talyn82
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Post by talyn82 on Mar 28, 2018 5:49:58 GMT
As the title says. What Levelshould I be to do the Sacred Ashes quest? And what level should I be when fighting Flemeth? I've done both quests two times as a mage and as a warrior, and had no trouble. Though only my warrior "killed" Flemeth. My mage made the deal with her. As for Haven my old warrior tore through that place. My mage burned the heathens. Both times my party consisted of Alistair, Morrigan, Sten or Shale, and Wynne. This time I swapped Leliana for Morrigan and am getting killed. My characters are weak against mages. The mages eat me up. Flemeth steamrolled us. The party was Alistair, Leliana, and Wynne. Even though I set Leliana to ranged she still gets too close to the fighting.
So can anyone answer my questions? And if so, are there any tips? Also I feel like I haven't leveled up Leliana properly. I am really terrible with archers which is why I never played Dalish.
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Post by vertigomez on Mar 28, 2018 7:02:45 GMT
What difficulty are you playing on? I usually do the Sacred Ashes quest first because it's the quickest way to get Zevran and I find it challenging but doable. Last time I took a S&S warrior Warden, Leliana, Alistair, and Sten. For Flemeth I kept the same party but booted Sten and took Wynne. What kind of equipment does Leliana have?
I don't have any advice for the mages. I usually just send everyone after them off the bat to get them out of the way.
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talyn82
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Post by talyn82 on Mar 29, 2018 1:14:33 GMT
Thank you for the reply. I have Leliana equipped with a modded light or medium armor called Shade Armor. I have the Mage's eye bow(Dragonthorne). Her accessories I don't remember. She is a good archer the only problem is, even after I set her to range sh gets to close to combat. Once she is taken out Wynne is my only ranged character, and she is weak. She's only good for healing. I brought Leliana and Wynne cause one, i never heard their banter and two I wanted to see what they wold say when I get the ashes.
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Post by vertigomez on Mar 29, 2018 2:28:16 GMT
Thank you for the reply. I have Leliana equipped with a modded light or medium armor called Shade Armor. I have the Mage's eye bow(Dragonthorne). Her accessories I don't remember. She is a good archer the only problem is, even after I set her to range sh gets to close to combat. Once she is taken out Wynne is my only ranged character, and she is weak. She's only good for healing. I brought Leliana and Wynne cause one, i never heard their banter and two I wanted to see what they wold say when I get the ashes. No problem! Sound's like Leliana's decked out. Does she have a secondary equip w/ daggers? I can't keep her out of melee if she does, so I always strip her of those and only give her a bow lol. About her getting too close and getting killed... I typically switch back and forth between companions in battle to reposition them, because left to their own devices they will definitely get themselves killed. So if she or Wynne or Morrigan get too close I just drag them back. I get that it's a pain in the ass if that's not your playstyle though. Does Wynne have any offensive spells? I usually give her at least a couple (Stonefist, Paralyze is extremely useful...) so she's not just a sitting duck waiting to heal people.
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talyn82
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Post by talyn82 on Mar 29, 2018 2:50:53 GMT
Thank you for the reply. I have Leliana equipped with a modded light or medium armor called Shade Armor. I have the Mage's eye bow(Dragonthorne). Her accessories I don't remember. She is a good archer the only problem is, even after I set her to range sh gets to close to combat. Once she is taken out Wynne is my only ranged character, and she is weak. She's only good for healing. I brought Leliana and Wynne cause one, i never heard their banter and two I wanted to see what they wold say when I get the ashes. No problem! Sound's like Leliana's decked out. Does she have a secondary equip w/ daggers? I can't keep her out of melee if she does, so I always strip her of those and only give her a bow lol. About her getting too close and getting killed... I typically switch back and forth between companions in battle to reposition them, because left to their own devices they will definitely get themselves killed. So if she or Wynne or Morrigan get too close I just drag them back. I get that it's a pain in the ass if that's not your playstyle though. Does Wynne have any offensive spells? I usually give her at least a couple (Stonefist, Paralyze is extremely useful...) so she's not just a sitting duck waiting to heal people. I have no problem switching characters. I do that for Morrigan and Wynne when times get tough. I will switch to Leliana and move her out of harm's way. As for Wynne, I know she has Stonefist. The thing is both my Cousland and Alistair are tanks with high dexterity. But they go down quickly. I'm no good with two handed warriors, I don't know how to set them up and they go down fast. That is why I don't use Sten. Also the thing that kills my party quickly are the mages. They really get to me.
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Post by sparkythebarbarian on Mar 29, 2018 16:36:07 GMT
I do the tower first, then the Redcliffe / Sacred Ashes. It can take a few reloads on Normal difficulty.
As for Flemeth, if you have enough Fire Protection and Heath Poultices, and concentrate on ranged weapons, her battle can be time consuming, but doable at level 10-11. Also stock up on Lyrium potions for your mage(s).
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talyn82
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Post by talyn82 on Mar 30, 2018 0:48:26 GMT
I do the tower first, then the Redcliffe / Sacred Ashes. It can take a few reloads on Normal difficulty. As for Flemeth, if you have enough Fire Protection and Heath Poultices, and concentrate on ranged weapons, her battle can be time consuming, but doable at level 10-11. Also stock up on Lyrium potions for your mage(s). Yeah, I did the Tower first then Redcliffe, the Brecilian Forest, then went to Denerim to locate the scholar. Found out his location and left for Haven. The npc's outside of the ruined temple were easy. It is the ones inside. There are too many of them in one section. As for Flemeth I accepted her offer and she lives. I gave Morrigan the Grimoire and lied to her about her mother's fate. I know I beat her once before long time ago. Don't remember with who or how?
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talyn82
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Post by talyn82 on Mar 30, 2018 22:22:43 GMT
Okay, I think I have an idea about why I am having so much trouble in the temple at Haven. In my previous playthroughs I saved the sacred ashes quest for near the end of the game. For example: I would do Redcliffe, Circle, Brecilian Forest, Denerim, Haven, and Orzammar. This time I looked online for a suggested list of which order to do the quests and it said with the difficulties I had. Circle (easy), Redcliffe (easy), Brecilian Forest (easy), Denerim (just to find the location of Haven), Haven (stupid hard), Denerim, and Orzammar. Anyway after many many many reloads, I've found the ashes and took a pinch. On my way out of the dungeon I took the wrong path and got ambushed again by reavers and a mage with dragonlings. By far the hardest opponent has been the mages inside that damn temple. I swear I never had this kind of trouble doing this quest before.
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Post by ergates on Apr 13, 2018 12:39:49 GMT
For Flemeth I usually do it at level 11, shortly after leaving the Tower Circle.
However.... to succeed at such a relatively low level requires (for me at least) the Respec Mod. I play on PC, and so I have this luxury. I'm sure there's some really skilled players out there who can do this fight at level 11 with just the standard default party builds, but I like to build my party members how I like them, rather than using the rather badly optimised build that is Bioware's default.
If I was going to attempt this fight without custom-built party members I'd probably leave it until around L15.
My tactic for Flemmeth as follows:
Warden -I usually have my Warden as a D/W Rogue, but for this fight I simply equip him with a bow, set his tactics to ranged, and disable all his melee tactics.
Sten - Built as a pure archer, with enough points in Dexterity to equip the Sorrows of Arlathan DLC bow, and the rest a mix of cunning and stamina. Tactics set to ranged/archer.
Wynne - Mostly Spirit Healer abilities, but she MUST have the Forcefield spell. This is key to the fight. As long as Wynne has Heal, Group Heal, Restore, Telikinetic Weapons and Forcefield she's fine. The TK weapons sustained spell helps boost the party's armor penetration which is pretty useful for dragon fights.
Alistair - Basic sword and shield build, and wearing Templar Armor. Make sure he has plenty of poultices and, if possible, a Greater Warmth Balm.
- When the fight begins I spread my party out so as prevent all of them being caught in the same fire blast. Flemmeth will generally begin with one big blast that hits all the party members, so get them into position quickly, and then throw out a Group Heal.
I position my team as follows: Alistair - up close and tanking Wynne - to the right of the hut entrance on the small escarpment. Warden - to the immediate left of the hut entrance, on the small hill. Sten - To the left of Warden
In this way, my three party members are arrayed in a rough semi0circle around Flemmeth, and a decent distance from her. It's important not to get too close. The only party member you want her focusing upon is Alistair.
For this fight, I'm controlling Wynne around 90% of the time. Basically I'm using a party consisting of three ranged and one melee. My two archers are pretty-much fire and forget, save for the odd shift in position. Stenn is the real DPS powerhouse for this fight. I could also respec Warden for archery if I wanted, but I always worry about him losing the extra points he picked up from the Fade - never certain if the respec mod takes these into account. I could also use Leliana instead of Sten - but I build Leli in a very specific utility spec; and respecing her for pure DPS and then back again is a bit of a pain.
- Alistair begins to tank Flemmeth. I'll pop the warmth balm as soon as he's actively engaged in melee. I need to keep on using his taunt ability as soon as it's ready. It's better to do this manually rather than rely upon tactics, as the tactical menu won't generally prioritise it.
- Wynne does no DPS at all, save a basic staff attack. Her job is to heal and replenish and renew. Focus on Alistair and heal him whenever basic heal is available, and throw out group heals and group replenishments as required. Keep an eye on Alistair's health at all times, and supplement Wynne's healiing with poultices.
- AS SOON as Flemmeth picks up Alistair in her mouth and uses her bite attack put use Forcefield on him. It's best not to dally at all - and just get it used as soon as you see the animation. This will cause Flemmeth to drop Alistair, interrupts that deadly ability, and she'll probably fireblast the rest of the party - be sure to keep them all topped up with group heal.
- Keep it up, keep healing, rinse and repeat with the Forcefield whenever she uses her mouth grab ability, or if Alistair begins to look really dangerously low on health. Eventually Flemmeth will fall. It might take around four minutes or so, but she'll go down.
For Urn of Sacred Ashes, I generally wait until I've completed all Redcliff quests, and all the doable Denerim side quests. Not entirely sure what level I'll be by that time, but I guess it will be around L16-17 or somewhere around there.
It sounds to me like your main problem is that Leliana is constantly getting attacked, and dying during fights, if so I'd say that it is a tanking/positioning problem rather than an archer problem. Archers, being fairly squishy, are designed to go toe-to-toe against foes. Basically your archers should stay at the back, away from danger and not get hit. If bad luck happens (i.e an unlucky AOE, or a foe spawning in on top of your archer) a quick Forcefield + heal from your mage is usually enough to save the day.
When fights begin, Alistair often needs to be given sufficient time to 'round up' enemies and keep them focused on him with taunts etc. If Leli is constantly pulling aggro off him, and they are beelining for her it's possible that Alistair's tactics need some attention, or even the basic build. Ensure that he has all the basic sword and shield 'bread and butter' abilities - Threaten, Taunt, Shield Balance, Shield Wall, Shield Expertise. Threaten should be running 24/7, and personally I like to have Shield Wall permanently active, save in some very specific situations involving heavy ranged or magic attacks.
It's also possible that if you're using Morrigan, you won't have any healing spells available, due to her default build. Personally I just respec her as soon as she becomes available, ditching her Shapeshifter for Spirit Healer, but at the very least I'd recommend giving her at least a basic heal ability. as soon as you are able.
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talyn82
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Post by talyn82 on Apr 14, 2018 1:44:57 GMT
For Flemeth I usually do it at level 11, shortly after leaving the Tower Circle. However.... to succeed at such a relatively low level requires (for me at least) the Respec Mod. I play on PC, and so I have this luxury. I'm sure there's some really skilled players out there who can do this fight at level 11 with just the standard default party builds, but I like to build my party members how I like them, rather than using the rather badly optimised build that is Bioware's default. If I was going to attempt this fight without custom-built party members I'd probably leave it until around L15. My tactic for Flemmeth as follows: Warden -I usually have my Warden as a D/W Rogue, but for this fight I simply equip him with a bow, set his tactics to ranged, and disable all his melee tactics. Sten - Built as a pure archer, with enough points in Dexterity to equip the Sorrows of Arlathan DLC bow, and the rest a mix of cunning and stamina. Tactics set to ranged/archer. Wynne - Mostly Spirit Healer abilities, but she MUST have the Forcefield spell. This is key to the fight. As long as Wynne has Heal, Group Heal, Restore, Telikinetic Weapons and Forcefield she's fine. The TK weapons sustained spell helps boost the party's armor penetration which is pretty useful for dragon fights. Alistair - Basic sword and shield build, and wearing Templar Armor. Make sure he has plenty of poultices and, if possible, a Greater Warmth Balm. - When the fight begins I spread my party out so as prevent all of them being caught in the same fire blast. Flemmeth will generally begin with one big blast that hits all the party members, so get them into position quickly, and then throw out a Group Heal. I position my team as follows: Alistair - up close and tanking Wynne - to the right of the hut entrance on the small escarpment. Warden - to the immediate left of the hut entrance, on the small hill. Sten - To the left of Warden In this way, my three party members are arrayed in a rough semi0circle around Flemmeth, and a decent distance from her. It's important not to get too close. The only party member you want her focusing upon is Alistair. For this fight, I'm controlling Wynne around 90% of the time. Basically I'm using a party consisting of three ranged and one melee. My two archers are pretty-much fire and forget, save for the odd shift in position. Stenn is the real DPS powerhouse for this fight. I could also respec Warden for archery if I wanted, but I always worry about him losing the extra points he picked up from the Fade - never certain if the respec mod takes these into account. I could also use Leliana instead of Sten - but I build Leli in a very specific utility spec; and respecing her for pure DPS and then back again is a bit of a pain. - Alistair begins to tank Flemmeth. I'll pop the warmth balm as soon as he's actively engaged in melee. I need to keep on using his taunt ability as soon as it's ready. It's better to do this manually rather than rely upon tactics, as the tactical menu won't generally prioritise it. - Wynne does no DPS at all, save a basic staff attack. Her job is to heal and replenish and renew. Focus on Alistair and heal him whenever basic heal is available, and throw out group heals and group replenishments as required. Keep an eye on Alistair's health at all times, and supplement Wynne's healiing with poultices. - AS SOON as Flemmeth picks up Alistair in her mouth and uses her bite attack put use Forcefield on him. It's best not to dally at all - and just get it used as soon as you see the animation. This will cause Flemmeth to drop Alistair, interrupts that deadly ability, and she'll probably fireblast the rest of the party - be sure to keep them all topped up with group heal. - Keep it up, keep healing, rinse and repeat with the Forcefield whenever she uses her mouth grab ability, or if Alistair begins to look really dangerously low on health. Eventually Flemmeth will fall. It might take around four minutes or so, but she'll go down. For Urn of Sacred Ashes, I generally wait until I've completed all Redcliff quests, and all the doable Denerim side quests. Not entirely sure what level I'll be by that time, but I guess it will be around L16-17 or somewhere around there. It sounds to me like your main problem is that Leliana is constantly getting attacked, and dying during fights, if so I'd say that it is a tanking/positioning problem rather than an archer problem. Archers, being fairly squishy, are designed to go toe-to-toe against foes. Basically your archers should stay at the back, away from danger and not get hit. If bad luck happens (i.e an unlucky AOE, or a foe spawning in on top of your archer) a quick Forcefield + heal from your mage is usually enough to save the day. When fights begin, Alistair often needs to be given sufficient time to 'round up' enemies and keep them focused on him with taunts etc. If Leli is constantly pulling aggro off him, and they are beelining for her it's possible that Alistair's tactics need some attention, or even the basic build. Ensure that he has all the basic sword and shield 'bread and butter' abilities - Threaten, Taunt, Shield Balance, Shield Wall, Shield Expertise. Threaten should be running 24/7, and personally I like to have Shield Wall permanently active, save in some very specific situations involving heavy ranged or magic attacks. It's also possible that if you're using Morrigan, you won't have any healing spells available, due to her default build. Personally I just respec her as soon as she becomes available, ditching her Shapeshifter for Spirit Healer, but at the very least I'd recommend giving her at least a basic heal ability. as soon as you are able. This is great help. I will follow this next time I do a new PT. The only thing is I'll be a mage since I find them to be the most powerful class when built right. And yes, I do have the respec mod, but did not know it could work for all characters. Next time I'll use it.
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Post by mictlantecuhtli on Apr 14, 2018 23:12:54 GMT
The ashes have a lot of opportunity for randomized level based loot.
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simit
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Post by simit on Apr 16, 2018 1:22:13 GMT
pesky mages an there pesky lightning 😆😆 get mana clash on one of your mages an the enemy mages are no problem, set there tactic to something like ranged/using magic/mana clash.
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talyn82
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Post by talyn82 on Apr 16, 2018 2:28:50 GMT
pesky mages an there pesky lightning 😆😆 get mana clash on one of your mages an the enemy mages are no problem, set there tactic to something like ranged/using magic/mana clash. Yeah, Morrigan had Mana Clash. And she was set to use it on the nearest mage. But she only used it when it was just the mage by itself, not during the initial fight. But when I myself play a mage I always use mana clash on mages and it kills them almost instantly.
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simit
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Post by simit on Apr 16, 2018 3:21:13 GMT
Yeah if i knew a mage encounter was imminent i'd assume control an swat them pests
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Post by ergates on Apr 16, 2018 8:47:28 GMT
This is great help. I will follow this next time I do a new PT. The only thing is I'll be a mage since I find them to be the most powerful class when built right. And yes, I do have the respec mod, but did not know it could work for all characters. Next time I'll use it. Thanks. Personally I'd be lost without the respec mod, because the default build Bioware gives party members is very poorly optimised and tries to make them 'Jacks of all trades', when a more specialised build would be far more appropriate. I played without any mods during my first playthrough, and maybe the second - but after that it was mod, mod, mod all the way. High res textures, redesigned characters, Sweet FX custom shaders,bug fixes and a whole bunch of stuff that removes annoyances such as the sound that plays when some auras are active, and ugly glows on enchanted weapons etc. The only kind of mods that I avoid are ones that significantly alter gameplay, or change the way spells and abilities work, or any kind of 'cheat mods'. The respec mod might be regarded by some to be a 'cheat mod', but I see it as a necessary addition to the game that should have been implemented by the developers. If you're taking a mage Warden to the Flemmeth fight then I'd recommend keeping an eye on their tactics. Many Mage spells, especially Entropy spells such as Death Hex, Weaken etc. are aggro magnets and easily capable of stealing threat, even from a well-built tank. I'd personally turn their tactics off for that particular fight, and do a bit of micromanagement. Alternatively, you could respec Warden into the healing role, and then use two other ranged DPS alongside Alistair. Shale can also be used in place of Alistair - but I personally find that she can't quite match up to a sword and shield warrior at low level - Shale really shines at higher levels when her full suite of abilities becomes available. Finally, if you're using a Ranger pet, I'd recommend Wolf. it might seem the weakest of the three, but the howl ability can make a big difference to the fight. Bosses tend to be immune to most of the spider abilities, and the bear brings little to the fight beyond raw melee, and occasional distraction from the tank.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,675 Likes: 10,183
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talyn82
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Feb 15, 2017 19:01:44 GMT
February 2017
talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Talyn82
Talyn82
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Post by talyn82 on Apr 16, 2018 15:27:03 GMT
This is great help. I will follow this next time I do a new PT. The only thing is I'll be a mage since I find them to be the most powerful class when built right. And yes, I do have the respec mod, but did not know it could work for all characters. Next time I'll use it. Thanks. Personally I'd be lost without the respec mod, because the default build Bioware gives party members is very poorly optimised and tries to make them 'Jacks of all trades', when a more specialised build would be far more appropriate. I played without any mods during my first playthrough, and maybe the second - but after that it was mod, mod, mod all the way. High res textures, redesigned characters, Sweet FX custom shaders,bug fixes and a whole bunch of stuff that removes annoyances such as the sound that plays when some auras are active, and ugly glows on enchanted weapons etc. The only kind of mods that I avoid are ones that significantly alter gameplay, or change the way spells and abilities work, or any kind of 'cheat mods'. The respec mod might be regarded by some to be a 'cheat mod', but I see it as a necessary addition to the game that should have been implemented by the developers. If you're taking a mage Warden to the Flemmeth fight then I'd recommend keeping an eye on their tactics. Many Mage spells, especially Entropy spells such as Death Hex, Weaken etc. are aggro magnets and easily capable of stealing threat, even from a well-built tank. I'd personally turn their tactics off for that particular fight, and do a bit of micromanagement. Alternatively, you could respec Warden into the healing role, and then use two other ranged DPS alongside Alistair. Shale can also be used in place of Alistair - but I personally find that she can't quite match up to a sword and shield warrior at low level - Shale really shines at higher levels when her full suite of abilities becomes available. Finally, if you're using a Ranger pet, I'd recommend Wolf. it might seem the weakest of the three, but the howl ability can make a big difference to the fight. Bosses tend to be immune to most of the spider abilities, and the bear brings little to the fight beyond raw melee, and occasional distraction from the tank. I too played my first two games vanilla no mods. I use no combat altering mods also. I do use mods like Grey Warden armor mod, Dragon Age Redesigned, Zevran Dialogue Fix, Morrigan restoration patch, and more mods along these lines. Oh yeah, DA2 style Chantry robes. As for the default builds, I agree they are bad. This time around for some reason I forgot I was using the Respec mod, and just tried to customize them my way. Which kinda worked. But now I tried most spells and know which ones work. So next time my mages will be more diverse and not be carbon copies of my old mage. Except Wynne, I build her up as a healer. And yes, Shale is a beast at higher levels. She was wrecking Darkspawn in the Deep Roads. I like Alistair but dexterity and strength wise he is much weaker than my Cousland. As for ranger pets, since I never used rogues I did not know they could summon pets until recently. I heard the Blighted Wolf is pretty good. I will try your advise against Flemeth. I know I did beat her in the past. Don't remember if it was my Cousland or Amell. But I know I did it and had barely any problems. Once again thanks for the great advice.
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