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Post by CrutchCricket on Feb 16, 2018 13:32:16 GMT
Silent protagonist? In a game where dialogue matters? There are not enough puke emojis. Silent protagonists have exactly one place and one place only- FPS games you can make a "X's Mind" series from, for lulz. Unless you explicitly make the game protagonist a telepath that just beams their answers into the NPCs heads (what I ended up headcanon-ing for Skyrim), there is absolutely no place for silence in a protagonist that is expected and purports to speak. No exceptions.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Feb 16, 2018 18:01:52 GMT
Honestly, there's good points and bad points about either.
A good VA can make a character come alive and add a lot of depth to the story. It amkes player interactions with NPCs feel more natural.
A silent protagonist can let the player's imagination fill in the blanks and make the character feel more personal. Plus it's likely less expensive.
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#more Asari
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Post by ShadowAngel on Feb 16, 2018 18:12:15 GMT
It depends on how it works. When you're given a voiced protagonist and choice, and then you pick one choice only for it come out completely different than how you expected it, I think a silent protagonist would then work better in that case as I can then use my own imagination to make it fit. Overall I think silent protagonists are the only true way to role play to the core. Voiced protagonists work for those who simply can't stand a quiet character or like to be more immersed in scenes and such (someone here even said as such themselves) as I can see the point, it's harder to be connected to a scenario where characters talk only to them have 30 seconds of silence where as a voiced character rids it. Overall I think silent protagonists just have more flexibility to them, the issue is everyone is so used to everything being voiced that they've outgrown it or newer players view it as going "backwards".
It's nothing but a preference thing to me but I think both have their pros and cons. It being "2018" means little as I don't think things go outdated if you actually improved upon it. Some of my favorite games happen to be silent protagonist based. DA:O, every elder scrolls game, FO3, D@DO, etc etc.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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At sunrise there is the sunset.
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Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
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Post by Atemporal Vanguardian-Debugger on Feb 17, 2018 3:08:11 GMT
I made this thread because I was reading posts in the thread "What did you do today in another game out there" and got in the most recent ones (posts) and stumbled with this hilarious one that got me completely in plan lol and I couldn't get pass that, it's like my mind just blocked and couldn't find any explanation or anything really, but made me eager to make this thread and get information. The post is this one: "Watching the Start of MHW on youtube...silent protagonist in 2018 O-O with really awkward silences too, as 3 different characters talk to you. japanese influence really clear. ah well, bedtime."made by the user Phoray. My sensation that this post transmitted to me, was a mix of mocking, sarcasm, what the hell is this shit guys wake up we are not in 1960, and arrogance, with some air of superiority. Anyway that's not important, the important thing is the question i made. (All of the above it's just me sharing something to don't leave all to a single empty question) What you think about the Silent Protagonist feature in RPG games? I don't really see a problem here. If a non-voiced character is causing a problem then speak it in your own voice how you want it to be. However if a voiced character is causing you a problem -then it is simple: don't use sound. That is what MUTE button is for after all. That being said we could all learn more from KOTOR.
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Post by Deleted on Feb 17, 2018 5:08:52 GMT
I love silent protagonists. It allows more awesome and creative dialogue than the shite ones in DA:I. That game would've been 100 times better if done with a silent protagonist rather than with a voiced one.
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Post by Sifr on Feb 17, 2018 16:26:02 GMT
An unvoiced protagonist is fine if they're on their own for most of the game, in the case of Isaac Clarke in the first Dead Space (because no-one is left alive to talk to) and Chell in Portal (who refuses to speak to spite GLaDOS and Wheatley).
It's a little harder to implement that if you're in a modern RPG that's going for a full cinematic look, rather than first-person.
I love DAO and KOTOR to bits, but it is a bit of a disconnect when your character is "supposed" to be talking in a scene, but we cut to a view of them and they're standing there silently with a slightly gormless look on their face.
If it were me, I'd try to justify being voiceless in the game, if I was going that route.
Maybe the protagonist was born or rendered mute somehow, so the dialogue options are presented in-game as texts being sent to the HUD of your allies, allowing you to more easily communicate? Maybe even have a line where the protagonist jokes about trying a Hawking-esque voice synthesiser once, but it wasn't to their taste?
Might be a cool change of pace to have a protagonist who uses a form of sign language. That might be too hard to animate though, unless we stuck to a first-person perspective and the game handwaves it as us "signing" our dialogue from the POV of the other characters. If we can accept not seeing our legs in First-Person view, we can excuse off-screen signing.
(Although pushing it off-screen would kinda detract from having a protagonist using signing in the first place)
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simit
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
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Post by simit on Feb 17, 2018 17:18:14 GMT
just having your char get there throat cut would solve no talking i guess 😆😆
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
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Post by Atemporal Vanguardian-Debugger on Feb 18, 2018 2:55:39 GMT
just having your char get there throat cut would solve no talking i guess 😆😆 There have been instances of this where the person can still talk after.
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Post by KaiserShep on Feb 18, 2018 3:37:04 GMT
I love silent protagonists. It allows more awesome and creative dialogue than the shite ones in DA:I. That game would've been 100 times better if done with a silent protagonist rather than with a voiced one. Sounds more like a qualm with the writing of the dialogue, which silence wouldn’t solve anyway.
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Post by Deleted on Feb 18, 2018 3:38:43 GMT
I love silent protagonists. It allows more awesome and creative dialogue than the shite ones in DA:I. That game would've been 100 times better if done with a silent protagonist rather than with a voiced one. Sounds more like a qualm with the writing of the dialogue, which silence wouldn’t solve anyway. I thought the same of ME:1 and it's rather short dialogue too, at least in the beginning anyhow.
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bladefist
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: bladefist1
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Post by bladefist on Feb 18, 2018 4:33:03 GMT
If the NPCs are voiced, showing emotion then my character needs to do the same. This was a powerful scene, not too bad when the warden's back is turned but when the camera shows his face and it's expressionless with his lips not moving argh.
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I never knew that love had a sound until i heard you laugh.
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Post by Patricia on Feb 18, 2018 9:41:51 GMT
I definitely prefer a voiced protagonist mainly because it's just weird that the main character has no voice and every other NPC('s) does. And your character feels more alive when she/he has a voice. But on the other hand i agree with Robtherobber that if you don't like your protagonists voice ( i also do not like Geralt's voice one bit in the W3 ) that you somehow have to get used to his voice for the rest of the game.
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BadgerladDK
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda
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Post by BadgerladDK on Feb 19, 2018 19:12:29 GMT
Voiced all the way for me, though I can maybe accept a completely unvoiced game if the style suits it (old school isometric rpg and the like). What I absolutely can't stomach anymore is a partially voiced game. If NPCs are speaking, the player character needs to as well. Just standing there silently completely pulls me out of the moment.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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At sunrise there is the sunset.
2139
0
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Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
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Post by Atemporal Vanguardian-Debugger on Feb 19, 2018 22:06:52 GMT
I made this thread because I was reading posts in the thread "What did you do today in another game out there" and got in the most recent ones (posts) and stumbled with this hilarious one that got me completely in plan lol and I couldn't get pass that, it's like my mind just blocked and couldn't find any explanation or anything really, but made me eager to make this thread and get information. The post is this one: "Watching the Start of MHW on youtube...silent protagonist in 2018 O-O with really awkward silences too, as 3 different characters talk to you. japanese influence really clear. ah well, bedtime."made by the user Phoray. My sensation that this post transmitted to me, was a mix of mocking, sarcasm, what the hell is this shit guys wake up we are not in 1960, and arrogance, with some air of superiority. Anyway that's not important, the important thing is the question i made. (All of the above it's just me sharing something to don't leave all to a single empty question) What you think about the Silent Protagonist feature in RPG games? How does this not yet have a poll? Silent. Spend more resources on the plot of the game instead of having to pay voice actors. Hey! Here is an idea make the crew voice the game's cast. Yeah. Doesn't always work but would allow more time spent on the gameplay, plot, hud, ect.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Don't knock the little winds. They're important - for morale.
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Post by correctamundo on Feb 20, 2018 12:17:13 GMT
I will always prefer a voiced protagonist.
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https://images4.alphacoders.com/101/thumb-1920-1010967.png
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, SWTOR
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Post by warden on Feb 20, 2018 13:07:06 GMT
I made this thread because I was reading posts in the thread "What did you do today in another game out there" and got in the most recent ones (posts) and stumbled with this hilarious one that got me completely in plan lol and I couldn't get pass that, it's like my mind just blocked and couldn't find any explanation or anything really, but made me eager to make this thread and get information. The post is this one: "Watching the Start of MHW on youtube...silent protagonist in 2018 O-O with really awkward silences too, as 3 different characters talk to you. japanese influence really clear. ah well, bedtime."made by the user Phoray. My sensation that this post transmitted to me, was a mix of mocking, sarcasm, what the hell is this shit guys wake up we are not in 1960, and arrogance, with some air of superiority. Anyway that's not important, the important thing is the question i made. (All of the above it's just me sharing something to don't leave all to a single empty question) What you think about the Silent Protagonist feature in RPG games? How does this not yet have a poll? Silent. Spend more resources on the plot of the game instead of having to pay voice actors. Hey! Here is an idea make the crew voice the game's cast. Yeah. Doesn't always work but would allow more time spent on the gameplay, plot, hud, ect. I didn't put a poll because i'm only asking for people personal preference not which one is better or more preferred overall.
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Post by flyingsquirrel on Feb 20, 2018 16:11:52 GMT
I mostly prefer voiced, but unvoiced is OK too in games like FO3 and New Vegas where the dialogue scenes aren't at all "cinematic" and go into the first-person view even if you've been playing third-person up until then. I don't know if the voiced protagonist was the reason that FO4 had so many boring "shootout with raiders, feral ghouls, and Super Mutants" sidequests, but if it was, then by all means go back to unvoiced first-person dialogue scenes.
Dead Space was probably the game where it was most jarring for the protagonist to be unvoiced since it also had a third-person view. It felt strange when the other two characters would talk to Isaac and he wouldn't respond, especially given that (1) he does yell when attacked, and (2) logically they'd be worried that something had happened to him when they're talking over the radio and get silence in response. Though I suppose Dead Space isn't really an RPG.
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Post by Nayawk on Feb 20, 2018 21:10:36 GMT
Preference is for voiced, but a silent protag is not a deal breaker, I happily play both (Secret World even makes fun of the voiceless PC, which is a cute nod/wink)
I will say that sometimes for 'create your own character rpgs' a voiced protag can cut down the number of replays I can do. To often I end up tying the voice to a single play through and trying to do new characters with that voice just makes something feel off.
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Post by Treacherous J Slither on Feb 21, 2018 0:11:25 GMT
I prefer a voice personally.
Hopefully the voice actor is Crispin Freeman or Keith David or someone comparable.
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bizantura
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by bizantura on Feb 21, 2018 15:07:56 GMT
For the moment I wouldn't care if the RPG had no voice actors since I am craving for a game. The last game I bought was assassins creed origins which I consider a poor mans RPG with not much of a story and repetitive ultimately boring gameplay. Atmosphere only goes so far in carrying a game.
It is a harsh truth that the games I like are simply not being made anymore. I am not even counting on the next installment of dragon age franchise.
Kingdom come deliverance doesn't appeal me in the slightest.
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Post by KaiserShep on Feb 21, 2018 15:54:31 GMT
I prefer a voice personally. Hopefully the voice actor is Crispin Freeman or Keith David or someone comparable. I think their voices are probably best suited for entirely fixed protagonists. There's something super distinct about them that really just makes them best as high profile NPC's.
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boxofscreaming
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 943 Likes: 1,658
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Post by boxofscreaming on Feb 21, 2018 19:33:02 GMT
For me, silent protagonists kicked the bucket the day I first played Dragon Age 2.
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Praise the Justicat!
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Post by Pounce de León on Feb 22, 2018 16:40:46 GMT
What do I need a mumbling character for my RPGs? Just fire the thing and load the next grenade. I don't need no stories told for that.
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Post by Deleted on Feb 22, 2018 19:54:36 GMT
What do I need a mumbling character for my RPGs? Just fire the thing and load the next grenade. I don't need no stories told for that. That's the thing. There are different ideas of what an RPG should be like, but what I want is create my character and have a world where I can do whatever I want. I hate to bring up that Skyrim vs. Witcher 3 comparison again, but it really highlights the issue. Unlike some others, I'm not saying Witcher 3 is shit at being an RPG, but it's shit at what I want from an RPG. I just wanna do stuff. I want to explore, I want to kill, loot, craft, level up, and all other sorts of shit. I want to play a saint helping everybody, and in the next playthrough a murdering psychopath fusrodahing goats off mountains for no good reason. One time, I want to be a shield+sword warrior, the next time a stealth archer, the next time a fireball-throwing necromancer, the next time a ruthless assassin. In all of this, I have no problem with fetch quests. You want me to get something from somewhere, yeah blah blah just tell me where I need to go. It may be just an excuse for clearing out another dungeon, but I'm fine with that. I just wanna do shit. If I don't care about the story, I want them to fuck off with it. If I don't care about video game romance, yeah just don't bother me. And in this approach, there's no good reason for having a voiced protagonist. Just make me click on a dialogue option and have them respond instantly, it's not as if I gave a fuck. That's my problem in Fallout 4. I just skip all the dialogue anyway because I don't care, especially my own. In Fallout 4, my own voiced dialogue is pointless, it adds nothing, it's just a waste of time. I just want them to tell me which bunker I have to clear and leave me alone with their half-arsed "story" crap. The point is: if the next TES game has a voiced protagonist, I'm afraid it will limit the amount of responses, or even worse, the choice of races. It's not going to do much good because honestly, I don't expect Bethesda to give me a satisfying story. I just want them to cut the crap and let me play (and Bethesda's been pretty good at that for the most part). Giving the protagonist a voice only makes things worse in this scenario. As I stated before, in games of other nature, like Mass Effect or Witcher, a mute protagonist is not an option. But in that oldschool style RPG I love so much, fuck it.
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Post by MPApr2012 on Feb 22, 2018 20:18:32 GMT
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