snowleopard25
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Honoring the 24 snow leopards before me
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
Origin: Snow_Leopard 25
Posts: 241 Likes: 408
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Post by snowleopard25 on Apr 17, 2018 16:52:26 GMT
First off, I'm on PC ... so can't speak for other platforms. Second, played a ton of ME3MP and a lesser, but significant amount of MEAMP. I never got into DAIMP, the game was too unstable when it first came out (video drivers) and by the time the game was stable enough for me to play MP, DAIMP was pretty much a thing I wasn't interested in getting into. So, to recap, my MP experience is on one Unreal-based MP and one Frostbite-based MP, both in the ME "universe" and both created by BioWare.
ME3MP had lots of lag issues. With a good host, the game could be a lot of fun. With a bad host, it was unplayable. In between, various levels of hosting could result in various levels of frustration in playing the game.
In some areas, MEAMP improved upon ME3MP. But the lag effects can be anywhere from insidious (powers not hitting, shots not hitting, cool-down displays not working ... until you go to use a power and then find you're in a cool-down, the Pariah's Ageas not displaying ... until you shoot her and die from the weapon reflection, etc.) ... to game breaking (rubber-banding in place, can't jump, can't do damage to a bad guy, Ascendant's bubble not displaying properly, so you can't shoot the orb).
The connection status bars should have been a help ... but too many four-bar hosts are bad hosts ... far inferior to the typical three-bar host. But either three or four bar hosts can be horrible. I stay away from two-bar hosts and the very limited number of single bar hosts ... the few two-bar hosts I've (accidently) tried have (with one exception) been uniformly bad.
OK, BioWare, where am I going with this? Anthem is ... as far as I know ... to be a P2P host setup. If this is the case and Anthem is not going to have dedicated EA servers to host matches, then you guys need to do a lot better job making Anthem lag resistant. Some host connections will simply be unsuited for even the most lag-tolerant game out there. But neither ME3MP nor MEAMP could be described as "lag tolerant".
If you have not done so already, you need to hire some folks who know how to make a MP game work across a wide spectrum of hosts. Not the worst host, but not requiring the equivalent of being on a LAN, either. Based on what I saw in ME3MP and MEAMP, you do not have this expertise in-house. Folks who worked on ME3MP and MEAMP were not up to the task. Some forgiveness for ME3MP is warranted, since that was your first big MP game within an action-RPG title. Less so with MEAMP, since it was the second ME game with MP and the second game BioWare made with the Frostbite engine.
I just got out of a lag filled MEAMP match with a four-bar host, so right now, I'm a bit frustrated. But even as the frustration level recedes, I'm pretty sure I'll be fairly intolerant of an Anthem that plays poorly under anything less than optimal host conditions.
So, what is my Anthem Developer Question? Are you guys going to make a legitimately lag-tolerant MP game?
While you guys know what the real answer is, I only expect happy talk from BioWare between now and Anthem's release. But if you lie to us and tell us you've fixed most of the lag issues ... when the lag issues have not been addressed, that will neither be forgotten nor forgiven and will be quite evident once the game is released. So maybe it's better to not answer the question (externally), but instead focus on addressing the issue so that Anthem is not the lag-fest that ME3MP and MEAMP can often be.
I want Anthem to succeed, I want DAnext to succeed ...
Mostly because I want BioWare to still be around to make an MEA follow-on ... one that ME fans love and is a financial success for BioWare/EA ... so you guys can make more ME. This really is a significant issue for PC players, as connection issues can make both games unplayable. It was a big issue for ME3:MP, but it was not addressed in ME:A. My observation of ME:A is that the quality of the host's connection is critical, but there is something else. If any one of the other 3 players who join has a connection/hardware problem, the entire team is bogged down with lag and playability issues. This is why you can go into a PUG game with a 4 bar host and get lagged out in the first wave. When I play ME:A, I have a list of PUG players that I have observed with bad connections in the past, and I avoid being on their teams. The connection status bars help determine if a host is acceptable (sometimes), but they don't tell you if one of the other players will cause a problem. This does not happen in Warframe, Rocket League, COD, Elite Dangerous (other MMO games I play). I want Anthem to succeed, but I believe they must fix this issue if they want to compete for gamer acceptance in the MMO space.
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Post by rras1994 on Apr 17, 2018 17:58:50 GMT
First off, I'm on PC ... so can't speak for other platforms. Second, played a ton of ME3MP and a lesser, but significant amount of MEAMP. I never got into DAIMP, the game was too unstable when it first came out (video drivers) and by the time the game was stable enough for me to play MP, DAIMP was pretty much a thing I wasn't interested in getting into. So, to recap, my MP experience is on one Unreal-based MP and one Frostbite-based MP, both in the ME "universe" and both created by BioWare.
ME3MP had lots of lag issues. With a good host, the game could be a lot of fun. With a bad host, it was unplayable. In between, various levels of hosting could result in various levels of frustration in playing the game.
In some areas, MEAMP improved upon ME3MP. But the lag effects can be anywhere from insidious (powers not hitting, shots not hitting, cool-down displays not working ... until you go to use a power and then find you're in a cool-down, the Pariah's Ageas not displaying ... until you shoot her and die from the weapon reflection, etc.) ... to game breaking (rubber-banding in place, can't jump, can't do damage to a bad guy, Ascendant's bubble not displaying properly, so you can't shoot the orb).
The connection status bars should have been a help ... but too many four-bar hosts are bad hosts ... far inferior to the typical three-bar host. But either three or four bar hosts can be horrible. I stay away from two-bar hosts and the very limited number of single bar hosts ... the few two-bar hosts I've (accidently) tried have (with one exception) been uniformly bad.
OK, BioWare, where am I going with this? Anthem is ... as far as I know ... to be a P2P host setup. If this is the case and Anthem is not going to have dedicated EA servers to host matches, then you guys need to do a lot better job making Anthem lag resistant. Some host connections will simply be unsuited for even the most lag-tolerant game out there. But neither ME3MP nor MEAMP could be described as "lag tolerant".
If you have not done so already, you need to hire some folks who know how to make a MP game work across a wide spectrum of hosts. Not the worst host, but not requiring the equivalent of being on a LAN, either. Based on what I saw in ME3MP and MEAMP, you do not have this expertise in-house. Folks who worked on ME3MP and MEAMP were not up to the task. Some forgiveness for ME3MP is warranted, since that was your first big MP game within an action-RPG title. Less so with MEAMP, since it was the second ME game with MP and the second game BioWare made with the Frostbite engine.
I just got out of a lag filled MEAMP match with a four-bar host, so right now, I'm a bit frustrated. But even as the frustration level recedes, I'm pretty sure I'll be fairly intolerant of an Anthem that plays poorly under anything less than optimal host conditions.
So, what is my Anthem Developer Question? Are you guys going to make a legitimately lag-tolerant MP game?
While you guys know what the real answer is, I only expect happy talk from BioWare between now and Anthem's release. But if you lie to us and tell us you've fixed most of the lag issues ... when the lag issues have not been addressed, that will neither be forgotten nor forgiven and will be quite evident once the game is released. So maybe it's better to not answer the question (externally), but instead focus on addressing the issue so that Anthem is not the lag-fest that ME3MP and MEAMP can often be.
I want Anthem to succeed, I want DAnext to succeed ...
Mostly because I want BioWare to still be around to make an MEA follow-on ... one that ME fans love and is a financial success for BioWare/EA ... so you guys can make more ME. This really is a significant issue for PC players, as connection issues can make both games unplayable. It was a big issue for ME3:MP, but it was not addressed in ME:A. My observation of ME:A is that the quality of the host's connection is critical, but there is something else. If any one of the other 3 players who join has a connection/hardware problem, the entire team is bogged down with lag and playability issues. This is why you can go into a PUG game with a 4 bar host and get lagged out in the first wave. When I play ME:A, I have a list of PUG players that I have observed with bad connections in the past, and I avoid being on their teams. The connection status bars help determine if a host is acceptable (sometimes), but they don't tell you if one of the other players will cause a problem. This does not happen in Warframe, Rocket League, COD, Elite Dangerous (other MMO games I play). I want Anthem to succeed, but I believe they must fix this issue if they want to compete for gamer acceptance in the MMO space. Does anyone else know if this is an issue with SWTOR? I've never come across having problems due to lag in SWTOR, it's usually only when my own internet decides to be annoying.
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Post by Sartoz on Apr 17, 2018 19:02:06 GMT
Hmpf,
I wonder how re-spawning will work. Same as in MEAMP?
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Post by Pounce de León on Apr 26, 2018 13:28:11 GMT
Hmpf,
I wonder how re-spawning will work. Same as in MEAMP?
I don't really envision Anthem as hordes in relatively small maps. So it's probably rather some kind of checkpoint or "when no enemy is around".
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michaeln7
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by michaeln7 on May 4, 2018 0:08:31 GMT
Is this game primarily single-player, with optional multiplayer drop-in/drop-out? Or is this psuedo-multiplayer where you can play "single player" in theory but you have to be always online to even start up the game?
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Post by Deleted on May 4, 2018 20:14:56 GMT
Since it appears that Anthem will be P2P hosting … in Origin or perhaps in the lobby (I care not which), can we block certain folks from being host for lobbies we end up in, via game matching?
Ya know what gets tiresome … trying to pug a game (let's just say gold, random, random) and we get the same host (whom we know doesn't work for us) as many times as we can, until the host's lobby either fills, the match ends or whatever. It can be even worse for an APEX mission (if there is something like that in Anthem). I can end up in that host's lobby 20+ times. Now, a lot of that can because of the ever-shrinking player base for a game that didn't do so well, like Andromeda, but it also applies to a popular game, where there are hosts (some 4 bar, some 3 bar) that do not work as hosts … in some cases for most folks, in some cases for a small number of folks.
Please … let us remove various folks from hosting … a lot of them are fine teammates, but not such great hosts. So not asking to block folks from a lobby … that's another issue … just avoid certain folks from being host. On the individual level. So if I block someone from hosting … it just means I won't be paired with that person when they are hosting a lobby. Anyone else who has not blocked them, who has no issues with that person hosting … is totally available to fill a lobby with that host.
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Post by Space Cowboy on May 31, 2018 16:04:58 GMT
Is this game primarily single-player, with optional multiplayer drop-in/drop-out? Or is this psuedo-multiplayer where you can play "single player" in theory but you have to be always online to even start up the game? It's my impression that it's the latter.
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Post by Pearl on Jun 2, 2018 22:50:00 GMT
I have a bit of a meta question, but I think it's fairly important.
How exactly do you, as Bioware, plan to collate feedback and engage with the community?
The official Bioware forums have been closed for over a year now, and there aren't any inklings of them ever coming back (well, none that are visible to the public). I see some developer involvement on the Anthem subreddit, and while that's great, Reddit's format is more akin to a comment section on a YouTube video than an actual platform for discussion. Twitter, Facebook, and other social media platforms are even worse for trying to have real conversations. As great as this place is, it's not an official forum and it probably wouldn't be too good a look to send people to a fan-run Proboards forum, assuming you would even be allowed to do so in the first place.
I suppose we could just send hand-written letters to your offices and hope they make it into the hands of the right people.
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legbamel
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Walkin' shoes walkin' back into BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: legbamel
XBL Gamertag: Legbamel
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Post by legbamel on Jun 3, 2018 1:40:28 GMT
It's interesting that Anthem doesn't have its own site. I was wondering whether it would get one, like SWTOR, which would have possibly meant dedicated fora for the game with direct BioWare involvement. I suppose it could still happen. Maybe that's one of the surprises? [crosses fingers]
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Post by deus on Jun 5, 2018 21:43:24 GMT
It's interesting that Anthem doesn't have its own site. I was wondering whether it would get one, like SWTOR, which would have possibly meant dedicated fora for the game with direct BioWare involvement. I suppose it could still happen. Maybe that's one of the surprises? [crosses fingers] I'd expect it might go up after E3.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Jun 6, 2018 14:10:26 GMT
It's interesting that Anthem doesn't have its own site. I was wondering whether it would get one, like SWTOR, which would have possibly meant dedicated fora for the game with direct BioWare involvement. I suppose it could still happen. Maybe that's one of the surprises? [crosses fingers] I'd expect it might go up after E3. It has its own site anthemthegame.com and EA already has forum setup for Anthem here.
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Post by rras1994 on Jun 6, 2018 14:17:35 GMT
I'd expect it might go up after E3. It has its own site anthemthegame.com and EA already has forum setup for Anthem here. That forum isn't exactly like SWTOR and the Sims which is a single forum dedicated to those games (I think those are the only games left that have dedicated forums like that for EA?). I'll be honest, those sites are pretty much the same group of people complaining all. the. time. It's worse in the SWTOR case as you need to have a subscription to post which means there are literally people paying to only complain about the game.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Jun 6, 2018 15:01:17 GMT
It has its own site anthemthegame.com and EA already has forum setup for Anthem here. That forum isn't exactly like SWTOR and the Sims which is a single forum dedicated to those games (I think those are the only games left that have dedicated forums like that for EA?). I'll be honest, those sites are pretty much the same group of people complaining all. the. time. It's worse in the SWTOR case as you need to have a subscription to post which means there are literally people paying to only complain about the game. The SWTOR and Sims forums existed before EA consolidated their forums a few years ago. Battlefront 2 have their own forums too, but you can access them from EA Answer HQ, unlike SWTOR and The Sims.
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legbamel
N3
Walkin' shoes walkin' back into BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: legbamel
XBL Gamertag: Legbamel
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Post by legbamel on Jun 6, 2018 18:59:13 GMT
I'd expect it might go up after E3. It has its own site anthemthegame.com and EA already has forum setup for Anthem here. The Official Website link on the EA Answers forum directs me the EA.com/games part of their site and typing in the address directly redirets to the EA site.
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Post by hivemind on Jun 17, 2018 13:20:11 GMT
Why Anthem doesn't have a PvP? Why Anthem doesn't have trading between players?
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Post by PapaCharlie9 on Jun 17, 2018 16:35:34 GMT
Why Anthem doesn't have a PvP? Why Anthem doesn't have trading between players? They explained the first one. They wanted to make sure they nailed weapon/threat progression balance in PvE and that's an order of magnitude more difficult to do with PvP also, unless you have completely separate progressions, in which case it's only 2x as hard to do. I don't know if they explained no trading, but it's easy to guess why: to avoid the whole CSS skin fuckery that people get up to. In this climate of extra scrutiny due to lootboxes being gambling and exploitative recurring revenue shenanigans. Plus, they might want to run the market themselves in the future.
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Post by hivemind on Jun 17, 2018 18:47:08 GMT
Why Anthem doesn't have a PvP? Why Anthem doesn't have trading between players? They explained the first one. They wanted to make sure they nailed weapon/threat progression balance in PvE and that's an order of magnitude more difficult to do with PvP also, unless you have completely separate progressions, in which case it's only 2x as hard to do. I don't know if they explained no trading, but it's easy to guess why: to avoid the whole CSS skin fuckery that people get up to. In this climate of extra scrutiny due to lootboxes being gambling and exploitative recurring revenue shenanigans. Plus, they might want to run the market themselves in the future. Thing is both of those things are present in Destiny and Warframe, albeit separately. Anthem as it is right now looks like a Destiny without PvP and Warframe without trading. Those things are the main reason for an endgame grind in those games. What is the reason for an endgame grind in Anthem? Grind for the sake of grind? Btw, CSGO trading shenannigans are easily avoidable - SWTOR and Warframe doesn't such problem.
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Post by PapaCharlie9 on Jun 17, 2018 19:01:03 GMT
Btw, CSGO trading shenannigans are easily avoidable - SWTOR and Warframe doesn't such problem. As far as you know ... Also, it does look like they said something about no trading. See the EWKAA thread: bsn.boards.net/thread/15097/anthemTrading: No trading. At least for now. We needed to ensure we could control balance.
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Post by patriciachr34 on Jun 21, 2018 23:06:00 GMT
Has anyone heard how names are going to work in this environment? Can we have multiple "Bob's", or does each name have to be unique(like an MMORPG)? I would really like to know because I've already chosen my name and would be disappointed if I could not use it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
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Post by simit on Jun 24, 2018 17:21:07 GMT
They explained the first one. They wanted to make sure they nailed weapon/threat progression balance in PvE and that's an order of magnitude more difficult to do with PvP also, unless you have completely separate progressions, in which case it's only 2x as hard to do. I don't know if they explained no trading, but it's easy to guess why: to avoid the whole CSS skin fuckery that people get up to. In this climate of extra scrutiny due to lootboxes being gambling and exploitative recurring revenue shenanigans. Plus, they might want to run the market themselves in the future. Thing is both of those things are present in Destiny and Warframe, albeit separately. Anthem as it is right now looks like a Destiny without PvP and Warframe without trading. Those things are the main reason for an endgame grind in those games. What is the reason for an endgame grind in Anthem? Grind for the sake of grind? Btw, CSGO trading shenannigans are easily avoidable - SWTOR and Warframe doesn't such problem. PvP was never mine nor anyone i ever played with end game grind in any those games an trading in Warframe i only did/do occasionally though i will conceed its a great addition to that game i see no need for it in Destiny or indeed from anything i have seen thus far in Anthem The grind in any looter shooter normally starts with the need to get gear and/or experience the content and as you do both yes indeed it is do more for the sake of it, hence why engaging an fun combat is a must since it all soon becomes repetitive an hence why ppl want a good size end game at launch. To answer with certainty the why grind in Anthem you can do what you did an say well i grind in warframe to trade or i grind in destiny to pvp an well you come up with the answer you got easily which is Anthem dont have those so the best answer the now is noone knows because wee still dont know much but if i had to guess, at launch, it will be about build diversity an grinding upgrades/parts for your javelins to tackle whatever max lvl content is on offer then simply rinse an repeat as more content is added an more gear becomes available. It all depends really on there upgrade system an endgame content both of which i dont think we know enough about
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Post by SofaJockey on Jun 26, 2018 20:14:49 GMT
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Post by rikimaru on Jul 9, 2018 19:50:59 GMT
will there custom emblems,
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Post by Space Cowboy on Jul 9, 2018 21:29:35 GMT
Btw, CSGO trading shenannigans are easily avoidable - SWTOR and Warframe doesn't such problem. As far as you know ... Also, it does look like they said something about no trading. See the EWKAA thread: bsn.boards.net/thread/15097/anthemTrading: No trading. At least for now. We needed to ensure we could control balance. I sure hope so. Mmo's are filled with spammers advertising their gold sales. Can't read the chat in some games. If they allow that somehow the game will become pay to win but with no profits going to EA at all
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