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Post by smilesja on Feb 14, 2020 8:01:57 GMT
Just saw YongYea do a video talking about several veteran Devs leave BioWare for a new studio, including that Karpyshyn guy who was lead writer for Mass Effect. With BioWare doubling down on Anthem and Mass Effect vets leaving, it's starting to seem like the franchise is losing it's future for good. Yongyea is a few years late regarding Drew leaving the company.
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Post by cloud9 on Feb 14, 2020 13:20:18 GMT
Just saw YongYea do a video talking about several veteran Devs leave BioWare for a new studio, including that Karpyshyn guy who was lead writer for Mass Effect. With BioWare doubling down on Anthem and Mass Effect vets leaving, it's starting to seem like the franchise is losing it's future for good. Told 'y'all BioWare is screwing themselves. No wonder people are leaving BioWare in droves because how incompetent the company is.
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Post by cloud9 on Feb 14, 2020 13:24:12 GMT
If it bombs then BioWare will have a real tough time getting back up. Anthem isn't the deciding factor here. But at least they are fixing it. Many companies wouldn't care they'd just count it as a loss. They try to fix Andromeda, too. But look how that turned out, and the game still sucked. And people will stop trusting them, and they rather go to other devs who makes high quality games.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KrrKs on Feb 14, 2020 18:10:53 GMT
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You'll be peeling goddamn potatoes for the rest of your miserable excuse for a military career!
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Post by General Mahad on Feb 15, 2020 9:41:39 GMT
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by michaelm on Feb 16, 2020 5:39:56 GMT
Just saw YongYea do a video talking about several veteran Devs leave BioWare for a new studio, including that Karpyshyn guy who was lead writer for Mass Effect. With BioWare doubling down on Anthem and Mass Effect vets leaving, it's starting to seem like the franchise is losing it's future for good. Drew left years ago now, and hasn’t been involved with Mass Effect since ME2. .....welp. Still technically a loss.
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Post by alanc9 on Feb 16, 2020 15:48:05 GMT
You usually don't say "losing" when the loss happened over nine years ago. Is the vid old? I've seen people not check date stamps and get all flustered about stuff before. My favorite was the guy ranting about ME3's cut content after watching the ME1 Distress Call trailer for the first time and somehow thinking it was an ME3 promo. (Understandable, since that trailer was so much better than the ME1 we actually got.)
Drew's overrated anyway. A lot of the problems with ME3 are because his Reapers never made any sense. He was smart to bail before getting tasked with solving the problem he introduced.
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Post by griffith82 on Feb 16, 2020 18:47:26 GMT
Anthem isn't the deciding factor here. But at least they are fixing it. Many companies wouldn't care they'd just count it as a loss. They try to fix Andromeda, too. But look how that turned out, and the game still sucked. And people will stop trusting them, and they rather go to other devs who makes high quality games. I disagree. Andromeda didnt suck and Bioware still makes good games.
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Post by Deleted on Feb 16, 2020 22:22:15 GMT
People just love to complain. These people have been butthurt since ME3 was released. If not before that.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Ascend on Feb 17, 2020 12:24:03 GMT
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Post by Deleted on Feb 17, 2020 14:47:25 GMT
Like becoming "too corporate" is a reveal of an in-depth reason and something that isn't obvious whenever a smaller company is absorbed by a large multinational conglomerate. Heck, he's quoting Noveria.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
Posts: 370 Likes: 492
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Post by Ascend on Feb 17, 2020 18:52:55 GMT
Like becoming "too corporate" is a reveal of an in-depth reason and something that isn't obvious whenever a smaller company is absorbed by a large multinational conglomerate. Heck, he's quoting Noveria. You are completely right. But people want traffic. Saying that an Ex-BioWare employee is telling a story on why he left BioWare is more likely to attract a larger audience than an Ex-BioWare employee building a new studio that currently has nothing and is still hiring.
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Post by KaiserShep on Feb 17, 2020 18:56:21 GMT
Like becoming "too corporate" is a reveal of an in-depth reason and something that isn't obvious whenever a smaller company is absorbed by a large multinational conglomerate. Heck, he's quoting Noveria. In fairness, I can see how that descriptor can apply to work that involves a great deal of creative/artistic input. Like, too bad you can't tell that compelling story, because the higher-ups thought it prudent to gut the project and turn it into another cash-grab level multiplayer game.
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Post by SirSourpuss on Feb 18, 2020 15:47:34 GMT
I disagree. Andromeda didnt suck and Bioware still makes good games. You can say that, but you're not an authority, clearly don't speak for the majority of the userbase and can't make for the large amount of sales required. Andromeda was clearly not the game people wanted and they didn't support it. Andromeda lost money, put Mass Effect on ice and had its studio shuttered.
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Post by KaiserShep on Feb 18, 2020 15:54:51 GMT
I disagree. Andromeda didnt suck and Bioware still makes good games. You can say that, but you're not an authority, clearly don't speak for the majority of the userbase and can't make for the large amount of sales required. Andromeda was clearly not the game people wanted and they didn't support it. Andromeda lost money, put Mass Effect on ice and had its studio shuttered. I want to say that I don't know what they were thinking having this "lesser" studio take the reigns of a major property, but then I remember that chasing the live service rainbow is a thing. Couple that with some good old-fashioned developer burnout and the rest is history. What's the actual numbers on this loss? From everything I've read, the game made a profit, but not anywhere near what EA actually wanted. The cynic in me suspects a big part of that is the continued revenue from microtransactions multiplayer was supposed to pull in that just didn't manifest itself.
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Post by SirSourpuss on Feb 18, 2020 16:07:52 GMT
What's the actual numbers on this loss? From everything I've read, the game made a profit, but not anywhere near what EA actually wanted It didn't make a profit. It was a financial and critical flop. The damage wasn't huge, nothing that wasn't offset by EA's MTX income and the fact that the budget net revenue was considerably better, because of the USD to CAD, but it lost money. Sales put Andromeda to 2.5 million copies sold, at a ~30-70 split of digital to physical sales. EA's net revenue on that comes to a few million under 50 million USD, to a budget of ~75 million CAD.
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Post by themikefest on Feb 18, 2020 16:15:39 GMT
According to Wilson, it made a profit. I don't believe the numbers were ever released. It was the only reason why I was on the bandwagon believing there would be dlc.
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Post by SirSourpuss on Feb 18, 2020 16:19:07 GMT
According to Wilson, it made a profit Andrew Wilson has never said Andromeda made a profit. He said that the revenue of that quarter was bolstered by Andromeda sales. That was the only mention of Andromeda's contribution.
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Post by KaiserShep on Feb 18, 2020 16:24:05 GMT
What's the actual numbers on this loss? From everything I've read, the game made a profit, but not anywhere near what EA actually wanted It didn't make a profit. It was a financial and critical flop. The damage wasn't huge, nothing that wasn't offset by EA's MTX income and the fact that the budget net revenue was considerably better, because of the USD to CAD, but it lost money. Sales put Andromeda to 2.5 million copies sold, at a ~30-70 split of digital to physical sales. EA's net revenue on that comes to a few million under 50 million USD, to a budget of ~75 million CAD. I was under the impression that EA didn't have any specific numbers in terms of revenue. Where did that 50 million come from?
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Post by SirSourpuss on Feb 18, 2020 16:31:34 GMT
I was under the impression that EA didn't have any specific numbers in terms of revenue. Where did that 50 million come from? EA gets a 70& cut of a sale's price from online retailers outside of Origin (PS Store, XBOX store) and 100& from Origin. Retailers give EA a 30% cut of a sale's price. At $60 a pop, you can do the math and then compensate for Origin sales and collector's edition sales. The net revenue to that comes just a bit below $50 million.
Edit: I think I may have fucked up the math somewhere.
Edit 2: Oh, right. I forgot to compensate for discount sales and the nvidia promotional campaign.
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Post by alanc9 on Feb 18, 2020 17:43:58 GMT
What's the actual numbers on this loss? From everything I've read, the game made a profit, but not anywhere near what EA actually wanted It didn't make a profit. It was a financial and critical flop. The damage wasn't huge, nothing that wasn't offset by EA's MTX income and the fact that the budget net revenue was considerably better, because of the USD to CAD, but it lost money. Sales put Andromeda to 2.5 million copies sold, at a ~30-70 split of digital to physical sales. EA's net revenue on that comes to a few million under 50 million USD, to a budget of ~75 million CAD. Can you source those? It would short-circuit a lot of the objections.
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Post by SirSourpuss on Feb 18, 2020 18:00:02 GMT
Can you source those? It would short-circuit a lot of the objections. Sorry, I made a few mistakes. Andromeda had a 100 million CAD budget so around a 70 million USD budget. The digital retailer split has been talked about several times over the past year, with Tim Sweeney making a big deal of EGS taking only a 12% cut, over the 30% other e-tailers take. As for the physical retailers cut, there was an old article about how Steam allows for developers to make a bigger cut of the revenue and how that $60 price is broken down to the publisher only getting 30% of the cut from physical. You can find a billion articles on it with a simple google search. As for sales market analysts put the number down to 2.5 million copies sold. Even if it is wrong, it will not be by a large margin. Not to an extent that it will make a difference.
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Post by Hanako Ikezawa on Feb 18, 2020 18:06:51 GMT
So in other words alanc9 they can’t provide sources.
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Post by SirSourpuss on Feb 18, 2020 18:10:39 GMT
So in other words alanc9, some people don't know how to read, click on hyperlinks and use computers in general.
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Post by Hanako Ikezawa on Feb 18, 2020 18:16:59 GMT
So in other words alanc9, some people don't know how to read, click on hyperlinks and use computers in general. First, most of what is on the Internet is garbage. Second, when making a case for your argument you are the one who has to go find and provide sources, not tell others to do your work for you.
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