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Post by SofaJockey on Jan 11, 2018 11:59:54 GMT
Since Anthem was announced at E3 2017, many people have been excited about the prospect of this game. But we don't really have a thread where you can just come and share your general anticipation about Anthem, so here it is. Just to be clear, not every post has to be 'full on fan-boy/girl', but I'd ask posters to keep generally in the territory of positivity. We're not looking to get into fights with skeptics in this thread, mostly ignore them if they swing by, or direct them to their thread: The Anthem Skepticism thread - bsn.boards.net/thread/14133Occasionally we'll move other hype posts or threads in here that didn't really justify being a thread in their own right. That's it, I hope you will gain joy, discussing your excitement with other people who are seriously hyped about Anthem.
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Post by larsdt on Jan 30, 2018 7:02:01 GMT
Can't say I'm exited because I've still got no idea what the game play is going to be like. In "the good ol' days" I would read a magazine review or get a recommendation from a fellow gamer. I would probably spend less than an hour deciding whether or not a game was worthy of my hard earned money, be it Indie or AAA. With Anthem I've chosen to follow it's development in greater detail to try and understand the "Hype behind the Hype" so to speak. Why gamers nowadays spend so much time posting, debating and youtubing about a game years in advance and in this case with nothing more than a trailer and some dev tweets to go on...
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Post by Unicephalon 40-D on Jan 30, 2018 7:20:21 GMT
For me, I will ignore every youtube "reinforcing my opinion monetize" videos generally, also I even dont have any gaming site to read anymore, because most of them went to hell... So, a game, looks and sounds nice, is (mostly scifi) interesting to me -> I will try it in some form before buying, but on Anthem, I will just buy it. I have the money, and its BioWare game. None of the BioWare games have let me down, even not ME2 though its the weakest of them all for me. Bethesda, not anymore, you failed Fallout with 3rd and 4th. Others, need to be really good setting and on these I usually hear from my same minded friends (RPG, Scifi, maybe fantasy). So Anthem.. bring it on!
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Post by Deleted on Jan 30, 2018 8:21:50 GMT
For me the Anthem hype train is still at the station platform, the locomotive is in the MPD and all the signals are set to red.
Nothing to get hyped about... yet.
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Post by Link"Guess"ski on Feb 7, 2018 16:13:05 GMT
Even if I'm not looking forward to BioWare going in this direction I am guilty of playing GaaS type games. Sometimes I'm deprived of games because they're too one-and-done and I like always having that one game to fall back on that I can keep playing even if it's kinda brainless. Right now it's this Sonic Dash game on my phone but it's gonna be Monster Hunter in a little while and while I quit Destiny before The Taken King I was very sorry to do so as I loved the concept of this tightly mechanics-oriented MMO with storytelling and mystery. I absolutely hope Anthem's narrative has some sort of pull or intrigue and then I'll gladly play it as my go to game when I'm home from school or work feeling tired and just wanna relax with a video game that doesn't require too much for me besides doing my daily grinding. I also love Animal Crossing which always updates due to the way its content is coded into the real-time clock of the hardware so every day might have one little secret you haven't seen before, stretched out across the 365 days for every year, and then occasional online updates.
In that sense, I do look forward to Anthem being an experience that's always changing. I even look forward to this live-service DA experience if it means having companions like Inquisition and then doing dailies with some low-level bantering and then with months apart getting new content that feels like it's continuing an ongoing narrative arc. The thing is, if the developer is passionate about implementing these features it can actaully be something that intrigues the player rather than exhausting them. The key is to not go into the mindset of "quantity > quality" but unfortunately developers are prone to doing so when they're essentially filling in a quota for a 10-year development plan with required content-output and player-sustainability.
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Post by PapaCharlie9 on Feb 7, 2018 19:33:04 GMT
So far, 3 neutral replies, and one moderately positive one. So I guess it falls on me to amp up the hype here to 11! See footnote at the end if hype makes you suspicious.
Swimming: Really been wanting this for some time from a Bioware game, basically ever since Skyrim opened up the Deep as another dimension of exploration.
Flying!: Even if this is compromised in duration, altitude, maneuverability, etc., how fucking great is it to finally be able to fly in an SF setting? Mass Effect, eat my tail exhaust! I have high hopes for this feature, since Frostbite has had flight mechanics in it for, what, a decade? I used to spend hours "practicing" flying jets and choppers in empty BF3 servers, so much fun!
Pretty, pretty explosions: Signs are good that there will be broad weapon diversity with special effects. Part of my enjoyment of Destiny was all the different ways you can make enemies go boom.
Ultras: I'm choosing to interpret the tank's arrival at 3:51 (https://www.youtube.com/watch?v=pr8QAJBvKqM) and the LB+RB icons in the character's HUD as evidence of Ultras being in gameplay. Again, part of the fun of Destiny is powering up an Ultra and mega-blasting the bad guys.
Bioware storytelling: Why have a Bioware make an action game, if you didn't want this front and center as your competitive advantage?
Big open world: Fuck the haters! Gimme lots of interesting stuff to see and explore.
A true innovation in seamless co-op storytelling: I choose to believe they've invented something new that will surprise us with how seamlessly the SP and co-op modes of the game work together to support the story.
No predatory MT, and a non-RNG lootbox option: Set optimism to max here! If there is MT, it will be completely optional and non-predatory if you do decide to spend. If there are lootboxes, there will be a non-RNG option.
------------------- Footnote: The above was achieved by turning off all filters, reasonable skepticism, and worry. Do I really believe all of the above will happen? Of course not. But I see no point in hoping for failure. If I'm going to hope at all, why not hope for success? And don't worry about protecting me from disappointment -- I don't take games that seriously. It's all a matter of perspective. I can hype myself to max and if the reality falls way short, I just shrug it off and move on.
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simit
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
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Post by simit on Feb 7, 2018 20:20:57 GMT
I been itching for BioWare to do a game like this for years now tbh, even though i like both DA an ME imo they was/is getting stale in the base formula of recruit x ppl an save everything, i was hanging on to hope of co-op campaign in anyone of them but a whole new IP hopefully based around the idea? colour me wet.
Then i heard Drew K was on board with some of the writing an that was the last straw, i needed rehad an i no even played the bugger.
I prob be dead of heart attack before it even released but just know there be atleast 1 guy in hell playing Anthem, hopefully get a grp easily.
On a serious note i am looking forward to it but still want to know a few things, much like everyone interested in it i guess
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Post by river82 on Feb 7, 2018 21:16:27 GMT
I hate hype trains; they just build consumer expectations and leads to gamers being disappointed and angry day 1.
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Post by PapaCharlie9 on Feb 8, 2018 20:22:30 GMT
I hate hype trains; they just build consumer expectations and leads to gamers being disappointed and angry day 1. Context matters. If it's EA or Bioware doing the hyping, I couldn't agree more. NMS should have convinced every dev that, if anything, you should hold stuff back, even if it's a virtual certainty. Even if it's "key influencers", like PewDiePie, too much hype could be that train wreck of a PR disaster. But individual fans? Pfft, not a problem. I honestly don't understand why overreaction to disappointment is so common and highly energized in the gaming community -- I'd have thought that real life disappointments would put some perspective on that -- but if an individual hypes themself and then turns into an antisocial asshole when their self-inflicted, overinflated expectations aren't met, the collateral damage should be narrowly confined. It's kind of like worrying that beer causes too much public drunkenness. I don't see Heineken worrying too much about that.
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Feb 20, 2018 12:31:20 GMT
Well I'm in. Characters, story, exploration and action. I'm in. Now we're in teambuilding phase.
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OneWomanArmy
N5
Queen of BSN
I’m a brilliant brunette with lots of blonde moments 😜
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
PSN: HypnoticEyes
Prime Posts: A great deal, I'm an old timer
Prime Likes: A LOT....
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Post by OneWomanArmy on Feb 20, 2018 17:09:47 GMT
Nothing to be excited about.
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Post by SofaJockey on Feb 21, 2018 0:32:09 GMT
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Post by PapaCharlie9 on Feb 21, 2018 3:42:30 GMT
Here's some more hype -- totally pulling this out of my ass, but hey, it's not like Bioware is putting a lot of details out there.
Every Freelancer will have their own "character home", ala Fallout/TES. It might just be a closet at the end of an alley under the sewage treatment plant in the Hub, but dammit, it's my closet, and I'll customize it the way I want to!
This will be the natural place for a persistent storage chest for all that loot you can't carry with you.
They could even gamify it, such that the more successful you are as a Freelancer, the better your digs. Maybe you trade up as you go, and if it's zero-sum, within some rotating cohort of co-op players, when you move up, someone has to move down. Shame your friends by kicking them out of their nicer digs, because you out whatsited them on the whosit leaderboard.
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N5
Queen of BSN
I’m a brilliant brunette with lots of blonde moments 😜
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
PSN: HypnoticEyes
Prime Posts: A great deal, I'm an old timer
Prime Likes: A LOT....
Posts: 4,360 Likes: 12,217
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by OneWomanArmy on Feb 21, 2018 7:54:08 GMT
Thank you 😘, I’ve already been there haha 😁
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Post by Pounce de León on Feb 21, 2018 9:51:00 GMT
Meh, I can play Railway Empire to get excited about trains. At least I get to blow the whistle.
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Feb 21, 2018 9:55:03 GMT
Here's some more hype -- totally pulling this out of my ass, but hey, it's not like Bioware is putting a lot of details out there. Every Freelancer will have their own "character home", ala Fallout/TES. It might just be a closet at the end of an alley under the sewage treatment plant in the Hub, but dammit, it's my closet, and I'll customize it the way I want to! This will be the natural place for a persistent storage chest for all that loot you can't carry with you. They could even gamify it, such that the more successful you are as a Freelancer, the better your digs. Maybe you trade up as you go, and if it's zero-sum, within some rotating cohort of co-op players, when you move up, someone has to move down. Shame your friends by kicking them out of their nicer digs, because you out whatsited them on the whosit leaderboard. I don't know about kicking people out of their homes but I would definitely go for a customisable personal home, hideout or ofiice. We seem to keep our javelins in some central workshop area otherwise it would be cool to have your collection of javelins on display in the front office.
For the game I want missions I can do solo and missions I need to team up for. We have only seen other player dropping in to one players "instance" outside of the hub but hopefully we can say hi in their homeplate as well.
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Post by clips7 on Feb 21, 2018 11:28:18 GMT
When the game was first announced i was a bit excited for this, but when the dev's started describing this thing in more detail, this thing slowly faded from my radar. It seems single player is going to be a mere after-thought with the focus being more on it being a multiplayer game in competition with Destiny.
Which is fine but it was just good to see this game with impressive visuals, only to be let down with how this game is going to be a multiplayer game. I'm Still keeping an eye on this, but my excitement level has dropped off a bit....
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N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Feb 25, 2018 13:10:27 GMT
I hate hype trains; they just build consumer expectations and leads to gamers being disappointed and angry day 1. Either Anthem will total fail: Or after a little while the game will: the hype.
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Post by Deleted on Feb 26, 2018 20:37:41 GMT
I hate hype trains; they just build consumer expectations and leads to gamers being disappointed and angry day 1. Either Anthem will total fail: Or after a little while the game will: the hype. I find the choice of fail gif rather ironic as it shows British Rail testing the then new FNA Nuclear flask wagon...
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Post by Link"Guess"ski on Feb 27, 2018 22:01:43 GMT
Little detail I would love in Anthem: A codex.
One more thing: Big player events are recorded as months or years go by as part of the world's lore. Imagine either big community-made PVP events (if that's a thing at least) and it almost becomes historic. I know you could have this in EVE Online and WoW.
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Post by PapaCharlie9 on Feb 28, 2018 16:56:39 GMT
One more thing: Big player events are recorded as months or years go by as part of the world's lore. Imagine either big community-made PVP events (if that's a thing at least) and it almost becomes historic. I know you could have this in EVE Online and WoW. I kind of like that idea, but not if it turns Anthem into an MMO. It will depend on how far "shared world" goes, I guess. As for codex content -- I'm going to bet that codex content as a feature, and more generally, written lore, is going to be minimal. Tons of written lore is pretty unusual for action games. Not unheard of, by any means -- games like Uncharted and Tomb Raider do have written content components -- just a whole lot less than RPGs, generally. One of the play-style features of online action games is serial drop-in play. You got 20 minutes to kill, drop in, do some grinding, done. Maybe later that day you have 45 minutes, or maybe the next day you have an hour. You rarely have multiple hours strung together. Given that rate of play, reading written stuff doesn't have the same cost/benefit ratio as in RPGs or story-centric games, where players have self-selected to invest more continuous time in the game. The one possible gimmick to get around that problem is if codex entries are available in parallel experiences, like a mobile app or a website. You unlock the entry in the game, and can either read it in game, or on your free mobile Anthem app, or on the Anthem website, at your leisure.
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
Posts: 5,572 Likes: 12,621
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Post by Heimdall on Feb 28, 2018 18:11:20 GMT
One more thing: Big player events are recorded as months or years go by as part of the world's lore. Imagine either big community-made PVP events (if that's a thing at least) and it almost becomes historic. I know you could have this in EVE Online and WoW. I kind of like that idea, but not if it turns Anthem into an MMO. It will depend on how far "shared world" goes, I guess. As for codex content -- I'm going to bet that codex content as a feature, and more generally, written lore, is going to be minimal. Tons of written lore is pretty unusual for action games. Not unheard of, by any means -- games like Uncharted and Tomb Raider do have written content components -- just a whole lot less than RPGs, generally. One of the play-style features of online action games is serial drop-in play. You got 20 minutes to kill, drop in, do some grinding, done. Maybe later that day you have 45 minutes, or maybe the next day you have an hour. You rarely have multiple hours strung together. Given that rate of play, reading written stuff doesn't have the same cost/benefit ratio as in RPGs or story-centric games, where players have self-selected to invest more continuous time in the game. The one possible gimmick to get around that problem is if codex entries are available in parallel experiences, like a mobile app or a website. You unlock the entry in the game, and can either read it in game, or on your free mobile Anthem app, or on the Anthem website, at your leisure. See, this is actually what Destiny did, unlock lore entries (termed “Grimoire Cards”) in a companion app. And the fanbase absolutely hated it, to the point that “put the lore in the game” became a popular complaint of the first game (Destiny actually has a very active lore community). Then the developers answered by removing the grimoire entirely in favor of putting more lore in item descriptions. That didn’t make anyone happy either and the inclusion of a proper codex in the style of what we usually see in a Bioware game has become pronounced. During the lifespan of the first Destiny, the lore community was actually a surprisingly strong sustaining force for the playerbase because despite lackluster storytelling the background lore of the universe was quite interesting and unusual for its blend of sci-if and fantasy. So you might be surprised by how much interest there is in this sort of written lore in a game like this. All of this is made ironic by the out of touch comments made by some Bungie developers before release that they didn’t think players would be very interested in reading. My name is byf, one of the more popular Destiny lore you tubers, actually collaborated with a community artist to make a mock-up of the sort of codex structure they’d like to see:
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Post by PapaCharlie9 on Feb 28, 2018 23:46:57 GMT
I kind of like that idea, but not if it turns Anthem into an MMO. It will depend on how far "shared world" goes, I guess. As for codex content -- I'm going to bet that codex content as a feature, and more generally, written lore, is going to be minimal. Tons of written lore is pretty unusual for action games. Not unheard of, by any means -- games like Uncharted and Tomb Raider do have written content components -- just a whole lot less than RPGs, generally. One of the play-style features of online action games is serial drop-in play. You got 20 minutes to kill, drop in, do some grinding, done. Maybe later that day you have 45 minutes, or maybe the next day you have an hour. You rarely have multiple hours strung together. Given that rate of play, reading written stuff doesn't have the same cost/benefit ratio as in RPGs or story-centric games, where players have self-selected to invest more continuous time in the game. The one possible gimmick to get around that problem is if codex entries are available in parallel experiences, like a mobile app or a website. You unlock the entry in the game, and can either read it in game, or on your free mobile Anthem app, or on the Anthem website, at your leisure. See, this is actually what Destiny did, unlock lore entries (termed “Grimoire Cards”) in a companion app. And the fanbase absolutely hated it, to the point that “put the lore in the game” became a popular complaint of the first game (Destiny actually has a very active lore community). Very true. I fucking hated those G Cards. I was chanting put the lore in the game along with the rest. But, I’m a hardcore rpg player, so I’m not representative of hardcore action MP players. I don’t think the Destiny lore crowd is representative of the typical MP action player either. The Destiny audience was, at the time, huge. So even 1% of that audience being rabid about in-game lore is a large number of people in absolute numbers, but not relative to the overall action market.
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
HeimdallX
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Post by Heimdall on Mar 1, 2018 0:16:38 GMT
Very true. I fucking hated those G Cards. I was chanting put the lore in the game along with the rest. But, I’m a hardcore rpg player, so I’m not representative of hardcore action MP players. I don’t think the Destiny lore crowd is representative of the typical MP action player either. The Destiny audience was, at the time, huge. So even 1% of that audience being rabid about in-game lore is a large number of people in absolute numbers, but not relative to the overall action market. Maybe, but then again most DA or ME players never read the codex either. I’m not convinced it’s that different. When it comes down to it, people who love lore will love that it’s there and those who don’t won’t care whether it’s there or not. I don’t think they’ll skimp on it just because it has a greater action focus. However, the sort of people who stay because they like the lore are also the people who stay even during content dry spells. They help keep the franchise’s pulse going between releases while more casual fans come and go. There’s good reason to keep them happy.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Dr Obfuscate
807
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Nov 10, 2023 13:59:26 GMT
5,270
correctamundo
Don't knock the little winds. They're important - for morale.
2,830
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Mar 9, 2018 9:50:59 GMT
"Your power grows with every step into the unknown. Whether plunder, revenge, or glory lures you onward, your choices will irrevocably change you—and the world around you." Intriguing how they will pull it off. ANTHEM hype!
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