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Post by cloud9 on Aug 10, 2018 2:11:02 GMT
BUT if you want to have a reboot, the main thing I would change would be this idea of a "grand narrative" in every game. I could do without another story of another titanic struggle between Army A and Army B struggling over the fat of The Universe. I'd like a Mass Effect game similar in tone to Uncharted. A game about treasure hunting that resists the temptation to tell a story about the fate of the world or ancient evils. It tells a personal story of sibling rivalry, marriage, personal obsession, growing up in your 30s. The story has important implications for the characters involved, but not the world or society at large. I like the sound of that for a Mass Effect reboot. Maybe one where we follow a starship of rogues and outlaws, swearing allegiance to no Army or Society. Maybe they're looking for a lost planet, or lost treasure or trying to solve their captain's murder. Whatever it is, I just hope the universe isn't at stake. I would love a Mass Effect sequel with that type of storytelling, and the idea of having an adventure. But for the sake of rebooting the Trilogy, it should be focused on the Reaper threat, but they can take aspects for the sake of uncovering Prothean artifacts, discover uncharted planets for ancient civilizations and the like. That's what Mass Effect 2 should've been, instead of going to a pointless suicide mission to take down the Collectors that did not prevent, or hinder the arrival of the Reapers on ME3.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Aug 10, 2018 2:15:54 GMT
BUT if you want to have a reboot, the main thing I would change would be this idea of a "grand narrative" in every game. I could do without another story of another titanic struggle between Army A and Army B struggling over the fat of The Universe. I'd like a Mass Effect game similar in tone to Uncharted. A game about treasure hunting that resists the temptation to tell a story about the fate of the world or ancient evils. It tells a personal story of sibling rivalry, marriage, personal obsession, growing up in your 30s. The story has important implications for the characters involved, but not the world or society at large. I like the sound of that for a Mass Effect reboot. Maybe one where we follow a starship of rogues and outlaws, swearing allegiance to no Army or Society. Maybe they're looking for a lost planet, or lost treasure or trying to solve their captain's murder. Whatever it is, I just hope the universe isn't at stake. I would love a Mass Effect sequel with that type of storytelling, and the idea of having an adventure. But for the sake of rebooting the Trilogy, it should be focused on the Reaper threat, but they can take aspects for the sake of uncovering Prothean artifacts, discover uncharted planets for ancient civilizations and the like. That's what Mass Effect 2 should've been, instead of going to a pointless suicide mission to take down the Collectors that did not prevent, or hinder the arrival of the Reapers on ME3. Maybe I wrote in more in my head than I should have, but i always assumed the entire point of making a baby reaper was to try and take the citadel relay again. So, yeah it seemed to hinder their arrival a bit IMO. But that is not always the point of a book 2 in a trilogy.
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Post by cloud9 on Aug 10, 2018 2:21:10 GMT
I would love a Mass Effect sequel with that type of storytelling, and the idea of having an adventure. But for the sake of rebooting the Trilogy, it should be focused on the Reaper threat, but they can take aspects for the sake of uncovering Prothean artifacts, discover uncharted planets for ancient civilizations and the like. That's what Mass Effect 2 should've been, instead of going to a pointless suicide mission to take down the Collectors that did not prevent, or hinder the arrival of the Reapers on ME3. Maybe I wrote in more in my head than I should have, but i always assumed the entire point of making a baby reaper was to try and take the citadel relay again. So, yeah it seemed to hinder their arrival a bit IMO. But that is not always the point of a book 2 in a trilogy. How's stopping the Collectors affected the inevitable outcome of ME3, and how does it impact with the story and the ending? It seems that BioWare screwed things up before the ME3 ending.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Aug 10, 2018 3:19:47 GMT
Maybe I wrote in more in my head than I should have, but i always assumed the entire point of making a baby reaper was to try and take the citadel relay again. So, yeah it seemed to hinder their arrival a bit IMO. But that is not always the point of a book 2 in a trilogy. How's stopping the Collectors affected the inevitable outcome of ME3, and how does it impact with the story and the ending? It seems that BioWare screwed things up before the ME3 ending. I saw it as just as a delay just like the ending of ME1 giving Team Milky Way the opportunity to get defenses together. One of the recurring story elements of Mass Effect has been the politicians and their unwillingness to prepare for the Reapers. Mostly nothing happening between ME2 and 3 in preparation was reinforcing that. Though there were behind the scenes steps by the military and steps towards the catalyst in that time frame.
Don't get me wrong I maintain part of the story elements should have been that flying from dark space weakened the reapers in some way giving Team Milky Way a method to succeed, but they wanted their unstoppable antagonist so they could set up the catalyst and star brat. There are a multitude of story flaws in all the games, I just think people over state the flaw by saying it had no connection to the main story.
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Post by cloud9 on Aug 10, 2018 5:18:01 GMT
How's stopping the Collectors affected the inevitable outcome of ME3, and how does it impact with the story and the ending? It seems that BioWare screwed things up before the ME3 ending. I saw it as just as a delay just like the ending of ME1 giving Team Milky Way the opportunity to get defenses together. One of the recurring story elements of Mass Effect has been the politicians and their unwillingness to prepare for the Reapers. Mostly nothing happening between ME2 and 3 in preparation was reinforcing that. Though there were behind the scenes steps by the military and steps towards the catalyst in that time frame.
Don't get me wrong I maintain part of the story elements should have been that flying from dark space weakened the reapers in some way giving Team Milky Way a method to succeed, but they wanted their unstoppable antagonist so they could set up the catalyst and star brat. There are a multitude of story flaws in all the games, I just think people over state the flaw by saying it had no connection to the main story.
I understand what you're coming from, but they are things that should be addressed. And hopefully they decide to reboot and to fix flaws. But the story of Mass Effect 2 is very problematic, and they are things that does not make sense. So hear me out: 1: Why the Council didn't study the wreckage of Sovereign to investigate about the Reapers, or to be prepared for the the invasion? 2: Why the Collectors suddenly want to destroy the Normandy? Is it because of the Reapers wanted Shepard dead? Why do they want him/her dead? 3:Shepard's death doesn't make any sense on the beginning of ME2. Why they didn't set it up for Shepard death on the end of ME1? (It would made sense to bring him/her back to life from there) And how his/her body survived crashing into the planet's atmosphere? And how does Shepard's resurrection benefitted Cerberus, other than hero worship and a reference of Space Jesus? 4: Why the Council denied the Reapers after Sovereign invaded the Citadel? Why didn't the Asari Councillor just read Shepard's mind to find evidence of the Reaper's existence? 5: Why Cerberus wanted to send Shepard on a suicide mission to stop the Collectors, if it has absolutely nothing to do to stop, or to be prepared for the Reapers? 6: Why would the Reapers wanted the Collectors to build a Reaper-Human hybrid? 7: How did Cerberus salvaged the Hybrid without the IFF? 8: Why Shepard didn't informed The Alliance or the Council that they have discovered a 30 million year old Reaper to confirm their existence? This has so many plot holes and inconsistencies in the plot of the entire game, and it needs to be rewritten.
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Post by therevanchist25 on Aug 10, 2018 12:50:29 GMT
I saw it as just as a delay just like the ending of ME1 giving Team Milky Way the opportunity to get defenses together. One of the recurring story elements of Mass Effect has been the politicians and their unwillingness to prepare for the Reapers. Mostly nothing happening between ME2 and 3 in preparation was reinforcing that. Though there were behind the scenes steps by the military and steps towards the catalyst in that time frame.
Don't get me wrong I maintain part of the story elements should have been that flying from dark space weakened the reapers in some way giving Team Milky Way a method to succeed, but they wanted their unstoppable antagonist so they could set up the catalyst and star brat. There are a multitude of story flaws in all the games, I just think people over state the flaw by saying it had no connection to the main story.
I understand what you're coming from, but they are things that should be addressed. And hopefully they decide to reboot and to fix flaws. But the story of Mass Effect 2 is very problematic, and they are things that does not make sense. So hear me out: 1: Why the Council didn't study the wreckage of Sovereign to investigate about the Reapers, or to be prepared for the the invasion? 2: Why the Collectors suddenly want to destroy the Normandy? Is it because of the Reapers wanted Shepard dead? Why do they want him/her dead? 3:Shepard's death doesn't make any sense on the beginning of ME2. Why they didn't set it up for Shepard death on the end of ME1? (It would made sense to bring him/her back to life from there) And how his/her body survived crashing into the planet's atmosphere? And how does Shepard's resurrection benefitted Cerberus, other than hero worship and a reference of Space Jesus? 4: Why the Council denied the Reapers after Sovereign invaded the Citadel? Why didn't the Asari Councillor just read Shepard's mind to find evidence of the Reaper's existence? 5: Why Cerberus wanted to send Shepard on a suicide mission to stop the Collectors, if it has absolutely nothing to do to stop, or to be prepared for the Reapers? 6: Why would the Reapers wanted the Collectors to build a Reaper-Human hybrid? 7: How did Cerberus salvaged the Hybrid without the IFF? 8: Why Shepard didn't informed The Alliance or the Council that they have discovered a 30 million year old Reaper to confirm their existence? This has so many plot holes and inconsistencies in the plot of the entire game, and it needs to be rewritten. That's exactly what i said on the last page. ME's problems began with ME2. As much as everyone loves that game, it needs extensive work, and a change in focus. As far as ME1 goes, I would only change the combat mechanics to the new standard, so the whole franchise has consistent combat mechanics.
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Post by alanc9 on Aug 10, 2018 21:25:53 GMT
I\'d say that ME didn't make much sense even in ME1, starting with Tali's ridiculous voice recording.
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Post by therevanchist25 on Aug 10, 2018 23:00:08 GMT
I\'d say that ME didn't make much sense even in ME1, starting with Tali's ridiculous voice recording. ME does not have to "make sense" it just has to be consistent. This debate has already been had. You believe some things are a problem because you insist ME is suppose to be Hard Sci Fi, when it is in reality Space Opera. So of course you would think the recording is ridiculous, because you continue to view ME as something it is not.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Aug 10, 2018 23:19:54 GMT
I\'d say that ME didn't make much sense even in ME1, starting with Tali's ridiculous voice recording. ME does not have to "make sense" it just has to be consistent. This debate has already been had. You believe some things are a problem because you insist ME is suppose to be Hard Sci Fi, when it is in reality Space Opera. So of course you would think the recording is ridiculous, because you continue to view ME as something it is not. The only way things will ever be consistent is if they remove player choice from the game and remove other areas so there is no room for things to happen or change.
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Post by therevanchist25 on Aug 10, 2018 23:28:15 GMT
ME does not have to "make sense" it just has to be consistent. This debate has already been had. You believe some things are a problem because you insist ME is suppose to be Hard Sci Fi, when it is in reality Space Opera. So of course you would think the recording is ridiculous, because you continue to view ME as something it is not. The only way things will ever be consistent is if they remove player choice from the game and remove other areas so there is no room for things to happen or change. That is not what is meant, when someone says it has to stay consistent. What that means, is you cannot have a whole codex entry explaining the mechanics of why guns have unlimited ammo, and need only to be cooled down, only to turn around one game later and introduce an inferior ammo based system and try to justify it in lore as superior technology. Choices and Consequences can be easily handled if you are creative enough and don't provide any choices that can be seen as "massive, universe altering decisions" unless you already have a plan on how to represent those choices going forward.
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Post by cloud9 on Aug 10, 2018 23:42:04 GMT
I understand what you're coming from, but they are things that should be addressed. And hopefully they decide to reboot and to fix flaws. But the story of Mass Effect 2 is very problematic, and they are things that does not make sense. So hear me out: 1: Why the Council didn't study the wreckage of Sovereign to investigate about the Reapers, or to be prepared for the the invasion? 2: Why the Collectors suddenly want to destroy the Normandy? Is it because of the Reapers wanted Shepard dead? Why do they want him/her dead? 3:Shepard's death doesn't make any sense on the beginning of ME2. Why they didn't set it up for Shepard death on the end of ME1? (It would made sense to bring him/her back to life from there) And how his/her body survived crashing into the planet's atmosphere? And how does Shepard's resurrection benefitted Cerberus, other than hero worship and a reference of Space Jesus? 4: Why the Council denied the Reapers after Sovereign invaded the Citadel? Why didn't the Asari Councillor just read Shepard's mind to find evidence of the Reaper's existence? 5: Why Cerberus wanted to send Shepard on a suicide mission to stop the Collectors, if it has absolutely nothing to do to stop, or to be prepared for the Reapers? 6: Why would the Reapers wanted the Collectors to build a Reaper-Human hybrid? 7: How did Cerberus salvaged the Hybrid without the IFF? 8: Why Shepard didn't informed The Alliance or the Council that they have discovered a 30 million year old Reaper to confirm their existence? This has so many plot holes and inconsistencies in the plot of the entire game, and it needs to be rewritten. That's exactly what i said on the last page. ME's problems began with ME2. As much as everyone loves that game, it needs extensive work, and a change in focus. As far as ME1 goes, I would only change the combat mechanics to the new standard, so the whole franchise has consistent combat mechanics. Also, they should've create stealth system to allow players to have an option to use stealth on combat missions. And create a hand to hand combat system to take down enemy combatants up close. And we're not the only ones who seen the flaws of ME2, even though he's nitpicking on certain things.
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Post by alanc9 on Aug 11, 2018 0:48:00 GMT
I\'d say that ME didn't make much sense even in ME1, starting with Tali's ridiculous voice recording. ME does not have to "make sense" it just has to be consistent. This debate has already been had. You believe some things are a problem because you insist ME is suppose to be Hard Sci Fi, when it is in reality Space Opera. So of course you would think the recording is ridiculous, because you continue to view ME as something it is not. I don't see how calling ME "space opera" causes the voice recording sequence to make sense. Can you walk me through it?
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Post by therevanchist25 on Aug 11, 2018 0:51:57 GMT
ME does not have to "make sense" it just has to be consistent. This debate has already been had. You believe some things are a problem because you insist ME is suppose to be Hard Sci Fi, when it is in reality Space Opera. So of course you would think the recording is ridiculous, because you continue to view ME as something it is not. I don't see how calling ME "space opera" causes the voice recording sequence to make sense. Can you walk me through it? You are either deliberately ignoring the point, or you simply cannot understand it. What point of "ME does not have to make sense" did you not understand? You keep arguing it making sense. it does not have to, it simply does not have to contradict itself as a setting. Okay, let us turn the question around then, shall we? How does Tali's voice recording of Saren NOT make sense hm? Last I checked, the Geth have this thing called the Neural Network, where they upload and share information. This means all Geth know everything every other Geth knows. The Heretics have their own network. There were Geth present on Sovereign, and it is highly likely there was at least one Geth in the room with Saren and Benezia when they had that conversation. So explain to me, how it does NOT make sense.
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Just a flip of the coin.
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Post by Sanunes on Aug 11, 2018 2:14:17 GMT
The only way things will ever be consistent is if they remove player choice from the game and remove other areas so there is no room for things to happen or change. That is not what is meant, when someone says it has to stay consistent. What that means, is you cannot have a whole codex entry explaining the mechanics of why guns have unlimited ammo, and need only to be cooled down, only to turn around one game later and introduce an inferior ammo based system and try to justify it in lore as superior technology. Choices and Consequences can be easily handled if you are creative enough and don't provide any choices that can be seen as "massive, universe altering decisions" unless you already have a plan on how to represent those choices going forward. So if they write it in the codex they are never allowed to change something? They didn't like the game balance and changed it and said the new solution was deemed to be superior by the forces in the game, that doesn't sound like they aren't being consistent it just sounds like something you don't like. I much rather have a game that is fun to play then something that is forced to stay the same so people aren't upset that they don't like the new rules.
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Post by dmc1001 on Aug 11, 2018 2:49:14 GMT
Maybe I wrote in more in my head than I should have, but i always assumed the entire point of making a baby reaper was to try and take the citadel relay again. So, yeah it seemed to hinder their arrival a bit IMO. But that is not always the point of a book 2 in a trilogy. I thought it was about choosing humanity as the next race to "survive" in Reaper form. Shepard had beaten one of them so his race was proven to be most worthy. Note that no Prothean Reaper was created. Instead, they were turned into "husks". That means, as I see it, that no worthy race existed in the Prothean cycle. I do agree that the Reapers wanted to regain the Citadel, and control of the keepers again (for the next cycle), but that was almost a side issue once they'd made it to the MW.
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Origin: ferroboy
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Post by dmc1001 on Aug 11, 2018 2:57:19 GMT
So if they write it in the codex they are never allowed to change something? They didn't like the game balance and changed it and said the new solution was deemed to be superior by the forces in the game, that doesn't sound like they aren't being consistent it just sounds like something you don't like. I much rather have a game that is fun to play then something that is forced to stay the same so people aren't upset that they don't like the new rules. I do like how Vanguard got a major upgrade in ME2 with Charge. They did explain in a codex how it was a new aspect that had never been know about before. (Ridiculous given how long the asari had been around, but there it is.) Or maybe it had something to do with the newer model implants (L3 and up, maybe?). Either way, it was explained away. So, sure, a codex entry doesn't necessarily prevent a change.
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Post by themikefest on Aug 11, 2018 3:06:10 GMT
Note that no Prothean Reaper was created. Instead, they were turned into "husks". That means, as I see it, that no worthy race existed in the Prothean cycle. Leviathan says each cycle ends with a birth of a reaper
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Post by therevanchist25 on Aug 11, 2018 3:36:24 GMT
That is not what is meant, when someone says it has to stay consistent. What that means, is you cannot have a whole codex entry explaining the mechanics of why guns have unlimited ammo, and need only to be cooled down, only to turn around one game later and introduce an inferior ammo based system and try to justify it in lore as superior technology. Choices and Consequences can be easily handled if you are creative enough and don't provide any choices that can be seen as "massive, universe altering decisions" unless you already have a plan on how to represent those choices going forward. So if they write it in the codex they are never allowed to change something? They didn't like the game balance and changed it and said the new solution was deemed to be superior by the forces in the game, that doesn't sound like they aren't being consistent it just sounds like something you don't like. I much rather have a game that is fun to play then something that is forced to stay the same so people aren't upset that they don't like the new rules. No, it means they changed a game mechanic to cater to an audience that predominantly prefers Shooters, because they themselves said "We want the CoD audience". And me liking it or not, is completely irrelevant. The fact of the matter is, the system WAS a technological downgrade, no matter how many logical hurdles you try to jump through trying to justify something you consider better. The fact remains that the change was entirely meaningless, as the M7 Lancer in ME3 is heat based, and surprise, surprise, functions just fine with the more modern style of combat. That is just one example, there are many others I can bring up. The fact of the matter is, if something is subject to change within the setting, then do not define it so absolutely in the first place, so you're able to wiggle around a set precedent more easily, like Biotics. If you DO define something, like ammo, ship combat and more, then yes, you should remain consistent with the implementation.
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Origin: ferroboy
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Post by dmc1001 on Aug 11, 2018 3:49:45 GMT
Note that no Prothean Reaper was created. Instead, they were turned into "husks". That means, as I see it, that no worthy race existed in the Prothean cycle. Leviathan says each cycle ends with a birth of a reaper I guess I remember something about how in some cycles the Reaper creation failed, which I think was what happened with the Protheans. However, I couldn't give a source for what I'm saying so maybe I'm not remembering correctly.
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Origin: ShinobiKillfist
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February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on Aug 11, 2018 3:59:23 GMT
So if they write it in the codex they are never allowed to change something? They didn't like the game balance and changed it and said the new solution was deemed to be superior by the forces in the game, that doesn't sound like they aren't being consistent it just sounds like something you don't like. I much rather have a game that is fun to play then something that is forced to stay the same so people aren't upset that they don't like the new rules. No, it means they changed a game mechanic to cater to an audience that predominantly prefers Shooters, because they themselves said "We want the CoD audience". And me liking it or not, is completely irrelevant. The fact of the matter is, the system WAS a technological downgrade, no matter how many logical hurdles you try to jump through trying to justify something you consider better. The fact remains that the change was entirely meaningless, as the M7 Lancer in ME3 is heat based, and surprise, surprise, functions just fine with the more modern style of combat. That is just one example, there are many others I can bring up. The fact of the matter is, if something is subject to change within the setting, then do not define it so absolutely in the first place, so you're able to wiggle around a set precedent more easily, like Biotics. If you DO define something, like ammo, ship combat and more, then yes, you should remain consistent with the implementation. I'm going to disagree. I don't think they needed to make the change, and don't think they should have. But, their in game rational actually does work. Heat syncs allowed the player to unload more shots faster outside a broken game mechanic with 2 friction-less materials loaded. As a reload of a heat sync was far faster than the cool down of a over heated gun. And in most fights the military's determined that was more useful. And yeah it actually probably is as they aren't in a ongoing war with extended supply lines. The military's probably only have small special forces action. With that focus, faster reloads with enough heat syncs for your mission is probably the smarter play. And even if it actually would be worse, itss a solid enough rational that the excuse holds up.
Now I do think they should have just spent the time getting the overheat system to work better so it eventually worked like it did in Me3 with the lancer. But a pseudo ammo system is easier.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Sanunes
Just a flip of the coin.
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sanunes
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Post by Sanunes on Aug 11, 2018 4:29:29 GMT
So if they write it in the codex they are never allowed to change something? They didn't like the game balance and changed it and said the new solution was deemed to be superior by the forces in the game, that doesn't sound like they aren't being consistent it just sounds like something you don't like. I much rather have a game that is fun to play then something that is forced to stay the same so people aren't upset that they don't like the new rules. No, it means they changed a game mechanic to cater to an audience that predominantly prefers Shooters, because they themselves said "We want the CoD audience". And me liking it or not, is completely irrelevant. The fact of the matter is, the system WAS a technological downgrade, no matter how many logical hurdles you try to jump through trying to justify something you consider better. The fact remains that the change was entirely meaningless, as the M7 Lancer in ME3 is heat based, and surprise, surprise, functions just fine with the more modern style of combat. That is just one example, there are many others I can bring up. The fact of the matter is, if something is subject to change within the setting, then do not define it so absolutely in the first place, so you're able to wiggle around a set precedent more easily, like Biotics. If you DO define something, like ammo, ship combat and more, then yes, you should remain consistent with the implementation. I can just as easily say they changed the mechanic because it was a bad system and as a FYI don't play Call of Duty, the only way I play Mass Effect 1 is to break the overheating system by having pistols with dual cooldown mods. Just because you like it doesn't mean it was a system that every player of the first game liked and wanted to see return. As far as it being an inferior system I don't know because I don't live in the world of Mass Effect so I cannot use both types of weapons and know if the benefits and negatives of each system mean that one is better then the other. As a game player I prefer the thermal clip system for I don't run out of ammo unlike I did with dealing overheating with Mass Effect 1 especially if I was using shotguns or sniper riles. I don't see how it was meaningless, for they just gave the people that wouldn't stop complaining something they wanted, but it doesn't mean they stopped giving players that didn't like the overheating system what they want either. So both sides got what they wanted. I still don't understand why things are not allowed to change because "well documented" for if that is the only reason it seems to be hollow for then you are hamstringing what might be fun because they wrote a few words about it. Things change what professionals consider the absolute truth at that time are challenged and evolved to different things. Now this is based on quick google search of mine, but the reasoning behind cooldown mechanics and thermal mechanics seem to be about the same length so they went into just as much detail to define why one system was a benefit over the other.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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ahglock
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February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on Aug 11, 2018 4:42:11 GMT
No, it means they changed a game mechanic to cater to an audience that predominantly prefers Shooters, because they themselves said "We want the CoD audience". And me liking it or not, is completely irrelevant. The fact of the matter is, the system WAS a technological downgrade, no matter how many logical hurdles you try to jump through trying to justify something you consider better. The fact remains that the change was entirely meaningless, as the M7 Lancer in ME3 is heat based, and surprise, surprise, functions just fine with the more modern style of combat. That is just one example, there are many others I can bring up. The fact of the matter is, if something is subject to change within the setting, then do not define it so absolutely in the first place, so you're able to wiggle around a set precedent more easily, like Biotics. If you DO define something, like ammo, ship combat and more, then yes, you should remain consistent with the implementation. As a game player I prefer the thermal clip system for I don't run out of ammo unlike I did with dealing overheating with Mass Effect 1 especially if I was using shotguns or sniper riles. I don't know how anyone ran out of ammo in ME2 or 3. I'm not a very good player and even on insanity I never ran out, I don't remember ever coming close. I did over heat quite a bit until I gimmicked the system in ME1. Though I rarely over heated with the lancer in ME3 so they could get the system to work.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Sanunes
Just a flip of the coin.
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September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Aug 11, 2018 5:12:19 GMT
As a game player I prefer the thermal clip system for I don't run out of ammo unlike I did with dealing overheating with Mass Effect 1 especially if I was using shotguns or sniper riles. I don't know how anyone ran out of ammo in ME2 or 3. I'm not a very good player and even on insanity I never ran out, I don't remember ever coming close. I did over heat quite a bit until I gimmicked the system in ME1. Though I rarely over heated with the lancer in ME3 so they could get the system to work. Same, I agree with what you were saying in your previous post as well and you just said it better then I did. I would have been fine if they just overhauled the system for Mass Effect 2, but we got the thermal clip system. I wish I could find the video, but BioWare was trying the overheat system in Mass Effect 2, for there was a video with them using an overheat weapon against a YMIR while in development.
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therevanchist25
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March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Aug 11, 2018 5:40:01 GMT
No, it means they changed a game mechanic to cater to an audience that predominantly prefers Shooters, because they themselves said "We want the CoD audience". And me liking it or not, is completely irrelevant. The fact of the matter is, the system WAS a technological downgrade, no matter how many logical hurdles you try to jump through trying to justify something you consider better. The fact remains that the change was entirely meaningless, as the M7 Lancer in ME3 is heat based, and surprise, surprise, functions just fine with the more modern style of combat. That is just one example, there are many others I can bring up. The fact of the matter is, if something is subject to change within the setting, then do not define it so absolutely in the first place, so you're able to wiggle around a set precedent more easily, like Biotics. If you DO define something, like ammo, ship combat and more, then yes, you should remain consistent with the implementation. I can just as easily say they changed the mechanic because it was a bad system and as a FYI don't play Call of Duty, the only way I play Mass Effect 1 is to break the overheating system by having pistols with dual cooldown mods. Just because you like it doesn't mean it was a system that every player of the first game liked and wanted to see return. As far as it being an inferior system I don't know because I don't live in the world of Mass Effect so I cannot use both types of weapons and know if the benefits and negatives of each system mean that one is better then the other. As a game player I prefer the thermal clip system for I don't run out of ammo unlike I did with dealing overheating with Mass Effect 1 especially if I was using shotguns or sniper riles. I don't see how it was meaningless, for they just gave the people that wouldn't stop complaining something they wanted, but it doesn't mean they stopped giving players that didn't like the overheating system what they want either. So both sides got what they wanted. I still don't understand why things are not allowed to change because "well documented" for if that is the only reason it seems to be hollow for then you are hamstringing what might be fun because they wrote a few words about it. Things change what professionals consider the absolute truth at that time are challenged and evolved to different things. Now this is based on quick google search of mine, but the reasoning behind cooldown mechanics and thermal mechanics seem to be about the same length so they went into just as much detail to define why one system was a benefit over the other. Okay then, using that logic, why not simply add flying purple space rhinos for Shepard and Co to ride on instead of the Mako? That would probably be more fun than using the Mako. Why not add Male Asari, and write it off as some Asari "evolving"? I am sure many players would consider that a fun addition. A setting must have rules, and consistency, otherwise there is no reason for anything and it's just a free for all playground to do whatever the fuck. Maybe that is fine for you, but not for me.
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Hanako Ikezawa
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Post by Hanako Ikezawa on Aug 11, 2018 5:46:26 GMT
Leviathan says each cycle ends with a birth of a reaper I guess I remember something about how in some cycles the Reaper creation failed, which I think was what happened with the Protheans. However, I couldn't give a source for what I'm saying so maybe I'm not remembering correctly. EDI theorized that the Reapers failed to create a Prothean Reaper when we first see the human one.
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