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Post by Vortex13 on Mar 29, 2018 15:13:35 GMT
Obviously, having all possibilities is preferred, but what's your choice when opting to purchase a form of electronic interactive media?
Really, its a tough call when considering the story and gameplay mechanics, but I would personally go for the gameplay.
Ultimately, how fun and engaging the game is trumps the story-telling elements since once you've completed the campaign and played through all the choices what more can the narrative give you that you haven't already received?
Whether the game is single player or multiplayer, and how well it can be modded are ultimately tied to the gameplay too; though I would rate them both over how 'shiny' the graphics are. Which is a pity that graphical power seems to be the only thing most AAA game companies care about these days.
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Post by Babar Guy on Mar 29, 2018 15:35:10 GMT
The ability to distract me from the bleak reality of existing as I wait for the day that the cold embrace of the endless void envelops me
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Post by flyingsquirrel on Mar 29, 2018 15:45:15 GMT
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Post by flyingsquirrel on Mar 29, 2018 16:07:56 GMT
I guess a slight edge for story - I'm more likely to purchase a game that has an interesting story but only average gameplay mechanics than one with a premise I don't like but the action is reportedly fun. Though I did decide to give Fahrenheit/Indigo Prophecy a pass after trying it and finding the motion controls very counterintuitive and hearing that there are a bunch of perfunctory action sequences that you have to get through to finish it, and the main reasons I never finished Deus Ex were the mechanics and the extreme difficulty of the stealth path.
I'm not sure whether to classify it as an issue with the story or the gameplay when I get annoyed with the "more and bigger" games like ME:A and Inquisition. The core narrative is strong in both games, as are some of the sidequests, but there are way too many tedious, cookie-cutter action sequences. I guess you could call that an excessively padded story, or you could call it a gameplay mechanic that grates by being repetitive as opposed to just plain bad.
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Post by Vortex13 on Mar 29, 2018 16:24:46 GMT
I'm not sure whether to classify it as an issue with the story or the gameplay when I get annoyed with the "more and bigger" games like ME:A and Inquisition. The core narrative is strong in both games, as are some of the sidequests, but there are way too many tedious, cookie-cutter action sequences. I guess you could call that an excessively padded story, or you could call it a gameplay mechanic that grates by being repetitive as opposed to just plain bad. Same here, I too detest the Korean MMO-levels of grind a lot of these "open world" games have; to the point that open world and incessant tedium have become synonymous. And, like you, I don't know whether to classify it as a gameplay mechanic, or story element. I mean, technically it is a gameplay element: "Go here, get quest, go there." but at the same time I would like to think that "Oh Inquisitor/Pathfinder, I need your help retrieving boxes scattered around the map" is a result of lazy storytelling. Though, now that I think about it, I would lay this particular problem at the feet of the "graphics are everything" camp. Why else would there be such a push for massive game worlds and common marketing phrases like "Every location looks likes like a painting/photograph", if not for this (unfounded) notion that 'pretty' and 'shinny' somehow makes a game automatically better?
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Post by Pounce de León on Mar 29, 2018 16:36:02 GMT
Butts. I just love big butts.
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Post by Tittus on Mar 29, 2018 17:03:37 GMT
To me, it's a case-by-case situation. Bioware spoiled me in the camp of character interaction, so I'll never pick the likes of Skyrim. The timed options in the telltales games also pisses me off. The gameplay in hellblade seems amazing, but it's too dark. If I had a ps4, I'd play "The Last Guardian" even if nobody liked the story, just like I enjoyed Mirror's Edge Catalyst.I also visit kongregate often and there are some treasures.
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Post by flyingsquirrel on Mar 29, 2018 18:05:58 GMT
I'm not sure whether to classify it as an issue with the story or the gameplay when I get annoyed with the "more and bigger" games like ME:A and Inquisition. The core narrative is strong in both games, as are some of the sidequests, but there are way too many tedious, cookie-cutter action sequences. I guess you could call that an excessively padded story, or you could call it a gameplay mechanic that grates by being repetitive as opposed to just plain bad. Same here, I too detest the Korean MMO-levels of grind a lot of these "open world" games have; to the point that open world and incessant tedium have become synonymous. And, like you, I don't know whether to classify it as a gameplay mechanic, or story element. I mean, technically it is a gameplay element: "Go here, get quest, go there." but at the same time I would like to think that "Oh Inquisitor/Pathfinder, I need your help retrieving boxes scattered around the map" is a result of lazy storytelling. Though, now that I think about it, I would lay this particular problem at the feet of the "graphics are everything" camp. Why else would there be such a push for massive game worlds and common marketing phrases like "Every location looks likes like a painting/photograph", if not for this (unfounded) notion that 'pretty' and 'shinny' somehow makes a game automatically better? Or maybe it's that a lot of players now expect something on the order of a 50-100 hour experience any time they pay top price for a game? Personally, I'm OK with AAA games about the length of a ME Shepard trilogy game, Witcher 2, or the two newer Deus Ex games, as long as I have some freedom to shape my character and the game's world is interesting enough for multiple playthroughs. What I sometimes wonder about is the playtesters and/or whether those of us who care about games enough to talk about them online are in fact unrepresentative of most players. Did the playtesters for DA:I kill some random zombies and tell Bioware, "That was so awesome that I wish I could do it another twenty times before the game ends"? Does Fallout 4 have a bunch of fans who were perfectly satisfied with how the factions were written and with all the sidequests that just turned into gunfights with Super Mutants and Raiders?
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Post by AnDromedary on Mar 29, 2018 18:13:04 GMT
It's story for me as well but obviously, gameplay is a close second. I basically choose story first because if I have a game with a really great story, I'll probably play through it even if the gameplay is rather medicare. However, I find it much more difficult to play games that have a bad or no story at all, no matter how good the gameplay may be. Now, great gameplay can do a lot to make even a game with a mediocre story fun but I find that the other way round, works much more strongly for me. For example, I played through Dragon Age: Origins, KoTOR and Dragon Age Iquisition multiple times each, despite the fact that I actually don't really like the pause-and-give-orders gameplay very much. I did so because the stories of these games are really captivating. On the other hand, I do like TPS/FPS gameplay and back in the day, Quake 3 Arena had just about the best shooter gaeplay of them all. Everything about this game was fantastic but it basically had no sotry. Despite the fact that I loved the gameplay, I never played it for more than a few rounds (not the game's fault at all, it is supposed to be an MP title, just my preference). Of course, ideally, you want both combined, hence my love for the Mass Effect series.
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Post by fylimar on Mar 29, 2018 21:15:47 GMT
The story is important for me. I like a good story, no matter in which form it comes.
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Post by MarilynRobert on Mar 29, 2018 21:32:15 GMT
A compelling story comes first for me.
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Post by Deleted on Mar 29, 2018 22:06:52 GMT
Story always comes first and foremost. ME1 is always the prime example. The gameplay and inventory management might be awkward, but that story made you forget about any finicky mechanics.
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Post by Lavochkin on Mar 29, 2018 22:47:06 GMT
Butts. I just love big butts. My thoughts exactly.
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Wealth beyond measure, Outlander.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
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Post by Daft Arbiter on Mar 30, 2018 1:40:36 GMT
Gameplay first, then characters, then story, then soundtrack.
Even a great story falls flat with poor characters. But great characters can carry a stock storyline with ease. But it's all moot if the gameplay doesn't draw me in. I can't remember a game where I was actually blown away by the storyline, though there's a few like Morrowind and KOTOR that I think played an important role in making the games memorable.
Moddability is icing on the cake. Same with graphics. Not necessary, but certainly not bad things.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
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Post by simit on Mar 30, 2018 2:01:44 GMT
Im always a sucker for a good story either through choice or straight up linear narrative but as previously stated if the gameplay is bad i'd find it hard to stay, im no dev but i'd assume story could be fixed more easily than gameplay
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Post by colfoley on Mar 30, 2018 3:57:08 GMT
While story and characters are important, especially for a truly stellar video game, I also find it hard to play games with great stories that have frustrating gameplay. (Origins)
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Post by Gandalf the Fabulous on Mar 30, 2018 6:40:25 GMT
Out of that poll I would say gameplay but the reality is that it isn't quite that simple as each component of a game should work to enhance the other components of a game and vice versa. That said I can enjoy a game with a good story even if it has less than brilliant gameplay and I can enjoy the gameplay of a game even if the story is rubbish.
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Post by Deleted on Mar 30, 2018 6:51:27 GMT
character customisation.
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Post by Pearl on Mar 30, 2018 9:10:27 GMT
Engaging gameplay. I can suffer through a shit story as long as the game itself is fun to play, but no amount of writing talent will compel me to slog through a game that I don't enjoy playing.
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Post by Patricia on Mar 30, 2018 9:24:26 GMT
I know i may only pick one option but i can't so i'm going with two options story and gameplay a few of the guys here explained already the reason why so i'm not going to anymore. And my third option would be graphics nowadays the game has to look good as well.
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N7 Beagle
Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by SassaMFG on Mar 30, 2018 15:07:38 GMT
Depends. DDDA: dull story, decent graphic, bad voice acting, bad lip syncing but addictive gameplay. Put over 400 hours in it. TW3: excellent graphic but mediocre story and gameplay. Forced my self to finish the game and skipped all side stuff and enjoyed scenery. Hellblade: excellent graphic, basic, but good combat, great story. Best overall experience I had.
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Post by Hrungr on Mar 30, 2018 16:25:37 GMT
For me... it really depends on the game. I have different expectations for Doom than I have for Dragon Age, or The Talos Principle, or Firewatch, Inside, Abzu, and so on. They each leverage different strengths. For Doom, Tomb Raider, or Assassin's Creed - gameplay and graphics are the highest priority. Dragon Age, Mass Effect, or Firewatch - characters and story. The Talos Principle - puzzles and story. Skyrim - mods and emergent gameplay. Abzu - graphics and immersion.
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Post by Deleted on Mar 30, 2018 17:18:46 GMT
Gameplay. Most game stories bore me to death, so in most games I think the less story the better. Particularly if it's full of unskippable cutscenes, usually that badly hurts my enjoyment.
Games that are how I like it: Binding of Isaac come to mind, Terraria, or most older games (Super Nintendo games, Doom, Quake, etc). Q3A has been mentioned before, and that's also one of my favourites. It completely avoids any BS story, it doesn't even try to make any sense, it's just pure gameplay. Some levels are just some platforms in the middle of a black void, without even a backdrop. I quite like that kind of purposeful minimalism. I usually find gameplay-driven games also have higher replay value.
There are exceptions, most notably Mass Effect 1 whose superb story more than makes up for the--let's say rough around the edges--gameplay. However I don't know if I could enjoy it if the gameplay was really bad. I just tried to give DA:O another go, but the terrible combat controls make it near unplayable to me.
This is also one of the main reasons why I seem to have less issues with ME:A than most, because it nails the gameplay.
A good example is Skyrim vs. Witcher 3. I love Skyrim, it's one of my favourite games of all time even though the story part is... functional. It's like a backdrop that is there but doesn't really mean that much. I want to do stuff, explore, kill, loot, sneak, assassinate, throw fireballs, raise dead, craft, trade, level up, and just get absorbed in that world. Of course it'd be even better if story and characters weren't so shallow, but I just don't mind much. Witcher 3 on the other hand is all about the story, and since I only really like a few parts of it, that's a problem. In that case, it better have good gameplay, but it doesn't, it's just too primitive in that regard.
After some 100 hours of it, I went on to Fallout 4, and right in the beginning I was delighted that that had actual gameplay. Sadly, its story part is so boring (even compared to Skyrim and ME:A) that it dragged down the enjoyment a little even for me. Still I had much more fun with it than with Witcher 3.
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Post by Kappa Neko on Mar 30, 2018 23:30:37 GMT
Story > graphics > gameplay Maaaybe. I agree with the sentiment that it depends on the game. All I know is that games that are pure gameplay like Monster Hunter or pretty much all online shooters (safe for ME3MP ) bore me. I struggle with Assassin's Creed too after a few hours because the narrative is kind of forgettable. I LIKE the gameplay but it gets repetitive fast and isn't that interesting to begin with. If neither the story/characters/world interest me or is barely there, I probably won't bother. Shiny things will catch my eye. I'm a bit of a graphics whore I admit it. So again Assassin's Creed will entertain me for a while solely on the eye candy and fluid gameplay, but then I get bored all the same. I enjoy walking simulators when they are pretty and have a decent story. Gameplay is obviously barely there but I don't care. I play the Anno games on easy difficulty because all I want is to build something pretty. I don't want a challenge. HOWEVER, I won't buy a game with a good story either if I don't like the style (extremely 90s retro graphics, for example) or gameplay. I'm currently contemplating buying Farcry 5 even though I never cared for the series before because the gameplay always looked awful to me (I hate realistic guns)... just because you can have a pet cougar that looks AMAZING. Plus, I can climb mountains and the landscapes are so damn beautiful. Also, co-op. So I would buy the game NOT for the gunplay or the story but as a sort of adventure hiking, fishing, animal cuddling simulator, lol. ;D So yeah, it's complicated.
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Iakus
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Post by Iakus on Mar 31, 2018 0:07:33 GMT
I put in story, but it's more than that.
It's how much I, as a player can affect the story.
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