inherit
9668
0
47
mictlantecuhtli
78
Dec 30, 2017 16:13:12 GMT
December 2017
mictlantecuhtli
|
Post by mictlantecuhtli on Mar 11, 2018 20:45:19 GMT
Personally I don't think so, if a game was truly balanced meta wouldn't exist. I've considered meta existing based on teamwork and tactics but the majority of games with meta depend more on using overpowered abilities and characters, until said characters, etc are nerfed.
|
|
inherit
Korean Supermodel
1
0
1
7,463
Cyonan
2,189
Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
|
Post by Cyonan on Mar 11, 2018 22:06:54 GMT
It depends on your definition of balance.
Having everything truly 100% balanced would basically require homogenizing everything to the point where everything is the same, which doesn't make for terribly interesting gameplay in a lot of cases. There are however a few things you can do to create a sort of "balanced set of imbalances".
If we look at a game like Counter-Strike, most of the pistols aren't as good as the assault rifles. They are however, cheaper in a game where the amount of money you have is important to keep track of. Buying a weaker but cheaper weapon as an "economy round" is a very common tactic in that game. It's not balanced in the sense that the Five Seven is just as good as the M4A1, but it is balanced in the sense that they both have their respective roles in the meta.
Map can also play a role. If we got a map that has a lot more tight corners and small rooms, then weapons with poor accuracy and good damage output will naturally do better than something like a sniper rifle. The reverse is also true of more open maps with larger areas to traverse.
I don't think you can have balance and meta if your idea of balance is that everything ought to be equally as good in most situations, but you can have it if your idea is that some things are balanced to be better with some other factor(cost, skill, ease of getting the weapon/skill, etc.) off-setting its power.
|
|
inherit
9668
0
47
mictlantecuhtli
78
Dec 30, 2017 16:13:12 GMT
December 2017
mictlantecuhtli
|
Post by mictlantecuhtli on Mar 11, 2018 22:41:19 GMT
I hadn't considered fps, I was basing the thought mostly on MOBA's like LoL, DotA, etc. Though it's no surprise most of the hero rosters go unused in those, Warcraft 3 where the idea started has some pretty crappy balance issues. Especially with the heroes that can summon multiple minions (games where you don't even have to mine gold).
|
|
Daft Arbiter
N3
Wealth beyond measure, Outlander.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
Origin: dasriboflavin
Posts: 275 Likes: 325
inherit
815
0
Mar 14, 2019 21:55:38 GMT
325
Daft Arbiter
Wealth beyond measure, Outlander.
275
August 2016
daftarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
dasriboflavin
|
Post by Daft Arbiter on Mar 12, 2018 3:12:33 GMT
I hadn't considered fps, I was basing the thought mostly on MOBA's like LoL, DotA, etc. Though it's no surprise most of the hero rosters go unused in those, Warcraft 3 where the idea started has some pretty crappy balance issues. Especially with the heroes that can summon multiple minions (games where you don't even have to mine gold). Of course most heroes aren't used. There's many heroes involved. The greatest dev team in gaming history wouldn't be able to balance a 100+ character roster to have all characters be unique and be equally good picks in all situations and in all team compositions. It just can't be done. There's always going to be a meta, even in well-balanced games, because something will always be the best unless everything is exactly the same.
|
|