Iakus
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Post by Iakus on May 3, 2018 16:05:17 GMT
Been chasing Jägermechs for like 20 missions now! It's highly annoying that there are so many variants of some mechs, IIRC I have like 1 or two pieces each of 3 variants of the Thunderbolt heavy mech. Before I got the Highlander I really tried hard getting some decent heavies, only to get chunks of new ones every time, I guess that's RNG for you... You can sometimes buy salvage on certain worlds, but that's hella expensive.
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Heimdall
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Post by Heimdall on May 3, 2018 16:33:21 GMT
Now that I have the Highlander, my current loadout is a Highlander, Jagermech, Centurion, and my trusty Blackjack. How are you using your Jager? What loadout? I used it as a tank for lack of better option, and while it was decent (due to sheer tonnage if nothing else) I have a feeling that the main purpose of the Jager is to provide fire-support. I mostly use mine for fire support, using 2 AC/5s and 2 AC/2s. Not as much punch as an AC/10 individually, but they have more shots and the combined damage from all four guns is substantial. There really wasn’t much tonnage left for more armor so it’s actually surprisingly fragile. Combined with the Highlander, they can output a huge amount of damage. I tend to use my medium mechs to screen for the Jagermech and keep it in the back
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Heimdall
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Post by Heimdall on May 3, 2018 20:00:36 GMT
I mostly use mine for fire support, using 2 AC/5s and 2 AC/2s. Not as much punch as an AC/10 individually, but they have more shots and the combined damage from all four guns is substantial. There really wasn’t much tonnage left for more armor so it’s actually surprisingly fragile. Combined with the Highlander, they can output a huge amount of damage. I tend to use my medium mechs to screen for the Jagermech and keep it in the back Yeah, I figured that the intended use would probably be something like that. Personally I prefer using heavy and assault mechs as the anvil, and a few fast medium mechs armed with some lasers and a ton of SRMs as the hammer. I find that I use my Firestarter less and less. Also, you were right about the Blacknight, its heat dissipation seems fairly terrible. Met two in my last fight, both of them overheated, one went into critical and had to restart... I had one as part of that mission. Even in a polar environment a single volley with all weapons would overheat the mech. It has a really cool design and name, but my interest in acquiring it has quelled.
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Post by Obsidian Gryphon on May 4, 2018 1:51:10 GMT
It is alive after all but I find the slow loading times rather weird. I've also one complaint... The odd pauses after every single action and time wasting animations. It is said that many savegames slow down the game. Try deleting some and see if it helps a bit. I'll do that. I tend to save often. @laughing Man, I'm rather wary of that little mod when my PC barks; you're changing registry, etc.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on May 5, 2018 3:45:33 GMT
Okay, I have a mission that's p*ssing me off. And it's only two skulls!
It's the mission where you have to keep ammo convoys from escaping. I basically have to cross an entire enemy base defended by eight mechs and a bunch of missile and laser turrets and destroy vehicles before they can escape.
Problem is, the mechs I send promptly get gang-raped by said mechs and turrets. They either die in a hail of fire, or get knocked down then blown apart by called shots. How the hell am I supposed to get them to the vehicles, which start running on like the second or third round? There is literally no time to skirt around the edge of the base. I thought about fielding light mechs for the extra speed, but I think they'd just die even faster!
Edit: From what I can count, there are six light mechs (most armed with a PPC among their other gear, a light mech (a Griffin) and a heavy mech (a Dragon). How the HELL is this a two skull mission!?
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Heimdall
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Post by Heimdall on May 5, 2018 8:52:21 GMT
Okay, I have a mission that's p*ssing me off. And it's only two skulls! It's the mission where you have to keep ammo convoys from escaping. I basically have to cross an entire enemy base defended by eight mechs and a bunch of missile and laser turrets and destroy vehicles before they can escape. Problem is, the mechs I send promptly get gang-raped by said mechs and turrets. They either die in a hail of fire, or get knocked down then blown apart by called shots. How the hell am I supposed to get them to the vehicles, which start running on like the second or third round? There is literally no time to skirt around the edge of the base. I thought about fielding light mechs for the extra speed, but I think they'd just die even faster! Edit: From what I can count, there are six light mechs (most armed with a PPC among their other gear, a light mech (a Griffin) and a heavy mech (a Dragon). How the HELL is this a two skull mission!? That’s exactly the mission that I got stuck on. It’s bullshit that it’s a two skull mission. My strategy ended up being to go trough the canyon on the left and basically hole up there trying to avoid positions that exposed me to long range fire. Trying adding a bit of armor and use mech warriors with the bulwark skill. It might be tempting to try and use the explosive crates against the enemy, but you can easily get too exposed with that. I managed to fulfill the bonus missions while doing this but it was a near thing.
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Post by mattig89ch on May 5, 2018 13:31:55 GMT
Okay, I have a mission that's p*ssing me off. And it's only two skulls! It's the mission where you have to keep ammo convoys from escaping. I basically have to cross an entire enemy base defended by eight mechs and a bunch of missile and laser turrets and destroy vehicles before they can escape. Problem is, the mechs I send promptly get gang-raped by said mechs and turrets. They either die in a hail of fire, or get knocked down then blown apart by called shots. How the hell am I supposed to get them to the vehicles, which start running on like the second or third round? There is literally no time to skirt around the edge of the base. I thought about fielding light mechs for the extra speed, but I think they'd just die even faster! Edit: From what I can count, there are six light mechs (most armed with a PPC among their other gear, a light mech (a Griffin) and a heavy mech (a Dragon). How the HELL is this a two skull mission!? Also, the skulls are estimations of difficulty from what the guy thinks they'll be. Right now, all difficulties are. Though that may change with a future patch. Its your job as a lance leader, to overcome adapt, and survive. Also, you can always withdraw, if your doing a mission and its too hard for you. Edit: The video I posted previously stated this. But I'll post it again, in case you missed it.
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Heimdall
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Post by Heimdall on May 5, 2018 14:19:21 GMT
I just had four mediums at the time.
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Post by Heimdall on May 5, 2018 15:56:52 GMT
Okay, I’ve been trying out some four skull difficulty missions and so far they mostly seem to consist of the enemy throwing a wall of heavy mechs my way.
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Post by Iakus on May 5, 2018 15:56:54 GMT
I just had four mediums at the time. Three mediums and a heavy, here. I've been trying to take out the missile turret on the hill to the left, and bunkering down behind it, letting the mechs come to me. It buys me some time, but the lighter mechs still swarm me while the heavier ones stand off and hit me with indirect fire.
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Post by Heimdall on May 5, 2018 16:13:07 GMT
I just had four mediums at the time. Three mediums and a heavy, here. I've been trying to take out the missile turret on the hill to the left, and bunkering down behind it, letting the mechs come to me. It buys me some time, but the lighter mechs still swarm me while the heavier ones stand off and hit me with indirect fire. That’s where the bulwark skill and additional armor help, you pretty much need to just weather the LRM barrages, but they can’t shoot you if they can’t see you, so you have to take out the light mechs quickly.
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Post by Iakus on May 5, 2018 19:50:41 GMT
So, I have to mention probably the most annoying aspect of this game: Escort missions. Supposedly, according to one of those help notes the game shows during loading time, the vehicles will stay near your mechs for additional protection. In reality, they just drive on and leave you behind if you try to hold a defensive position and let the enemy come to you. The one saving grace is that usually those APC's tend to be fairly well armored. I've deliberately avoided escort missions, or any mission that requires me to defend something (like buildings) But what really bugs me is a bug I occasionally get where the map continues to slowly rotate during my turn...
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on May 5, 2018 22:10:32 GMT
I should also mention that the enemy pilots in this mission are ridiculously good at headshots.
If I could accomplish shot like these, I'd be in all heavy mechs by now!
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Post by Pounce de León on May 6, 2018 0:12:10 GMT
Found Jägermech. 3x Tactical gunn equipped (AC/5). Also fond another T-Bolt, which has been repurposed to Kongsberg class (2xLRM20). Frontline is T-Bolt #1 + Oni. A Dragon serves as light cavalry. Yes it all heavies now - what can I say. I have a couple of other heavies for backup. I could use a decent fast one for the shotgun purpose - gotta see which one might be able to bring a good sturdy and fast chassis for AC20.
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Post by Pounce de León on May 6, 2018 0:18:57 GMT
Okay, I have a mission that's p*ssing me off. And it's only two skulls! It's the mission where you have to keep ammo convoys from escaping. I basically have to cross an entire enemy base defended by eight mechs and a bunch of missile and laser turrets and destroy vehicles before they can escape. Problem is, the mechs I send promptly get gang-raped by said mechs and turrets. They either die in a hail of fire, or get knocked down then blown apart by called shots. How the hell am I supposed to get them to the vehicles, which start running on like the second or third round? There is literally no time to skirt around the edge of the base. I thought about fielding light mechs for the extra speed, but I think they'd just die even faster! Edit: From what I can count, there are six light mechs (most armed with a PPC among their other gear, a light mech (a Griffin) and a heavy mech (a Dragon). How the HELL is this a two skull mission!? Story mission? Let them escape. There is no better hammer against enemy morale like a bit of hope you mercilessly crush after playing cat and mouse a bit. The starting area is already a killzone, just let them enemy mechs come over the top and then you just wipe them away. You'll lose some reward money but that might just be money you'd spend on repairs for that optional mission objective anyway. And that aimed shot ability - use it when they come over the top. High tactics skill advised.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on May 6, 2018 4:03:43 GMT
Well, I've been trying to hide in that bunch of trees near the starting point for extra cover.
This time I downed three mechs before getting overwhelmed by sharpshooters with headshots and a stupid amount of missile launches.
I may end up giving this a rest until there's a patch or something. This is getting ridiculous.
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Post by Pounce de León on May 6, 2018 22:57:33 GMT
Well, I've been trying to hide in that bunch of trees near the starting point for extra cover. This time I downed three mechs before getting overwhelmed by sharpshooters with headshots and a stupid amount of missile launches. I may end up giving this a rest until there's a patch or something. This is getting ridiculous. You can take out the turrets with sensor detect and a missile mech. I destroyed the left turrets first and the ones ahead in between enemy light bots comiing over the top. Have you tried staying back from the ridge of your start location? I haven't really seen lots of headshots but I believe that if you conceal a mech partially (like hull down) the hits might be distributed only to the visible parts, so that might be the reason for those headshots. The comcept is that of a reverse wossname ridge defense - you stay "under the ridge" out of LoS. The enemy has to come over the top and can be picked one by one. And if you have bulwark guys dont move them, put them in brace and they take only 50% damage from front and side. Remeber you can reserve your phase until the anemy has moved. And move they will.
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Post by Heimdall on May 7, 2018 1:04:27 GMT
For my part, I found that it was impossible for enemies to snipe me if I stayed in the trees on the far left area near that turret. Very far left.
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Post by Abramsrunner on May 7, 2018 6:12:28 GMT
I got a Banshee with 1,700ish armor, 3 small lasers, & a bunch of arm melee mods making it do 240 damage a punch, it'll pretty much one punch a medium mech, & core out some heavies if it hits the CT. Pretty sure I could bump that up to 310 damage if I find some more +60 damage melee arm mods.
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Post by Pounce de León on May 7, 2018 9:27:07 GMT
I got a Banshee with 1,700ish armor, 3 small lasers, & a bunch of arm melee mods making it do 240 damage a punch, it'll pretty much one punch a medium mech, & core out some heavies if it hits the CT. Pretty sure I could bump that up to 310 damage if I find some more +60 damage melee arm mods. omg - and here I thought I unlocked end gear mechs this weekend...
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Post by mattig89ch on May 7, 2018 11:02:51 GMT
I finally have a lance of heavies! Goddam that took a while to get. But I'm rocking 2 quickdraw variants, a thunderbolt, and a catapult with 2 ppcs instead of missile pods.
I actually don't think I found a catapult with missile pods yet, in any mission I've been on. They've all had ppc's.
And I've maxed out the armor on them all too. And changed out the weapons for my own personal choices. Shame too, because I got the last 3 on a mission, just after I picked up a trebuchet.
I still used that missile boat for a bit. and its really fun to have 2 LRM 15's on a mission btw. Just amazing the sheer amount of damage and knock down they can do to a single mech of any weight. But they chew through ammo so fast, you really need to sacrifice armor to bring enough ammo, so you don't run dry. I wound up switching one out for an LRM-10. Nice, but not as nice as a 15.
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Post by Pounce de León on May 7, 2018 12:20:41 GMT
I finally have a lance of heavies! Goddam that took a while to get. But I'm rocking 2 quickdraw variants, a thunderbolt, and a catapult with 2 ppcs instead of missile pods. I actually don't think I found a catapult with missile pods yet, in any mission I've been on. They've all had ppc's. And I've maxed out the armor on them all too. And changed out the weapons for my own personal choices. Shame too, because I got the last 3 on a mission, just after I picked up a trebuchet. I still used that missile boat for a bit. and its really fun to have 2 LRM 15's on a mission btw. Just amazing the sheer amount of damage and knock down they can do to a single mech of any weight. But they chew through ammo so fast, you really need to sacrifice armor to bring enough ammo, so you don't run dry. I wound up switching one out for an LRM-10. Nice, but not as nice as a 15. Yea, 3 ammo crates is advised. Now imagine that ammo consumption on my Kongsberg Thunderbird with 2xLRM20
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Post by Pounce de León on May 7, 2018 13:49:49 GMT
Kongsberg went down. Took an expert pilot with it. RIP Raven. Shot in the back in story mission with sensor lock spam. I guess I should have move forward more aggressively - it was neverending spawnings unil mission obejective completed. Ah well, every war has its heroes. That's 2 casulties now - not too shabby.
I pretty much stopped save scumming - it is something I resort to when learning or experimenting. Once I got down the rules I mostly go with the actual result. But only because the loading takes soooooooo loooooooong, and I'm too lazy for that. I frequently get heavies in any missions now - but I can mostly handle them well. It`s when I get outnumbered that things start looking desperate so I use all that I learned in ME3MP: I use "right hand advantage" and such. Also improved my usage of the special powers. And Bulawrk is such a great skill - I did it wrong in the beginning always moving around when I should have rested the mech.
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Post by mattig89ch on May 7, 2018 15:29:18 GMT
Pounce de León I actually had to bring 4, and its still not quite enough to finish most of a mission with. So I put a medium laser on it too. Just so its not compltely useless after it runs out of ammo. You only pack 3 crates with your thunderbird? Edit: I'm mostly the same as LM. Every mech brings an LRM 5-10. And together they have the equivalent of 2 LRM 20's. While having other weapons to use as well. Still though, there's nothing like letting those LRM15 rip from halfway across the map, and watching an already shakey mech collapse. Even better, when that collapse takes out a pilot, leaving you with an intact mech to salvage more parts from.
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Post by Pounce de León on May 7, 2018 15:30:54 GMT
Yea, 3 ammo crates is advised. Now imagine that ammo consumption on my Kongsberg Thunderbird with 2xLRM20 Yeah, finishing an ammo crate in three volleys (assuming 2 LRM20) is basically the reason why I don't use a dedicated LRM mech. Staying power is simply shorter then anything else I have, and I find that I manage fairly well even without access to heavy bombardment. I will try without dedicated missile mech some time. For the time being I enjoy the massive volleys. Maybe I should rename Kongsberg to Katyusha now, for a bit more feminine touch.
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