inherit
2550
0
1,958
majesticjazz
2,015
January 2017
majesticjazz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by majesticjazz on Feb 19, 2018 2:31:26 GMT
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inherit
✜ Forge Mechanic
352
0
Aug 30, 2023 16:01:17 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Feb 21, 2018 3:56:47 GMT
Sigh. If Reddit got a Bitcoin for every time someone wrote a low-effort article that just quotes a bunch of stuff from a sub, they'd own the entire world several times over.
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inherit
738
0
4,632
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
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Post by Link"Guess"ski on Feb 21, 2018 15:17:48 GMT
^ Agreed, but on the topic: I love this.
Ever since I started playing Xenoblade Chronicles X I've realized BioWare is very... erm... ahem, inspired by MonolithSoft, all but reusing the premise of XCX for Mass Effect Andromeda, I shit you not, but having just aquired my first Skell in this game, it dawns on me yet again: This is the same appeal I see in Anthem's Javelins. I'm not saying this was ripped off but it might've been inspired because XCX is extremely impressive with its giant mechs and their ability to fly across the open-ended maps with everything being loaded seamlessly, on a Wii U nonetheless. The more sense of heaviness and also fragility you can add to these Iron-Man mechs the better and more "cool" the experience will feel.
BioWare seems to have doubled down on this concept of an all-out multiplayer grindfest where the point of the game is to take generic missions and fight wildlife and other enemies using your super awesome mecha suit, so if that's really all it is, I just want that to be so good that I forgive Anthem for not actually being a BioWare experience.
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