapers and the aftermath) to be a trilogy. If there ever was another Mass Effect game in the Milky Way, guaranteed, it won't be about Shepard, the Reapers, or the aftermath. It's kind of like asking Peter Jackson to make a fourth LOTR film after ROTK, or the Wachowski sisters to make a fourth Matrix sequel film to deal with its' aftermath. It just wasn't going to happen. Edit: I've just read there was talk of a fourth Matrix film. However, surprise surprise, it's not a sequel to Revolutions, it's a spin-off. Much like Andromeda was a spin-off to the trilogy, and not a sequel.
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Post by newnation on Feb 18, 2018 20:34:12 GMT
I wouldn't mind another game centered in the Milky Way since its pretty well established by the games,comics,and novels. Why not have a new series called Mass Effect Chronicles which can take place at any period before, during, or after the Reaper war. You could have a game that takes place during some of the first contact war with Anderson being one of your squadmates or something involving you being a bounty hunter, c-sec officer, or another SPECTRE. You can even spinoff another trilogy out of it if you wanted. It would also be cool if you could choose your race in some of these games similar to DAO and DAI.
I also wouldn't mind the destroy ending being made canon because to me it is what you set out to do since the ending of the first game. I wont get into the Catalyst stuff because it has been talked about to death since the old forum.
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Post by cloud9 on Feb 18, 2018 20:37:18 GMT
Maybe the illusive man clone himself ? Why are you asking us? Seems like you would have the scoop.... Damned Fake News I want the story of the kid listening to Gramps talk about the Shepard. That kid grows up, and has to deal with some shit, and tries to go Shepard Commander on it. He fails miserably, gets teabagged by a 3-week unwashed quad, and then sodomized by Asari futa.These are QTE gameplay moments, but you cannot win. Finally, a holographic boy gives you an atomic wedgie and hangs you from the tailfin of a Turian fighter. It lauches, and as you are spaced, your body spins around so you can finally see the name on your armor. It says Verner. Mission Failed. Check out the NSFW video Trespassers Will Be Violated by T'soni Animations, except it's futa on female if you want to look.
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Post by FireAndBlood on Feb 18, 2018 21:24:29 GMT
Check out the NSFW video Trespassers Will Be Violated by T'soni Animations, except it's futa on female if you want to look.
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Post by cloud9 on Feb 19, 2018 6:00:00 GMT
Check out the NSFW video Trespassers Will Be Violated by T'soni Animations, except it's futa on female if you want to look. You watched it did you?
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Post by alanc9 on Feb 19, 2018 7:40:41 GMT
No link?
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Post by Deleted on Feb 19, 2018 14:26:30 GMT
Oh and from what I can see if you are going to do a proper sequel, you don't really have to do anything. Just set it in a post reaper milky way. From what I've been told, they've always meant for Shepard's story (including what happens to the Reapers and the aftermath) to be a trilogy. If there ever was another Mass Effect game in the Milky Way, guaranteed, it won't be about Shepard, the Reapers, or the aftermath. It's kind of like asking Peter Jackson to make a fourth LOTR film after ROTK, or the Wachowski sisters to make a fourth Matrix sequel film to deal with its' aftermath. It just wasn't going to happen. Edit: I've just read there was talk of a fourth Matrix film. However, surprise surprise, it's not a sequel to Revolutions, it's a spin-off. Much like Andromeda was a spin-off to the trilogy, and not a sequel. I don't think you need shepard to be the central character to make it a direct sequel to the ME trilogy. The Milky way is a huge place and let's face it we could even play as one of the Aliens. I was discussing what they should have done after ME3 with my lad who won't touch MEA with a bargepole, and we came to the opinion that they could approach it 2 ways. One way would be an on line multiplayer component dealing with the location and eradication of reaper agents left over after the reapers are defeated (there's no such thing as a short war) the other would be an exploration game with elements such as Relay repair, rebuilding civillisation, rescuing races from collapsing systems, basically restabilising the Milky Way.
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Post by majesticjazz on Feb 20, 2018 3:23:24 GMT
Lol, this thread reminds me of those IGN April fools pranks.
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Post by izut on Feb 20, 2018 18:00:42 GMT
We should have an official thread to discuss 'what's next' for the Mass Effect franchise. Momentarily thought Dutch's thread would suffice, but that seems to be heading in its own direction... Surely with Casey back, Mass Effect is going to get a project discussion and a 'codename' at some point, even if there will be no significant action for several years. With Anthem and DA4 allocated Dylan and Joplin, I'm guessing Bowie for Mass Effect. No tearing need to do anything with this thread yet, but I'll just leave it here. What I would like to see first is ME Trilogy on Switch. Having it on the go would be simply awesome.
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Post by dmc1001 on Feb 21, 2018 2:29:20 GMT
We should have an official thread to discuss 'what's next' for the Mass Effect franchise. Momentarily thought Dutch's thread would suffice, but that seems to be heading in its own direction... Surely with Casey back, Mass Effect is going to get a project discussion and a 'codename' at some point, even if there will be no significant action for several years. With Anthem and DA4 allocated Dylan and Joplin, I'm guessing Bowie for Mass Effect. No tearing need to do anything with this thread yet, but I'll just leave it here. What I would like to see first is ME Trilogy on Switch. Having it on the go would be simply awesome. If they did that, I'd probably be willing to buy the MET again, as well as the Switch.
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Post by izut on Feb 21, 2018 7:37:17 GMT
What I would like to see first is ME Trilogy on Switch. Having it on the go would be simply awesome. If they did that, I'd probably be willing to buy the MET again, as well as the Switch. Switch is great. Being able to play the new Zelda, Xenoblades, Titan Quest (coming up) and, of course, Skyrim wherever I want is amazing. Having MET on it would be like a dream come true. I would probably play it all the time, over and over again. With all DLCs, including those that are blocked for my region on Xbox... (seriously, BW, I want it all. ALL!)
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Post by Daft Arbiter on Feb 22, 2018 1:35:25 GMT
Getting a remaster to the ME Trilogy would be nice.
Getting an actual ME3 sequel would be even better. Any sort of narrative integrity is gone. MEA was a failure so they can always go back to the source material and the Milky Way and expand from there.
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Post by izut on Feb 22, 2018 4:56:50 GMT
Getting a remaster to the ME Trilogy would be nice. Getting an actual ME3 sequel would be even better. Any sort of narrative integrity is gone. MEA was a failure so they can always go back to the source material and the Milky Way and expand from there. A remaster with new ending, yes. Otherwise no. Sequel is out of question with current ending too. A remaster with new endings after me3 and a continuation with new problems would be nice. Like 2 or 3 trilogies, new kind of enemy for each. And they can be connected, for example Leviathan as an enemy in the second trilogy would make a prefect sense. As for MEA, I actually liked this game enough to want at least a sequel.
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Post by sugarless on Feb 22, 2018 7:52:17 GMT
Oh and from what I can see if you are going to do a proper sequel, you don't really have to do anything. Just set it in a post reaper milky way. From what I've been told, they've always meant for Shepard's story (including what happens to the Reapers and the aftermath) to be a trilogy. If there ever was another Mass Effect game in the Milky Way, guaranteed, it won't be about Shepard, the Reapers, or the aftermath. It's kind of like asking Peter Jackson to make a fourth LOTR film after ROTK, or the Wachowski sisters to make a fourth Matrix sequel film to deal with its' aftermath. It just wasn't going to happen. Edit: I've just read there was talk of a fourth Matrix film. However, surprise surprise, it's not a sequel to Revolutions, it's a spin-off. Much like Andromeda was a spin-off to the trilogy, and not a sequel. Bobby Ewing. Dallas. The dream episode.
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Post by Deleted on Feb 22, 2018 9:55:19 GMT
Getting a remaster to the ME Trilogy would be nice. Getting an actual ME3 sequel would be even better. Any sort of narrative integrity is gone. MEA was a failure so they can always go back to the source material and the Milky Way and expand from there. A remaster with new ending, yes. Otherwise no. Sequel is out of question with current ending too.A remaster with new endings after me3 and a continuation with new problems would be nice. Like 2 or 3 trilogies, new kind of enemy for each. And they can be connected, for example Leviathan as an enemy in the second trilogy would make a prefect sense. As for MEA, I actually liked this game enough to want at least a sequel. No it isn't if you have the best ending (where shepard wakes up after blowing the reapers to hell) as the canon ending.
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