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Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Jun 2, 2018 15:13:09 GMT
I was chatting with the 'Global Community Lead' for Anthem, AJ Johnson twitter.com/UNTDrew, yesterday. Seemed very pleasant. I invited him to pop his head in here, though I imagine that won't be until after #EAPlay. Also It was lovely in the run-up to MEA when Ian Frasier used to pop his head in publically here. (and I see other devs lurking even this week )
Well, I;m always glad to have them pop in.
I do wish they would participate more though. Even if not ideal for feedback this is a valuable resource they can use/gleam from.
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Post by hivemind on Jun 2, 2018 16:44:15 GMT
I think what is undeniedable is the fact that public's perception of BioWare is far from when it was back 2010. A stream of games of debatable quality of the past 8 years and an employees like Heir and Crooks managed to put them into a very low rank. Btw, where is BioWare's Community Managers? Ever since Chris Pistly left, it seems like nobody at bioware is working with the community. I know that there is someone putting stuff for official twitter and other facebook, but they completely silent when it comes to answering all the question community is asking. It kinda makes it ironic - they closed BSN with the argument that they have a more efficient things like reddit and twitter, yet they barely ever show their noses there. Those rare times when bioware actually say something it's the actual developers and not the Community Managers. Outside of MEA, all their games in the last 8 years were critically acclaimed regardless of how you personally think ME2, ME3, DA2 and DAI are shit...and I personally think MEA is extremely underrated. Right. DA2 sales being three times lower than DAO is a good indication of "critical acclaim". ME3's ending shitstorm is also a good proof of bioware's "no decline in quality". You trying to paint all unsatisfied players as a minority while the reality is quite the opposite. Bioware and EA don't release the numbers of sales anymore (because there is nothing to brag about lol), but youtube and twitch stats are a very good indication.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Jun 2, 2018 17:05:09 GMT
I don't believe in holding back critique just because someone is dead, and I think it's shitty in the extreme that we are now expected to represent our employers in every aspect of our lives. What I say or do on my personal social media shouldn't matter in a professional context. But that is the world we live in, so people should know better. I generally agree but give people time to grieve. It's just rude not to. I can get it if you are talking like a serial killer or rapist or something. But dude holds different opinions than me, I'm not going to go on a public rant about why they are a piece of shit the day they died or for a week or so after. and even after that I'll express my concerns about heir positions without attacking their character, but i'd do that while they are alive as well.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Jun 2, 2018 17:19:22 GMT
EDIT: Late response I know. Oh, i am dead serious. What is so wrong with what i said? He was the face of BioWare. I'm not sure he was the face but he was a vocal member. The fact he wasn't fired instantly implies quite a bit about their culture.
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Post by azarhal on Jun 2, 2018 17:52:49 GMT
Outside of MEA, all their games in the last 8 years were critically acclaimed regardless of how you personally think ME2, ME3, DA2 and DAI are shit...and I personally think MEA is extremely underrated. Right. DA2 sales being three times lower than DAO is a good indication of "critical acclaim". ME3's ending shitstorm is also a good proof of bioware's "no decline in quality". You trying to paint all unsatisfied players as a minority while the reality is quite the opposite. Bioware and EA don't release the numbers of sales anymore (because there is nothing to brag about lol), but youtube and twitch stats are a very good indication. EA was never into releasing sales numbers to start with, they totally stopped since 50+% of their revenues are attached to digital sales (i.e. microtransactions). Their only comment about FIFA 2016 was that it was 2016 most sold game, they didn't give a number for it. There are no official total sale numbers for DA2 or DAO...The people I know who didn't buy DA2, skipped it because it wasn't a continuation of the Warden and Morrigan romantic adventures or because it wasn't an isometric game. Neither of which is related to the game quality or how well the game was received by critics. ME3 is the only game I know that is entirely judged on its last 5 minutes. I know plenty of gamers who do not care how it ended, the rest of the game was amazing to them. Finally, yes, the unsatisfied players are a vocal minority, they always are. Satisfied people do not speak up, especially when all they get for doing so is insults or reading pits of negativity. Oh and official forums are always cesspool of negativity, for all games, regardless of publisher/developer.
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Post by hivemind on Jun 2, 2018 18:54:36 GMT
Right. DA2 sales being three times lower than DAO is a good indication of "critical acclaim". ME3's ending shitstorm is also a good proof of bioware's "no decline in quality". You trying to paint all unsatisfied players as a minority while the reality is quite the opposite. Bioware and EA don't release the numbers of sales anymore (because there is nothing to brag about lol), but youtube and twitch stats are a very good indication. EA was never into releasing sales numbers to start with, they totally stopped since 50+% of their revenues are attached to digital sales (i.e. microtransactions). Their only comment about FIFA 2016 was that it was 2016 most sold game, they didn't give a number for it. There are no official total sale numbers for DA2 or DAO... But there is VGChartz. As of august 2014 DAO sold 4,485 millions copys while DA2 2,275m while both were realeased on the same amount of platforms. And if DA2 wasn't a sequel of a very succesefull game the sales would have been even worse. You don't know a lot of people then. Look at Metacritic to see all of the reasons why most players didn't liked DA2. Claustraphobic setting comprised of just ONE city, reused locations and RPG mechanics, casualized and downgraded into oblivion, is a much more frequent reasons than someone's unsatisfied boner. ME3 was a disaster from prologue to ending, although the ending clearly overshadowed everything else. Do i get it right that in your view everyone who didn't voiced their opinion automatically liked the subject? That is infinitely incorrect. While yes, only a minority of players ever do voice their opinions, however the ratio of negative and positive is still a good representative of community's overall feel of the subject (statistics gathering 101). After all, overwhelming majority of opinions voiced about DAO, ME1-2 and Kotor was positive.
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Post by Sanunes on Jun 2, 2018 19:37:53 GMT
EA was never into releasing sales numbers to start with, they totally stopped since 50+% of their revenues are attached to digital sales (i.e. microtransactions). Their only comment about FIFA 2016 was that it was 2016 most sold game, they didn't give a number for it. There are no official total sale numbers for DA2 or DAO... But there is VGChartz. As of august 2014 DAO sold 4,485 millions copys while DA2 2,275m while both were realeased on the same amount of platforms. And if DA2 wasn't a sequel of a very succesefull game the sales would have been even worse. You don't know a lot of people then. Look at Metacritic to see all of the reasons why most players didn't liked DA2. Claustraphobic setting comprised of just ONE city, reused locations and RPG mechanics, casualized and downgraded into oblivion, is a much more frequent reasons than someone's unsatisfied boner. ME3 was a disaster from prologue to ending, although the ending clearly overshadowed everything else. Do i get it right that in your view everyone who didn't voiced their opinion automatically liked the subject? That is infinitely incorrect. While yes, only a minority of players ever do voice their opinions, however the ratio of negative and positive is still a good representative of community's overall feel of the subject (statistics gathering 101). After all, overwhelming majority of opinions voiced about DAO, ME1-2 and Kotor was positive. You are making it seem to be that publishers care about sales more then profits. Dragon Age: Origins took nearly six years to release and Dragon Age 2 took only months. Mass Effect 3 is labeled by analysts to be BioWare's best selling game regardless of what people online say about it, which hardly sounds like a disaster from start to finish for everyone who played it. As far as what people were voicing about DA:O, the first two Mass Effect games, and Knights of the Old Republic social media was a drastically different thing at those times too. There were plenty of people online that were upset that BioWare abandoned its isometric roots of Baldur's Gate and Knights with Dragon Age and Mass Effect. I can only imagine what the reaction would be like in the age we are in now. Players will form conclusions based on very little information and not be willing to accept they are wrong. EA has stated to their shareholders they were pleased with Andromeda's overall performance and went out of their way to talk about the player engagement which seems to be the current metric they are the most interested in obtaining. Of course there are going to be people that accuse EA of lying to their investors or twisting the information to their benefit, but frankly both of those things can be said in the other direction as well.
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Post by rras1994 on Jun 2, 2018 19:48:22 GMT
But there is VGChartz. As of august 2014 DAO sold 4,485 millions copys while DA2 2,275m while both were realeased on the same amount of platforms. And if DA2 wasn't a sequel of a very succesefull game the sales would have been even worse. You don't know a lot of people then. Look at Metacritic to see all of the reasons why most players didn't liked DA2. Claustraphobic setting comprised of just ONE city, reused locations and RPG mechanics, casualized and downgraded into oblivion, is a much more frequent reasons than someone's unsatisfied boner. ME3 was a disaster from prologue to ending, although the ending clearly overshadowed everything else. Do i get it right that in your view everyone who didn't voiced their opinion automatically liked the subject? That is infinitely incorrect. While yes, only a minority of players ever do voice their opinions, however the ratio of negative and positive is still a good representative of community's overall feel of the subject (statistics gathering 101). After all, overwhelming majority of opinions voiced about DAO, ME1-2 and Kotor was positive. You are making it seem to be that publishers care about sales more then profits. Dragon Age: Origins took nearly six years to release and Dragon Age 2 took only months. Mass Effect 3 is labeled by analysts to be BioWare's best selling game regardless of what people online say about it, which hardly sounds like a disaster from start to finish for everyone who played it. As far as what people were voicing about DA:O, the first two Mass Effect games, and Knights of the Old Republic social media was a drastically different thing at those times too. There were plenty of people online that were upset that BioWare abandoned its isometric roots of Baldur's Gate and Knights with Dragon Age and Mass Effect. I can only imagine what the reaction would be like in the age we are in now. Players will form conclusions based on very little information and not be willing to accept they are wrong. EA has stated to their shareholders they were pleased with Andromeda's overall performance and went out of their way to talk about the player engagement which seems to be the current metric they are the most interested in obtaining. Of course there are going to be people that accuse EA of lying to their investors or twisting the information to their benefit, but frankly both of those things can be said in the other direction as well. Agree with all you wrote but currently at the moment DAI is actually BioWare's best selling game (according to Mark Darrah), though I think ME3 was their previous highest selling game.
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Post by hivemind on Jun 2, 2018 20:05:28 GMT
But there is VGChartz. As of august 2014 DAO sold 4,485 millions copys while DA2 2,275m while both were realeased on the same amount of platforms. And if DA2 wasn't a sequel of a very succesefull game the sales would have been even worse. You don't know a lot of people then. Look at Metacritic to see all of the reasons why most players didn't liked DA2. Claustraphobic setting comprised of just ONE city, reused locations and RPG mechanics, casualized and downgraded into oblivion, is a much more frequent reasons than someone's unsatisfied boner. ME3 was a disaster from prologue to ending, although the ending clearly overshadowed everything else. Do i get it right that in your view everyone who didn't voiced their opinion automatically liked the subject? That is infinitely incorrect. While yes, only a minority of players ever do voice their opinions, however the ratio of negative and positive is still a good representative of community's overall feel of the subject (statistics gathering 101). After all, overwhelming majority of opinions voiced about DAO, ME1-2 and Kotor was positive. You are making it seem to be that publishers care about sales more then profits. Dragon Age: Origins took nearly six years to release and Dragon Age 2 took only months. Mass Effect 3 is labeled by analysts to be BioWare's best selling game regardless of what people online say about it, which hardly sounds like a disaster from start to finish for everyone who played it. i don't think that anyone was under the illusion that DA2 was anything but a quick cash-grab. While yeas, EA might've made some easy money, DA2 painted a vector in which the series were heading. Hence why DAI was then branded as "Returning to roots". Apparently BW and EA both knew that DA2 was indeed a failure, despite what they were and still is saying officially. I agree that Social Media in KOTOR times and MEA times were drastically different, but when you compare ME2 and DA2 - that's completely different story. They are divided by just one year - the reason why public percepttion of bioware changed so drastically wasn't that BSN become more accesible to haters, but that the current game at a time was a hot garbage. I remember mini-backlash in 2007 when ME1 was released. People who didn't liked more mainstreamed approach were outnumbered 1 to 100 by those who were satisfied. Which is representative of the overall picture. I remember when EA said how satisfied they were with MEA... only to close Montreal studio a few days later. At this point, taking anything EA says as an argument is unreliable at best.
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Post by azarhal on Jun 2, 2018 20:32:48 GMT
I remember when EA said how satisfied they were with MEA... only to close Montreal studio a few days later. At this point, taking anything EA says as an argument is unreliable at best. They didn't close it, they merged it with Motive. The majority of those developers are still EA developers, just under the Motive label instead of BioWare. They didn't even have to change workplace, both studios were already in the same building (before and after moving to the new place). Motive magically went from 100 devs to like 200 with that move which allowed them to finish Battlefront 2 campaign and start a new project.
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Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Post by Heimdall on Jun 2, 2018 20:37:14 GMT
I remember when EA said how satisfied they were with MEA... only to close Montreal studio a few days later. At this point, taking anything EA says as an argument is unreliable at best. They didn't close it, they merged it with Motive. The majority of those developers are still EA developers, just under the Motive label instead of BioWare. They didn't even have to change workplace, both studios were already in the same building (before and after moving to the new place). Motive magically went from 100 devs to like 200 with that move which allowed them to finish Battlefront 2 campaign and start a new project. I will note that Aaryn Flynn departed a few months after Andromeda’s launch. I’ve long suspected that EA’s dissatisfaction with how the project was handled there was a big factor in his leaving.
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Post by rras1994 on Jun 2, 2018 20:37:26 GMT
I remember when EA said how satisfied they were with MEA... only to close Montreal studio a few days later. At this point, taking anything EA says as an argument is unreliable at best. They didn't close it, they merged it with Motive. The majority of those developers are still EA developers, just under the Motive label instead of BioWare. They didn't even have to change workplace, both studios were already in the same building (before and after moving to the new place). Motive magically went from 100 devs to like 200 with that move which allowed them to finish Battlefront 2 campaign and start a new project. Plus that new project is also very important to EA as it's a new IP, and along with Anthem they are investing 25% of their dev budget in those two games. So they probably did need more devs plus BioWare Montreal seemed to have large management problems which may have made it less likely that EA or BioWare would have wanted to plus them in charge of another game.
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Post by hivemind on Jun 2, 2018 20:38:29 GMT
I remember when EA said how satisfied they were with MEA... only to close Montreal studio a few days later. At this point, taking anything EA says as an argument is unreliable at best. They didn't close it, they merged it with Motive. The majority of those developers are still EA developers, just under the Motive label instead of BioWare. They didn't even have to change workplace, both studios were already in the same building (before and after moving to the new place). Motive magically went from 100 devs to like 200 with that move which allowed them to finish Battlefront 2 campaign and start a new project. EA did it in a much more gentle way than usual, but they did it non the less. BioWare Montreal is no more. Mass Effect is no more(?). That's not a definition of a success by any measures.
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Post by rras1994 on Jun 2, 2018 20:44:34 GMT
They didn't close it, they merged it with Motive. The majority of those developers are still EA developers, just under the Motive label instead of BioWare. They didn't even have to change workplace, both studios were already in the same building (before and after moving to the new place). Motive magically went from 100 devs to like 200 with that move which allowed them to finish Battlefront 2 campaign and start a new project. EA did it in a much more gentle way than usual, but they did it non the less. BioWare Montreal is no more. Mass Effect is no more(?). That's not a definition of a success by any measures. You're right, EA (nor prob BioWare Edmonton either) would not consider spending 3 years of dev time to try and get procedurally generated planets to work with nothing to show for it so they had to make a game in 18 months and use senior staff from Edmonton and Austin and delay they're other projects a sucess. But that's not got much to do with MEA sales or public perception, it's more to do with the management really had troubles and they didn't feel like trusting them with a new project to manage so put them under someone elses management.
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Post by river82 on Jun 2, 2018 20:45:51 GMT
But there is VGChartz. As of august 2014 DAO sold 4,485 millions copys while DA2 2,275m while both were realeased on the same amount of platforms. And if DA2 wasn't a sequel of a very succesefull game the sales would have been even worse. Don't use VGChartz for sales data please. They guess and are notoriously inaccurate.
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Post by SofaJockey on Jun 2, 2018 20:46:36 GMT
EA did it in a much more gentle way than usual, but they did it non the less. BioWare Montreal is no more. Mass Effect is no more(?). That's not a definition of a success by any measures. Well done, you've made a strawman I can't disagree with...
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Jun 2, 2018 21:43:04 GMT
The thing about EA and the hate towards them is that they seem unwilling to actually try and *do* something to mitigate the hate against them and buy some goodwill. Is it entirely fair that they have to deal with "hate" even before their products get a fair shake? Probably not, but then life is never "fair", and I'd say that they bought much of that hate fair and square. Again, I don't see them trying hard to avoid that or change their image. They had to be dragged kicking and screaming away from their precious LBs (which is understandable, given the sheer amount of money this scheme makes them, but not something that will make the average gamer sympathetic towards them). I mean, theoretically they could take a page or two from CDPR's playbook, be proactive, be pro-consumer from the start, announce a free DLC plan. DO something beyond just "we hear your criticism and we'll take it into consideration" - style of corporate-speak. As for the battlefield trailer discussion, personally I have very little interest in games of this sort, but I can see why many found that trailer bizarre. This isn't about "the woman", it's more that having a woman with one hand act as the savior knight in the trailer just adds another layer of incredulity to a trailer supposedly about a "grounded" game in a WW2 setting... It simply makes no sense, disabled people were never front-line fighters in WW2, much less a disabled woman, and for a good reason. (nor in any other war) Having a hook rather than a hand doesn't mean that you can fight your enemies with extra style-points, it means that you have no way to reload your weapon efficiently, you have trouble tying your shoes, you can't bandage a wound easily, EVERYTHING is more complicated when you have one hand, it also means that you have to take care of that questionable contraption in battlefield conditions, and it means that this is something else that can break down at the most inopportune moment. There were plenty of women-soldiers, the Russians are famous for their female snipers for example, there's hardly any need to make up ridiculous crap in a supposedly historical game. But no, this is all about me-soggy-knee, about gamers hating women... Give me a break. I'll just say, if you can't defeat an argument without misrepresenting it, it just means that your reasoning is full of shit. This could just me but i had her pegged as a member of a resistance cell not a soldier, and my impression from history is recruiting is a little less picky about disabilities in resistance cells.
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Post by ahglock on Jun 2, 2018 22:04:17 GMT
This could just me but i had her pegged as a member of a resistance cell not a soldier, and my impression from history is recruiting is a little less picky about disabilities in resistance cells. That's certainly possible, but it doesn't make the actual events in the trailer any more likely. I don't particularly care about this game either way, but the things I saw people complaining about had very much to do with lack consistency between what was portrayed and the idea of a "grounded" WW2 game, which I can understand. (even if personally I enjoy Sci-Fi games much more than "grounded, boots on the ground" modern military shooters) Oh yeah it was certainly not grounded, it was crazy over the top absurd constant action. Which is fine if that is what you are shooting for.
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Post by Pearl on Jun 2, 2018 22:13:46 GMT
(and I see other devs lurking even this week ) i hope at least one of them appreciates my shitposting
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Post by Sanunes on Jun 2, 2018 22:43:20 GMT
i don't think that anyone was under the illusion that DA2 was anything but a quick cash-grab. While yeas, EA might've made some easy money, DA2 painted a vector in which the series were heading. Hence why DAI was then branded as "Returning to roots". Apparently BW and EA both knew that DA2 was indeed a failure, despite what they were and still is saying officially. I agree that Social Media in KOTOR times and MEA times were drastically different, but when you compare ME2 and DA2 - that's completely different story. They are divided by just one year - the reason why public percepttion of bioware changed so drastically wasn't that BSN become more accesible to haters, but that the current game at a time was a hot garbage. I remember mini-backlash in 2007 when ME1 was released. People who didn't liked more mainstreamed approach were outnumbered 1 to 100 by those who were satisfied. Which is representative of the overall picture. I remember when EA said how satisfied they were with MEA... only to close Montreal studio a few days later. At this point, taking anything EA says as an argument is unreliable at best. So they said they were going back to their roots with Dragon Age: Inquisition, what exactly does that mean or what they are referring to. Even if that means they are going to make it like their prior games which prior games are they referring to and it also doesn't mean that they consider Dragon Age 2 a failure either. It just indicates where they were looking. Facebook exploded overnight, even a year could make a drastic difference especially when the focus of how people were using the platform also changed on what felt like a dime. That 100:1 doesn't always mean that with people that were playing Andromeda were any different in number, its just those that disliked the game had a megaphone and used it non-stop. Just because EA closed BioWare: Montreal doesn't mean it was because of the performance of Mass Effect: Andromeda. Another possible reason was the rumored management issues and for EA it wasn't the performance of the game, but the fact they didn't like the management solution and could see future problems with it. If they really had such a big problem with BioWare: Montreal you think there would have been firings then as they blamed people for what happened. There wasn't the news about "senior position at BioWare: Montreal joined this developer" which YouTube would have jumped all over since they jumped on people who leave BioWare that never made a blip before.
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Post by linksocarina on Jun 3, 2018 1:35:45 GMT
This could just me but i had her pegged as a member of a resistance cell not a soldier, and my impression from history is recruiting is a little less picky about disabilities in resistance cells. That's certainly possible, but it doesn't make the actual events in the trailer any more likely. I don't particularly care about this game either way, but the things I saw people complaining about had very much to do with lack consistency between what was portrayed and the idea of a "grounded" WW2 game, which I can understand. (even if personally I enjoy Sci-Fi games much more than "grounded, boots on the ground" modern military shooters) I've argued this extensively from the POV that the Battlefield series was never grounded in any form of realism or reality. I can understand the argument that is made regarding the trailer, elsewhere in one of these threads out here the trailer failed to actually engage audiences for what it was trying to sell. But the sort of extremes being taken for historical accuracy I have to admit I find suspect in a series that has not visited World War 2 in over a decade, and only recently went back to a facsimile of historical realism with Battlefield 1, is getting so much hate for that very reason. There is a report regarding, for example, the new features in Battlefield V, and a lot of it seems fairly divorced from the trailer shown in terms of the cosmetics of it all. I think that is the hairline fracture; folks are upset over the look, not the gameplay. I also think this is an unintended consequence from what EA was hoping to do, essentially sell the cosmetics vs loot boxes. In the spirit of this thread, I would suspect Bain would not have much of a problem with that in terms of a marketing change, but might contend it is thematically odd. Again, I can understand that criticism, but I think it's a very minor one in the grand scheme of things when it comes to this series.
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Post by river82 on Jun 11, 2018 11:44:43 GMT
The corollary applies, I'm unclear why any video game (an entertainment, a hobby) generates 'hate', 'anger', 'abuse', those seem too extreme an emotion. Have you asked David Crooks or Mike Jungbluth why the criticism of video games, an entertainment and a hobby, would generate such hatred that they would revel in someone's death?
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Post by FireAndBlood on Jun 11, 2018 12:30:36 GMT
The corollary applies, I'm unclear why any video game (an entertainment, a hobby) generates 'hate', 'anger', 'abuse', those seem too extreme an emotion. Have you asked David Crooks or Mike Jungbluth why the criticism of video games, an entertainment and a hobby, would generate such hatred that they would revel in someone's death? Man that dead guy must be some piece of shit if a bunch of Canadians celebrated his death.
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Post by river82 on Jun 11, 2018 12:32:45 GMT
Have you asked David Crooks or Mike Jungbluth why the criticism of video games, an entertainment and a hobby, would generate such hatred that they would revel in someone's death? Man that dead guy must be some piece of shit if a bunch of Canadians celebrated his death. David Crooks started whining about the unfair review given to his Need for Speed game before making up some shit to try and justify his irrational hatred. Reveling in someone's death because of poor reviews. What a lovely guy he must be.
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Post by FireAndBlood on Jun 11, 2018 12:39:08 GMT
Man that dead guy must be some piece of shit if a bunch of Canadians celebrated his death. David Crooks started whining about the unfair review given to his Need for Speed game before making up some shit to try and justify his irrational hatred. Reveling in someone's death because of poor reviews. What a lovely guy he must be. Or maybe they're reveling the death of a piece of human garbage who just happened to be a game critic.
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