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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by simit on Feb 5, 2018 18:04:50 GMT
If the options there i'll take it to see what it like just like if option there to stop it i'll also do for viewing purposes an after viewing both i'll decide what i like/suits best each character i make, that is if the options even there.
Im more interested to see how wee supposed to "face off" against solas if wee even do, this aint some mere wee elf or magic user, an just having some plot device negate or make him vulnerable, it think, would disappoint me, but then i cant think of anything else the pc could do unless your a female elf an could shower him with bunnies an unicorns i guess, love or hate him the problem, or argument, is how to deal with solas, but then i suppose it could esily be dealt with how you treated him in DA:I an then some options in DA4 an solas aint even the "big bad" you deal with
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Post by gervaise21 on Feb 5, 2018 19:36:14 GMT
I think she would. I mean, if you play as elven Inquisitor, she's already suggesting ideas like maybe the elven gods were aspects of the Maker.
When did she do that? I played an elven Inquisitor more than once and I don't recall her saying anything like that. Now Sebastian suggested to Merrill that perhaps they were talking about the same thing but I don't remember Giselle at all. May be I didn't use the right dialogue prompts.
Besides, if they were aspects of the Maker then Solas shut away the Maker rather than the reverse, so I would have thought she would suggest they were the demons that set themselves up as false gods and were imprisoned by him. Then that would make Solas a tool of the Maker.
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Post by Deleted on Feb 5, 2018 20:14:48 GMT
would like to think I'm sane, thus would rather not kill everyone on Thedas just "because magic" or whatever BUUUUTTTT.....
if they give me the choice between 1)Thedas Lives, Solas Escapes and 2)Thedas Dies, but I get to make an Elven style scrambled egg....
sorry gaise, I'll miss you?
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Post by Sah291 on Feb 5, 2018 20:51:05 GMT
I think she would. I mean, if you play as elven Inquisitor, she's already suggesting ideas like maybe the elven gods were aspects of the Maker.
When did she do that? I played an elven Inquisitor more than once and I don't recall her saying anything like that. Now Sebastian suggested to Merrill that perhaps they were talking about the same thing but I don't remember Giselle at all. May be I didn't use the right dialogue prompts.
Besides, if they were aspects of the Maker then Solas shut away the Maker rather than the reverse, so I would have thought she would suggest they were the demons that set themselves up as false gods and were imprisoned by him. Then that would make Solas a tool of the Maker.
Yeah it's in some of the convos you can have with her at Skyhold, so easy to miss, depending what dialogue options you pick. It was a bit like what Sebastian said, in tone, but was more about what the gods are/were. I think it was Giselle implying the Inquisitor didn't exactly have to give up their beliefs, but could also believe in the Maker, and they weren't so dissimilar. I don't know if she meant it literal, as in the elven gods could be spirits that originally came from the Maker (his first born?) or that the Maker is literally all of them at once, or that he is simply guiding/working through them. At this point, she has no knowledge that the elven gods are real, and they are just discussing faith. True, but it does show she was open to looking at things differently. The Veil did imprison them, but it also imprisoned the Old Gods, and kept them from fighting and destroying each other. The Maker is described as a God that doesn't want to interfere directly, and then turned his back on his own creation.
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Post by Jarovbees on Feb 5, 2018 22:00:05 GMT
As interesting as it would be to see the world without the Veil, it doesn't sound like anyone but the ancient elves will survive it. So, hard pass.
Besides, the thing Solas excels most at is making a bad situation even worse. Even with sincere intentions to restore the world of his people, I don't trust that his plan won't come with some severe and unforeseen consequences. More likely than not, it just won't be worth it.
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Post by riverdaleswhiteflash on Feb 6, 2018 15:39:49 GMT
I voted "No," but I wouldn't mind a close-to-success scenario, or contained "Fadelands" areas as suggested by others. I would actually like to play a protagonist that sides with Solas, then becomes a boss enemy npc that has to be defeated before Solas can be confronted by our Dragon Age 5 protagonist. Well, I think Weekes said this plot is getting resolved next game. And if it isn't resolved next game it'll have dragged on a bit, right? At least when they brought Corypheus back he was the main threat for the duration of only one game. So this exact scenario probably isn't going to happen. I am wondering if we didn't already make something like that decision, though. Part of me is wondering if Solas didn't absorb the spark of Mythal that gives Flemeth control of whoever drinks from the Well of Sorrows. Though if that was the case they'd need to come up with some explanation for why Solas didn't use the Anchor to tear down the Veil using his control of Quizzy, in World-States where Quizzy is the one he controls.
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Post by Iakus on Feb 6, 2018 15:55:23 GMT
The Veil coming down would mean Armageddon for Thedas, so no, I'd rather not see that happen.
My characters keep all their stuff in Thedas.
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Post by naughtynomad on Feb 6, 2018 15:56:08 GMT
No, but what I want doesn't really matter. I don't want everyone to be mages because there are plenty of times I don't want to play a mage and everyone being mages kind of... puts a crimp.... in that. I've always hated that almost every class in D&D and TES incorporates magic in some way, so much so that rolling a plain ol' swordsman, assassin, or archer is considered unusual. No, they've gotta be magic swords! Magic arrows! Bleugh. Plus, I don't want to inflict that on Fenris and Sera and Bull. Like wtf. There's always dwarves.
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Post by vertigomez on Feb 6, 2018 15:58:54 GMT
No, but what I want doesn't really matter. I don't want everyone to be mages because there are plenty of times I don't want to play a mage and everyone being mages kind of... puts a crimp.... in that. I've always hated that almost every class in D&D and TES incorporates magic in some way, so much so that rolling a plain ol' swordsman, assassin, or archer is considered unusual. No, they've gotta be magic swords! Magic arrows! Bleugh. Plus, I don't want to inflict that on Fenris and Sera and Bull. Like wtf. There's always dwarves. But if their connection to the Titans is restored, I imagine they'll have magic too... Which, you know, in theory is pretty cool. But imho having magical dwarves takes away something unique to the setting, which is kind of sad but hey, I don't make the rules.
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Post by warden on Feb 6, 2018 16:30:15 GMT
But if their connection to the Titans is restored, I imagine they'll have magic too... Which, you know, in theory is pretty cool. But imho having magical dwarves takes away something unique to the setting, which is kind of sad but hey, I don't make the rules. plenty of things that were stablished in Origins are already dusted and trashed to the ground without second thoughts, so at this point i don't think it matters, but yeah i kinda understand the feeling.
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Post by Walter Black on Feb 11, 2018 20:31:41 GMT
Chalk it up to Gameplay and Story Segregation ; by the time players get to Trespasser, they might not have any elves in the party if they're playing a non-elven Inquisitor and/or fired Sera. Sure it would be lore appropriate, but it be annoying to actually play/fight in those sections for most players. If you really want to talk in-game "realism", non qunari would face melee penalties when fighting qunari enemies due to the height and weight disparity, and dwarves would always own mages, among other things.
I have no problem exploring the story implications and moral dilemmas of "Fadelands" that reject non elves. But painting such areas as an absolute good seems to much like promoting segregation and racism, as in " stay with your own kind" . They are already being forced to do that in the alienages, why shouldn't they be allowed to carve out their own place in the world and not have to be slaves like in Tevinter or subject to the Celenes and the Loghains and the Vaughns and Duke Antoines of Thedas? Like, you aren't going to get an elf like Sera to change who she is and I'm sure there are plenty of elves who are perfectly happy with the boot on their neck, but if an elf like Abelas wants to have a home where he feels like he belongs, he should have that right. Not every elf is an adventurer/murder hobo who gets to rewrite history like your PC can. Awhile back I and a couple of friends actually brainstormed our idea of a new Elven homeland in Thedas, for fanfiction and a possible homebrewed tabletop RPG campaign. The hows and whys shifted, but the basic idea was an island magiacally emerging off the coast of Rivain and Llomerryn. After recovering from the resulting earthquakes and tsunami such an uprising would cause, players would journey to the island to find out what happened, deal with potential threats, search for treasure, etcetera. Eventually word would get out that the place did have a Crossroads-like effect of being painful to non-elves, ancient Arlathani who slept there would wake and draw other elves there hoping to establish a new kingdom. Because of the damage the island caused, fears over elf only lands and the balance of power, the human nations and Qunari began preparing for possible conflict. Chantry loyal elves and dwarven mercenaries ready themselves, while Templars and Loyalist Circle mages look for ways to cancel out the islands's magics. Later players find out that the elf only enchants will wane, as all magic in Dragon Age eventually does, even if it takes a generation or two. This would lead to three main paths for the final confrontation:
Assimilation- New Arlathan (a placeholder) becomes a protectorate of Rivain. Anti-elven sentiament dies down and they gain new respect in human lands, but at the cost of having their own kingdom.
Revolution- New Arlathan becomes an elf only nation that changes the balance of power. Elves finally have a homeland of their own, but at the cost of becoming a world target. Elves who wish to live there must forsake any non elven friends and family, and Andrastian elves are more than likely made second class citizens again. To reinforce the "elf-only" enchantment, players would have to seek secret lyrium trade, convince or bind spirits to help power it, and/or resort to blood magic.
Compromise- NA becomes an elven refuge, but one that is willing to ally and trade with non-elves on a select basis. Obviously this would be the most difficult obtain, and most precarious to sustain in lore, but would provide an alternative players who dislike absolutes.
Why bring this up? To show that I actually want elves to get their own kingdom, but not at the cost of ignoring logic and lore in the name of wish fulfillment. I made NA an island since it was new, gave greater autonomy and Rivain seemed the most elf friendly nation in Thedas. Having a "Fadelands" reclaimed Dales seemed unfeasible since Orlais would just use the aforementioned Chantry loyal elves, dwarven mercenaries, Templars and Loyalist Circle mages to overcome the non-elf debuffs in an Exalted March. Conversely, embittered elves would use the enchantments to protect themselves in guerilla wars of revenge and expansionism. Having some empty elven paradise waiting in the Crossroads seemed too damn easy, lazy, Deus Ex Machina and cater to player entitlement. Basically, all that "the magic will be written to last forever and give elves all the resources they'll ever need because that's how I want it" nonsense .
I know my scenario is flawed and has zero chance of resembling whatever Bioware eventually does, I just want a story that respects player intelligence and the franchise's history. DA has always been a dark, adult fantasy with complex issues and no easy answers. No character, human, elf or otherwise, has ever gotten a MEGA HAPPY ENDING. The best you can get in Thedas is bittersweet, and to change that for wish fulfillment would be to betray DA's foundation, in my opinion.
Also, how you thought I mean this:
when I clearly said this:
I will never understand . Maintaining the elven race by only breeding with other elves is not the same as completely isolating themselves from non-elven contact. Sure, trading and interacting with humans in an open culture means only some of them will respond favorably, but segregation gives zero chance of progress. Old stereotypes cannot be dispelled, old hatreds will only intensify. Even if for whatever reason you support isolation on a personal/moral level, segregation is just impractical in the long run. Eventually someone will run out of land and resources, someone will get curious, some consumed by those old hatreds will blame the other for their troubles and want to fight. Elves and non elves just have to learn to get along if they want sustainable civilizations.
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